Merge pull request #31310 from ShizCalev/lobby-timer-fix
Fixes lobby timer showing as delayed when it's just waiting for more players
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CitadelStationBot
parent
cf37555c4d
commit
f91dc76e1a
@@ -79,9 +79,12 @@
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if(SSticker.current_state == GAME_STATE_PREGAME)
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var/time_remaining = SSticker.GetTimeLeft()
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if(time_remaining >= 0)
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time_remaining /= 10
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stat("Time To Start:", (time_remaining >= 0) ? "[round(time_remaining)]s" : "DELAYED")
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if(time_remaining > 0)
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stat("Time To Start:", "[round(time_remaining/10)]s")
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else if(time_remaining == -10)
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stat("Time To Start:", "DELAYED")
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else
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stat("Time To Start:", "SOON")
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stat("Players:", "[SSticker.totalPlayers]")
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if(client.holder)
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