Added the tweaks suggested by kevin but good fucking lord this changes a lot and also fuck the pka reload proc

This commit is contained in:
necromanceranne
2020-01-29 14:23:50 +11:00
parent 5e7b7143de
commit f9d6a9b9c4
2 changed files with 5 additions and 14 deletions
@@ -105,7 +105,7 @@
/obj/item/gun/energy/kinetic_accelerator/crossbow/large
name = "energy crossbow"
desc = "A reverse engineered weapon using syndicate technology."
desc = "A reverse engineered weapon using syndicate technology. This thing seems incredibly unwieldly, and seems to be using similar internals to the Proto-Kinetic Accelerator. It might not play nice when brought near weapons similar to it."
icon_state = "crossbowlarge"
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_METAL=4000)
@@ -113,6 +113,7 @@
ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
weapon_weight = WEAPON_HEAVY
pin = null
unique_frequency = FALSE
/obj/item/gun/energy/plasmacutter
name = "plasma cutter"
@@ -4,21 +4,11 @@
damage = 15
damage_type = TOX
nodamage = 0
stamina = 60
eyeblur = 10
slur = 5
var/hardstun_ds = 0
var/softstun_ds = 1
var/stam_dmg = 0
/obj/item/projectile/energy/bolt/on_hit(atom/target, blocked = FALSE)
. = ..()
if(iscarbon(target))
var/mob/living/carbon/C = target
var/obj/item/I = C.get_active_held_item()
if(I && C.dropItemToGround(I))
to_chat(C, "<span class ='notice'>Your arm goes limp, and you drop what you're holding!</span>")
C.Knockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg)
knockdown = 160
stamina = 0
knockdown_stamoverride = 60
/obj/item/projectile/energy/bolt/halloween
name = "candy corn"