Merge remote-tracking branch 'citadel/master' into mobility_flags

This commit is contained in:
kevinz000
2020-01-19 16:18:12 -07:00
320 changed files with 5694 additions and 2936 deletions

View File

@@ -907,12 +907,16 @@
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien;jobban4=[REF(M)]'><font color=red>Alien</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien;jobban4=[REF(M)]'>Alien</a></td>"
//Gang
if(jobban_isbanned(M, ROLE_GANG) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'><font color=red>Gang</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'>Gang</a></td>"
//Bloodsucker
if(jobban_isbanned(M, ROLE_BLOODSUCKER) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=bloodsucker;jobban4=[REF(M)]'><font color=red>Bloodsucker</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=bloodsucker;jobban4=[REF(M)]'>Bloodsucker</a></td>"
//Other Roles (black)

View File

@@ -46,7 +46,6 @@
dat += "<a href='?src=[REF(src)];dispense=baton'>Advanced Baton (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=mind_device'>Mental Interface Device (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=chem_dispenser'>Reagent Synthesizer (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=shrink_ray'>Shrink Ray Blaster (2 Credits)</a><br>"
dat += "<a href='?src=[REF(src)];dispense=helmet'>Agent Helmet (1 Credit)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest (1 Credit)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer (1 Credit)</A><br>"
@@ -119,8 +118,6 @@
Dispense(/obj/item/abductor_machine_beacon/chem_dispenser,cost=2)
if("tongue")
Dispense(/obj/item/organ/tongue/abductor)
if("shrink_ray")
Dispense(/obj/item/gun/energy/shrink_ray,cost=2)
updateUsrDialog()
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
@@ -245,4 +242,4 @@
new item(drop_location)
else
say("Insufficent data!")
say("Insufficent data!")

View File

@@ -345,13 +345,13 @@
/obj/item/projectile/tentacle/on_hit(atom/target, blocked = FALSE)
var/mob/living/carbon/human/H = firer
if(blocked >= 100)
return 0
return BULLET_ACT_BLOCK
if(isitem(target))
var/obj/item/I = target
if(!I.anchored)
to_chat(firer, "<span class='notice'>You pull [I] right into your grasp.</span>")
H.put_in_hands(I) //Because throwing it is goofy as fuck and unreliable. If you land the tentacle despite the penalties to accuracy, you should have your reward.
. = 1
. = BULLET_ACT_HIT
else if(isliving(target))
var/mob/living/L = target
@@ -366,7 +366,7 @@
if(INTENT_HELP)
C.visible_message("<span class='danger'>[L] is pulled by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
C.throw_at(get_step_towards(H,C), 8, 2)
return 1
return BULLET_ACT_HIT
if(INTENT_DISARM)
var/obj/item/I = C.get_active_held_item()
@@ -374,27 +374,27 @@
if(C.dropItemToGround(I))
C.visible_message("<span class='danger'>[I] is yanked off [C]'s hand by [src]!</span>","<span class='userdanger'>A tentacle pulls [I] away from you!</span>")
on_hit(I) //grab the item as if you had hit it directly with the tentacle
return 1
return BULLET_ACT_HIT
else
to_chat(firer, "<span class='danger'>You can't seem to pry [I] off [C]'s hands!</span>")
return 0
return BULLET_ACT_BLOCK
else
to_chat(firer, "<span class='danger'>[C] has nothing in hand to disarm!</span>")
return 0
return BULLET_ACT_HIT
if(INTENT_GRAB)
C.visible_message("<span class='danger'>[L] is grabbed by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
C.throw_at(get_step_towards(H,C), 8, 2, H, TRUE, TRUE, callback=CALLBACK(src, .proc/tentacle_grab, H, C))
return 1
return BULLET_ACT_HIT
if(INTENT_HARM)
C.visible_message("<span class='danger'>[L] is thrown towards [H] by a tentacle!</span>","<span class='userdanger'>A tentacle grabs you and throws you towards [H]!</span>")
C.throw_at(get_step_towards(H,C), 8, 2, H, TRUE, TRUE, callback=CALLBACK(src, .proc/tentacle_stab, H, C))
return 1
return BULLET_ACT_HIT
else
L.visible_message("<span class='danger'>[L] is pulled by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
L.throw_at(get_step_towards(H,L), 8, 2)
. = 1
. = BULLET_ACT_HIT
/obj/item/projectile/tentacle/Destroy()
qdel(chain)

View File

@@ -182,7 +182,7 @@
if(isliving(target))
var/mob/living/L = target
if(is_servant_of_ratvar(L) || L.stat || L.has_status_effect(STATUS_EFFECT_KINDLE))
return
return BULLET_ACT_HIT
var/atom/O = L.anti_magic_check()
playsound(L, 'sound/magic/fireball.ogg', 50, TRUE, frequency = 1.25)
if(O)

View File

@@ -45,10 +45,10 @@
bonus_damage *= 3 //total 30 damage on cultists, 50 with ratvar
GLOB.clockwork_vitality += target.adjustFireLoss(bonus_damage) //adds the damage done to existing vitality
/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/target)
var/turf/T = get_turf(target)
if(isliving(target))
var/mob/living/L = target
/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(is_servant_of_ratvar(L))
if(L.put_in_active_hand(src))
L.visible_message("<span class='warning'>[L] catches [src] out of the air!</span>")

View File

@@ -97,7 +97,7 @@
/mob/living/simple_animal/hostile/clockwork/marauder/bullet_act(obj/item/projectile/P)
if(deflect_projectile(P))
return
return BULLET_ACT_BLOCK
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/proc/deflect_projectile(obj/item/projectile/P)

View File

@@ -31,7 +31,7 @@
if(auto_reflect(P, P.dir, get_turf(P), P.Angle) != -1)
return ..()
return -1
return BULLET_ACT_FORCE_PIERCE
/obj/structure/destructible/clockwork/reflector/proc/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)

View File

@@ -265,7 +265,7 @@
to_chat(user, "<span class='warning'>The bola seems to take on a life of its own!</span>")
throw_impact(user)
/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom)
/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(iscultist(hit_atom))
return
. = ..()
@@ -690,10 +690,10 @@
/obj/item/twohanded/cult_spear/update_icon()
icon_state = "bloodspear[wielded]"
/obj/item/twohanded/cult_spear/throw_impact(atom/target)
var/turf/T = get_turf(target)
if(isliving(target))
var/mob/living/L = target
/obj/item/twohanded/cult_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(iscultist(L))
playsound(src, 'sound/weapons/throwtap.ogg', 50)
if(L.put_in_active_hand(src))
@@ -987,11 +987,11 @@
return TRUE
return FALSE
/obj/item/shield/mirror/throw_impact(atom/target, throwingdatum)
var/turf/T = get_turf(target)
/obj/item/shield/mirror/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
var/datum/thrownthing/D = throwingdatum
if(isliving(target))
var/mob/living/L = target
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(iscultist(L))
playsound(src, 'sound/weapons/throwtap.ogg', 50)
if(L.put_in_active_hand(src))

View File

@@ -44,7 +44,7 @@
wander = FALSE
density = FALSE
movement_type = FLYING
anchored = TRUE
move_resist = MOVE_FORCE_OVERPOWERING
mob_size = MOB_SIZE_TINY
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
speed = 1
@@ -361,7 +361,7 @@
user.dropItemToGround(src)
scatter()
/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom)
/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if(inert)
return

View File

@@ -142,7 +142,7 @@
. = ..()
olddir = dir
/obj/item/assembly/infra/throw_impact()
/obj/item/assembly/infra/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(!olddir)
return

View File

@@ -130,10 +130,10 @@
return FALSE
/obj/item/assembly/mousetrap/hitby(A as mob|obj)
/obj/item/assembly/mousetrap/hitby(atom/hit_atom, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
if(!armed)
return ..()
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
visible_message("<span class='warning'>[src] is triggered by [hit_atom].</span>")
triggered(null)

View File

@@ -267,12 +267,13 @@
/atom/movable/proc/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0)
var/const/PROBABILITY_OFFSET = 25
var/const/PROBABILITY_BASE_PRECENT = 75
var/max_force = sqrt(pressure_difference)*(MOVE_FORCE_DEFAULT / 5)
set waitfor = 0
var/move_prob = 100
if (pressure_resistance > 0)
move_prob = (pressure_difference/pressure_resistance*PROBABILITY_BASE_PRECENT)-PROBABILITY_OFFSET
move_prob += pressure_resistance_prob_delta
if (move_prob > PROBABILITY_OFFSET && prob(move_prob))
if (move_prob > PROBABILITY_OFFSET && prob(move_prob) && (move_resist != INFINITY) && (!anchored && (max_force >= (move_resist * MOVE_FORCE_PUSH_RATIO))) || (anchored && (max_force >= (move_resist * MOVE_FORCE_FORCEPUSH_RATIO))))
step(src, direction)
last_high_pressure_movement_air_cycle = SSair.times_fired

View File

@@ -14,6 +14,7 @@ Pipelines + Other Objects -> Pipe network
/obj/machinery/atmospherics
anchored = TRUE
move_resist = INFINITY //Moving a connected machine without actually doing the normal (dis)connection things will probably cause a LOT of issues.
idle_power_usage = 0
active_power_usage = 0
power_channel = ENVIRON

View File

@@ -0,0 +1,108 @@
/obj/machinery/atmospherics/components/binary/relief_valve
name = "binary pressure relief valve"
desc = "Like a manual valve, but opens at a certain pressure rather than being toggleable."
icon = 'icons/obj/atmospherics/components/relief_valve.dmi'
icon_state = "relief_valve-t-map"
can_unwrench = TRUE
construction_type = /obj/item/pipe/binary
var/opened = FALSE
var/open_pressure = ONE_ATMOSPHERE * 3
var/close_pressure = ONE_ATMOSPHERE
pipe_state = "relief_valve-t"
/obj/machinery/atmospherics/components/binary/relief_valve/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/relief_valve/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/relief_valve/update_icon_nopipes()
if(dir==SOUTH)
setDir(NORTH)
else if(dir==WEST)
setDir(EAST)
cut_overlays()
if(!nodes[1] || !opened || !is_operational())
icon_state = "relief_valve-t"
return
icon_state = "relief_valve-t-blown"
/obj/machinery/atmospherics/components/binary/relief_valve/proc/open()
opened = TRUE
update_icon_nopipes()
update_parents()
var/datum/pipeline/parent1 = parents[1]
parent1.reconcile_air()
/obj/machinery/atmospherics/components/binary/relief_valve/proc/close()
opened = FALSE
update_icon_nopipes()
/obj/machinery/atmospherics/components/binary/relief_valve/process_atmos()
..()
if(!is_operational())
return
var/datum/gas_mixture/air_contents = airs[1]
var/our_pressure = air_contents.return_pressure()
if(opened && our_pressure < close_pressure)
close()
else if(!opened && our_pressure >= open_pressure)
open()
/obj/machinery/atmospherics/components/binary/relief_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_relief", name, 335, 115, master_ui, state)
ui.open()
/obj/machinery/atmospherics/components/binary/relief_valve/ui_data()
var/data = list()
data["open_pressure"] = round(open_pressure)
data["close_pressure"] = round(close_pressure)
data["max_pressure"] = round(50*ONE_ATMOSPHERE)
return data
/obj/machinery/atmospherics/components/binary/relief_valve/ui_act(action, params)
if(..())
return
switch(action)
if("open_pressure")
var/pressure = params["open_pressure"]
if(pressure == "max")
pressure = 50*ONE_ATMOSPHERE
. = TRUE
else if(pressure == "input")
pressure = input("New output pressure ([close_pressure]-[50*ONE_ATMOSPHERE] kPa):", name, open_pressure) as num|null
if(!isnull(pressure) && !..())
. = TRUE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
. = TRUE
if(.)
open_pressure = CLAMP(pressure, close_pressure, 50*ONE_ATMOSPHERE)
investigate_log("open pressure was set to [open_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
if("close_pressure")
var/pressure = params["close_pressure"]
if(pressure == "max")
pressure = open_pressure
. = TRUE
else if(pressure == "input")
pressure = input("New output pressure (0-[open_pressure] kPa):", name, close_pressure) as num|null
if(!isnull(pressure) && !..())
. = TRUE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
. = TRUE
if(.)
close_pressure = CLAMP(pressure, 0, open_pressure)
investigate_log("close pressure was set to [close_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()

View File

@@ -57,6 +57,11 @@
heat_capacity = initial(heat_capacity) / C
conduction_coefficient = initial(conduction_coefficient) * C
/obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user) //this is leaving out everything but efficiency since they follow the same idea of "better matter bin, better results"
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Efficiency at <b>[efficiency*100]%</b>.</span>"
/obj/machinery/atmospherics/components/unary/cryo_cell/Destroy()
QDEL_NULL(radio)
QDEL_NULL(beaker)

View File

@@ -0,0 +1,55 @@
/obj/machinery/atmospherics/components/unary/passive_vent
icon_state = "passive_vent_map-2"
name = "passive vent"
desc = "It is an open vent."
can_unwrench = TRUE
level = 1
layer = GAS_SCRUBBER_LAYER
pipe_state = "pvent"
/obj/machinery/atmospherics/components/unary/passive_vent/update_icon_nopipes()
cut_overlays()
if(showpipe)
var/image/cap = getpipeimage(icon, "vent_cap", initialize_directions)
add_overlay(cap)
icon_state = "passive_vent"
/obj/machinery/atmospherics/components/unary/passive_vent/process_atmos()
..()
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
var/pressure_delta = abs(environment_pressure - airs[1].return_pressure())
if((environment.temperature || airs[1].temperature) && pressure_delta > 0.5)
if(environment_pressure < airs[1].return_pressure())
var/air_temperature = (environment.temperature > 0) ? environment.temperature : airs[1].temperature
var/transfer_moles = (pressure_delta * environment.volume) / (air_temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = airs[1].remove(transfer_moles)
loc.assume_air(removed)
air_update_turf()
else
var/air_temperature = (airs[1].temperature > 0) ? airs[1].temperature : environment.temperature
var/output_volume = airs[1].volume
var/transfer_moles = (pressure_delta * output_volume) / (air_temperature * R_IDEAL_GAS_EQUATION)
transfer_moles = min(transfer_moles, environment.total_moles()*airs[1].volume/environment.volume)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if(isnull(removed))
return
airs[1].merge(removed)
air_update_turf()
update_parents()
/obj/machinery/atmospherics/components/unary/passive_vent/can_crawl_through()
return TRUE
/obj/machinery/atmospherics/components/unary/passive_vent/layer1
piping_layer = PIPING_LAYER_MIN
icon_state = "passive_vent_map-1"
/obj/machinery/atmospherics/components/unary/passive_vent/layer3
piping_layer = PIPING_LAYER_MAX
icon_state = "passive_vent_map-3"

View File

@@ -0,0 +1,111 @@
/obj/machinery/atmospherics/components/unary/relief_valve
name = "pressure relief valve"
desc = "A valve that opens to the air at a certain pressure, then closes once it goes below another."
icon = 'icons/obj/atmospherics/components/relief_valve.dmi'
icon_state = "relief_valve-e-map"
can_unwrench = TRUE
var/opened = FALSE
var/open_pressure = ONE_ATMOSPHERE * 3
var/close_pressure = ONE_ATMOSPHERE
pipe_state = "relief_valve-e"
/obj/machinery/atmospherics/components/unary/relief_valve/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/relief_valve/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/relief_valve/atmos
close_pressure = ONE_ATMOSPHERE * 2
/obj/machinery/atmospherics/components/unary/relief_valve/atmos/atmos_waste
name = "atmos waste relief valve"
/obj/machinery/atmospherics/components/unary/relief_valve/update_icon_nopipes()
cut_overlays()
if(!nodes[1] || !opened || !is_operational())
icon_state = "relief_valve-e"
return
icon_state = "relief_valve-e-blown"
/obj/machinery/atmospherics/components/unary/relief_valve/process_atmos()
..()
if(!is_operational())
return
var/datum/gas_mixture/air_contents = airs[1]
var/our_pressure = air_contents.return_pressure()
if(opened && our_pressure < close_pressure)
opened = FALSE
update_icon_nopipes()
else if(!opened && our_pressure >= open_pressure)
opened = TRUE
update_icon_nopipes()
if(opened && air_contents.temperature > 0)
var/datum/gas_mixture/environment = loc.return_air()
var/pressure_delta = our_pressure - environment.return_pressure()
var/transfer_moles = pressure_delta*200/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
if(transfer_moles > 0)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
air_update_turf()
update_parents()
/obj/machinery/atmospherics/components/unary/relief_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_relief", name, 335, 115, master_ui, state)
ui.open()
/obj/machinery/atmospherics/components/unary/relief_valve/ui_data()
var/data = list()
data["open_pressure"] = round(open_pressure)
data["close_pressure"] = round(close_pressure)
data["max_pressure"] = round(50*ONE_ATMOSPHERE)
return data
/obj/machinery/atmospherics/components/unary/relief_valve/ui_act(action, params)
if(..())
return
switch(action)
if("open_pressure")
var/pressure = params["open_pressure"]
if(pressure == "max")
pressure = 50*ONE_ATMOSPHERE
. = TRUE
else if(pressure == "input")
pressure = input("New output pressure ([close_pressure]-[50*ONE_ATMOSPHERE] kPa):", name, open_pressure) as num|null
if(!isnull(pressure) && !..())
. = TRUE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
. = TRUE
if(.)
open_pressure = CLAMP(pressure, close_pressure, 50*ONE_ATMOSPHERE)
investigate_log("open pressure was set to [open_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
if("close_pressure")
var/pressure = params["close_pressure"]
if(pressure == "max")
pressure = open_pressure
. = TRUE
else if(pressure == "input")
pressure = input("New output pressure (0-[open_pressure] kPa):", name, close_pressure) as num|null
if(!isnull(pressure) && !..())
. = TRUE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
. = TRUE
if(.)
close_pressure = CLAMP(pressure, 0, open_pressure)
investigate_log("close pressure was set to [close_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()

View File

@@ -227,6 +227,11 @@
if(V.on)
PL |= V.parents[1]
PL |= V.parents[2]
else if (istype(atmosmch,/obj/machinery/atmospherics/components/binary/relief_valve))
var/obj/machinery/atmospherics/components/binary/relief_valve/V = atmosmch
if(V.opened)
PL |= V.parents[1]
PL |= V.parents[2]
else if (istype(atmosmch, /obj/machinery/atmospherics/components/unary/portables_connector))
var/obj/machinery/atmospherics/components/unary/portables_connector/C = atmosmch
if(C.connected_device)

View File

@@ -35,7 +35,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/general/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/general/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -58,7 +58,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/scrubbers
name="scrubbers pipe"
pipe_color=rgb(255,0,0)
@@ -77,7 +77,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden
level = PIPE_HIDDEN_LEVEL
@@ -90,7 +90,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supply
name="air supply pipe"
pipe_color=rgb(0,0,255)
@@ -99,7 +99,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/supply/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/supply/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -122,7 +122,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supplymain
name="main air supply pipe"
pipe_color=rgb(130,43,255)
@@ -141,7 +141,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supplymain/hidden
level = PIPE_HIDDEN_LEVEL
@@ -154,7 +154,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/yellow
pipe_color=rgb(255,198,0)
color=rgb(255,198,0)
@@ -172,7 +172,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/yellow/hidden
level = PIPE_HIDDEN_LEVEL
@@ -185,7 +185,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/cyan
pipe_color=rgb(0,255,249)
color=rgb(0,255,249)
@@ -193,7 +193,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/cyan/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/cyan/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -206,7 +206,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/cyan/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/cyan/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -224,7 +224,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/green/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/green/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -237,7 +237,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/green/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/green/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -255,7 +255,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/orange/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/orange/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -268,7 +268,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/orange/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/orange/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -286,7 +286,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/purple/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/purple/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -309,7 +309,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/dark
pipe_color=rgb(69,69,69)
color=rgb(69,69,69)
@@ -317,7 +317,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/dark/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/dark/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -340,7 +340,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/violet
pipe_color=rgb(64,0,128)
color=rgb(64,0,128)
@@ -348,7 +348,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/violet/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/violet/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
@@ -371,7 +371,7 @@ The regular pipe you see everywhere, including bent ones.
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/brown
pipe_color=rgb(178,100,56)
color=rgb(178,100,56)
@@ -379,7 +379,7 @@ The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple/brown/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/brown/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X

View File

@@ -73,6 +73,17 @@
crate_name = "atmospherics hardsuit"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/radhardsuit
name = "Radiation Hardsuit"
desc = "The Singulo is loose? Do you need to do a few changes to its containment and don't want to spent the rest of the shift under the shower? Get this Radiation Hardsuit! It protect from radiations and space only."
cost = 3500
access = ACCESS_ENGINE
contains = list(/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/engine/rad)
crate_name = "radiation hardsuit"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/industrialrcd
name = "Industrial RCD"
desc = "An industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Does not contain spare ammo for the industrial RCD or any other RCD models."

View File

@@ -250,6 +250,36 @@
throwforce = 12
glass_colour_type = /datum/client_colour/glass_colour/red
/obj/item/clothing/glasses/sunglasses/stunglasses
name = "stunglasses"
desc = "Sunglasses with inbuilt flashes. Made for those who prefer to walk around in style, who needs clumsy flashes anyway?"
actions_types = list(/datum/action/item_action/flash)
var/obj/item/assembly/flash/installed
/obj/item/clothing/glasses/sunglasses/stunglasses/Initialize()
. = ..()
if (!installed)
installed = new(src)
/obj/item/clothing/glasses/sunglasses/stunglasses/ui_action_click(mob/user)
if (installed && !installed.crit_fail)
installed.attack_self(user)
else
to_chat(user, "<span class = 'danger'>Install a new flash in [src]!</span>")
/obj/item/clothing/glasses/sunglasses/stunglasses/attackby(obj/item/W,mob/user)
if (istype(W,/obj/item/screwdriver))
if (installed)
installed.forceMove(get_turf(src))
to_chat(user, "<span class = 'notice'>You remove [installed] from [src].</span>")
installed = null
if (istype(W,/obj/item/assembly/flash))
if (!installed)
W.forceMove(src)
to_chat(user, "<span class = 'notice'>You install [W] into [src].</span>")
installed = W
. = ..()
/obj/item/clothing/glasses/welding
name = "welding goggles"
desc = "Protects the eyes from welders; approved by the mad scientist association."
@@ -458,4 +488,4 @@
if(client && client.prefs.uses_glasses_colour && glasses_equipped)
add_client_colour(G.glass_colour_type)
else
remove_client_colour(G.glass_colour_type)
remove_client_colour(G.glass_colour_type)

View File

@@ -203,6 +203,31 @@
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
//Radiation
/obj/item/clothing/head/helmet/space/hardsuit/engine/rad
name = "radiation hardsuit helmet"
desc = "A special helmet that protects against radiation and space. Not much else unfortunately."
icon_state = "cespace_helmet"
item_state = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
item_color = "engineering"
resistance_flags = FIRE_PROOF
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
actions_types = list()
/obj/item/clothing/suit/space/hardsuit/engine/rad
name = "radiation hardsuit"
desc = "A special suit that protects against radiation and space. Not much else unfortunately."
icon_state = "hardsuit-rad"
item_state = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/rad
resistance_flags = FIRE_PROOF
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
mutantrace_variation = NONE
/obj/item/clothing/head/helmet/space/hardsuit/engine/rad/attack_self()
return //Sprites required for flashlight
//Chief Engineer's hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/engine/elite

View File

@@ -158,6 +158,7 @@
I.CheckParts(parts, R)
if(send_feedback)
SSblackbox.record_feedback("tally", "object_crafted", 1, I.type)
log_craft("[I] crafted by [user] at [loc_name(I.loc)]")
return 0
return "."
return ", missing tool."

View File

@@ -86,7 +86,17 @@
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
reqs = list(/obj/item/clothing/glasses/sunglasses/reagent = 1)
category = CAT_CLOTHING
/* //Kevinz doesn't want it as a recipe for now, leaving it in if anything ever changes to let it in
/datum/crafting_recipe/stunglasses
name = "Stunglasses"
result = /obj/item/clothing/glasses/sunglasses/stunglasses
time = 60
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
reqs = list(/obj/item/assembly/flash = 1,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_CLOTHING
*/
/datum/crafting_recipe/ghostsheet
name = "Ghost Sheet"
result = /obj/item/clothing/suit/ghost_sheet

View File

@@ -43,6 +43,9 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
icon = 'icons/obj/objects.dmi'
icon_state = "immrod"
throwforce = 100
move_force = INFINITY
move_resist = INFINITY
pull_force = INFINITY
density = TRUE
anchored = TRUE
flags_1 = PREVENT_CONTENTS_EXPLOSION_1

View File

@@ -214,9 +214,9 @@ GLOBAL_LIST_INIT(hallucination_list, list(
. = ..()
name = "alien hunter ([rand(1, 1000)])"
/obj/effect/hallucination/simple/xeno/throw_impact(A)
/obj/effect/hallucination/simple/xeno/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
update_icon("alienh_pounce")
if(A == target && target.stat!=DEAD)
if(hit_atom == target && target.stat != DEAD)
target.DefaultCombatKnockdown(100)
target.visible_message("<span class='danger'>[target] flails around wildly.</span>","<span class ='userdanger'>[name] pounces on you!</span>")

View File

@@ -101,10 +101,10 @@
to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
..()
/obj/item/reagent_containers/food/drinks/throw_impact(atom/target, datum/thrownthing/throwinfo)
/obj/item/reagent_containers/food/drinks/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(!.) //if the bottle wasn't caught
smash(target, throwinfo.thrower, TRUE)
smash(hit_atom, throwingdatum?.thrower, TRUE)
/obj/item/reagent_containers/food/drinks/proc/smash(atom/target, mob/thrower, ranged = FALSE)
if(!isGlass)

View File

@@ -505,7 +505,7 @@
isGlass = FALSE
return
/obj/item/reagent_containers/food/drinks/bottle/molotov/throw_impact(atom/target,datum/thrownthing/throwdata)
/obj/item/reagent_containers/food/drinks/bottle/molotov/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/firestarter = 0
for(var/datum/reagent/R in reagents.reagent_list)
for(var/A in accelerants)
@@ -513,8 +513,8 @@
firestarter = 1
break
if(firestarter && active)
target.fire_act()
new /obj/effect/hotspot(get_turf(target))
hit_atom.fire_act()
new /obj/effect/hotspot(get_turf(hit_atom))
..()
/obj/item/reagent_containers/food/drinks/bottle/molotov/attackby(obj/item/I, mob/user, params)

View File

@@ -31,7 +31,7 @@
var/color = mix_color_from_reagents(reagents.reagent_list)
add_atom_colour(color, FIXED_COLOUR_PRIORITY)
/obj/item/reagent_containers/food/snacks/egg/throw_impact(atom/hit_atom)
/obj/item/reagent_containers/food/snacks/egg/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..()) //was it caught by a mob?
var/turf/T = get_turf(hit_atom)
new/obj/effect/decal/cleanable/egg_smudge(T)

View File

@@ -443,8 +443,8 @@
head.color = C
add_overlay(head)
/obj/item/reagent_containers/food/snacks/lollipop/throw_impact(atom/A)
..(A)
/obj/item/reagent_containers/food/snacks/lollipop/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..(hit_atom)
throw_speed = 1
throwforce = 0

View File

@@ -65,7 +65,7 @@
reagents.add_reagent(extra_reagent, 3)
/obj/item/reagent_containers/food/snacks/donut/meat
name = "Meat Donut"
name = "meat donut"
desc = "Tastes as gross as it looks."
icon_state = "donut_meat"
bonus_reagents = list(/datum/reagent/consumable/ketchup = 1)
@@ -152,7 +152,7 @@
icon_state = "jelly"
decorated_icon = "jelly_homer"
bonus_reagents = list(/datum/reagent/consumable/sugar = 1, /datum/reagent/consumable/nutriment/vitamin = 1)
extra_reagent = "berryjuice"
extra_reagent = /datum/reagent/consumable/berryjuice
tastes = list("jelly" = 1, "donut" = 3)
foodtype = JUNKFOOD | GRAIN | FRIED | FRUIT | SUGAR | BREAKFAST
@@ -240,7 +240,7 @@
name = "jelly donut"
desc = "You jelly?"
icon_state = "jelly"
extra_reagent = "slimejelly"
extra_reagent = /datum/reagent/toxin/slimejelly
foodtype = JUNKFOOD | GRAIN | FRIED | TOXIC | SUGAR | BREAKFAST
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain

View File

@@ -29,7 +29,7 @@
foodtype = GRAIN | DAIRY | SUGAR
var/stunning = TRUE
/obj/item/reagent_containers/food/snacks/pie/cream/throw_impact(atom/hit_atom)
/obj/item/reagent_containers/food/snacks/pie/cream/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(!.) //if we're not being caught
splat(hit_atom)

View File

@@ -66,10 +66,12 @@ God bless America.
oil_use = initial(oil_use) - (oil_efficiency * 0.0095)
fry_speed = oil_efficiency
/obj/machinery/deepfryer/examine()
/obj/machinery/deepfryer/examine(mob/user)
. = ..()
if(frying)
. += "You can make out \a [frying] in the oil."
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Frying at <b>[fry_speed*100]%</b> speed.<br>Using <b>[oil_use*10]</b> units of oil per second.</span>"
/obj/machinery/deepfryer/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/reagent_containers/pill))

View File

@@ -30,6 +30,14 @@
if(M.rating >= 2)
ignore_clothing = TRUE
/obj/machinery/gibber/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Outputting <b>[meat_produced]</b> meat slab(s) after <b>[gibtime*0.1]</b> seconds of processing.</span>"
for(var/obj/item/stock_parts/manipulator/M in component_parts)
if(M.rating >= 2)
. += "<span class='notice'>Gibber has been upgraded to process inorganic materials.</span>"
/obj/machinery/gibber/update_icon()
cut_overlays()
if (dirty)

View File

@@ -1,6 +1,6 @@
/obj/machinery/monkey_recycler
name = "monkey recycler"
desc = "A machine used for recycling dead monkeys into monkey cubes. It currently produces 1 cube for every 5 monkeys inserted." // except it literally never does
desc = "A machine used for recycling dead monkeys into monkey cubes." // except it literally never does
icon = 'icons/obj/kitchen.dmi'
icon_state = "grinder"
layer = BELOW_OBJ_LAYER
@@ -22,7 +22,11 @@
cubes_made = M.rating
cube_production = cubes_made
required_grind = req_grind
src.desc = "A machine used for recycling dead monkeys into monkey cubes. It currently produces [cubes_made] cube(s) for every [required_grind] monkey(s) inserted."
/obj/machinery/monkey_recycler/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Producing <b>[cube_production]</b> cubes for every monkey inserted.</span>"
/obj/machinery/monkey_recycler/attackby(obj/item/O, mob/user, params)
if(default_deconstruction_screwdriver(user, "grinder_open", "grinder", O))

View File

@@ -21,6 +21,11 @@
for(var/obj/item/stock_parts/manipulator/M in component_parts)
rating_speed = M.rating
/obj/machinery/processor/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Outputting <b>[rating_amount]</b> item(s) at <b>[rating_speed*100]%</b> speed.</span>"
/obj/machinery/processor/proc/process_food(datum/food_processor_process/recipe, atom/movable/what)
if (recipe.output && loc && !QDELETED(src))
for(var/i = 0, i < rating_amount, i++)

View File

@@ -33,6 +33,11 @@
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
max_n_of_items = 1500 * B.rating
/obj/machinery/smartfridge/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: This unit can hold a maximum of <b>[max_n_of_items]</b> items.</span>"
/obj/machinery/smartfridge/power_change()
..()
update_icon()

View File

@@ -231,7 +231,7 @@
if(boxes.len >= 3 && prob(25 * boxes.len))
disperse_pizzas()
/obj/item/pizzabox/throw_impact(atom/movable/AM)
/obj/item/pizzabox/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(boxes.len >= 2 && prob(20 * boxes.len))
disperse_pizzas()

View File

@@ -132,7 +132,7 @@
speak_emote = list("howls")
emote_hear = list("wails","screeches")
density = FALSE
anchored = TRUE
move_resist = MOVE_FORCE_OVERPOWERING
incorporeal_move = 1
layer = 4
var/timer = 0

View File

@@ -458,7 +458,7 @@
reagents.add_reagent(R, 30)
name = "[R] Potion"
/obj/item/reagent_containers/potion_container/throw_impact(atom/target)
/obj/item/reagent_containers/potion_container/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
sleep(20)
var/datum/effect_system/smoke_spread/chem/s = new()

View File

@@ -80,7 +80,7 @@
item_state = "dodgeball"
desc = "Used for playing the most violent and degrading of childhood games."
/obj/item/toy/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom)
/obj/item/toy/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if((ishuman(hit_atom)))
var/mob/living/carbon/M = hit_atom
@@ -123,7 +123,7 @@
else
..()
/obj/structure/holohoop/hitby(atom/movable/AM)
/obj/structure/holohoop/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if (isitem(AM) && !istype(AM,/obj/item/projectile))
if(prob(50))
AM.forceMove(get_turf(src))

View File

@@ -52,6 +52,12 @@
productivity = P
max_items = max_storage
/obj/machinery/biogenerator/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Productivity at <b>[productivity*100]%</b>.<br>Matter consumption reduced by <b>[(efficiency*25)-25]</b>%.<br>Machine can hold up to <b>[max_items]</b> pieces of produce.</span>"
/obj/machinery/biogenerator/on_reagent_change(changetype) //When the reagents change, change the icon as well.
update_icon()

View File

@@ -91,7 +91,7 @@
squash(user)
..()
/obj/item/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom)
/obj/item/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..()) //was it caught by a mob?
if(seed)
for(var/datum/plant_gene/trait/T in seed.genes)

View File

@@ -48,7 +48,7 @@
return 1
return 0
/obj/item/grown/throw_impact(atom/hit_atom)
/obj/item/grown/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..()) //was it caught by a mob?
if(seed)
for(var/datum/plant_gene/trait/T in seed.genes)

View File

@@ -46,6 +46,11 @@
maxwater = tmp_capacity * 50 // Up to 300
maxnutri = tmp_capacity * 5 // Up to 30
/obj/machinery/hydroponics/constructable/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Tray efficiency at <b>[rating*100]%</b>.</span>"
/obj/machinery/hydroponics/Destroy()
if(myseed)
qdel(myseed)
@@ -90,6 +95,7 @@
return ..()
if(istype(Proj , /obj/item/projectile/energy/floramut))
mutate()
return BULLET_ACT_HIT
else if(istype(Proj , /obj/item/projectile/energy/florayield))
return myseed.bullet_act(Proj)
else

View File

@@ -56,6 +56,11 @@
for(var/obj/item/stock_parts/manipulator/M in component_parts)
seed_multiplier = M.rating
/obj/machinery/seed_extractor/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Extracting <b>[seed_multiplier]</b> seed(s) per piece of produce.<br>Machine can store up to <b>[max_seeds]%</b> seeds.</span>"
/obj/machinery/seed_extractor/attackby(obj/item/O, mob/user, params)
if(default_deconstruction_screwdriver(user, "sextractor_open", "sextractor", O))

View File

@@ -145,6 +145,7 @@ obj/item/seeds/proc/is_gene_forbidden(typepath)
adjust_yield(1 * rating)
else if(prob(1/(yield * yield) * 100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
adjust_yield(1 * rating)
return BULLET_ACT_HIT
else
return ..()

View File

@@ -1,90 +1,4 @@
//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
name = "baseturf editor"
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/list/baseturf_to_replace
var/baseturf
layer = POINT_LAYER
/obj/effect/baseturf_helper/Initialize()
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
var/list/formatted = list()
for(var/i in baseturf_to_replace)
formatted[i] = TRUE
baseturf_to_replace = formatted
var/area/our_area = get_area(src)
for(var/i in get_area_turfs(our_area, z))
replace_baseturf(i)
qdel(src)
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
var/list/baseturf_cache = thing.baseturfs
if(length(baseturf_cache))
for(var/i in baseturf_cache)
if(baseturf_to_replace[i])
baseturf_cache -= i
if(!baseturf_cache.len)
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
else if(baseturf_to_replace[thing.baseturfs])
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
/obj/effect/baseturf_helper/space
name = "space baseturf editor"
baseturf = /turf/open/space
/obj/effect/baseturf_helper/asteroid
name = "asteroid baseturf editor"
baseturf = /turf/open/floor/plating/asteroid
/obj/effect/baseturf_helper/asteroid/airless
name = "asteroid airless baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/airless
/obj/effect/baseturf_helper/asteroid/basalt
name = "asteroid basalt baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/basalt
/obj/effect/baseturf_helper/asteroid/snow
name = "asteroid snow baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/snow
/obj/effect/baseturf_helper/beach/sand
name = "beach sand baseturf editor"
baseturf = /turf/open/floor/plating/beach/sand
/obj/effect/baseturf_helper/beach/water
name = "water baseturf editor"
baseturf = /turf/open/floor/plating/beach/water
/obj/effect/baseturf_helper/lava
name = "lava baseturf editor"
baseturf = /turf/open/lava/smooth
/obj/effect/baseturf_helper/lava_land/surface
name = "lavaland baseturf editor"
baseturf = /turf/open/lava/smooth/lava_land_surface
/obj/effect/mapping_helpers
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
@@ -94,7 +8,6 @@
..()
return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
//airlock helpers
/obj/effect/mapping_helpers/airlock
layer = DOOR_HELPER_LAYER

View File

@@ -0,0 +1,82 @@
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
name = "baseturf editor"
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/list/baseturf_to_replace
var/baseturf
layer = POINT_LAYER
/obj/effect/baseturf_helper/Initialize()
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
var/list/formatted = list()
for(var/i in baseturf_to_replace)
formatted[i] = TRUE
baseturf_to_replace = formatted
var/area/our_area = get_area(src)
for(var/i in get_area_turfs(our_area, z))
replace_baseturf(i)
qdel(src)
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
var/list/baseturf_cache = thing.baseturfs
if(length(baseturf_cache))
for(var/i in baseturf_cache)
if(baseturf_to_replace[i])
baseturf_cache -= i
if(!baseturf_cache.len)
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
else if(baseturf_to_replace[thing.baseturfs])
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
/obj/effect/baseturf_helper/space
name = "space baseturf editor"
baseturf = /turf/open/space
/obj/effect/baseturf_helper/asteroid
name = "asteroid baseturf editor"
baseturf = /turf/open/floor/plating/asteroid
/obj/effect/baseturf_helper/asteroid/airless
name = "asteroid airless baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/airless
/obj/effect/baseturf_helper/asteroid/basalt
name = "asteroid basalt baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/basalt
/obj/effect/baseturf_helper/asteroid/snow
name = "asteroid snow baseturf editor"
baseturf = /turf/open/floor/plating/asteroid/snow
/obj/effect/baseturf_helper/beach/sand
name = "beach sand baseturf editor"
baseturf = /turf/open/floor/plating/beach/sand
/obj/effect/baseturf_helper/beach/water
name = "water baseturf editor"
baseturf = /turf/open/floor/plating/beach/water
/obj/effect/baseturf_helper/lava
name = "lava baseturf editor"
baseturf = /turf/open/lava/smooth
/obj/effect/baseturf_helper/lava_land/surface
name = "lavaland baseturf editor"
baseturf = /turf/open/lava/smooth/lava_land_surface

View File

@@ -0,0 +1,43 @@
//Builds networks like power cables/atmos lines/etc
//Just a holder parent type for now..
/obj/effect/mapping_helpers/network_builder
/// set var to true to not del on lateload
var/custom_spawned = FALSE
icon = 'icons/effects/mapping_helpers.dmi'
late = TRUE
/// what directions we know connections are in
var/list/network_directions = list()
/obj/effect/mapping_helpers/network_builder/Initialize(mapload)
. = ..()
to_chat(world, "DEBUG: Initializing [COORD(src)]")
var/conflict = check_duplicates()
if(conflict)
stack_trace("WARNING: [type] network building helper found check_duplicates() conflict [conflict] in its location.!")
return INITIALIZE_HINT_QDEL
if(!mapload)
if(GLOB.Debug2)
custom_spawned = TRUE
return INITIALIZE_HINT_NORMAL
else
return INITIALIZE_HINT_QDEL
return INITIALIZE_HINT_LATELOAD
/// How this works: On LateInitialize, detect all directions that this should be applicable to, and do what it needs to do, and then inform all network builders in said directions that it's been around since it won't be around afterwards.
/obj/effect/mapping_helpers/network_builder/LateInitialize()
to_chat(world, "DEBUG: LateInitializing [COORD(src)]")
scan_directions()
build_network()
if(!custom_spawned)
qdel(src)
/obj/effect/mapping_helpers/network_builder/proc/check_duplicates()
CRASH("Base abstract network builder tried to check duplicates.")
/obj/effect/mapping_helpers/network_builder/proc/scan_directions()
CRASH("Base abstract network builder tried to scan directions.")
/obj/effect/mapping_helpers/network_builder/proc/build_network()
CRASH("Base abstract network builder tried to build network.")

View File

@@ -0,0 +1,96 @@
/* Automatically places pipes on init based on any pipes connecting to it and adjacent helpers. Only supports cardinals.
* Conflicts with ANY PIPE ON ITS LAYER, as well as atmos network build helpers on the same layer, as well as any pipe on all layers. Do those manually.
*/
/obj/effect/mapping_helpers/network_builder/atmos_pipe
name = "atmos pipe autobuilder"
icon_state = "atmospipebuilder"
/// Layer to put our pipes on
var/pipe_layer = PIPING_LAYER_DEFAULT
/// Color to set our pipes to
var/pipe_color
/// Whether or not pipes we make are visible
var/visible_pipes = FALSE
color = null
/obj/effect/mapping_helpers/network_builder/atmos_pipe/check_duplicates()
for(var/obj/effect/mapping_helpers/network_builder/atmos_pipe/other in loc)
if(other == src)
continue
if(other.pipe_layer == pipe_layer)
return other
for(var/obj/machinery/atmospherics/A in loc)
if(A.pipe_flags & PIPING_ALL_LAYER)
return A
if(A.piping_layer == pipe_layer)
return A
return FALSE
/// Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.
/obj/effect/mapping_helpers/network_builder/atmos_pipe/scan_directions()
var/turf/T
for(var/i in GLOB.cardinals)
if(i in network_directions)
continue //we're already set, that means another builder set us.
T = get_step(loc, i)
if(!T)
continue
var/found = FALSE
for(var/obj/effect/mapping_helpers/network_builder/atmos_pipe/other in T)
if(other.pipe_layer == pipe_layer)
network_directions += i
other.network_directions += turn(i, 180)
found = TRUE
break
if(found)
continue
for(var/obj/machinery/atmospherics/A in T)
if((A.piping_layer == pipe_layer) && (A.initialize_directions & turn(i, 180)))
network_directions += i
break
return network_directions
/// Directions should only ever have cardinals.
/obj/effect/mapping_helpers/network_builder/atmos_pipe/build_network()
if(length(network_directions) <= 1)
return
var/obj/machinery/atmospherics/pipe/built
switch(length(network_directions))
if(2) //straight pipe
built = new /obj/machinery/atmospherics/pipe/simple(loc)
var/d1 = network_directions[1]
var/d2 = network_directions[2]
var/combined = d1 | d2
if(combined in GLOB.diagonals)
built.setDir(combined)
else
built.setDir(d1)
if(3) //manifold
var/list/missing = network_directions ^ GLOB.cardinals
missing = missing[1]
built = new /obj/machinery/atmospherics/pipe/manifold(loc)
built.setDir(missing)
if(4) //4 way manifold
built = new /obj/machinery/atmospherics/pipe/manifold4w(loc)
built.SetInitDirections()
built.on_construction(pipe_color, pipe_layer)
built.hide(!visible_pipes)
/obj/effect/mapping_helpers/network_builder/atmos_pipe/distro
name = "distro line autobuilder"
pipe_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
pipe_color = rgb(130,43,255)
color = rgb(130,43,255)
/obj/effect/mapping_helpers/network_builder/atmos_pipe/scrubbers
name = "scrubbers line autobuilder"
pipe_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
pipe_color = rgb(255,0,0)
color = rgb(255,0,0)

View File

@@ -0,0 +1,189 @@
#define NO_KNOT 0
#define KNOT_AUTO 1
#define KNOT_FORCED 2
/// Automatically links on init to power cables and other cable builder helpers. Only supports cardinals.
/obj/effect/mapping_helpers/network_builder/power_cable
name = "power line autobuilder"
icon_state = "powerlinebuilder"
color = "#ff0000"
/// Whether or not we forcefully make a knot
var/knot = NO_KNOT
/// cable color as from GLOB.cable_colors
var/cable_color = "red"
/obj/effect/mapping_helpers/network_builder/power_cable/check_duplicates()
var/obj/structure/cable/C = locate() in loc
if(C)
return C
for(var/obj/effect/mapping_helpers/network_builder/power_cable/other in loc)
if(other == src)
continue
return other
/// Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.
/obj/effect/mapping_helpers/network_builder/power_cable/scan_directions()
var/turf/T
for(var/i in GLOB.cardinals)
if(i in network_directions)
continue //we're already set, that means another builder set us.
T = get_step(loc, i)
if(!T)
continue
var/obj/effect/mapping_helpers/network_builder/power_cable/other = locate() in T
if(other)
network_directions += i
other.network_directions += turn(i, 180)
continue
for(var/obj/structure/cable/C in T)
if(C.d1 == turn(i, 180) || C.d2 == turn(i, 180))
network_directions += i
continue
return network_directions
/// Directions should only ever have cardinals.
/obj/effect/mapping_helpers/network_builder/power_cable/build_network()
if(!length(network_directions))
return
else if(length(network_directions) == 1)
new /obj/structure/cable(loc, cable_color, NONE, network_directions[1])
else
if(knot == KNOT_FORCED)
for(var/d in network_directions)
new /obj/structure/cable(loc, cable_color, NONE, d)
else
var/do_knot = (knot == KNOT_FORCED) || ((knot == KNOT_AUTO) && should_auto_knot())
var/dirs = length(network_directions)
for(var/i in 1 to dirs - 1)
var/li = (i == 1)? dirs : (i - 1)
var/d1 = network_directions[i]
var/d2 = network_directions[li]
if(d1 > d2) //this is ugly please help me
d1 = network_directions[li]
d2 = network_directions[i]
new /obj/structure/cable(loc, cable_color, d1, d2)
if(do_knot)
new /obj/structure/cable(loc, cable_color, NONE, network_directions[i])
do_knot = FALSE
/obj/effect/mapping_helpers/network_builder/power_cable/proc/should_auto_knot()
return (locate(/obj/machinery/power/terminal) in loc)
/obj/effect/mapping_helpers/network_builder/power_cable/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Red
/obj/effect/mapping_helpers/network_builder/power_cable/red
color = "#ff0000"
cable_color = "red"
/obj/effect/mapping_helpers/network_builder/power_cable/red/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/red/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// White
/obj/effect/mapping_helpers/network_builder/power_cable/white
color = "#ffffff"
cable_color = "white"
/obj/effect/mapping_helpers/network_builder/power_cable/white/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/white/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Cyan
/obj/effect/mapping_helpers/network_builder/power_cable/cyan
color = "#00ffff"
cable_color = "cyan"
/obj/effect/mapping_helpers/network_builder/power_cable/cyan/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/cyan/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Orange
/obj/effect/mapping_helpers/network_builder/power_cable/orange
color = "#ff8000"
cable_color = "orange"
/obj/effect/mapping_helpers/network_builder/power_cable/orange/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/orange/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Pink
/obj/effect/mapping_helpers/network_builder/power_cable/pink
color = "#ff3cc8"
cable_color = "pink"
/obj/effect/mapping_helpers/network_builder/power_cable/pink/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/pink/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Blue
/obj/effect/mapping_helpers/network_builder/power_cable/blue
color = "#1919c8"
cable_color = "blue"
/obj/effect/mapping_helpers/network_builder/power_cable/blue/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/blue/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Green
/obj/effect/mapping_helpers/network_builder/power_cable/green
color = "#00aa00"
cable_color = "green"
/obj/effect/mapping_helpers/network_builder/power_cable/green/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/green/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
// Yellow
/obj/effect/mapping_helpers/network_builder/power_cable/yellow
color = "#ffff00"
cable_color = "yellow"
/obj/effect/mapping_helpers/network_builder/power_cable/yellow/knot
icon_state = "powerlinebuilderknot"
knot = KNOT_FORCED
/obj/effect/mapping_helpers/network_builder/power_cable/yellow/auto
icon_state = "powerlinebuilderauto"
knot = KNOT_AUTO
#undef NO_KNOT
#undef KNOT_AUTO
#undef KNOT_FORCED

View File

@@ -22,6 +22,8 @@
for(var/i in get_affected_turfs(central_turf, 1))
var/turf/T = i
for(var/obj/structure/spawner/nest in T)
qdel(nest)
for(var/mob/living/simple_animal/monster in T)
qdel(monster)
for(var/obj/structure/flora/ash/plant in T)

View File

@@ -11,6 +11,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
var/uses_left = 3
var/can_use_indoors
var/safe_for_living_creatures = 1
var/max_force_fulton = MOVE_FORCE_STRONG
/obj/item/extraction_pack/examine()
. = ..()
@@ -57,7 +58,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
return
if(!isturf(A.loc)) // no extracting stuff inside other stuff
return
if(A.anchored)
if(A.anchored || (A.move_resist > max_force_fulton))
return
to_chat(user, "<span class='notice'>You start attaching the pack to [A]...</span>")
if(do_after(user,50,target=A))

View File

@@ -87,6 +87,14 @@
return
. = ..()
/obj/machinery/computer/shuttle/mining/common
name = "lavaland shuttle console"
desc = "Used to call and send the lavaland shuttle."
req_access = list()
circuit = /obj/item/circuitboard/computer/mining_shuttle/common
shuttleId = "mining_common"
possible_destinations = "whiteship_home;lavaland_common_away;landing_zone_dock;mining_public"
/**********************Mining car (Crate like thing, not the rail car)**************************/
/obj/structure/closet/crate/miningcar

View File

@@ -99,7 +99,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
recipes = GLOB.sand_recipes
. = ..()
/obj/item/stack/ore/glass/throw_impact(atom/hit_atom)
/obj/item/stack/ore/glass/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(..() || !ishuman(hit_atom))
return
var/mob/living/carbon/human/C = hit_atom
@@ -250,7 +250,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
/obj/item/twohanded/required/gibtonite/bullet_act(obj/item/projectile/P)
GibtoniteReaction(P.firer)
..()
return ..()
/obj/item/twohanded/required/gibtonite/ex_act()
GibtoniteReaction(null, 1)

View File

@@ -3,7 +3,8 @@
/mob/camera
name = "camera mob"
density = FALSE
anchored = TRUE
move_force = INFINITY
move_resist = INFINITY
status_flags = GODMODE // You can't damage it.
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
see_in_dark = 7

View File

@@ -4,6 +4,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
move_resist = INFINITY
throwforce = 0
/mob/dead/Initialize()

View File

@@ -11,8 +11,6 @@
density = FALSE
stat = DEAD
anchored = TRUE // don't get pushed around
var/mob/living/new_character //for instant transfer once the round is set up
//Used to make sure someone doesn't get spammed with messages if they're ineligible for roles

View File

@@ -663,10 +663,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
to_chat(src, "<span class='warning'>This creature is too powerful for you to possess!</span>")
return 0
if(istype (target, /mob/living/simple_animal/hostile/spawner))
to_chat(src, "<span class='warning'>This isn't really a creature, now is it!</span>")
return 0
if(can_reenter_corpse && mind && mind.current)
if(alert(src, "Your soul is still tied to your former life as [mind.current.name], if you go forward there is no going back to that life. Are you sure you wish to continue?", "Move On", "Yes", "No") == "No")
return 0

View File

@@ -14,7 +14,7 @@
/obj/effect/dummy/phased_mob/slaughter/ex_act()
return
/obj/effect/dummy/phased_mob/slaughter/bullet_act()
return
return BULLET_ACT_FORCE_PIERCE
/obj/effect/dummy/phased_mob/slaughter/singularity_act()
return

View File

@@ -5,7 +5,7 @@
/mob/living/carbon/alien/get_ear_protection()
return 2 //no ears
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
return ..(AM, skipcatch = TRUE, hitpush = FALSE)
/mob/living/carbon/alien/can_embed(obj/item/I)

View File

@@ -54,15 +54,15 @@
weather_immunities -= "lava"
update_icons()
/mob/living/carbon/alien/humanoid/hunter/throw_impact(atom/A)
/mob/living/carbon/alien/humanoid/hunter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!leaping)
return ..()
pounce_cooldown = world.time + pounce_cooldown_time
if(A)
if(isliving(A))
var/mob/living/L = A
if(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.DefaultCombatKnockdown(100)
@@ -72,9 +72,9 @@
DefaultCombatKnockdown(40, 1, 1)
toggle_leap(0)
else if(A.density && !A.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
DefaultCombatKnockdown(40, 1, 1)
else if(hit_atom.density && !hit_atom.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [hit_atom]!</span>", "<span class ='alertalien'>[src] smashes into [hit_atom]!</span>")
Paralyze(40, TRUE, TRUE)
if(leaping)
leaping = 0

View File

@@ -56,7 +56,7 @@
/mob/living/carbon/alien/larva/toggle_throw_mode()
return
/mob/living/carbon/alien/larva/start_pulling()
/mob/living/carbon/alien/larva/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
return
/mob/living/carbon/alien/larva/stripPanelUnequip(obj/item/what, mob/who)

View File

@@ -115,7 +115,7 @@
if(icon_state == "[initial(icon_state)]_thrown")
icon_state = "[initial(icon_state)]"
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if(stat == CONSCIOUS)
icon_state = "[initial(icon_state)]"

View File

@@ -94,15 +94,13 @@
return 1
return ..()
/mob/living/carbon/throw_impact(atom/hit_atom, throwingdatum)
/mob/living/carbon/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
var/hurt = TRUE
if(istype(throwingdatum, /datum/thrownthing))
var/datum/thrownthing/D = throwingdatum
if(iscyborg(D.thrower))
var/mob/living/silicon/robot/R = D.thrower
if(!R.emagged)
hurt = FALSE
if(throwingdatum?.thrower && iscyborg(throwingdatum.thrower))
var/mob/living/silicon/robot/R = throwingdatum.thrower
if(!R.emagged)
hurt = FALSE
if(hit_atom.density && isturf(hit_atom))
if(hurt)
DefaultCombatKnockdown(20)
@@ -160,7 +158,7 @@
var/random_turn = a_intent == INTENT_HARM
//END OF CIT CHANGES
var/obj/item/I = src.get_active_held_item()
var/obj/item/I = get_active_held_item()
var/atom/movable/thrown_thing
var/mob/living/throwable_mob
@@ -201,11 +199,11 @@
if(thrown_thing)
visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
src.log_message("has thrown [thrown_thing]", LOG_ATTACK)
log_message("has thrown [thrown_thing]", LOG_ATTACK)
do_attack_animation(target, no_effect = 1)
playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
newtonian_move(get_dir(target, src))
thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, random_turn)
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force, random_turn)
@@ -463,7 +461,7 @@
I.throw_at(target,I.throw_range,I.throw_speed,src)
if(61 to 90) //throw it down to the floor
var/turf/target = get_turf(loc)
I.throw_at(target,I.throw_range,I.throw_speed,src)
I.safe_throw_at(target,I.throw_range,I.throw_speed,src, force = move_force)
/mob/living/carbon/Stat()
..()

View File

@@ -51,7 +51,7 @@
if(prob(mind.martial_art.dodge_chance))
var/dodgemessage = pick("dodges under the projectile!","dodges to the right of the projectile!","jumps over the projectile!")
visible_message("<span class='danger'>[src] [dodgemessage]</span>", "<span class='userdanger'>You dodge the projectile!</span>")
return -1
return BULLET_ACT_BLOCK
if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
if(prob(mind.martial_art.deflection_chance))
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
@@ -60,12 +60,10 @@
else
visible_message("<span class='danger'>[src] deflects the projectile!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
if(!mind.martial_art.reroute_deflection)
return FALSE
else
if(mind.martial_art.reroute_deflection)
P.firer = src
P.setAngle(rand(0, 360))//SHING
return FALSE
return BULLET_ACT_FORCE_PIERCE
return ..()
@@ -104,7 +102,7 @@
return TRUE
return FALSE
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
return dna?.species?.spec_hitby(AM, src) || ..()
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)

View File

@@ -1997,7 +1997,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
// called before a projectile hit
return 0
return
/////////////
//BREATHING//

View File

@@ -360,8 +360,8 @@
playsound(H, 'sound/effects/shovel_dig.ogg', 70, 1)
H.visible_message("<span class='danger'>The [P.name] sinks harmlessly in [H]'s sandy body!</span>", \
"<span class='userdanger'>The [P.name] sinks harmlessly in [H]'s sandy body!</span>")
return 2
return 0
return BULLET_ACT_BLOCK
return ..()
//Reflects lasers and resistant to burn damage, but very vulnerable to brute damage. Shatters on death.
/datum/species/golem/glass
@@ -397,8 +397,8 @@
var/turf/target = get_turf(P.starting)
// redirect the projectile
P.preparePixelProjectile(locate(CLAMP(target.x + new_x, 1, world.maxx), CLAMP(target.y + new_y, 1, world.maxy), H.z), H)
return -1
return 0
return BULLET_ACT_FORCE_PIERCE
return ..()
//Teleports when hit or when it wants to
/datum/species/golem/bluespace

View File

@@ -60,8 +60,8 @@
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
H.visible_message("<span class='danger'>[H] dances in the shadows, evading [P]!</span>")
playsound(T, "bullet_miss", 75, 1)
return -1
return 0
return BULLET_ACT_FORCE_PIERCE
return ..()
/datum/species/shadow/nightmare/check_roundstart_eligible()
return FALSE

View File

@@ -397,9 +397,9 @@
if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
if(!Proj.nodamage && Proj.damage < src.health && isliving(Proj.firer))
retaliate(Proj.firer)
..()
return ..()
/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
if(istype(AM, /obj/item))
var/obj/item/I = AM
if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))

View File

@@ -110,7 +110,7 @@
/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0, kd_stamoverride, kd_stammax)
if(blocked >= 100)
return 0
return BULLET_ACT_BLOCK
if(stun)
apply_effect(stun, EFFECT_STUN, blocked)
if(knockdown)
@@ -131,7 +131,7 @@
apply_damage(stamina, STAMINA, null, blocked)
if(jitter)
apply_effect(jitter, EFFECT_JITTER, blocked)
return 1
return BULLET_ACT_HIT
/mob/living/proc/getBruteLoss()

View File

@@ -75,7 +75,7 @@
return
if(ismovableatom(A))
var/atom/movable/AM = A
if(PushAM(AM))
if(PushAM(AM, move_force))
return
/mob/living/Bumped(atom/movable/AM)
@@ -218,36 +218,46 @@
return
//Called when we want to push an atom/movable
/mob/living/proc/PushAM(atom/movable/AM)
/mob/living/proc/PushAM(atom/movable/AM, force = move_force)
if(now_pushing)
return 1
return TRUE
if(moving_diagonally)// no pushing during diagonal moves.
return 1
return TRUE
if(!client && (mob_size < MOB_SIZE_SMALL))
return
if(!AM.anchored)
now_pushing = 1
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window))
var/obj/structure/window/W = AM
if(W.fulltile)
for(var/obj/structure/window/win in get_step(W,t))
now_pushing = 0
return
if(pulling == AM)
stop_pulling()
var/current_dir
if(isliving(AM))
current_dir = AM.dir
step(AM, t)
if(current_dir)
AM.setDir(current_dir)
now_pushing = 0
now_pushing = TRUE
var/t = get_dir(src, AM)
var/push_anchored = FALSE
if((AM.move_resist * MOVE_FORCE_CRUSH_RATIO) <= force)
if(move_crush(AM, move_force, t))
push_anchored = TRUE
if((AM.move_resist * MOVE_FORCE_FORCEPUSH_RATIO) <= force) //trigger move_crush and/or force_push regardless of if we can push it normally
if(force_push(AM, move_force, t, push_anchored))
push_anchored = TRUE
if((AM.anchored && !push_anchored) || (force < (AM.move_resist * MOVE_FORCE_PUSH_RATIO)))
now_pushing = FALSE
return
if (istype(AM, /obj/structure/window))
var/obj/structure/window/W = AM
if(W.fulltile)
for(var/obj/structure/window/win in get_step(W,t))
now_pushing = FALSE
return
if(pulling == AM)
stop_pulling()
var/current_dir
if(isliving(AM))
current_dir = AM.dir
if(step(AM, t))
step(src, t)
if(current_dir)
AM.setDir(current_dir)
now_pushing = FALSE
/mob/living/start_pulling(atom/movable/AM, supress_message = 0)
/mob/living/start_pulling(atom/movable/AM, state, force = pull_force, supress_message = FALSE)
if(!AM || !src)
return FALSE
if(!(AM.can_be_pulled(src)))
if(!(AM.can_be_pulled(src, state, force)))
return FALSE
if(throwing || incapacitated())
return FALSE

View File

@@ -34,7 +34,7 @@
return FALSE
/mob/living/proc/on_hit(obj/item/projectile/P)
return
return BULLET_ACT_HIT
/mob/living/proc/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
var/block_chance_modifier = round(damage / -3)
@@ -76,16 +76,16 @@
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
if(reflect_bullet_check(P, def_zone))
return -1 // complete projectile permutation
return BULLET_ACT_FORCE_PIERCE // complete projectile permutation
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
P.on_hit(src, 100, def_zone)
return 2
return BULLET_ACT_BLOCK
var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
if(!P.nodamage)
apply_damage(P.damage, P.damage_type, def_zone, armor)
if(P.dismemberment)
check_projectile_dismemberment(P, def_zone)
return P.on_hit(src, armor)
return P.on_hit(src, armor) ? BULLET_ACT_HIT : BULLET_ACT_BLOCK
/mob/living/proc/check_projectile_dismemberment(obj/item/projectile/P, def_zone)
return 0
@@ -107,7 +107,7 @@
/mob/living/proc/can_embed(obj/item/I)
return FALSE
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
var/obj/item/I
var/throwpower = 30
if(isitem(AM))
@@ -189,7 +189,7 @@
adjust_fire_stacks(3)
IgniteMob()
/mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = 0)
/mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = FALSE)
if(user == anchored || !isturf(user.loc))
return FALSE
@@ -215,7 +215,7 @@
return FALSE
if(!user.pulling || user.pulling != src)
user.start_pulling(src, supress_message)
user.start_pulling(src, supress_message = supress_message)
return
if(!(status_flags & CANPUSH) || HAS_TRAIT(src, TRAIT_PUSHIMMUNE))

View File

@@ -2,6 +2,21 @@
. = ..()
update_turf_movespeed(loc)
/mob/living/CanPass(atom/movable/mover, turf/target)
if((mover.pass_flags & PASSMOB))
return TRUE
if(istype(mover, /obj/item/projectile))
var/obj/item/projectile/P = mover
return !P.can_hit_target(src, P.permutated, src == P.original, TRUE)
if(mover.throwing)
return (!density || lying)
if(buckled == mover)
return TRUE
if(ismob(mover))
if (mover in buckled_mobs)
return TRUE
return (!mover.density || !density || lying || (mover.throwing && mover.throwing.thrower == src && !ismob(mover)))
/mob/living/toggle_move_intent()
. = ..()
update_move_intent_slowdown()

View File

@@ -16,7 +16,7 @@
name = "AI"
icon = 'icons/mob/ai.dmi'
icon_state = "ai"
anchored = TRUE
move_resist = MOVE_FORCE_OVERPOWERING
density = TRUE
mobility_flags = NONE
status_flags = CANSTUN|CANPUSH
@@ -101,6 +101,7 @@
new/obj/structure/AIcore/deactivated(loc) //New empty terminal.
return INITIALIZE_HINT_QDEL //Delete AI.
ADD_TRAIT(src, TRAIT_NO_TELEPORT, src)
if(L && istype(L, /datum/ai_laws))
laws = L
laws.associate(src)
@@ -311,9 +312,16 @@
return // stop
if(incapacitated())
return
anchored = !anchored // Toggles the anchor
var/is_anchored = FALSE
if(move_resist == MOVE_FORCE_OVERPOWERING)
move_resist = MOVE_FORCE_NORMAL
else
is_anchored = TRUE
move_resist = MOVE_FORCE_OVERPOWERING
REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, src)
ADD_TRAIT(src, TRAIT_NO_TELEPORT, src)
to_chat(src, "<b>You are now [anchored ? "" : "un"]anchored.</b>")
to_chat(src, "<b>You are now [is_anchored ? "" : "un"]anchored.</b>")
// the message in the [] will change depending whether or not the AI is anchored
// AIs are immobile

View File

@@ -42,9 +42,8 @@
/mob/living/silicon/ai/bullet_act(obj/item/projectile/Proj)
..(Proj)
. = ..()
updatehealth()
return 2
/mob/living/silicon/ai/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0)
return // no eyes, no flashing

View File

@@ -14,7 +14,7 @@
cameraFollow = null
anchored = FALSE //unbolt floorbolts
move_resist = MOVE_FORCE_NORMAL
update_mobility()
if(eyeobj)
eyeobj.setLoc(get_turf(src))

View File

@@ -55,7 +55,7 @@
if(P.stun)
fold_in(force = TRUE)
visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
. = ..()
return ..()
/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")

View File

@@ -103,7 +103,7 @@
visible_message("<span class='notice'>[src] [resting? "lays down for a moment..." : "perks up from the ground"]</span>")
update_icon()
/mob/living/silicon/pai/start_pulling(atom/movable/AM, gs)
/mob/living/silicon/pai/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
if(ispAI(AM))
return ..()
return FALSE

View File

@@ -184,8 +184,7 @@
adjustBruteLoss(30)
/mob/living/silicon/robot/bullet_act(obj/item/projectile/P, def_zone)
..()
. = ..()
updatehealth()
if(prob(75) && P.damage > 0)
spark_system.start()
return 2

View File

@@ -129,7 +129,7 @@
unbuckle_mob(M)
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [P]!</span>")
P.on_hit(src)
return 2
return BULLET_ACT_HIT
/mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash/static)
if(affect_silicon)

View File

@@ -114,7 +114,7 @@
return
apply_damage(Proj.damage, Proj.damage_type)
Proj.on_hit(src)
return 0
return BULLET_ACT_HIT
/mob/living/simple_animal/ex_act(severity, target, origin)
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))

View File

@@ -21,7 +21,7 @@
/mob/living/simple_animal/bot/secbot/grievous/bullet_act(obj/item/projectile/P)
visible_message("[src] deflects [P] with its energy swords!")
playsound(src, 'sound/weapons/blade1.ogg', 50, TRUE)
return FALSE
return BULLET_ACT_BLOCK
/mob/living/simple_animal/bot/secbot/grievous/Crossed(atom/movable/AM)
..()

View File

@@ -210,7 +210,7 @@ Auto Patrol[]"},
if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
if(!Proj.nodamage && Proj.damage < src.health && ishuman(Proj.firer))
retaliate(Proj.firer)
..()
return ..()
/mob/living/simple_animal/bot/ed209/handle_automated_action()
if(!..())
@@ -510,11 +510,9 @@ Auto Patrol[]"},
spawn(100)
disabled = 0
icon_state = "[lasercolor]ed2091"
return 1
else
..(Proj)
else
..(Proj)
return BULLET_ACT_HIT
return ..()
return ..()
/mob/living/simple_animal/bot/ed209/bluetag
lasercolor = "b"

View File

@@ -139,7 +139,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
/mob/living/simple_animal/bot/honkbot/bullet_act(obj/item/projectile/Proj)
if((istype(Proj,/obj/item/projectile/beam)) || (istype(Proj,/obj/item/projectile/bullet) && (Proj.damage_type == BURN))||(Proj.damage_type == BRUTE) && (!Proj.nodamage && Proj.damage < health && ishuman(Proj.firer)))
retaliate(Proj.firer)
..()
return ..()
/mob/living/simple_animal/bot/honkbot/UnarmedAttack(atom/A)
if(!on)
@@ -156,7 +156,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
bike_horn(A)
/mob/living/simple_animal/bot/honkbot/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0)
/mob/living/simple_animal/bot/honkbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
if(istype(AM, /obj/item))
playsound(src, honksound, 50, TRUE, -1)
var/obj/item/I = AM

View File

@@ -13,8 +13,8 @@
desc = "A Multiple Utility Load Effector bot."
icon_state = "mulebot0"
density = TRUE
anchored = TRUE
animate_movement=1
move_resist = MOVE_FORCE_STRONG
animate_movement = 1
health = 50
maxHealth = 50
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
@@ -152,7 +152,7 @@
/mob/living/simple_animal/bot/mulebot/bullet_act(obj/item/projectile/Proj)
. = ..()
if(. && !QDELETED(src)) //Got hit and not blown up yet.
if(. == BULLET_ACT_HIT && !QDELETED(src)) //Got hit and not blown up yet.)
if(prob(50) && !isnull(load))
unload(0)
if(prob(25))

View File

@@ -205,7 +205,7 @@ Auto Patrol: []"},
if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
if(!Proj.nodamage && Proj.damage < src.health && ishuman(Proj.firer))
retaliate(Proj.firer)
..()
return ..()
/mob/living/simple_animal/bot/secbot/UnarmedAttack(atom/A)
@@ -221,7 +221,7 @@ Auto Patrol: []"},
..()
/mob/living/simple_animal/bot/secbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
/mob/living/simple_animal/bot/secbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
if(istype(AM, /obj/item))
var/obj/item/I = AM
if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))

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@@ -167,9 +167,9 @@
new_angle_s -= 360
P.setAngle(new_angle_s)
return -1 // complete projectile permutation
return BULLET_ACT_FORCE_PIERCE // complete projectile permutation
return (..(P))
return ..()
@@ -334,7 +334,7 @@
stored_pulling.forceMove(loc)
forceMove(AM)
if(stored_pulling)
start_pulling(stored_pulling, TRUE) //drag anything we're pulling through the wall with us by magic
start_pulling(stored_pulling, supress_message = TRUE) //drag anything we're pulling through the wall with us by magic
/mob/living/simple_animal/hostile/construct/harvester/AttackingTarget()
if(iscarbon(target))

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@@ -44,15 +44,15 @@
if(!charging)
..()
/mob/living/simple_animal/hostile/guardian/charger/throw_impact(atom/A)
/mob/living/simple_animal/hostile/guardian/charger/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!charging)
return ..()
else if(A)
if(isliving(A) && A != summoner)
var/mob/living/L = A
else if(hit_atom)
if(isliving(hit_atom) && hit_atom != summoner)
var/mob/living/L = hit_atom
var/blocked = FALSE
if(hasmatchingsummoner(A)) //if the summoner matches don't hurt them
if(hasmatchingsummoner(hit_atom)) //if the summoner matches don't hurt them
blocked = TRUE
if(L.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
blocked = TRUE

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@@ -248,7 +248,7 @@
/mob/living/simple_animal/hostile/jungle/leaper/Goto()
return
/mob/living/simple_animal/hostile/jungle/leaper/throw_impact()
/mob/living/simple_animal/hostile/jungle/leaper/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
return
/mob/living/simple_animal/hostile/jungle/leaper/update_icons()

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@@ -147,7 +147,7 @@
update_icons()
Goto(target, move_to_delay, minimum_distance)
/mob/living/simple_animal/hostile/jungle/mook/throw_impact(atom/hit_atom, throwingdatum)
/mob/living/simple_animal/hostile/jungle/mook/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(isliving(hit_atom) && attack_state == MOOK_ATTACK_ACTIVE)
var/mob/living/L = hit_atom

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@@ -29,7 +29,7 @@
projectilesound = 'sound/weapons/pierce.ogg'
robust_searching = TRUE
stat_attack = UNCONSCIOUS
anchored = TRUE
move_resist = MOVE_FORCE_EXTREMELY_STRONG
blood_volume = 0
var/combatant_state = SEEDLING_STATE_NEUTRAL
var/obj/seedling_weakpoint/weak_point

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@@ -158,12 +158,12 @@ Difficulty: Hard
DestroySurroundings()
..()
/mob/living/simple_animal/hostile/megafauna/bubblegum/throw_impact(atom/A)
/mob/living/simple_animal/hostile/megafauna/bubblegum/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!charging)
return ..()
else if(isliving(A))
var/mob/living/L = A
else if(isliving(hit_atom))
var/mob/living/L = hit_atom
L.visible_message("<span class='danger'>[src] slams into [L]!</span>", "<span class='userdanger'>[src] slams into you!</span>")
L.apply_damage(40, BRUTE)
playsound(get_turf(L), 'sound/effects/meteorimpact.ogg', 100, 1)

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@@ -117,7 +117,7 @@ Difficulty: Very Hard
var/random_y = rand(0, 72)
AT.pixel_y += random_y
..()
return ..()
/mob/living/simple_animal/hostile/megafauna/colossus/proc/enrage(mob/living/L)
if(ishuman(L))
@@ -395,7 +395,7 @@ Difficulty: Very Hard
..()
/obj/machinery/anomalous_crystal/bullet_act(obj/item/projectile/P, def_zone)
..()
. = ..()
if(istype(P, /obj/item/projectile/magic))
ActivationReaction(P.firer, ACTIVATE_MAGIC, P.damage_type)
return

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@@ -21,7 +21,9 @@
maxbodytemp = INFINITY
vision_range = 4
aggro_vision_range = 15
anchored = TRUE
move_force = MOVE_FORCE_OVERPOWERING
move_resist = MOVE_FORCE_OVERPOWERING
pull_force = MOVE_FORCE_OVERPOWERING
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
@@ -37,6 +39,7 @@
/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
. = ..()
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
ADD_TRAIT(src, TRAIT_NO_TELEPORT, MEGAFAUNA_TRAIT)
/mob/living/simple_animal/hostile/megafauna/Destroy()
QDEL_NULL(internal)

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@@ -54,7 +54,6 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
weather_immunities = list("lava","ash")
stop_automated_movement = TRUE
wander = FALSE
anchored = TRUE
layer = BELOW_MOB_LAYER
AIStatus = AI_OFF
var/swarmer_spawn_cooldown = 0

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@@ -98,7 +98,7 @@ IGNORE_PROC_IF_NOT_TARGET(attack_slime)
/mob/living/simple_animal/hostile/asteroid/curseblob/bullet_act(obj/item/projectile/Proj)
if(Proj.firer != set_target)
return
return BULLET_ACT_FORCE_PIERCE
return ..()
/mob/living/simple_animal/hostile/asteroid/curseblob/attacked_by(obj/item/I, mob/living/L)

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@@ -75,7 +75,7 @@
/mob/living/simple_animal/hostile/asteroid/goldgrub/bullet_act(obj/item/projectile/P)
visible_message("<span class='danger'>The [P.name] was repelled by [name]'s girth!</span>")
return
return BULLET_ACT_BLOCK
/mob/living/simple_animal/hostile/asteroid/goldgrub/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
vision_range = 9

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@@ -27,7 +27,9 @@
throw_message = "does nothing to the rocky hide of the"
vision_range = 4
aggro_vision_range = 7
anchored = TRUE //Stays anchored until death as to be unpullable
move_force = MOVE_FORCE_VERY_STRONG
move_resist = MOVE_FORCE_VERY_STRONG
pull_force = MOVE_FORCE_VERY_STRONG
var/pre_attack = 0
var/pre_attack_icon = "Goliath_preattack"
loot = list(/obj/item/stack/sheet/animalhide/goliath_hide)
@@ -51,7 +53,9 @@
. = 1
/mob/living/simple_animal/hostile/asteroid/goliath/death(gibbed)
anchored = FALSE
move_force = MOVE_FORCE_DEFAULT
move_resist = MOVE_RESIST_DEFAULT
pull_force = PULL_FORCE_DEFAULT
..(gibbed)
/mob/living/simple_animal/hostile/asteroid/goliath/OpenFire()

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