[MIRROR] Adds Surgical toolarms to R&D, makes them less robust (#2197)

* Adds Surgical toolarms to R&D, makes them less robust

* Delete medical_designs.dm

* Delete augments_arms.dm

* Delete tools.dm
This commit is contained in:
CitadelStationBot
2017-08-05 12:27:12 -05:00
committed by kevinz000
parent 90a7ead961
commit fd59456a73
3 changed files with 105 additions and 4 deletions
@@ -212,6 +212,17 @@
build_path = /obj/item/organ/cyberimp/mouth/breathing_tube
category = list("Misc", "Medical Designs")
/datum/design/cyberimp_surgical
name = "Surgical Arm Implant"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
id = "ci-surgey"
req_tech = list("materials" = 3, "engineering" = 3, "biotech" = 3, "programming" = 2, "magnets" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500)
construction_time = 200
build_path = /obj/item/organ/cyberimp/arm/surgery
category = list("Misc", "Medical Designs")
/datum/design/cyberimp_toolset
name = "Toolset Arm Implant"
desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm."
+1 -2
View File
@@ -85,7 +85,6 @@
holder.flags |= NODROP
holder.resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
holder.slot_flags = null
holder.w_class = WEIGHT_CLASS_HUGE
holder.materials = null
if(istype(holder, /obj/item/device/assembly/flash/armimplant))
@@ -234,5 +233,5 @@
/obj/item/organ/cyberimp/arm/surgery
name = "surgical toolset implant"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm"
contents = newlist(/obj/item/weapon/retractor, /obj/item/weapon/hemostat, /obj/item/weapon/cautery, /obj/item/weapon/surgicaldrill, /obj/item/weapon/scalpel, /obj/item/weapon/circular_saw, /obj/item/weapon/surgical_drapes)
contents = newlist(/obj/item/weapon/retractor/augment, /obj/item/weapon/hemostat/augment, /obj/item/weapon/cautery/augment, /obj/item/weapon/surgicaldrill/augment, /obj/item/weapon/scalpel/augment, /obj/item/weapon/circular_saw/augment, /obj/item/weapon/surgical_drapes)
origin_tech = "materials=3;engineering=3;biotech=3;programming=2;magnets=3"
+93 -2
View File
@@ -9,6 +9,18 @@
origin_tech = "materials=1;biotech=1"
/obj/item/weapon/retractor/augment
name = "toolarm retractor"
desc = "Micro-mechanical manipulator for retracting stuff."
icon = 'icons/obj/surgery.dmi'
icon_state = "retractor"
materials = list(MAT_METAL=6000, MAT_GLASS=3000)
flags = CONDUCT
w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=1;biotech=1"
toolspeed = 0.5
/obj/item/weapon/hemostat
name = "hemostat"
desc = "You think you have seen this before."
@@ -21,6 +33,19 @@
attack_verb = list("attacked", "pinched")
/obj/item/weapon/hemostat/augment
name = "toolarm hemostat"
desc = "Tiny servos power a pair of pincers to stop bleeding."
icon = 'icons/obj/surgery.dmi'
icon_state = "hemostat"
materials = list(MAT_METAL=5000, MAT_GLASS=2500)
flags = CONDUCT
w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=1;biotech=1"
toolspeed = 0.5
attack_verb = list("attacked", "pinched")
/obj/item/weapon/cautery
name = "cautery"
desc = "This stops bleeding."
@@ -33,6 +58,19 @@
attack_verb = list("burnt")
/obj/item/weapon/cautery/augment
name = "toolarm cautery"
desc = "A heated element that cauterizes wounds."
icon = 'icons/obj/surgery.dmi'
icon_state = "cautery"
materials = list(MAT_METAL=2500, MAT_GLASS=750)
flags = CONDUCT
w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=1;biotech=1"
toolspeed = 0.5
attack_verb = list("burnt")
/obj/item/weapon/surgicaldrill
name = "surgical drill"
desc = "You can drill using this item. You dig?"
@@ -48,6 +86,22 @@
origin_tech = "materials=1;biotech=1"
attack_verb = list("drilled")
/obj/item/weapon/surgicaldrill/augment
name = "toolarm surgical drill"
desc = "Effectively a small power drill contained within your arm, edges dulled to prevent tissue damage. May or may not pierce the heavens."
icon = 'icons/obj/surgery.dmi'
icon_state = "drill"
hitsound = 'sound/weapons/circsawhit.ogg'
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
flags = CONDUCT
force = 10
w_class = WEIGHT_CLASS_SMALL
origin_tech = "materials=1;biotech=1"
toolspeed = 0.5
attack_verb = list("drilled")
/obj/item/weapon/scalpel
name = "scalpel"
desc = "Cut, cut, and once more cut."
@@ -67,6 +121,24 @@
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP_ACCURATE
/obj/item/weapon/scalpel/augment
name = "toolarm scalpel"
desc = "Ultra-sharp blade attached directly to your bone for extra-accuracy."
icon = 'icons/obj/surgery.dmi'
icon_state = "scalpel"
flags = CONDUCT
force = 10
w_class = WEIGHT_CLASS_TINY
throwforce = 5
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=4000, MAT_GLASS=1000)
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
toolspeed = 0.5
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP_ACCURATE
/obj/item/weapon/scalpel/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat", "stomach")] with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
@@ -92,6 +164,25 @@
attack_verb = list("attacked", "slashed", "sawed", "cut")
sharpness = IS_SHARP
/obj/item/weapon/circular_saw/augment
name = "toolarm circular saw"
desc = "A small but very fast spinning saw. Edges dulled to prevent accidental cutting inside of the surgeon."
icon = 'icons/obj/surgery.dmi'
icon_state = "saw"
hitsound = 'sound/weapons/circsawhit.ogg'
throwhitsound = 'sound/weapons/pierce.ogg'
flags = CONDUCT
force = 10
w_class = WEIGHT_CLASS_SMALL
throwforce = 9
throw_speed = 2
throw_range = 5
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
origin_tech = "biotech=1;combat=1"
toolspeed = 0.5
attack_verb = list("attacked", "slashed", "sawed", "cut")
sharpness = IS_SHARP
/obj/item/weapon/surgical_drapes
name = "surgical drapes"
desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
@@ -104,7 +195,7 @@
/obj/item/weapon/surgical_drapes/attack(mob/living/M, mob/user)
if(!attempt_initiate_surgery(src, M, user))
..()
/obj/item/weapon/organ_storage //allows medical cyborgs to manipulate organs without hands
name = "organ storage bag"
desc = "A container for holding body parts."
@@ -120,7 +211,7 @@
if(!isorgan(I) && !isbodypart(I))
to_chat(user, "<span class='notice'>[src] can only hold body parts!</span>")
return
user.visible_message("[user] puts [I] into [src].", "<span class='notice'>You put [I] inside [src].</span>")
icon_state = "evidence"
var/xx = I.pixel_x