Merge pull request #15080 from keronshb/paradeport
PORT Adds new outfits for command and centcom staff!
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@@ -7,7 +7,7 @@
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new /obj/item/clothing/neck/petcollar(src) //I considered removing the pet stuff too but eh, who knows. We might get Renault back. Plus I guess you could use that collar for... other means. Aren't you supposed to be guarding the disk?
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new /obj/item/pet_carrier(src)
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new /obj/item/clothing/suit/armor/vest/capcarapace(src)
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new /obj/item/clothing/suit/armor/vest/capcarapace/alt(src)
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new /obj/item/clothing/suit/toggle/captains_parade(src)
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new /obj/item/clothing/head/crown/fancy(src)
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new /obj/item/cartridge/captain(src)
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new /obj/item/storage/box/silver_ids(src)
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@@ -56,6 +56,7 @@
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/obj/structure/closet/secure_closet/hos/PopulateContents()
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..()
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new /obj/item/clothing/neck/cloak/hos(src)
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new /obj/item/clothing/suit/toggle/armor/hos/hos_formal(src)
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new /obj/item/cartridge/hos(src)
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new /obj/item/radio/headset/heads/hos(src)
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new /obj/item/clothing/under/rank/security/head_of_security/parade/female(src)
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@@ -136,11 +136,18 @@
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icon_state = "syndievest"
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/suit/armor/vest/capcarapace/alt
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/obj/item/clothing/suit/toggle/captains_parade
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name = "captain's parade jacket"
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desc = "For when an armoured vest isn't fashionable enough."
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icon_state = "capformal"
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item_state = "capspacesuit"
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body_parts_covered = CHEST|GROIN|ARMS
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armor = list("melee" = 50, "bullet" = 40, "laser" = 50, "energy" = 50, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 90, "wound" = 10)
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togglename = "buttons"
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/obj/item/clothing/suit/toggle/captains_parade/Initialize()
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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/obj/item/clothing/suit/armor/riot
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name = "riot suit"
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@@ -319,3 +326,29 @@
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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armor = list("melee" = 25, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 50, "wound" = 10)
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/obj/item/clothing/suit/toggle/armor/vest/centcom_formal
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name = "\improper CentCom formal coat"
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desc = "A stylish coat given to CentCom Commanders. Perfect for sending ERTs to suicide missions with style!"
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icon_state = "centcom_formal"
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item_state = "centcom"
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body_parts_covered = CHEST|GROIN|ARMS
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armor = list("melee" = 35, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 35, "bio" = 10, "rad" = 10, "fire" = 10, "acid" = 60)
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togglename = "buttons"
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/obj/item/clothing/suit/toggle/armor/vest/centcom_formal/Initialize()
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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/obj/item/clothing/suit/toggle/armor/hos/hos_formal
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name = "\improper Head of Security's parade jacket"
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desc = "For when an armoured vest isn't fashionable enough."
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icon_state = "hosformal"
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item_state = "hostrench"
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body_parts_covered = CHEST|GROIN|ARMS
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 10)
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togglename = "buttons"
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/obj/item/clothing/suit/toggle/armor/hos/hos_formal/Initialize()
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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+1
-1
@@ -178,8 +178,8 @@
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#include "code\__HELPERS\icon_smoothing.dm"
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#include "code\__HELPERS\icons.dm"
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#include "code\__HELPERS\level_traits.dm"
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#include "code\__HELPERS\markov.dm"
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#include "code\__HELPERS\lighting.dm"
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#include "code\__HELPERS\markov.dm"
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#include "code\__HELPERS\matrices.dm"
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#include "code\__HELPERS\mobs.dm"
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#include "code\__HELPERS\mouse_control.dm"
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