[Balance Pass] - Stunbaton (Because no one wants to do a single line change to make this not shit)

I'm putting it at 35 as Kevinz suggest, rather it be 49 but w/e.

The "Intuitive" system will be staying, but now it won't suck ass to actually be used as a stamina draining weapon.
This commit is contained in:
Feasel
2020-03-23 23:16:37 -05:00
committed by GitHub
parent 613c66d88e
commit fd70734eee

View File

@@ -15,7 +15,7 @@
attack_verb = list("beaten")
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
var/stamforce = 25
var/stamforce = 35
var/status = FALSE
var/knockdown = TRUE
var/obj/item/stock_parts/cell/cell