Ports weapons to Initialize()
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@@ -2,8 +2,8 @@
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name = "weapon"
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icon = 'icons/obj/weapons.dmi'
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/obj/item/weapon/New()
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..()
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/obj/item/weapon/Initialize()
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. = ..()
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if(!hitsound)
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if(damtype == "fire")
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hitsound = 'sound/items/welder.ogg'
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