Added the tweaks suggested by kevin but good fucking lord this changes a lot and also fuck the pka reload proc
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@@ -105,7 +105,7 @@
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/obj/item/gun/energy/kinetic_accelerator/crossbow/large
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name = "energy crossbow"
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desc = "A reverse engineered weapon using syndicate technology."
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desc = "A reverse engineered weapon using syndicate technology. This thing seems incredibly unwieldly, and seems to be using similar internals to the Proto-Kinetic Accelerator. It might not play nice when brought near weapons similar to it."
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icon_state = "crossbowlarge"
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL=4000)
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@@ -113,6 +113,7 @@
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ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
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weapon_weight = WEAPON_HEAVY
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pin = null
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unique_frequency = FALSE
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/obj/item/gun/energy/plasmacutter
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name = "plasma cutter"
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@@ -4,21 +4,11 @@
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damage = 15
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damage_type = TOX
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nodamage = 0
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stamina = 60
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eyeblur = 10
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slur = 5
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var/hardstun_ds = 0
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var/softstun_ds = 1
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var/stam_dmg = 0
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/obj/item/projectile/energy/bolt/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(iscarbon(target))
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var/mob/living/carbon/C = target
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var/obj/item/I = C.get_active_held_item()
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if(I && C.dropItemToGround(I))
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to_chat(C, "<span class ='notice'>Your arm goes limp, and you drop what you're holding!</span>")
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C.Knockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg)
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knockdown = 160
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stamina = 0
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knockdown_stamoverride = 60
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/obj/item/projectile/energy/bolt/halloween
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name = "candy corn"
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