Merge pull request #8998 from Ghommie/Ghommie-cit167

Fixes inactive high luminosity eyes turning back on as soon as you move around.
This commit is contained in:
kevinz000
2019-08-05 00:49:14 -07:00
committed by GitHub

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@@ -169,7 +169,6 @@
var/list/obj/effect/abstract/eye_lighting/eye_lighting
var/obj/effect/abstract/eye_lighting/on_mob
var/image/mob_overlay
var/datum/component/mobhook
/obj/item/organ/eyes/robotic/glow/Initialize()
. = ..()
@@ -238,26 +237,18 @@
return
deactivate(silent = TRUE)
/obj/item/organ/eyes/robotic/glow/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = FALSE)
. = ..()
if (mobhook && mobhook.parent != M)
QDEL_NULL(mobhook)
if (!mobhook)
mobhook = M.AddComponent(/datum/component/redirect, list(COMSIG_ATOM_DIR_CHANGE = CALLBACK(src, .proc/update_visuals)))
/obj/item/organ/eyes/robotic/glow/Remove(mob/living/carbon/M)
. = ..()
QDEL_NULL(mobhook)
/obj/item/organ/eyes/robotic/glow/Destroy()
QDEL_NULL(mobhook) // mobhook is not our component
return ..()
if(active)
UnregisterSignal(M, COMSIG_ATOM_DIR_CHANGE)
active = FALSE
/obj/item/organ/eyes/robotic/glow/proc/activate(silent = FALSE)
start_visuals()
if(!silent)
to_chat(owner, "<span class='warning'>Your [src] clicks and makes a whining noise, before shooting out a beam of light!</span>")
active = TRUE
RegisterSignal(owner, COMSIG_ATOM_DIR_CHANGE, .proc/update_visuals)
cycle_mob_overlay()
/obj/item/organ/eyes/robotic/glow/proc/deactivate(silent = FALSE)
@@ -265,6 +256,7 @@
if(!silent)
to_chat(owner, "<span class='warning'>Your [src] shuts off!</span>")
active = FALSE
UnregisterSignal(owner, COMSIG_ATOM_DIR_CHANGE)
remove_mob_overlay()
/obj/item/organ/eyes/robotic/glow/proc/update_visuals(datum/source, olddir, newdir)