Merge remote-tracking branch 'origin/master' into what-should-i-name-this-branch
This commit is contained in:
@@ -467,7 +467,8 @@ GENETICS SCANNER
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if(length(reagents))
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msg += "<span class='notice'>Subject contains the following reagents:</span>\n"
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for(var/datum/reagent/R in reagents)
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msg += "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
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var/invalid_reagent = is_reagent_processing_invalid(R, M)
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msg += "<span class='notice'>[invalid_reagent ? "<font color='grey'>" : ""][R.volume] units of [R.name][invalid_reagent ? "</font>" : ""][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
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else
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msg += "<span class='notice'>Subject contains no reagents.</span>\n"
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@@ -59,9 +59,6 @@
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I.play_tool_sound(src, 25)
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else
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to_chat(user, "<span class='warning'>You need to add at least one beaker before locking the [initial(name)] assembly!</span>")
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else if(stage == READY && !nadeassembly)
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det_time = det_time == 50 ? 30 : 50 //toggle between 30 and 50
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to_chat(user, "<span class='notice'>You modify the time delay. It's set for [DisplayTimeText(det_time)].</span>")
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else if(stage == EMPTY)
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to_chat(user, "<span class='warning'>You need to add an activation mechanism!</span>")
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@@ -135,16 +135,16 @@
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/obj/item/grenade/tool_act(mob/living/user, obj/item/I, tool_behaviour)
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if(tool_behaviour == TOOL_SCREWDRIVER)
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switch(det_time)
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if ("1")
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det_time = 10
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if(1)
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det_time = 1 SECONDS
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to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
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if ("10")
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det_time = 30
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if(1 SECONDS)
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det_time = 3 SECONDS
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to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
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if ("30")
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det_time = 50
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if(3 SECONDS)
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det_time = 5 SECONDS
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to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
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if ("50")
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if(5 SECONDS)
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det_time = 1
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to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
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add_fingerprint(user)
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@@ -247,22 +247,28 @@
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var/final_damage = damage
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if(attack_type & ATTACK_TYPE_MELEE)
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var/obj/hittingthing = object
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if(hittingthing.damtype == BURN)
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if((shield_flags & SHIELD_ENERGY_WEAK))
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final_damage *= 2
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else if((shield_flags & SHIELD_ENERGY_STRONG))
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final_damage *= 0.5
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if(istype(object, /obj)) //Assumption: non-object attackers are a meleeing mob. Therefore: Assuming physical attack in this case.
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var/obj/hittingthing = object
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if(hittingthing.damtype == BURN)
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if((shield_flags & SHIELD_ENERGY_WEAK))
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final_damage *= 2
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else if((shield_flags & SHIELD_ENERGY_STRONG))
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final_damage *= 0.5
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if(hittingthing.damtype == BRUTE)
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if(hittingthing.damtype == BRUTE)
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if((shield_flags & SHIELD_KINETIC_WEAK))
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final_damage *= 2
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else if((shield_flags & SHIELD_KINETIC_STRONG))
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final_damage *= 0.5
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if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
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final_damage = 0
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else
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if((shield_flags & SHIELD_KINETIC_WEAK))
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final_damage *= 2
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else if((shield_flags & SHIELD_KINETIC_STRONG))
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final_damage *= 0.5
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if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
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final_damage = 0
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if(attack_type & ATTACK_TYPE_PROJECTILE)
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var/obj/item/projectile/shootingthing = object
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if(is_energy_reflectable_projectile(shootingthing))
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@@ -24,6 +24,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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new/datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bar stool", /obj/structure/chair/stool/bar, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("double bed", /obj/structure/bed/double, 4, one_per_turf = TRUE, on_floor = TRUE), \
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//CIT CHANGE - adds sofas to metal recipe list
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new/datum/stack_recipe_list("sofas", list( \
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new /datum/stack_recipe("sofa (middle)", /obj/structure/chair/sofa, one_per_turf = TRUE, on_floor = TRUE), \
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@@ -396,6 +397,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
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new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
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new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
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new/datum/stack_recipe("double bedsheet", /obj/item/bedsheet/double, 6), \
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new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
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new/datum/stack_recipe("padded floor tile", /obj/item/stack/tile/padded, 1, 4, 20), \
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null, \
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@@ -368,12 +368,16 @@
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if(ishuman(hit_atom) && !caught && prob(throw_hit_chance) && thrownby)//if they are a carbon and they didn't catch it
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baton_stun(hit_atom, thrownby, shoving = TRUE)
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if(thrownby && !caught)
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sleep(1)
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if(!QDELETED(src))
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throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
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throw_back()
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else
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return ..()
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/obj/item/melee/baton/boomerang/proc/throw_back()
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set waitfor = FALSE
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sleep(1)
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if(!QDELETED(src))
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throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
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/obj/item/melee/baton/boomerang/update_icon()
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if(turned_on)
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icon_state = "[initial(icon_state)]_active"
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@@ -271,18 +271,7 @@
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if(resin_cooldown)
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to_chat(user, "<span class='warning'>Resin launcher is still recharging...</span>")
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return
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resin_cooldown = TRUE
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R.remove_any(100)
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var/obj/effect/resin_container/A = new (get_turf(src))
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log_game("[key_name(user)] used Resin Launcher at [AREACOORD(user)].")
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playsound(src,'sound/items/syringeproj.ogg',40,1)
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for(var/a=0, a<5, a++)
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step_towards(A, target)
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sleep(2)
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A.Smoke()
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spawn(100)
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if(src)
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resin_cooldown = FALSE
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launch_resin(target, user)
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return
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if(nozzle_mode == RESIN_FOAM)
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if(!Adj|| !isturf(target))
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@@ -301,6 +290,21 @@
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to_chat(user, "<span class='warning'>Resin foam mix is still being synthesized...</span>")
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return
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/obj/item/extinguisher/mini/nozzle/proc/launch_resin(atom/target, mob/user)
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set waitfor = FALSE
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resin_cooldown = TRUE
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reagents.remove_any(100)
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var/obj/effect/resin_container/A = new (get_turf(src))
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log_game("[key_name(user)] used Resin Launcher at [AREACOORD(user)].")
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playsound(src,'sound/items/syringeproj.ogg',40,1)
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for(var/a=0, a<5, a++)
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step_towards(A, target)
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sleep(2)
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A.Smoke()
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spawn(100)
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if(src)
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resin_cooldown = FALSE
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/obj/effect/resin_container
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name = "resin container"
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desc = "A compacted ball of expansive resin, used to repair the atmosphere in a room, or seal off breaches."
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