breaking a mirror is bad for your health (#58381)
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@@ -48,14 +48,34 @@
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return // no message spam
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..()
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/obj/structure/mirror/attacked_by(obj/item/I, mob/living/user)
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if(broken || !istype(user) || !I.force)
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return ..()
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. = ..()
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if(broken) // breaking a mirror truly gets you bad luck!
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to_chat(user, "<span class='warning'>A chill runs down your spine as [src] shatters...</span>")
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user.AddComponent(/datum/component/omen, silent=TRUE) // we have our own message
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/obj/structure/mirror/bullet_act(obj/projectile/P)
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if(broken || !isliving(P.firer) || !P.damage)
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return ..()
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. = ..()
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if(broken) // breaking a mirror truly gets you bad luck!
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var/mob/living/unlucky_dude = P.firer
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to_chat(unlucky_dude, "<span class='warning'>A chill runs down your spine as [src] shatters...</span>")
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unlucky_dude.AddComponent(/datum/component/omen, silent=TRUE) // we have our own message
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/obj/structure/mirror/obj_break(damage_flag, mapload)
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if(!broken && !(flags_1 & NODECONSTRUCT_1))
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icon_state = "mirror_broke"
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if(!mapload)
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playsound(src, "shatter", 70, 1)
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if(desc == initial(desc))
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desc = "Oh no, seven years of bad luck!"
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broken = TRUE
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if(broken || (flags_1 & NODECONSTRUCT_1))
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return
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icon_state = "mirror_broke"
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if(!mapload)
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playsound(src, "shatter", 70, TRUE)
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if(desc == initial(desc))
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desc = "Oh no, seven years of bad luck!"
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broken = TRUE
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/obj/structure/mirror/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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