Merge pull request #11080 from kevinz000/surubatons

hey someone gave me this idea for stunbatons (and I sort of expanded it) and it's worth a test
This commit is contained in:
Ghom
2020-02-20 11:09:46 +01:00
committed by GitHub
9 changed files with 60 additions and 53 deletions

View File

@@ -20,7 +20,7 @@
throw_range = 14
w_class = WEIGHT_CLASS_SMALL
/obj/item/toy/tennis/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
/obj/item/toy/tennis/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE

View File

@@ -259,7 +259,7 @@
light_color = "#37FFF7"
actions_types = list()
/obj/item/melee/transforming/energy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
/obj/item/melee/transforming/energy/sword/cx/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE

View File

@@ -15,13 +15,18 @@
attack_verb = list("beaten")
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
var/stunforce = 70
var/stamforce = 25
var/status = FALSE
var/knockdown = TRUE
var/obj/item/stock_parts/cell/cell
var/hitcost = 1000
var/hitcost = 750
var/throw_hit_chance = 35
var/preload_cell_type //if not empty the baton starts with this type of cell
/obj/item/melee/baton/examine(mob/user)
. = ..()
. += "<span class='notice'>Right click attack while in combat mode to disarm instead of stun.</span>"
/obj/item/melee/baton/get_cell()
. = cell
if(iscyborg(loc))
@@ -32,7 +37,7 @@
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/melee/baton/Initialize()
/obj/item/melee/baton/Initialize(mapload)
. = ..()
if(preload_cell_type)
if(!ispath(preload_cell_type,/obj/item/stock_parts/cell))
@@ -48,7 +53,7 @@
baton_stun(hit_atom)
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
preload_cell_type = /obj/item/stock_parts/cell/high
preload_cell_type = /obj/item/stock_parts/cell/high/plus
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE)
var/obj/item/stock_parts/cell/copper_top = get_cell()
@@ -134,44 +139,41 @@
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
var/interrupt = common_baton_melee(M, user, FALSE)
if(!interrupt)
..()
/obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params)
. = common_baton_melee(A, user, TRUE) //return true (attackchain interrupt) if this also returns true. no harm-disarming.
user.changeNext_move(CLICK_CD_MELEE)
//return TRUE to interrupt attack chain.
/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
if(iscyborg(M) || !isliving(M)) //can't baton cyborgs
return FALSE
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
clowning_around(user)
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
if(iscyborg(M))
..()
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
return TRUE
if(ishuman(M))
var/mob/living/carbon/human/L = M
if(check_martial_counter(L, user))
return
return TRUE
if(status)
if(baton_stun(M, user, disarming))
user.do_attack_animation(M)
user.adjustStaminaLossBuffered(getweight()) //CIT CHANGE - makes stunbatonning others cost stamina
else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
return disarming || (user.a_intent != INTENT_HARM)
if(user.a_intent != INTENT_HARM)
if(status)
if(baton_stun(M, user))
user.do_attack_animation(M)
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes stunbatonning others cost stamina
return
else
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
else
if(status)
baton_stun(M, user)
..()
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stunforce
var/stunpwr = stamforce
var/obj/item/stock_parts/cell/our_cell = get_cell()
if(!our_cell)
switch_status(FALSE)
@@ -187,17 +189,21 @@
return FALSE
stunpwr *= round(stuncharge/hitcost, 0.1)
L.Knockdown(stunpwr, override_stamdmg = 0)
L.apply_damage(stunpwr*0.5, STAMINA, user.zone_selected)
L.apply_effect(EFFECT_STUTTER, stunforce)
if(!disarming)
if(knockdown)
L.Knockdown(50, override_stamdmg = 0) //knockdown
L.adjustStaminaLoss(stunpwr)
else
L.drop_all_held_items() //no knockdown/stamina damage, instead disarm.
L.apply_effect(EFFECT_STUTTER, stamforce)
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
if(user)
L.lastattacker = user.real_name
L.lastattackerckey = user.ckey
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
log_combat(user, L, "stunned")
L.visible_message("<span class='danger'>[user] has [disarming? "disarmed" : "stunned"] [L] with [src]!</span>", \
"<span class='userdanger'>[user] has [disarming? "disarmed" : "stunned"] you with [src]!</span>")
log_combat(user, L, disarming? "disarmed" : "stunned")
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
@@ -212,7 +218,7 @@
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
user.Knockdown(stunforce*3)
user.Knockdown(stamforce*6)
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
deductcharge(hitcost)
@@ -274,8 +280,9 @@
w_class = WEIGHT_CLASS_BULKY
force = 3
throwforce = 5
stunforce = 60
hitcost = 2000
stamforce = 25
hitcost = 1000
knockdown = FALSE
throw_hit_chance = 10
slot_flags = ITEM_SLOT_BACK
var/obj/item/assembly/igniter/sparkler

View File

@@ -16,7 +16,7 @@
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
user.Knockdown(stunforce*3)
user.Knockdown(stamforce * 6)
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
if(do_teleport(user, get_turf(user), 50, channel = TELEPORT_CHANNEL_BLUESPACE))
deductcharge(hitcost)

View File

@@ -289,7 +289,7 @@
var/light_brightness = 3
actions_types = list()
/obj/item/toy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
/obj/item/toy/sword/cx/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE

View File

@@ -510,7 +510,7 @@
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
return FALSE
/obj/item/twohanded/dualsaber/hypereutactic/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
/obj/item/twohanded/dualsaber/hypereutactic/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE

View File

@@ -528,8 +528,8 @@
if(B.cell)
if(B.cell.charge > 0 && B.status == 1)
flick("baton_active", src)
var/stunforce = B.stunforce
user.Knockdown(stunforce)
var/stunforce = B.stamforce
user.Knockdown(stunforce * 2)
user.stuttering = stunforce/20
B.deductcharge(B.hitcost)
user.visible_message("<span class='warning'>[user] shocks [user.p_them()]self while attempting to wash the active [B.name]!</span>", \

View File

@@ -53,7 +53,7 @@
SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
return
/obj/item/reagent_containers/rag/pre_altattackby(mob/living/M, mob/living/user, params)
/obj/item/reagent_containers/rag/alt_pre_attack(mob/living/M, mob/living/user, params)
if(istype(M) && user.a_intent == INTENT_HELP)
user.changeNext_move(CLICK_CD_MELEE)
if(M.on_fire)

View File

@@ -1,12 +1,12 @@
/obj/item/proc/rightclick_melee_attack_chain(mob/user, atom/target, params)
if(!pre_altattackby(target, user, params)) //Hey, does this item have special behavior that should override all normal right-click functionality?
if(!alt_pre_attack(target, user, params)) //Hey, does this item have special behavior that should override all normal right-click functionality?
if(!target.altattackby(src, user, params)) //Does the target do anything special when we right-click on it?
melee_attack_chain(user, target, params) //Ugh. Lame! I'm filing a legal complaint about the discrimination against the right mouse button!
else
altafterattack(target, user, TRUE, params)
return
/obj/item/proc/pre_altattackby(atom/A, mob/living/user, params)
/obj/item/proc/alt_pre_attack(atom/A, mob/living/user, params)
return FALSE //return something other than false if you wanna override attacking completely
/atom/proc/altattackby(obj/item/W, mob/user, params)