Removing priority overlays, update_icon() splitup for guns.
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@@ -119,7 +119,7 @@
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UnregisterSignal(weapon, list(COMSIG_MOVABLE_MOVED, COMSIG_PARENT_QDELETING))
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if(overlay)
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var/atom/A = parent
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A.cut_overlay(overlay, TRUE)
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UnregisterSignal(A,COMSIG_ATOM_UPDATE_OVERLAYS)
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qdel(overlay)
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return ..()
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@@ -326,7 +326,8 @@
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var/matrix/M = matrix()
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M.Translate(pixelX, pixelY)
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overlay.transform = M
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hit.add_overlay(overlay, TRUE)
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RegisterSignal(hit,COMSIG_ATOM_UPDATE_OVERLAYS,.proc/apply_overlay)
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hit.update_icon()
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if(harmful)
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hit.visible_message("<span class='danger'>[weapon] embeds itself in [hit]!</span>")
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@@ -339,6 +340,8 @@
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else
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hit.visible_message("<span class='danger'>[weapon] sticks itself to [hit]!</span>")
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/datum/component/embedded/proc/apply_overlay(atom/source, list/overlay_list)
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overlay_list += overlay
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/datum/component/embedded/proc/examineTurf(datum/source, mob/user, list/examine_list)
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if(harmful)
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@@ -14,6 +14,7 @@
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var/mob/living/holder //who is currently benefiting from the shield.
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var/dissipating = FALSE //Is this shield meant to dissipate over time instead of recharging.
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var/del_on_overload = FALSE //will delete itself once it has no charges left.
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var/cached_vis_overlay //text identifier of the visual overlay.
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/datum/component/shielded/Initialize(current, max = 3, delay = 20 SECONDS, rate = 1, slots, state = "shield-old", broken, \
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sound = 'sound/magic/charge.ogg', end_sound = 'sound/machines/ding.ogg', diss = FALSE, del_overload = FALSE)
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@@ -47,9 +48,8 @@
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holder = L
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var/to_add = charges >= 1 ? shield_state : broken_state
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if(to_add)
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var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
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M.layer = (L.layer > MOB_LAYER ? L.layer : MOB_LAYER) + 0.01
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holder.add_overlay(M, TRUE)
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var/layer = (L.layer > MOB_LAYER ? L.layer : MOB_LAYER) + 0.01
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SSvis_overlays.add_vis_overlay(L, 'icons/effects/effects.dmi', to_add, layer, GAME_PLANE, L.dir)
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/datum/component/shielded/UnregisterFromParent()
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. = ..()
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@@ -57,9 +57,9 @@
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UnregisterSignal(parent, list(COMSIG_ITEM_RUN_BLOCK,COMSIG_ITEM_CHECK_BLOCK,COMSIG_ITEM_EQUIPPED,COMSIG_ITEM_DROPPED))
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if(holder)
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UnregisterSignal(holder, list(COMSIG_LIVING_RUN_BLOCK, COMSIG_LIVING_GET_BLOCKING_ITEMS))
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var/to_remove = charges >= 1 ? shield_state : broken_state
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if(to_remove)
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holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
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if(cached_vis_overlay)
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SSvis_overlays.remove_vis_overlay(holder, cached_vis_overlay)
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cached_vis_overlay = null
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holder = null
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/datum/component/shielded/process()
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@@ -80,7 +80,7 @@
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holder.visible_message("[holder]'s shield overloads!")
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qdel(src)
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return
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if(holder && (old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1))
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if(holder && ((old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1)))
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update_shield_overlay(charges < 1)
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/datum/component/shielded/proc/adjust_charges(amount)
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@@ -93,20 +93,19 @@
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holder.visible_message("[holder]'s shield overloads!")
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qdel(src)
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return
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if(holder && (old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1))
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if(holder && ((old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1)))
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update_shield_overlay(charges < 1)
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/datum/component/shielded/proc/update_shield_overlay(broken)
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if(!holder)
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return
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var/to_remove = broken ? shield_state : broken_state
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var/to_add = broken ? broken_state : shield_state
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if(to_remove)
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holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
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if(cached_vis_overlay)
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SSvis_overlays.remove_vis_overlay(holder, cached_vis_overlay)
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cached_vis_overlay = null
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if(to_add)
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var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
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M.layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
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holder.add_overlay(M, TRUE)
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var/layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
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SSvis_overlays.add_vis_overlay(holder, 'icons/effects/effects.dmi', to_add, layer, GAME_PLANE, holder.dir)
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/datum/component/shielded/proc/on_equip(obj/item/source, mob/living/equipper, slot)
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if(!(accepted_slots & slotdefine2slotbit(slot)))
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@@ -117,17 +116,16 @@
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RegisterSignal(equipper, COMSIG_LIVING_GET_BLOCKING_ITEMS, .proc/include_shield)
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var/to_add = charges >= 1 ? shield_state : broken_state
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if(to_add)
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var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
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M.layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
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equipper.add_overlay(M, TRUE)
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var/layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
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cached_vis_overlay = SSvis_overlays.add_vis_overlay(holder, 'icons/effects/effects.dmi', to_add, layer, GAME_PLANE, holder.dir)
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/datum/component/shielded/proc/on_drop(obj/item/source, mob/dropper)
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if(holder == dropper)
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UnregisterSignal(holder, COMSIG_LIVING_GET_BLOCKING_ITEMS)
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UnregisterSignal(parent, list(COMSIG_ITEM_RUN_BLOCK, COMSIG_ITEM_CHECK_BLOCK))
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var/to_remove = charges >= 1 ? shield_state : broken_state
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if(to_remove)
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holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
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if(cached_vis_overlay)
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SSvis_overlays.remove_vis_overlay(holder, cached_vis_overlay)
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cached_vis_overlay = null
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holder = null
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/datum/component/shielded/proc/include_shield(mob/source, list/items)
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