[Ready]Adds 2 new quirks! Quick step and Light Sensitivity (#7933)
* Fixing updater * Adds the quirk * Lilly dosnt know how to code this stuff Watch it brake everything and cry 101 * IDK what im doing This will likely be speggie code * correct names are a thing * Adds light sensitivity * Adds the debuff * mite need to ask for helps * Not used somehow * Laughs in failer * H -> h * Update species.dm * Speed * Update species.dm * Apply suggestions from code review - Ghommie He got me Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> * Update code/modules/mob/living/carbon/human/species.dm Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> * Apply suggestions from code review Rag the grate Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> * Update negative.dm
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kevinz000
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commit
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@@ -57,6 +57,7 @@
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#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
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#define TRAIT_NIGHT_VISION "night_vision"
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#define TRAIT_LIGHT_STEP "light_step"
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#define TRAIT_SPEEDY_STEP "speedy_step"
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#define TRAIT_SPIRITUAL "spiritual"
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#define TRAIT_VORACIOUS "voracious"
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#define TRAIT_SELF_AWARE "self_aware"
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@@ -90,4 +91,4 @@
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#define STASIS_MUTE "stasis"
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#define GENETICS_SPELL "genetics_spell"
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#define EYES_COVERED "eyes_covered"
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#define CULT_EYES "cult_eyes"
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#define CULT_EYES "cult_eyes"
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@@ -109,6 +109,10 @@
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description = "<span class='warning'>It sure is dark around here...</span>\n"
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mood_change = -3
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/datum/mood_event/brightlight
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description = "<span class='warning'>The light feels unbearable...</span>\n"
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mood_change = -3
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/datum/mood_event/family_heirloom_missing
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description = "<span class='warning'>I'm missing my family heirloom...</span>\n"
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mood_change = -4
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@@ -58,6 +58,14 @@
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gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
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lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
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/datum/quirk/quick_step
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name = "Quick Step"
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desc = "You walk with determined strides, and out-pace most people when walking."
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value = 2
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mob_trait = TRAIT_SPEEDY_STEP
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gain_text = "<span class='notice'>You feel determined. No time to lose.</span>"
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lose_text = "<span class='danger'>You feel less determined. What's the rush, man?</span>"
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/datum/quirk/musician
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name = "Musician"
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desc = "You can tune handheld musical instruments to play melodies that clear certain negative effects and soothe the soul."
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@@ -154,6 +154,21 @@
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else
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SEND_SIGNAL(quirk_holder, COMSIG_CLEAR_MOOD_EVENT, "nyctophobia")
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/datum/quirk/lightless
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name = "Light Sensitivity"
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desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Nanotrasen was more considerate of your needs..."
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value = -1
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gain_text = "<span class='danger'>The safty of light feels off...</span>"
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lose_text = "<span class='notice'>Enlighing.</span>"
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/datum/quirk/lightless/on_process()
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var/turf/T = get_turf(quirk_holder)
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var/lums = T.get_lumcount()
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if(lums >= 0.8)
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SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "brightlight", /datum/mood_event/brightlight)
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else
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SEND_SIGNAL(quirk_holder, COMSIG_CLEAR_MOOD_EVENT, "brightlight")
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/datum/quirk/nonviolent
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name = "Pacifist"
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desc = "The thought of violence makes you sick. So much so, in fact, that you can't hurt anyone."
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@@ -1257,6 +1257,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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. += speedmod
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. += H.physiology.speed_mod
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if (H.m_intent == MOVE_INTENT_WALK && H.has_trait(TRAIT_SPEEDY_STEP))
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. -= 1
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if(H.has_trait(TRAIT_IGNORESLOWDOWN))
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ignoreslow = 1
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