Merge remote-tracking branch 'origin/master' into what-should-i-name-this-branch

This commit is contained in:
LetterN
2021-12-21 07:59:33 +08:00
164 changed files with 128258 additions and 912 deletions
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@@ -50,6 +50,150 @@
-->
<div class="commit sansserif">
<h2 class="date">17 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The time for admins to cancel events is 30 seconds again.</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes assembly holders.</li>
</ul>
<h2 class="date">13 December 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Per-minute science output fixed</li>
</ul>
<h2 class="date">12 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Linters should no longer complain about afterattack sleeps.</li>
</ul>
<h2 class="date">11 December 2021</h2>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borg speech is now centralized even inside lockers or something like that.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cold blooded critters won't worry too much about the air around them being too hot even though their body temperature is the same as it.</li>
<li class="balance">The warm pool is no longer nearly boiling and the cool pool no longer goes below 0C.</li>
</ul>
<h2 class="date">09 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Linters should no longer scream.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">it now only snows on festivestation instead of every map</li>
<li class="bugfix">rain now triggers properly on spookystation</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Pubby) Gives Robotic's Lab Surgery a cautery</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lets dynamic pick clock cultists midround</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">being fat no longer makes you slower when floating</li>
</ul>
<h2 class="date">05 December 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now put in LaTeX equations in TGUI paper if you insert them between two $ dollar signs</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fireman carry no longer drops the carried person if passing over a prone individual.</li>
</ul>
<h2 class="date">03 December 2021</h2>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Pubby) Holopad to surgery viewing area</li>
</ul>
<h2 class="date">02 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Synthetics gained quasi-immunity to most chemicals, excluding some core medical chems and a few specific disruptive ones.</li>
<li class="rscadd">Health analyzer, ChemMaster and chemical analyzer interactions with the chemical processing flag system.</li>
<li class="bugfix">System Cleaner should now always update health as opposed to before.</li>
<li class="balance">system cleaner is now twice as effective.</li>
</ul>
<h2 class="date">01 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Pellets now care about block woundwise</li>
<li class="balance">Pellet wound-bonus no longer stacks for the final calculation</li>
<li class="balance">Embeds no longer bypass full blocking.</li>
<li class="bugfix">Shields now work properly against unarmed / mob attacks.</li>
</ul>
<h2 class="date">28 November 2021</h2>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Legless sprite for it</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Meta) Adds meters to the refill/scrubber station outside Engineering</li>
<li class="rscadd">(Meta) Adds a small light fixture to southeast solar access</li>
<li class="rscadd">(Meta) Places an intercom to southeast solar access</li>
<li class="rscadd">(Meta) Gives a cautery to Robotics</li>
<li class="rscadd">(Meta) Camera to Incinerator</li>
<li class="rscadd">(Meta) Linen bin to dorms</li>
<li class="rscadd">(Box) Camera to Incinerator</li>
<li class="rscadd">(Box) Painting mounts to Library</li>
<li class="rscadd">(Pubby) Painting mounts to Library</li>
<li class="rscdel">(Meta) Removes the example tanks from the Atmospherics gas chambers tweak: (Box) Moves the Bar camera from out behind the soda dispenser tweak: (Box) Gives dorm room 6 a double bed to start tweak: (Pubby) Moves linen bin in washroom to a table tweak: (Delta) Moves the plant in Medbay's Storage to not be in front of a vendor tweak: (Delta) Moves the gas miners and labels inside the Atmoshperics gas chambers to the centers</li>
<li class="bugfix">(Box) Made the upper Execution Chamber airlock unable to be used by the AI</li>
<li class="bugfix">(Box) Moves prison cell 4 and 6's shutter button to the wall</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">FestiveMap</li>
<li class="rscadd">Specific Truck and Ambulance vector cars</li>
<li class="rscadd">Radials for those cars</li>
</ul>
<h2 class="date">25 November 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Buldmode mapgen save tool</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Double Bed Type. Miners can also make Double Pod Beds to really feel like an Alaskan King.</li>
<li class="rscadd">Bedsheets to match! Try to share those big blankets with a lizard if you see that they're shivering!</li>
<li class="code_imp">Stuff that lets you interact with the benches and beds in-game, so that you too can enjoy being a king.</li>
<li class="imageadd">Ports the Double Bed sprites from Skyrat.</li>
<li class="bugfix">Dealt with some weirdness when buckling to beds.</li>
</ul>
<h2 class="date">24 November 2021</h2>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">oil drum now recognises synthetic anthormorphs as synths</li>
</ul>
<h2 class="date">23 November 2021</h2>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Pubby) Paramedic Office tweak: (Pubby) Moved Medbay delivery to the south hall entrance</li>
<li class="bugfix">(Pubby) Morgue wall being labeled as Bar</li>
</ul>
<h2 class="date">21 November 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
@@ -276,203 +420,6 @@
<li class="bugfix">Removed a panic from auxmos</li>
<li class="bugfix">Properly implemented hysteresis on heat exchanger processing</li>
</ul>
<h2 class="date">16 October 2021</h2>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Asay now supports pings (via using @[adminckey])</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">If a gamemode fails to load too many times, a safe gamemode will be loaded instead.</li>
<li class="code_imp">Dynamic is no longer hardcoded, and you can now set a gamemode to be forced in the configs.</li>
<li class="bugfix">Equip delays are a bit less weird now, only relevant for coders/people who use straight jackets... on themself, since that's the only thing that uses it right now.</li>
<li class="bugfix">Toggling arousal will properly update your sprite.</li>
<li class="bugfix">That also means no spam when moving it in your hands.</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removes the quick attack loop (like TG did it)</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">BEPIS to science tweak: moved the courtroom</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the fat dart cigarette and to vendors</li>
<li class="imageadd">Adds the sprites for the fat dart</li>
</ul>
<h2 class="date">13 October 2021</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Contraband dealers are now embracing their inner Old Space Westerner. Look for the Old West Surplus Crate on your mildly-hacked cargo console today.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds more fire-saftey closets and trashpiles to boxstation</li>
<li class="rscadd">Adds trashpiles to delta.</li>
</ul>
<h2 class="date">30 September 2021</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The xenomorph infestation on Moon Outpost 19 is significantly less prone to outbreaks, theoretically.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Minesweeper's "play on same board"</li>
</ul>
<h2 class="date">29 September 2021</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Animals are no loner n(e)igh-immune to stuttering.</li>
<li class="bugfix">Silicons and animals won't keep stuttering or slurring forever after being struck by something that made them like that in the first place (such as a Blue Space Artillery).</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Reports from other stations' Wardens blasting themselves in sensitive places due to mishandled firearms has led to the introduction of a folding-stock safety for their shotgun, rendering it inoperable while the stock is folded.</li>
<li class="balance">Compact combat shotguns now stay compact when stored, by virtue of being unable to be extended while in a bag.</li>
<li class="balance">Reloading a shotgun with a shell clip now inflicts melee click delay.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">clowncar railgun- i mean gun</li>
<li class="rscadd">more achivements</li>
<li class="rscadd">syndie carp can pick up the disky (and is smart now)</li>
<li class="code_imp">hooks most of the achivements, all of the heretics work now</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lavaland can no longer be too cold for its natives to surivive</li>
</ul>
<h3 class="author">buffyuwu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">flannels can now be toggled in style from buttoned to unbuttoned</li>
<li class="rscadd">ports more rp and existing tg assets with minor edits into loadout selection</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Ninja status back in the status menu</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">the monkey shuttle brig</li>
<li class="rscadd">meta gets a prison</li>
<li class="bugfix">the floating fire extinguisher</li>
<li class="balance">fucks the motivation's cost.</li>
<li class="soundadd">a new maintenance ambience</li>
</ul>
<h2 class="date">28 September 2021</h2>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="balance">helter skelter loot insanity</li>
<li class="bugfix">helter skelter comms insanity</li>
</ul>
<h2 class="date">27 September 2021</h2>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">helter skelter actually spawns</li>
<li class="bugfix">code\modules\mob\living\simple_animal\hostile\plaguerat.dm:139:warning: newmouse: variable defined but not used</li>
</ul>
<h2 class="date">25 September 2021</h2>
<h3 class="author">buffyuwu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes accordions</li>
</ul>
<h2 class="date">24 September 2021</h2>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="balance">gremlins become shock immune</li>
</ul>
<h2 class="date">23 September 2021</h2>
<h3 class="author">KrabSpider updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">cryogenics ain't a candidate for anomaly spawns anymore.</li>
</ul>
<h3 class="author">buffyuwu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">canvas and spray can are now sold in the fun vendor</li>
</ul>
<h2 class="date">22 September 2021</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">dice bags can only hold dice</li>
<li class="rscdel">limb damage changes reverted</li>
<li class="bugfix">crawling can't be adrenals'd</li>
</ul>
<h2 class="date">20 September 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Slime regenerative extracts now require five seconds of wait before they are used. They add 25 disgust when used.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Catsurgeons should now spawn at more reasonable locations if possible.</li>
<li class="balance">carded AIs can now be converted by conversion sigils (clockcult)</li>
<li class="bugfix">There is now a way to acquire nanite storage protocols (bepis, like the other protocols), as opposed to them existing with no way to acquire them.</li>
<li class="bugfix">Plastic golems are back to ventcrawler_nude instead of ventcrawler_always</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="config">monstermos config added, disabled</li>
</ul>
<h3 class="author">buffyuwu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed medihound sleeper ui display</li>
<li class="rscadd">Adds 4 redesigned jackets and 2 redesigned shirts to loadout</li>
<li class="bugfix">Holoparasites no long rename and recolor on relog</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">attaches an air vent that was just there on the AI sat, changes some areas to what they'd logically be</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Plague Rats will no longer spawn thousands of dirt decals</li>
<li class="bugfix">Plague Rats will no longer spawn thousands of corpses</li>
<li class="bugfix">Plague Rats can't spawn or transform off station z anymore</li>
<li class="bugfix">Plague Rats shouldn't explosively grow instantly</li>
<li class="bugfix">Plague Rats won't spawn infinite miasma anymore.</li>
<li class="balance">Plague Rats health is now 100.</li>
<li class="balance">Plague Rats can now ventcrawl through everything to prevent farming.</li>
<li class="bugfix">Slaughter Demons Slam will now wound again on hit.</li>
<li class="balance">Damage for demons back up to 30</li>
<li class="balance">Wound Bonus for demons now at 0. image_add: Adds a sprite for the action bar</li>
<li class="refactor">Changed the CTRL+SHIFT Click to an action button. People can see the cooldown now too.</li>
<li class="rscadd">PAIs can be emagged to reset master</li>
</ul>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed space heaters not being able to be interacted/turned on in non powered areas</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">removes passkey from access circuits as its not used anymore</li>
<li class="rscadd">a new mild trauma, **[REDACTED]**</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="balance">glass has do_after</li>
<li class="bugfix">box perma has power</li>
<li class="bugfix">missing madness mask sprites</li>
<li class="balance">The Spider Clan has recently taken up the Space Ninja project again along with the Syndicate. Space Ninjas have been drastically changed as a result, becoming much weaker and more stealth oriented. As a result of cutting costs per ninja, more ninjas were able to be hired. Expect to see them around more often.</li>
<li class="bugfix">prisoners cannot latejoin anymore</li>
<li class="bugfix">bone satchel onmob sprites</li>
<li class="rscadd">new tips</li>
<li class="rscdel">old tips</li>
<li class="imageadd">all medipens get inhands</li>
<li class="rscadd">some more brainhurt lines</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+101
View File
@@ -30302,3 +30302,104 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
keronshb:
- rscadd: 'Adds Cogscarab spell tweak: Cogscarabs gib now because I have no idea
how to fix the issue of dead pogscarabs eating up the limit.'
2021-11-23:
TripleShades:
- rscadd: '(Pubby) Paramedic Office tweak: (Pubby) Moved Medbay delivery to the
south hall entrance'
- bugfix: (Pubby) Morgue wall being labeled as Bar
2021-11-24:
timothyteakettle:
- bugfix: oil drum now recognises synthetic anthormorphs as synths
2021-11-25:
Arturlang:
- rscadd: Buldmode mapgen save tool
SandPoot:
- rscadd: Double Bed Type. Miners can also make Double Pod Beds to really feel like
an Alaskan King.
- rscadd: Bedsheets to match! Try to share those big blankets with a lizard if you
see that they're shivering!
- code_imp: Stuff that lets you interact with the benches and beds in-game, so that
you too can enjoy being a king.
- imageadd: Ports the Double Bed sprites from Skyrat.
- bugfix: Dealt with some weirdness when buckling to beds.
2021-11-28:
SandPoot:
- imageadd: Legless sprite for it
TripleShades:
- rscadd: (Meta) Adds meters to the refill/scrubber station outside Engineering
- rscadd: (Meta) Adds a small light fixture to southeast solar access
- rscadd: (Meta) Places an intercom to southeast solar access
- rscadd: (Meta) Gives a cautery to Robotics
- rscadd: (Meta) Camera to Incinerator
- rscadd: (Meta) Linen bin to dorms
- rscadd: (Box) Camera to Incinerator
- rscadd: (Box) Painting mounts to Library
- rscadd: (Pubby) Painting mounts to Library
- rscdel: '(Meta) Removes the example tanks from the Atmospherics gas chambers tweak:
(Box) Moves the Bar camera from out behind the soda dispenser tweak: (Box) Gives
dorm room 6 a double bed to start tweak: (Pubby) Moves linen bin in washroom
to a table tweak: (Delta) Moves the plant in Medbay''s Storage to not be in
front of a vendor tweak: (Delta) Moves the gas miners and labels inside the
Atmoshperics gas chambers to the centers'
- bugfix: (Box) Made the upper Execution Chamber airlock unable to be used by the
AI
- bugfix: (Box) Moves prison cell 4 and 6's shutter button to the wall
keronshb:
- rscadd: FestiveMap
- rscadd: Specific Truck and Ambulance vector cars
- rscadd: Radials for those cars
2021-12-01:
DeltaFire15:
- balance: Pellets now care about block woundwise
- balance: Pellet wound-bonus no longer stacks for the final calculation
- balance: Embeds no longer bypass full blocking.
- bugfix: Shields now work properly against unarmed / mob attacks.
2021-12-02:
DeltaFire15:
- balance: Synthetics gained quasi-immunity to most chemicals, excluding some core
medical chems and a few specific disruptive ones.
- rscadd: Health analyzer, ChemMaster and chemical analyzer interactions with the
chemical processing flag system.
- bugfix: System Cleaner should now always update health as opposed to before.
- balance: system cleaner is now twice as effective.
2021-12-03:
TripleShades:
- rscadd: (Pubby) Holopad to surgery viewing area
2021-12-05:
Arturlang:
- rscadd: You can now put in LaTeX equations in TGUI paper if you insert them between
two $ dollar signs
DeltaFire15:
- bugfix: Fireman carry no longer drops the carried person if passing over a prone
individual.
2021-12-09:
DeltaFire15:
- bugfix: Linters should no longer scream.
Linzolle:
- bugfix: it now only snows on festivestation instead of every map
- bugfix: rain now triggers properly on spookystation
TripleShades:
- rscadd: (Pubby) Gives Robotic's Lab Surgery a cautery
keronshb:
- rscadd: Lets dynamic pick clock cultists midround
timothyteakettle:
- bugfix: being fat no longer makes you slower when floating
2021-12-11:
SandPoot:
- bugfix: Borg speech is now centralized even inside lockers or something like that.
bunny232:
- bugfix: Cold blooded critters won't worry too much about the air around them being
too hot even though their body temperature is the same as it.
- balance: The warm pool is no longer nearly boiling and the cool pool no longer
goes below 0C.
2021-12-12:
DeltaFire15:
- bugfix: Linters should no longer complain about afterattack sleeps.
2021-12-13:
Putnam3145:
- bugfix: Per-minute science output fixed
2021-12-17:
DeltaFire15:
- bugfix: The time for admins to cancel events is 30 seconds again.
SandPoot:
- bugfix: Fixes assembly holders.
@@ -0,0 +1,9 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Fixed an issue where you were able to remove flashlights/bayonets that were supposed to be permanently attached to a gun."
- bugfix: "Fixed an issue where you were unable to remove flashlights & bayonets from certain weapons."
- bugfix: "Fixed a potential issue where adding a flashlight to your helmet would've caused you to lose other action buttons."
- bugfix: "Fixed a issue where guns with multiple action buttons would break all but one of those action buttons.
tweak: If you have both a bayonet and a flashlight attached to your gun, you'll now be given a prompt on which you'd like to remove when using a screwdriver on it.
tweak: Hacking a firing pin out of a gun is no longer done via a crafting menu - you can now do it by simply holding the gun in your hand and clicking it with a welder/screwdriver/wirecutters."