Merge remote-tracking branch 'citadel/master' into mobility_flags
This commit is contained in:
@@ -46,7 +46,6 @@
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dat += "<a href='?src=[REF(src)];dispense=baton'>Advanced Baton (2 Credits)</A><br>"
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dat += "<a href='?src=[REF(src)];dispense=mind_device'>Mental Interface Device (2 Credits)</A><br>"
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dat += "<a href='?src=[REF(src)];dispense=chem_dispenser'>Reagent Synthesizer (2 Credits)</A><br>"
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dat += "<a href='?src=[REF(src)];dispense=shrink_ray'>Shrink Ray Blaster (2 Credits)</a><br>"
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dat += "<a href='?src=[REF(src)];dispense=helmet'>Agent Helmet (1 Credit)</A><br>"
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dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest (1 Credit)</A><br>"
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dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer (1 Credit)</A><br>"
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@@ -119,8 +118,6 @@
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Dispense(/obj/item/abductor_machine_beacon/chem_dispenser,cost=2)
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if("tongue")
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Dispense(/obj/item/organ/tongue/abductor)
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if("shrink_ray")
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Dispense(/obj/item/gun/energy/shrink_ray,cost=2)
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updateUsrDialog()
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/obj/machinery/abductor/console/proc/TeleporterRetrieve()
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@@ -245,4 +242,4 @@
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new item(drop_location)
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else
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say("Insufficent data!")
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say("Insufficent data!")
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@@ -345,13 +345,13 @@
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/obj/item/projectile/tentacle/on_hit(atom/target, blocked = FALSE)
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var/mob/living/carbon/human/H = firer
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if(blocked >= 100)
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return 0
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return BULLET_ACT_BLOCK
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if(isitem(target))
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var/obj/item/I = target
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if(!I.anchored)
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to_chat(firer, "<span class='notice'>You pull [I] right into your grasp.</span>")
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H.put_in_hands(I) //Because throwing it is goofy as fuck and unreliable. If you land the tentacle despite the penalties to accuracy, you should have your reward.
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. = 1
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. = BULLET_ACT_HIT
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else if(isliving(target))
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var/mob/living/L = target
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@@ -366,7 +366,7 @@
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if(INTENT_HELP)
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C.visible_message("<span class='danger'>[L] is pulled by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
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C.throw_at(get_step_towards(H,C), 8, 2)
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return 1
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return BULLET_ACT_HIT
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if(INTENT_DISARM)
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var/obj/item/I = C.get_active_held_item()
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@@ -374,27 +374,27 @@
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if(C.dropItemToGround(I))
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C.visible_message("<span class='danger'>[I] is yanked off [C]'s hand by [src]!</span>","<span class='userdanger'>A tentacle pulls [I] away from you!</span>")
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on_hit(I) //grab the item as if you had hit it directly with the tentacle
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return 1
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return BULLET_ACT_HIT
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else
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to_chat(firer, "<span class='danger'>You can't seem to pry [I] off [C]'s hands!</span>")
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return 0
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return BULLET_ACT_BLOCK
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else
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to_chat(firer, "<span class='danger'>[C] has nothing in hand to disarm!</span>")
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return 0
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return BULLET_ACT_HIT
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if(INTENT_GRAB)
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C.visible_message("<span class='danger'>[L] is grabbed by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
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C.throw_at(get_step_towards(H,C), 8, 2, H, TRUE, TRUE, callback=CALLBACK(src, .proc/tentacle_grab, H, C))
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return 1
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return BULLET_ACT_HIT
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if(INTENT_HARM)
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C.visible_message("<span class='danger'>[L] is thrown towards [H] by a tentacle!</span>","<span class='userdanger'>A tentacle grabs you and throws you towards [H]!</span>")
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C.throw_at(get_step_towards(H,C), 8, 2, H, TRUE, TRUE, callback=CALLBACK(src, .proc/tentacle_stab, H, C))
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return 1
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return BULLET_ACT_HIT
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else
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L.visible_message("<span class='danger'>[L] is pulled by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
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L.throw_at(get_step_towards(H,L), 8, 2)
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. = 1
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. = BULLET_ACT_HIT
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/obj/item/projectile/tentacle/Destroy()
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qdel(chain)
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@@ -182,7 +182,7 @@
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if(isliving(target))
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var/mob/living/L = target
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if(is_servant_of_ratvar(L) || L.stat || L.has_status_effect(STATUS_EFFECT_KINDLE))
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return
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return BULLET_ACT_HIT
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var/atom/O = L.anti_magic_check()
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playsound(L, 'sound/magic/fireball.ogg', 50, TRUE, frequency = 1.25)
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if(O)
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@@ -45,10 +45,10 @@
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bonus_damage *= 3 //total 30 damage on cultists, 50 with ratvar
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GLOB.clockwork_vitality += target.adjustFireLoss(bonus_damage) //adds the damage done to existing vitality
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/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/target)
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var/turf/T = get_turf(target)
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if(isliving(target))
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var/mob/living/L = target
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/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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var/turf/T = get_turf(hit_atom)
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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if(is_servant_of_ratvar(L))
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if(L.put_in_active_hand(src))
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L.visible_message("<span class='warning'>[L] catches [src] out of the air!</span>")
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@@ -97,7 +97,7 @@
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/mob/living/simple_animal/hostile/clockwork/marauder/bullet_act(obj/item/projectile/P)
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if(deflect_projectile(P))
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return
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return BULLET_ACT_BLOCK
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return ..()
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/mob/living/simple_animal/hostile/clockwork/marauder/proc/deflect_projectile(obj/item/projectile/P)
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@@ -31,7 +31,7 @@
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if(auto_reflect(P, P.dir, get_turf(P), P.Angle) != -1)
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return ..()
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return -1
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return BULLET_ACT_FORCE_PIERCE
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/obj/structure/destructible/clockwork/reflector/proc/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)
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@@ -265,7 +265,7 @@
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to_chat(user, "<span class='warning'>The bola seems to take on a life of its own!</span>")
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throw_impact(user)
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/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom)
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/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(iscultist(hit_atom))
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return
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. = ..()
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@@ -690,10 +690,10 @@
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/obj/item/twohanded/cult_spear/update_icon()
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icon_state = "bloodspear[wielded]"
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/obj/item/twohanded/cult_spear/throw_impact(atom/target)
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var/turf/T = get_turf(target)
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if(isliving(target))
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var/mob/living/L = target
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/obj/item/twohanded/cult_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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var/turf/T = get_turf(hit_atom)
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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if(iscultist(L))
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playsound(src, 'sound/weapons/throwtap.ogg', 50)
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if(L.put_in_active_hand(src))
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@@ -987,11 +987,11 @@
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return TRUE
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return FALSE
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/obj/item/shield/mirror/throw_impact(atom/target, throwingdatum)
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var/turf/T = get_turf(target)
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/obj/item/shield/mirror/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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var/turf/T = get_turf(hit_atom)
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var/datum/thrownthing/D = throwingdatum
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if(isliving(target))
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var/mob/living/L = target
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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if(iscultist(L))
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playsound(src, 'sound/weapons/throwtap.ogg', 50)
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if(L.put_in_active_hand(src))
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@@ -44,7 +44,7 @@
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wander = FALSE
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density = FALSE
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movement_type = FLYING
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anchored = TRUE
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move_resist = MOVE_FORCE_OVERPOWERING
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mob_size = MOB_SIZE_TINY
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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speed = 1
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@@ -361,7 +361,7 @@
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user.dropItemToGround(src)
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scatter()
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/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom)
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/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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..()
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if(inert)
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return
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