Fixes old simple animal humanoid issues (#32214)
* fixes issue * ignore that * Spacebattle doesn't even open in DM * Conflicts fixed for real * Fixes pathing weirdness * wonderful
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CitadelStationBot
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241d2d88e6
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f8bd9ecf9c
@@ -130,6 +130,10 @@
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var/backpack_contents = -1
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var/suit_store = -1
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var/hair_style
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var/facial_hair_style
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var/skin_tone
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/obj/effect/mob_spawn/human/Initialize()
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if(ispath(outfit))
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outfit = new outfit()
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@@ -147,6 +151,20 @@
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H.underwear = "Nude"
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H.undershirt = "Nude"
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H.socks = "Nude"
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if(hair_style)
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H.hair_style = hair_style
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else
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H.hair_style = random_hair_style(gender)
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if(facial_hair_style)
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H.facial_hair_style = facial_hair_style
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else
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H.facial_hair_style = random_facial_hair_style(gender)
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if(skin_tone)
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H.skin_tone = skin_tone
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else
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H.skin_tone = random_skin_tone()
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H.update_hair()
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H.update_body()
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if(outfit)
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var/static/list/slots = list("uniform", "r_hand", "l_hand", "suit", "shoes", "gloves", "ears", "glasses", "mask", "head", "belt", "r_pocket", "l_pocket", "back", "id", "neck", "backpack_contents", "suit_store")
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for(var/slot in slots)
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@@ -12,6 +12,8 @@
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name = "Syndicate Operative"
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id_job = "Operative"
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id_access_list = list(ACCESS_SYNDICATE)
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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outfit = /datum/outfit/syndicatesoldiercorpse
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/datum/outfit/syndicatesoldiercorpse
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@@ -31,6 +33,8 @@
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name = "Syndicate Commando"
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id_job = "Operative"
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id_access_list = list(ACCESS_SYNDICATE)
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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outfit = /datum/outfit/syndicatecommandocorpse
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/datum/outfit/syndicatecommandocorpse
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@@ -50,6 +54,8 @@
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name = "Syndicate Stormtrooper"
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id_job = "Operative"
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id_access_list = list(ACCESS_SYNDICATE)
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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outfit = /datum/outfit/syndicatestormtroopercorpse
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/datum/outfit/syndicatestormtroopercorpse
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@@ -67,11 +73,16 @@
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/obj/effect/mob_spawn/human/clown/corpse
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roundstart = FALSE
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instant = TRUE
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skin_tone = "caucasian1"
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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/obj/effect/mob_spawn/human/corpse/pirate
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name = "Pirate"
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skin_tone = "Caucasian1" //all pirates are white because it's easier that way
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outfit = /datum/outfit/piratecorpse
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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/datum/outfit/piratecorpse
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name = "Pirate Corpse"
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@@ -94,12 +105,17 @@
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/obj/effect/mob_spawn/human/corpse/russian
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name = "Russian"
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outfit = /datum/outfit/russiancorpse
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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/datum/outfit/russiancorpse
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name = "Russian Corpse"
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uniform = /obj/item/clothing/under/soviet
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shoes = /obj/item/clothing/shoes/jackboots
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head = /obj/item/clothing/head/bearpelt
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gloves = /obj/item/clothing/gloves/color/black
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mask = /obj/item/clothing/mask/gas
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/obj/effect/mob_spawn/human/corpse/russian/ranged
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@@ -109,6 +125,7 @@
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name = "Ranged Russian Corpse"
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head = /obj/item/clothing/head/ushanka
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/obj/effect/mob_spawn/human/corpse/russian/ranged/trooper
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outfit = /datum/outfit/russiancorpse/ranged/trooper
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@@ -119,8 +136,8 @@
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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ears = /obj/item/device/radio/headset
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mask = /obj/item/clothing/mask/balaclava
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head = /obj/item/clothing/head/helmet/alt
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mask = /obj/item/clothing/mask/balaclava
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/obj/effect/mob_spawn/human/corpse/russian/ranged/officer
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@@ -131,7 +148,7 @@
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name = "Russian Officer Corpse"
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uniform = /obj/item/clothing/under/rank/security/navyblue/russian
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suit = /obj/item/clothing/suit/security/officer/russian
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shoes = /obj/item/clothing/shoes/laceup
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shoes = /obj/item/clothing/shoes/combat
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ears = /obj/item/device/radio/headset
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head = /obj/item/clothing/head/ushanka
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@@ -139,6 +156,9 @@
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/obj/effect/mob_spawn/human/corpse/wizard
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name = "Space Wizard Corpse"
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outfit = /datum/outfit/wizardcorpse
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hair_style = "Bald"
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facial_hair_style = "Long Beard"
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skin_tone = "Caucasian1"
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/datum/outfit/wizardcorpse
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name = "Space Wizard Corpse"
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@@ -153,6 +173,8 @@
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id_job = "Private Security Force"
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id_access = "Security Officer"
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outfit = /datum/outfit/nanotrasensoldiercorpse2
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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/datum/outfit/nanotrasensoldiercorpse2
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name = "NT Private Security Officer Corpse"
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@@ -23,7 +23,7 @@
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environment_smash = ENVIRONMENT_SMASH_NONE
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del_on_death = 0
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/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace
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/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace //this should be in a different file
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name = "Nanotrasen Private Security Officer"
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desc = "An officer part of Nanotrasen's private security force."
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icon = 'icons/mob/simple_human.dmi'
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