Urist McSpaceman goes vigilant!

Urist McSpaceman seems attentive!
Urist McSpaceman looks alert!
This commit is contained in:
Ghommie
2019-06-08 14:44:40 +02:00
parent 57246b5c4f
commit fc536dcfe4
@@ -33,8 +33,11 @@
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
selector.rebasetointerbay(src)
if(a_intent != INTENT_HELP && world.time >= combatmessagecooldown && combatmode)
visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
if(world.time >= combatmessagecooldown && combatmode)
if(a_intent != INTENT_HELP)
visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
else
visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant","careful")]!</span>")
combatmessagecooldown = 10 SECONDS + world.time //This is set 100% of the time to make sure squeezing regen out of process cycles doesn't result in the combat mode message getting spammed
SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
return TRUE