Automatic changelog compile [ci skip]
This commit is contained in:
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<div class="commit sansserif">
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<h2 class="date">11 March 2021</h2>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Supernova event</li>
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<li class="refactor">Bloodsucker day/night cycle now processes on a subsystem instead of using while and sleep (!!)</li>
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<li class="rscadd">A chaos-weighting system for secret</li>
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</ul>
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<h3 class="author">Sneakyrat updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes precise insertion ui(when it asks you how many sheets you want to put in the mat container) so you can actually choose how much to put in and it will still work if your stack is bigger than the remaining space</li>
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<li class="bugfix">Fixes precise insertion not working for remote mat containers</li>
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<li class="bugfix">Fixes Protolathe/mechfab insert material animations not working</li>
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<li class="bugfix">Fixes the material insertion animation for protolathes occurring on the circuit printer</li>
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<li class="bugfix">Fixes the material insertion animation not actually playing when it was started</li>
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<li class="bugfix">Fixes the material insertion animation for iron not being made</li>
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<li class="bugfix">Fixes the material insertion animation sometimes not picking the right material for sheets that have multiple different materials in them</li>
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</ul>
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<h3 class="author">necromanceranne updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Properly segments all the augment sprites so that they correctly display.</li>
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<li class="bugfix">Properly labels the augment limb icon sprites.</li>
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<li class="bugfix">Fixes going over the defined limit of roundstart prosthetics</li>
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</ul>
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<h2 class="date">10 March 2021</h2>
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<h3 class="author">Hatterhat updated:</h3>
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<ul class="changes bgimages16">
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@@ -28701,3 +28701,26 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscadd: The femur breaker now actually breaks legs by applying a compound fracture.
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Putnam3145:
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- balance: uncapped TEG power, buffing high-temp TEGs
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2021-03-11:
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Putnam3145:
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- rscadd: Supernova event
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- refactor: Bloodsucker day/night cycle now processes on a subsystem instead of
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using while and sleep (!!)
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- rscadd: A chaos-weighting system for secret
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Sneakyrat:
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- bugfix: Fixes precise insertion ui(when it asks you how many sheets you want to
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put in the mat container) so you can actually choose how much to put in and
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it will still work if your stack is bigger than the remaining space
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- bugfix: Fixes precise insertion not working for remote mat containers
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- bugfix: Fixes Protolathe/mechfab insert material animations not working
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- bugfix: Fixes the material insertion animation for protolathes occurring on the
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circuit printer
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- bugfix: Fixes the material insertion animation not actually playing when it was
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started
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- bugfix: Fixes the material insertion animation for iron not being made
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- bugfix: Fixes the material insertion animation sometimes not picking the right
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material for sheets that have multiple different materials in them
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necromanceranne:
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- bugfix: Properly segments all the augment sprites so that they correctly display.
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- bugfix: Properly labels the augment limb icon sprites.
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- bugfix: Fixes going over the defined limit of roundstart prosthetics
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@@ -1,5 +0,0 @@
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author: "Putnam3145"
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delete-after: True
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changes:
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- rscadd: "Supernova event"
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- refactor: "Bloodsucker day/night cycle now processes on a subsystem instead of using while and sleep (!!)"
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@@ -1,10 +0,0 @@
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author: "Sneakyrat"
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delete-after: True
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changes:
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- bugfix: "Fixes precise insertion ui(when it asks you how many sheets you want to put in the mat container) so you can actually choose how much to put in and it will still work if your stack is bigger than the remaining space"
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- bugfix: "Fixes precise insertion not working for remote mat containers"
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- bugfix: "Fixes Protolathe/mechfab insert material animations not working"
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- bugfix: "Fixes the material insertion animation for protolathes occurring on the circuit printer"
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- bugfix: "Fixes the material insertion animation not actually playing when it was started"
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- bugfix: "Fixes the material insertion animation for iron not being made"
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- bugfix: "Fixes the material insertion animation sometimes not picking the right material for sheets that have multiple different materials in them"
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@@ -1,4 +0,0 @@
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author: "Putnam3145"
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delete-after: True
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changes:
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- rscadd: "A chaos-weighting system for secret"
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@@ -1,4 +0,0 @@
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author: "necromanceranne"
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delete-after: True
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changes:
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- bugfix: "Fixes going over the defined limit of roundstart prosthetics"
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@@ -1,5 +0,0 @@
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author: "necromanceranne"
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delete-after: True
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changes:
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- bugfix: "Properly segments all the augment sprites so that they correctly display."
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- bugfix: "Properly labels the augment limb icon sprites."
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