Fixes old simple animal humanoid issues (#32214)
* fixes issue * ignore that * Spacebattle doesn't even open in DM * Conflicts fixed for real * Fixes pathing weirdness * wonderful
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CitadelStationBot
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241d2d88e6
commit
f8bd9ecf9c
@@ -12,6 +12,8 @@
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name = "Syndicate Operative"
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id_job = "Operative"
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id_access_list = list(ACCESS_SYNDICATE)
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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outfit = /datum/outfit/syndicatesoldiercorpse
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/datum/outfit/syndicatesoldiercorpse
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@@ -31,6 +33,8 @@
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name = "Syndicate Commando"
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id_job = "Operative"
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id_access_list = list(ACCESS_SYNDICATE)
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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outfit = /datum/outfit/syndicatecommandocorpse
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/datum/outfit/syndicatecommandocorpse
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@@ -50,6 +54,8 @@
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name = "Syndicate Stormtrooper"
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id_job = "Operative"
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id_access_list = list(ACCESS_SYNDICATE)
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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outfit = /datum/outfit/syndicatestormtroopercorpse
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/datum/outfit/syndicatestormtroopercorpse
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@@ -67,11 +73,16 @@
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/obj/effect/mob_spawn/human/clown/corpse
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roundstart = FALSE
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instant = TRUE
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skin_tone = "caucasian1"
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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/obj/effect/mob_spawn/human/corpse/pirate
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name = "Pirate"
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skin_tone = "Caucasian1" //all pirates are white because it's easier that way
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outfit = /datum/outfit/piratecorpse
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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/datum/outfit/piratecorpse
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name = "Pirate Corpse"
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@@ -94,12 +105,17 @@
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/obj/effect/mob_spawn/human/corpse/russian
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name = "Russian"
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outfit = /datum/outfit/russiancorpse
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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/datum/outfit/russiancorpse
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name = "Russian Corpse"
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uniform = /obj/item/clothing/under/soviet
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shoes = /obj/item/clothing/shoes/jackboots
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head = /obj/item/clothing/head/bearpelt
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gloves = /obj/item/clothing/gloves/color/black
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mask = /obj/item/clothing/mask/gas
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/obj/effect/mob_spawn/human/corpse/russian/ranged
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@@ -109,6 +125,7 @@
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name = "Ranged Russian Corpse"
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head = /obj/item/clothing/head/ushanka
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/obj/effect/mob_spawn/human/corpse/russian/ranged/trooper
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outfit = /datum/outfit/russiancorpse/ranged/trooper
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@@ -119,8 +136,8 @@
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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ears = /obj/item/device/radio/headset
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mask = /obj/item/clothing/mask/balaclava
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head = /obj/item/clothing/head/helmet/alt
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mask = /obj/item/clothing/mask/balaclava
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/obj/effect/mob_spawn/human/corpse/russian/ranged/officer
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@@ -131,7 +148,7 @@
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name = "Russian Officer Corpse"
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uniform = /obj/item/clothing/under/rank/security/navyblue/russian
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suit = /obj/item/clothing/suit/security/officer/russian
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shoes = /obj/item/clothing/shoes/laceup
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shoes = /obj/item/clothing/shoes/combat
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ears = /obj/item/device/radio/headset
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head = /obj/item/clothing/head/ushanka
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@@ -139,6 +156,9 @@
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/obj/effect/mob_spawn/human/corpse/wizard
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name = "Space Wizard Corpse"
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outfit = /datum/outfit/wizardcorpse
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hair_style = "Bald"
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facial_hair_style = "Long Beard"
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skin_tone = "Caucasian1"
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/datum/outfit/wizardcorpse
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name = "Space Wizard Corpse"
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@@ -153,6 +173,8 @@
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id_job = "Private Security Force"
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id_access = "Security Officer"
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outfit = /datum/outfit/nanotrasensoldiercorpse2
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hair_style = "Bald"
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facial_hair_style = "Shaved"
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/datum/outfit/nanotrasensoldiercorpse2
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name = "NT Private Security Officer Corpse"
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@@ -23,7 +23,7 @@
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environment_smash = ENVIRONMENT_SMASH_NONE
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del_on_death = 0
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/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace
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/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace //this should be in a different file
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name = "Nanotrasen Private Security Officer"
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desc = "An officer part of Nanotrasen's private security force."
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icon = 'icons/mob/simple_human.dmi'
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