Automatic changelog compile [ci skip]
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<div class="commit sansserif">
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<h2 class="date">01 December 2021</h2>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Pellets now care about block woundwise</li>
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<li class="balance">Pellet wound-bonus no longer stacks for the final calculation</li>
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<li class="balance">Embeds no longer bypass full blocking.</li>
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<li class="bugfix">Shields now work properly against unarmed / mob attacks.</li>
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</ul>
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<h2 class="date">28 November 2021</h2>
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<h3 class="author">SandPoot updated:</h3>
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<ul class="changes bgimages16">
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@@ -378,47 +387,6 @@
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<ul class="changes bgimages16">
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<li class="rscdel">Minesweeper's "play on same board"</li>
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</ul>
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<h2 class="date">29 September 2021</h2>
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<h3 class="author">Ghommie updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Animals are no loner n(e)igh-immune to stuttering.</li>
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<li class="bugfix">Silicons and animals won't keep stuttering or slurring forever after being struck by something that made them like that in the first place (such as a Blue Space Artillery).</li>
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</ul>
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<h3 class="author">Hatterhat updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Reports from other stations' Wardens blasting themselves in sensitive places due to mishandled firearms has led to the introduction of a folding-stock safety for their shotgun, rendering it inoperable while the stock is folded.</li>
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<li class="balance">Compact combat shotguns now stay compact when stored, by virtue of being unable to be extended while in a bag.</li>
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<li class="balance">Reloading a shotgun with a shell clip now inflicts melee click delay.</li>
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</ul>
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<h3 class="author">LetterN updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">clowncar railgun- i mean gun</li>
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<li class="rscadd">more achivements</li>
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<li class="rscadd">syndie carp can pick up the disky (and is smart now)</li>
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<li class="code_imp">hooks most of the achivements, all of the heretics work now</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Lavaland can no longer be too cold for its natives to surivive</li>
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</ul>
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<h3 class="author">buffyuwu updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">flannels can now be toggled in style from buttoned to unbuttoned</li>
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<li class="rscadd">ports more rp and existing tg assets with minor edits into loadout selection</li>
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</ul>
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<h3 class="author">keronshb updated:</h3>
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<ul class="changes bgimages16">
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<li class="refactor">Ninja status back in the status menu</li>
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</ul>
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<h3 class="author">zeroisthebiggay updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">the monkey shuttle brig</li>
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<li class="rscadd">meta gets a prison</li>
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<li class="bugfix">the floating fire extinguisher</li>
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<li class="balance">fucks the motivation's cost.</li>
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<li class="soundadd">a new maintenance ambience</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -30348,3 +30348,9 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscadd: FestiveMap
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- rscadd: Specific Truck and Ambulance vector cars
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- rscadd: Radials for those cars
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2021-12-01:
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DeltaFire15:
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- balance: Pellets now care about block woundwise
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- balance: Pellet wound-bonus no longer stacks for the final calculation
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- balance: Embeds no longer bypass full blocking.
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- bugfix: Shields now work properly against unarmed / mob attacks.
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@@ -1,7 +0,0 @@
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author: "DeltaFire15"
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delete-after: True
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changes:
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- balance: "Pellets now care about block woundwise"
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- balance: "Pellet wound-bonus no longer stacks for the final calculation"
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- balance: "Embeds no longer bypass full blocking."
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- bugfix: "Shields now work properly against unarmed / mob attacks."
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