Belligerent now has a visible indicator
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@@ -21,6 +21,7 @@
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/datum/clockwork_scripture/channeled/belligerent/chant_effects(chant_number)
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for(var/mob/living/carbon/C in hearers(7, invoker))
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C.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
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new /obj/effect/temp_visual/ratvar/belligerent(get_turf(invoker))
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return TRUE
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@@ -62,6 +62,17 @@
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/obj/effect/temp_visual/ratvar/grille/broken
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icon_state = "ratvarbrokengrilleglow"
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/obj/effect/temp_visual/ratvar/belligerent
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layer = ABOVE_MOB_LAYER
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icon = 'icons/obj/clockwork_objects.dmi'
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icon_state = "belligerent_eye"
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pixel_y = 20
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duration = 20
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/obj/effect/temp_visual/ratvar/belligerent_cast/Initialize()
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. = ..()
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animate(src, alpha = 0, time = duration, easing = EASE_OUT)
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/obj/effect/temp_visual/ratvar/mending_mantra
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layer = ABOVE_MOB_LAYER
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duration = 20
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@@ -88,7 +99,7 @@
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. = ..()
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pixel_x = rand(-8, 8)
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pixel_y = rand(-10, 10)
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animate(src, alpha = 0, time = 3, easing = EASE_OUT)
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animate(src, alpha = 0, time = duration, easing = EASE_OUT)
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/obj/effect/temp_visual/ratvar/prolonging_prism
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icon = 'icons/effects/64x64.dmi'
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