[MIRROR] Adds Surgical toolarms to R&D, makes them less robust (#2197)
* Adds Surgical toolarms to R&D, makes them less robust * Delete medical_designs.dm * Delete augments_arms.dm * Delete tools.dm
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kevinz000
parent
90a7ead961
commit
fd59456a73
@@ -212,6 +212,17 @@
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build_path = /obj/item/organ/cyberimp/mouth/breathing_tube
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category = list("Misc", "Medical Designs")
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/datum/design/cyberimp_surgical
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name = "Surgical Arm Implant"
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desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
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id = "ci-surgey"
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req_tech = list("materials" = 3, "engineering" = 3, "biotech" = 3, "programming" = 2, "magnets" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500)
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construction_time = 200
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build_path = /obj/item/organ/cyberimp/arm/surgery
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category = list("Misc", "Medical Designs")
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/datum/design/cyberimp_toolset
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name = "Toolset Arm Implant"
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desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm."
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@@ -85,7 +85,6 @@
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holder.flags |= NODROP
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holder.resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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holder.slot_flags = null
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holder.w_class = WEIGHT_CLASS_HUGE
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holder.materials = null
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if(istype(holder, /obj/item/device/assembly/flash/armimplant))
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@@ -234,5 +233,5 @@
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/obj/item/organ/cyberimp/arm/surgery
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name = "surgical toolset implant"
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desc = "A set of surgical tools hidden behind a concealed panel on the user's arm"
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contents = newlist(/obj/item/weapon/retractor, /obj/item/weapon/hemostat, /obj/item/weapon/cautery, /obj/item/weapon/surgicaldrill, /obj/item/weapon/scalpel, /obj/item/weapon/circular_saw, /obj/item/weapon/surgical_drapes)
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contents = newlist(/obj/item/weapon/retractor/augment, /obj/item/weapon/hemostat/augment, /obj/item/weapon/cautery/augment, /obj/item/weapon/surgicaldrill/augment, /obj/item/weapon/scalpel/augment, /obj/item/weapon/circular_saw/augment, /obj/item/weapon/surgical_drapes)
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origin_tech = "materials=3;engineering=3;biotech=3;programming=2;magnets=3"
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@@ -9,6 +9,18 @@
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origin_tech = "materials=1;biotech=1"
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/obj/item/weapon/retractor/augment
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name = "toolarm retractor"
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desc = "Micro-mechanical manipulator for retracting stuff."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "retractor"
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materials = list(MAT_METAL=6000, MAT_GLASS=3000)
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flags = CONDUCT
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=1;biotech=1"
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toolspeed = 0.5
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/obj/item/weapon/hemostat
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name = "hemostat"
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desc = "You think you have seen this before."
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@@ -21,6 +33,19 @@
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attack_verb = list("attacked", "pinched")
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/obj/item/weapon/hemostat/augment
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name = "toolarm hemostat"
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desc = "Tiny servos power a pair of pincers to stop bleeding."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "hemostat"
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materials = list(MAT_METAL=5000, MAT_GLASS=2500)
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flags = CONDUCT
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=1;biotech=1"
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toolspeed = 0.5
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attack_verb = list("attacked", "pinched")
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/obj/item/weapon/cautery
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name = "cautery"
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desc = "This stops bleeding."
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@@ -33,6 +58,19 @@
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attack_verb = list("burnt")
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/obj/item/weapon/cautery/augment
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name = "toolarm cautery"
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desc = "A heated element that cauterizes wounds."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "cautery"
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materials = list(MAT_METAL=2500, MAT_GLASS=750)
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flags = CONDUCT
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=1;biotech=1"
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toolspeed = 0.5
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attack_verb = list("burnt")
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/obj/item/weapon/surgicaldrill
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name = "surgical drill"
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desc = "You can drill using this item. You dig?"
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@@ -48,6 +86,22 @@
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("drilled")
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/obj/item/weapon/surgicaldrill/augment
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name = "toolarm surgical drill"
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desc = "Effectively a small power drill contained within your arm, edges dulled to prevent tissue damage. May or may not pierce the heavens."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "drill"
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hitsound = 'sound/weapons/circsawhit.ogg'
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materials = list(MAT_METAL=10000, MAT_GLASS=6000)
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flags = CONDUCT
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force = 10
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "materials=1;biotech=1"
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toolspeed = 0.5
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attack_verb = list("drilled")
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/obj/item/weapon/scalpel
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name = "scalpel"
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desc = "Cut, cut, and once more cut."
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@@ -67,6 +121,24 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP_ACCURATE
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/obj/item/weapon/scalpel/augment
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name = "toolarm scalpel"
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desc = "Ultra-sharp blade attached directly to your bone for extra-accuracy."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "scalpel"
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flags = CONDUCT
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force = 10
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w_class = WEIGHT_CLASS_TINY
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=4000, MAT_GLASS=1000)
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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toolspeed = 0.5
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP_ACCURATE
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/obj/item/weapon/scalpel/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat", "stomach")] with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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@@ -92,6 +164,25 @@
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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sharpness = IS_SHARP
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/obj/item/weapon/circular_saw/augment
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name = "toolarm circular saw"
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desc = "A small but very fast spinning saw. Edges dulled to prevent accidental cutting inside of the surgeon."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "saw"
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hitsound = 'sound/weapons/circsawhit.ogg'
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throwhitsound = 'sound/weapons/pierce.ogg'
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flags = CONDUCT
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force = 10
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 9
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throw_speed = 2
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throw_range = 5
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materials = list(MAT_METAL=10000, MAT_GLASS=6000)
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origin_tech = "biotech=1;combat=1"
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toolspeed = 0.5
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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sharpness = IS_SHARP
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/obj/item/weapon/surgical_drapes
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name = "surgical drapes"
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desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
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@@ -104,7 +195,7 @@
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/obj/item/weapon/surgical_drapes/attack(mob/living/M, mob/user)
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if(!attempt_initiate_surgery(src, M, user))
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..()
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/obj/item/weapon/organ_storage //allows medical cyborgs to manipulate organs without hands
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name = "organ storage bag"
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desc = "A container for holding body parts."
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@@ -120,7 +211,7 @@
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if(!isorgan(I) && !isbodypart(I))
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to_chat(user, "<span class='notice'>[src] can only hold body parts!</span>")
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return
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user.visible_message("[user] puts [I] into [src].", "<span class='notice'>You put [I] inside [src].</span>")
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icon_state = "evidence"
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var/xx = I.pixel_x
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