Merge remote-tracking branch 'origin/master' into what-should-i-name-this-branch
This commit is contained in:
@@ -0,0 +1,175 @@
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/area/edina
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name = "Nova Edina wilderness"
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icon_state = "edina"
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has_gravity = STANDARD_GRAVITY
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clockwork_warp_allowed = FALSE // Can servants warp into this area from Reebe?
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clockwork_warp_fail = "The aurora borealis is interfering with your teleport! Try somewhere closer to the city."
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always_unpowered = TRUE
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//dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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power_light = FALSE
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power_equip = FALSE
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power_environ = FALSE
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outdoors = TRUE
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//ambientsounds = SPACE //For later
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/area/edina/backstreet
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name = "Nova Edina backstreets"
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icon_state = "edina_alley"
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clockwork_warp_allowed = TRUE
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ambientsounds = MAINTENANCE
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always_unpowered = FALSE //Sure you can have power if you want
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/area/edina/backstreet/supply
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name = "Supply Backstreets"
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icon_state = "edina_alley"
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clockwork_warp_allowed = TRUE
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ambientsounds = MAINTENANCE
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always_unpowered = FALSE //Sure you can have power if you want
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/area/edina/backstreet/research
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name = "Research Backstreets"
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icon_state = "edina_alley"
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clockwork_warp_allowed = TRUE
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ambientsounds = MAINTENANCE
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always_unpowered = FALSE //Sure you can have power if you want
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/area/edina/backstreet/med
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name = "Hospital Backstreets"
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icon_state = "edina_alley"
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clockwork_warp_allowed = TRUE
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ambientsounds = MAINTENANCE
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always_unpowered = FALSE //Sure you can have power if you want
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///Nova Edina Streets///
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/area/edina/street
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name = "Nova Edina Streets"
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icon_state = "edina_street"
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ambientsounds = null //TODO:add ?
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always_unpowered = FALSE //Sure you can have power if you want
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/area/edina/street/primary
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name = "Nova Edina Streets"
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icon_state = "edina_street"
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ambientsounds = null //TODO:add ?
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/area/edina/street/primary/princess
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name = "Princess Street"
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icon_state = "edina_street"
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ambientsounds = null //TODO:add ?
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/area/edina/street/primary/progress
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name = "Progress Street"
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icon_state = "edina_street"
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ambientsounds = null //TODO:add ?
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/area/edina/street/primary/perimeter
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name = "Perimeter Way"
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icon_state = "edina_street"
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ambientsounds = null //TODO:add ?
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/area/edina/street/primary/servitor
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name = "Servitor Street"
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icon_state = "edina_street"
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ambientsounds = null //TODO:add ?
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/area/edina/street/secondary
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name = "Nova Edina Streets"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/secondary/command
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name = "Command Court"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/secondary/supply
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name = "Supply Street"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/secondary/castle
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name = "Castle Way"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/secondary/aux
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name = "Auxiliary Avenue"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/intersection
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name = "Nova Edina Streets"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/intersection/princessprogress
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name = "Princess & Progress"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/intersection/princessperimeter
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name = "Princess & Perimeter"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/intersection/princessperimeter/north
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name = "Perimeter & N Princess"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/intersection/princessperimeter/south
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name = "Perimeter & S Princess"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/intersection/princessservitor
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name = "Servitor & Princess"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/intersection/servsuppaux
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name = "Servitor, Supply, & Auxiliary"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/intersection/progcastaux
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name = "Progress, Castle, & Auxiliary"
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icon_state = "edina_street2"
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ambientsounds = null //TODO:add ?
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/area/edina/street/street2 //Just so laying areas is easier
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icon_state = "edina_street2"
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/area/edina/protected //Prevents ice storms
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name = "Sheltered Nova Edina"
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/////////////////Edina specific derivitives///////////////////////////////////
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/area/edina/crew_quarters
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clockwork_warp_allowed = TRUE
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area_flags = BLOBS_ALLOWED | VALID_TERRITORY
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/area/edina/crew_quarters/holo_atrium
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name = "Hologram atrium"
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/area/edina/crew_quarters/store/clothes
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name = "Clothes Store"
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/area/edina/crew_quarters/store/plushies
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name = "Plushies Store"
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/area/edina/crew_quarters/store/pet
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name = "Pet Store"
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////////////////Mapping helper/////////////////////////
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/obj/effect/mapping_helpers/planet_z
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name = "planet z helper"
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layer = POINT_LAYER
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/obj/effect/mapping_helpers/planet_z/Initialize()
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. = ..()
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var/datum/space_level/S = SSmapping.get_level(z)
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S.traits["Planet"] = TRUE //This probably doesn't work as I expect. But maybe!!
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@@ -382,6 +382,70 @@
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else
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return ..()
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//////////////////////////////////////////////
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// //
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// Clock Cult (MID) //
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// //
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//////////////////////////////////////////////
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//changes two people midround into clockwork cultists
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/datum/dynamic_ruleset/midround/ratvar_awakening
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name = "Ratvar Awakening"
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antag_datum = /datum/antagonist/clockcult
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antag_flag = "clock mid"
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antag_flag_override = ROLE_SERVANT_OF_RATVAR
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protected_roles = list("AI", "Cyborg", "Prisoner", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
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restricted_roles = list("AI", "Cyborg", "Prisoner", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
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enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
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required_enemies = list(1,1,1,1,1,1,0,0,0,0)
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required_candidates = 2
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weight = 3
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cost = 20
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requirements = list(101,101,101,101,50,40,30,20,10,10)
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var/list/clock_cap = list(1,1,1,1,2,3,4,5,5,5)
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flags = HIGH_IMPACT_RULESET
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/datum/dynamic_ruleset/midround/ratvar_awakening/acceptable(population=0, threat=0)
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if (locate(/datum/dynamic_ruleset/roundstart/clockcult) in mode.executed_rules)
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return FALSE // Unavailable if clockies exist at round start
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indice_pop = min(clock_cap.len, round(living_players.len/5)+1)
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required_candidates = clock_cap[indice_pop]
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return ..()
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/datum/dynamic_ruleset/midround/ratvar_awakening/trim_candidates()
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..()
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candidates = living_players
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for(var/mob/living/player as anything in candidates)
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var/turf/player_turf = get_turf(player)
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if(!player_turf || !is_station_level(player_turf.z))
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candidates -= player //no ghost roles
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continue
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if(!is_eligible_servant(player))
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candidates -= player
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continue
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if(player.mind && (player.mind.special_role || length(player.mind.antag_datums) > 0))
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candidates -= player //no double dipping
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/datum/dynamic_ruleset/midround/ratvar_awakening/execute()
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if(!candidates || !candidates.len)
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return FALSE
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for(var/i = 0; i < required_candidates; i++)
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if(!candidates.len)
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break
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var/mob/living/clock_antag = pick_n_take(candidates)
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assigned += clock_antag.mind
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for(var/datum/mind/M in assigned) //add them to the clockwork team
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add_servant_of_ratvar(M.current)
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SSticker.mode.equip_servant(M.current)
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SSticker.mode.greet_servant(M.current)
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message_admins("[ADMIN_LOOKUPFLW(M.current)] was selected by the [name] ruleset and has been made into a midround clock cultist.")
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log_game("DYNAMIC: [key_name(M.current)] was selected by the [name] ruleset and has been made into a midround clock cultist.")
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load_reebe()
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return ..()
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//////////////////////////////////////////////
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// //
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// BLOB (GHOST) //
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@@ -103,6 +103,31 @@ GLOBAL_LIST_INIT(dye_registry, list(
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DYE_RD = /obj/item/bedsheet/rd,
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DYE_CMO = /obj/item/bedsheet/cmo,
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DYE_COSMIC = /obj/item/bedsheet/cosmos
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),
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DYE_REGISTRY_DOUBLE_BEDSHEET = list(
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DYE_RED = /obj/item/bedsheet/red/double,
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DYE_ORANGE = /obj/item/bedsheet/orange/double,
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DYE_YELLOW = /obj/item/bedsheet/yellow/double,
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||||
DYE_GREEN = /obj/item/bedsheet/green/double,
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DYE_BLUE = /obj/item/bedsheet/blue/double,
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DYE_PURPLE = /obj/item/bedsheet/purple/double,
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||||
DYE_BLACK = /obj/item/bedsheet/black/double,
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DYE_WHITE = /obj/item/bedsheet/double,
|
||||
DYE_RAINBOW = /obj/item/bedsheet/rainbow/double,
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||||
DYE_MIME = /obj/item/bedsheet/mime/double,
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||||
DYE_CLOWN = /obj/item/bedsheet/clown/double,
|
||||
DYE_CHAP = /obj/item/bedsheet/chaplain/double,
|
||||
DYE_QM = /obj/item/bedsheet/qm/double,
|
||||
DYE_LAW = /obj/item/bedsheet/black/double,
|
||||
DYE_CAPTAIN = /obj/item/bedsheet/captain/double,
|
||||
DYE_HOP = /obj/item/bedsheet/hop/double,
|
||||
DYE_HOS = /obj/item/bedsheet/hos/double,
|
||||
DYE_CE = /obj/item/bedsheet/ce/double,
|
||||
DYE_RD = /obj/item/bedsheet/rd/double,
|
||||
DYE_CMO = /obj/item/bedsheet/cmo/double,
|
||||
DYE_COSMIC = /obj/item/bedsheet/cosmos/double,
|
||||
DYE_SYNDICATE = /obj/item/bedsheet/syndie/double,
|
||||
DYE_CENTCOM = /obj/item/bedsheet/centcom/double
|
||||
)
|
||||
))
|
||||
|
||||
|
||||
@@ -344,6 +344,9 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
return ..()
|
||||
|
||||
/obj/item/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!user)
|
||||
return
|
||||
if(anchored)
|
||||
|
||||
@@ -467,7 +467,8 @@ GENETICS SCANNER
|
||||
if(length(reagents))
|
||||
msg += "<span class='notice'>Subject contains the following reagents:</span>\n"
|
||||
for(var/datum/reagent/R in reagents)
|
||||
msg += "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
|
||||
var/invalid_reagent = is_reagent_processing_invalid(R, M)
|
||||
msg += "<span class='notice'>[invalid_reagent ? "<font color='grey'>" : ""][R.volume] units of [R.name][invalid_reagent ? "</font>" : ""][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
|
||||
else
|
||||
msg += "<span class='notice'>Subject contains no reagents.</span>\n"
|
||||
|
||||
|
||||
@@ -59,9 +59,6 @@
|
||||
I.play_tool_sound(src, 25)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to add at least one beaker before locking the [initial(name)] assembly!</span>")
|
||||
else if(stage == READY && !nadeassembly)
|
||||
det_time = det_time == 50 ? 30 : 50 //toggle between 30 and 50
|
||||
to_chat(user, "<span class='notice'>You modify the time delay. It's set for [DisplayTimeText(det_time)].</span>")
|
||||
else if(stage == EMPTY)
|
||||
to_chat(user, "<span class='warning'>You need to add an activation mechanism!</span>")
|
||||
|
||||
|
||||
@@ -135,16 +135,16 @@
|
||||
/obj/item/grenade/tool_act(mob/living/user, obj/item/I, tool_behaviour)
|
||||
if(tool_behaviour == TOOL_SCREWDRIVER)
|
||||
switch(det_time)
|
||||
if ("1")
|
||||
det_time = 10
|
||||
if(1)
|
||||
det_time = 1 SECONDS
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
|
||||
if ("10")
|
||||
det_time = 30
|
||||
if(1 SECONDS)
|
||||
det_time = 3 SECONDS
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
|
||||
if ("30")
|
||||
det_time = 50
|
||||
if(3 SECONDS)
|
||||
det_time = 5 SECONDS
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
|
||||
if ("50")
|
||||
if(5 SECONDS)
|
||||
det_time = 1
|
||||
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -247,22 +247,28 @@
|
||||
var/final_damage = damage
|
||||
|
||||
if(attack_type & ATTACK_TYPE_MELEE)
|
||||
var/obj/hittingthing = object
|
||||
if(hittingthing.damtype == BURN)
|
||||
if((shield_flags & SHIELD_ENERGY_WEAK))
|
||||
final_damage *= 2
|
||||
else if((shield_flags & SHIELD_ENERGY_STRONG))
|
||||
final_damage *= 0.5
|
||||
if(istype(object, /obj)) //Assumption: non-object attackers are a meleeing mob. Therefore: Assuming physical attack in this case.
|
||||
var/obj/hittingthing = object
|
||||
if(hittingthing.damtype == BURN)
|
||||
if((shield_flags & SHIELD_ENERGY_WEAK))
|
||||
final_damage *= 2
|
||||
else if((shield_flags & SHIELD_ENERGY_STRONG))
|
||||
final_damage *= 0.5
|
||||
|
||||
if(hittingthing.damtype == BRUTE)
|
||||
if(hittingthing.damtype == BRUTE)
|
||||
if((shield_flags & SHIELD_KINETIC_WEAK))
|
||||
final_damage *= 2
|
||||
else if((shield_flags & SHIELD_KINETIC_STRONG))
|
||||
final_damage *= 0.5
|
||||
|
||||
if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
|
||||
final_damage = 0
|
||||
else
|
||||
if((shield_flags & SHIELD_KINETIC_WEAK))
|
||||
final_damage *= 2
|
||||
else if((shield_flags & SHIELD_KINETIC_STRONG))
|
||||
final_damage *= 0.5
|
||||
|
||||
if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
|
||||
final_damage = 0
|
||||
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
var/obj/item/projectile/shootingthing = object
|
||||
if(is_energy_reflectable_projectile(shootingthing))
|
||||
|
||||
@@ -24,6 +24,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
new/datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("bar stool", /obj/structure/chair/stool/bar, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("double bed", /obj/structure/bed/double, 4, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
//CIT CHANGE - adds sofas to metal recipe list
|
||||
new/datum/stack_recipe_list("sofas", list( \
|
||||
new /datum/stack_recipe("sofa (middle)", /obj/structure/chair/sofa, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
@@ -396,6 +397,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
|
||||
new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
|
||||
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
|
||||
new/datum/stack_recipe("double bedsheet", /obj/item/bedsheet/double, 6), \
|
||||
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
|
||||
new/datum/stack_recipe("padded floor tile", /obj/item/stack/tile/padded, 1, 4, 20), \
|
||||
null, \
|
||||
|
||||
@@ -368,12 +368,16 @@
|
||||
if(ishuman(hit_atom) && !caught && prob(throw_hit_chance) && thrownby)//if they are a carbon and they didn't catch it
|
||||
baton_stun(hit_atom, thrownby, shoving = TRUE)
|
||||
if(thrownby && !caught)
|
||||
sleep(1)
|
||||
if(!QDELETED(src))
|
||||
throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
|
||||
throw_back()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/boomerang/proc/throw_back()
|
||||
set waitfor = FALSE
|
||||
sleep(1)
|
||||
if(!QDELETED(src))
|
||||
throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
|
||||
|
||||
/obj/item/melee/baton/boomerang/update_icon()
|
||||
if(turned_on)
|
||||
icon_state = "[initial(icon_state)]_active"
|
||||
|
||||
@@ -271,18 +271,7 @@
|
||||
if(resin_cooldown)
|
||||
to_chat(user, "<span class='warning'>Resin launcher is still recharging...</span>")
|
||||
return
|
||||
resin_cooldown = TRUE
|
||||
R.remove_any(100)
|
||||
var/obj/effect/resin_container/A = new (get_turf(src))
|
||||
log_game("[key_name(user)] used Resin Launcher at [AREACOORD(user)].")
|
||||
playsound(src,'sound/items/syringeproj.ogg',40,1)
|
||||
for(var/a=0, a<5, a++)
|
||||
step_towards(A, target)
|
||||
sleep(2)
|
||||
A.Smoke()
|
||||
spawn(100)
|
||||
if(src)
|
||||
resin_cooldown = FALSE
|
||||
launch_resin(target, user)
|
||||
return
|
||||
if(nozzle_mode == RESIN_FOAM)
|
||||
if(!Adj|| !isturf(target))
|
||||
@@ -301,6 +290,21 @@
|
||||
to_chat(user, "<span class='warning'>Resin foam mix is still being synthesized...</span>")
|
||||
return
|
||||
|
||||
/obj/item/extinguisher/mini/nozzle/proc/launch_resin(atom/target, mob/user)
|
||||
set waitfor = FALSE
|
||||
resin_cooldown = TRUE
|
||||
reagents.remove_any(100)
|
||||
var/obj/effect/resin_container/A = new (get_turf(src))
|
||||
log_game("[key_name(user)] used Resin Launcher at [AREACOORD(user)].")
|
||||
playsound(src,'sound/items/syringeproj.ogg',40,1)
|
||||
for(var/a=0, a<5, a++)
|
||||
step_towards(A, target)
|
||||
sleep(2)
|
||||
A.Smoke()
|
||||
spawn(100)
|
||||
if(src)
|
||||
resin_cooldown = FALSE
|
||||
|
||||
/obj/effect/resin_container
|
||||
name = "resin container"
|
||||
desc = "A compacted ball of expansive resin, used to repair the atmosphere in a room, or seal off breaches."
|
||||
|
||||
@@ -383,3 +383,34 @@
|
||||
|
||||
/obj/proc/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
|
||||
return
|
||||
|
||||
|
||||
//For returning special data when the object is saved
|
||||
//For example, or silos will return a list of their materials which will be dumped on top of them
|
||||
//Can be customised if you have something that contains something you want saved
|
||||
//If you put an incorrect format it will break outputting, so don't use this if you don't know what you are doing
|
||||
//NOTE: Contents is automatically saved, so if you store your things in the contents var, don't worry about this
|
||||
//====Output Format Examples====:
|
||||
//===Single Object===
|
||||
// "/obj/item/folder/blue"
|
||||
//===Multiple Objects===
|
||||
// "/obj/item/folder/blue,\n
|
||||
// /obj/item/folder/red"
|
||||
//===Single Object with metadata===
|
||||
// "/obj/item/folder/blue{\n
|
||||
// \tdir = 8;\n
|
||||
// \tname = "special folder"\n
|
||||
// \t}"
|
||||
//===Multiple Objects with metadata===
|
||||
// "/obj/item/folder/blue{\n
|
||||
// \tdir = 8;\n
|
||||
// \tname = "special folder"\n
|
||||
// \t},\n
|
||||
// /obj/item/folder/red"
|
||||
//====How to save easily====:
|
||||
// return "[thing.type][generate_tgm_metadata(thing)]"
|
||||
//Where thing is the additional thing you want to same (For example ores inside an ORM)
|
||||
//Just add ,\n between each thing
|
||||
//generate_tgm_metadata(thing) handles everything inside the {} for you
|
||||
/obj/proc/on_object_saved(depth)
|
||||
return ""
|
||||
|
||||
@@ -53,6 +53,12 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/bed/post_buckle_mob(mob/living/target)
|
||||
target.pixel_y = target.get_standard_pixel_y_offset(TRUE)
|
||||
|
||||
/obj/structure/bed/double/post_unbuckle_mob(mob/living/target)
|
||||
target.pixel_y = target.get_standard_pixel_y_offset(FALSE)
|
||||
|
||||
/*
|
||||
* Roller beds
|
||||
*/
|
||||
@@ -214,3 +220,24 @@
|
||||
name = "resting contraption"
|
||||
desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?"
|
||||
icon_state = "abed"
|
||||
|
||||
//Double Beds, for luxurious sleeping, i.e. the captain and maybe heads- Do use this for ERP
|
||||
/obj/structure/bed/double
|
||||
name = "double bed"
|
||||
desc = "A luxurious double bed, for those too important for small dreams."
|
||||
icon_state = "bed_double"
|
||||
buildstackamount = 4
|
||||
max_buckled_mobs = 2
|
||||
///The mob who buckled to this bed second, to avoid other mobs getting pixel-shifted before he unbuckles.
|
||||
var/mob/living/goldilocks
|
||||
|
||||
/obj/structure/bed/double/post_buckle_mob(mob/living/target)
|
||||
target.pixel_y = target.get_standard_pixel_y_offset(TRUE)
|
||||
if(buckled_mobs.len > 1 && !goldilocks) //Push the second buckled mob a bit higher from the normal lying position
|
||||
target.pixel_y = target.get_standard_pixel_y_offset(FALSE) + 6
|
||||
goldilocks = target
|
||||
|
||||
/obj/structure/bed/double/post_unbuckle_mob(mob/living/target)
|
||||
target.pixel_y = target.get_standard_pixel_y_offset(FALSE)
|
||||
if(target == goldilocks)
|
||||
goldilocks = null
|
||||
|
||||
@@ -4,6 +4,41 @@ BEDSHEETS
|
||||
LINEN BINS
|
||||
*/
|
||||
|
||||
#define BEDSHEET_SINGLE "single"
|
||||
#define BEDSHEET_DOUBLE "double"
|
||||
|
||||
GLOBAL_LIST_INIT(double_bedsheets, list(/obj/item/bedsheet/double,
|
||||
/obj/item/bedsheet/blue/double,
|
||||
/obj/item/bedsheet/green/double,
|
||||
/obj/item/bedsheet/grey/double,
|
||||
/obj/item/bedsheet/orange/double,
|
||||
/obj/item/bedsheet/purple/double,
|
||||
/obj/item/bedsheet/patriot/double,
|
||||
/obj/item/bedsheet/rainbow/double,
|
||||
/obj/item/bedsheet/red/double,
|
||||
/obj/item/bedsheet/yellow/double,
|
||||
/obj/item/bedsheet/mime/double,
|
||||
/obj/item/bedsheet/clown/double,
|
||||
/obj/item/bedsheet/captain/double,
|
||||
/obj/item/bedsheet/rd/double,
|
||||
/obj/item/bedsheet/medical/double,
|
||||
/obj/item/bedsheet/cmo/double,
|
||||
/obj/item/bedsheet/hos/double,
|
||||
/obj/item/bedsheet/hop/double,
|
||||
/obj/item/bedsheet/ce/double,
|
||||
/obj/item/bedsheet/qm/double,
|
||||
/obj/item/bedsheet/chaplain/double,
|
||||
/obj/item/bedsheet/brown/double,
|
||||
/obj/item/bedsheet/black/double,
|
||||
/obj/item/bedsheet/centcom/double,
|
||||
/obj/item/bedsheet/syndie/double,
|
||||
/obj/item/bedsheet/cult/double,
|
||||
/obj/item/bedsheet/wiz/double,
|
||||
/obj/item/bedsheet/nanotrasen/double,
|
||||
/obj/item/bedsheet/ian/double,
|
||||
/obj/item/bedsheet/cosmos/double
|
||||
))
|
||||
|
||||
/obj/item/bedsheet
|
||||
name = "bedsheet"
|
||||
desc = "A surprisingly soft linen bedsheet."
|
||||
@@ -21,10 +56,15 @@ LINEN BINS
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/ghost
|
||||
var/list/dream_messages = list("white")
|
||||
var/stack_amount = 3
|
||||
var/bedsheet_type = BEDSHEET_SINGLE
|
||||
|
||||
/obj/item/bedsheet/Initialize(mapload)
|
||||
. = ..()
|
||||
AddElement(/datum/element/bed_tuckable, 0, 0, 0)
|
||||
if(bedsheet_type == BEDSHEET_DOUBLE)
|
||||
stack_amount *= 2
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
|
||||
/obj/item/bedsheet/attack(mob/living/M, mob/user)
|
||||
if(!attempt_initiate_surgery(src, M, user))
|
||||
@@ -46,7 +86,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
|
||||
if(!(flags_1 & HOLOGRAM_1) && (I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness()))
|
||||
var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
|
||||
var/obj/item/stack/sheet/cloth/C = new (get_turf(src), stack_amount)
|
||||
transfer_fingerprints_to(C)
|
||||
C.add_fingerprint(user)
|
||||
qdel(src)
|
||||
@@ -247,9 +287,171 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/random/Initialize()
|
||||
..()
|
||||
var/type = pick(typesof(/obj/item/bedsheet) - (list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon) + typesof(/obj/item/bedsheet/unlockable)))
|
||||
new type(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
if(bedsheet_type == BEDSHEET_SINGLE)
|
||||
var/type = pick(typesof(/obj/item/bedsheet) - (list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon) + typesof(/obj/item/bedsheet/unlockable) + GLOB.double_bedsheets))
|
||||
new type(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/item/bedsheet/double
|
||||
icon_state = "double_sheetwhite"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/blue/double
|
||||
icon_state = "double_sheetblue"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/green/double
|
||||
icon_state = "double_sheetgreen"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/grey/double
|
||||
icon_state = "double_sheetgrey"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/orange/double
|
||||
icon_state = "double_sheetorange"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/purple/double
|
||||
icon_state = "double_sheetpurple"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/patriot/double
|
||||
icon_state = "double_sheetUSA"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/rainbow/double
|
||||
icon_state = "double_sheetrainbow"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/red/double
|
||||
icon_state = "double_sheetred"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/yellow/double
|
||||
icon_state = "double_sheetyellow"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/mime/double
|
||||
icon_state = "double_sheetmime"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/clown/double
|
||||
icon_state = "double_sheetclown"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/captain/double
|
||||
icon_state = "double_sheetcaptain"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/rd/double
|
||||
icon_state = "double_sheetrd"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/medical/double
|
||||
icon_state = "double_sheetmedical"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/cmo/double
|
||||
icon_state = "double_sheetcmo"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/hos/double
|
||||
icon_state = "double_sheethos"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/hop/double
|
||||
icon_state = "double_sheethop"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/ce/double
|
||||
icon_state = "double_sheetce"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/qm/double
|
||||
icon_state = "double_sheetqm"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/chaplain/double
|
||||
icon_state = "double_sheetchap"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/brown/double
|
||||
icon_state = "double_sheetbrown"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/black/double
|
||||
icon_state = "double_sheetblack"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/centcom/double
|
||||
icon_state = "double_sheetcentcom"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/syndie/double
|
||||
icon_state = "double_sheetsyndie"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/cult/double
|
||||
icon_state = "double_sheetcult"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/wiz/double
|
||||
icon_state = "double_sheetwiz"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/nanotrasen/double
|
||||
icon_state = "double_sheetNT"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/ian/double
|
||||
icon_state = "double_sheetian"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/cosmos/double
|
||||
icon_state = "double_sheetcosmos"
|
||||
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/random/double
|
||||
icon_state = "random_bedsheet"
|
||||
bedsheet_type = BEDSHEET_DOUBLE
|
||||
|
||||
/obj/item/bedsheet/random/double/Initialize()
|
||||
..()
|
||||
if(bedsheet_type == BEDSHEET_DOUBLE)
|
||||
var/type = pick(GLOB.double_bedsheets)
|
||||
new type(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/item/bedsheet/chameleon //donator chameleon bedsheet
|
||||
name = "chameleon bedsheet"
|
||||
|
||||
@@ -672,3 +672,15 @@
|
||||
if(allowed(user))
|
||||
return TRUE
|
||||
to_chat(user, "<span class='notice'>Access denied.</span>")
|
||||
|
||||
/obj/structure/closet/on_object_saved(depth)
|
||||
if(depth >= 10)
|
||||
return ""
|
||||
var/dat = ""
|
||||
for(var/obj/item in contents)
|
||||
var/metadata = generate_tgm_metadata(item)
|
||||
dat += "[dat ? ",\n" : ""][item.type][metadata]"
|
||||
//Save the contents of things inside the things inside us, EG saving the contents of bags inside lockers
|
||||
var/custom_data = item.on_object_saved(depth++)
|
||||
dat += "[custom_data ? ",\n[custom_data]" : ""]"
|
||||
return dat
|
||||
|
||||
@@ -57,6 +57,7 @@
|
||||
hole_size = LARGE_HOLE
|
||||
|
||||
/obj/structure/fence/attackby(obj/item/W, mob/user)
|
||||
var/current_stage = hole_size
|
||||
if(W.tool_behaviour == TOOL_WIRECUTTER)
|
||||
if(!cuttable)
|
||||
to_chat(user, "<span class='notice'>This section of the fence can't be cut.</span>")
|
||||
@@ -64,7 +65,6 @@
|
||||
if(invulnerable)
|
||||
to_chat(user, "<span class='notice'>This fence is too strong to cut through.</span>")
|
||||
return
|
||||
var/current_stage = hole_size
|
||||
if(current_stage >= MAX_HOLE_SIZE)
|
||||
to_chat(user, "<span class='notice'>This fence has too much cut out of it already.</span>")
|
||||
return
|
||||
@@ -86,6 +86,25 @@
|
||||
|
||||
update_cut_status()
|
||||
|
||||
else if(istype(W, /obj/item/stack/rods) && broken)
|
||||
if(!hole_size)
|
||||
to_chat(user, "<span class='info'>The [src] has no cuts in it!</span>")
|
||||
return
|
||||
var/obj/item/stack/rods/R = W
|
||||
if(do_after(user, CUT_TIME, target = src))
|
||||
if(current_stage == hole_size)
|
||||
switch(--hole_size)
|
||||
if(NO_HOLE)
|
||||
visible_message("<span class='notice'>\The [user] repairs \the [src] fully.</span>")
|
||||
to_chat(user, "<span class='info'>You repaire the [src] back to it's former glory.</span>")
|
||||
climbable = TRUE
|
||||
if(MEDIUM_HOLE)
|
||||
visible_message("<span class='notice'>\The [user] patches up \the [src].</span>")
|
||||
to_chat(user, "<span class='info'>The hole in \the [src] is reduced slightly, though someone could probably sill squeeze though if you don't patch it up more.</span>")
|
||||
climbable = FALSE
|
||||
R.use(1)
|
||||
update_cut_status()
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/structure/fence/proc/update_cut_status()
|
||||
|
||||
@@ -78,6 +78,12 @@
|
||||
deconstructible = FALSE
|
||||
layer = EDGED_TURF_LAYER
|
||||
|
||||
/obj/structure/fluff/lightpost/light
|
||||
desc = "That which most enchants the Edinians is the lighting by gas of the boulevards... These humble rows of lamps, shining with a clarity white and pure, have a marvelous effect upon the streets on Nova Edina. Adorned with a cheery garb, in tune with the festive spirits of the city."
|
||||
light_power = 0.8
|
||||
light_range = 10
|
||||
light_color = "#ffeeab"
|
||||
|
||||
/obj/structure/fluff/bus
|
||||
name = "bus"
|
||||
desc = "GO TO SCHOOL. READ A BOOK."
|
||||
|
||||
Reference in New Issue
Block a user