Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into hijackbackup
This commit is contained in:
@@ -25394,6 +25394,7 @@
|
||||
/obj/structure/sign/poster/official/state_laws{
|
||||
pixel_y = -32
|
||||
},
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/mechbay)
|
||||
"blu" = (
|
||||
@@ -25550,7 +25551,7 @@
|
||||
/area/science/lab)
|
||||
"blM" = (
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/landmark/start/roboticist,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"blO" = (
|
||||
@@ -26059,6 +26060,7 @@
|
||||
/area/maintenance/aft)
|
||||
"bnb" = (
|
||||
/obj/machinery/recharge_station,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/mechbay)
|
||||
"bnc" = (
|
||||
@@ -49658,6 +49660,7 @@
|
||||
/area/ai_monitored/turret_protected/aisat_interior)
|
||||
"cum" = (
|
||||
/obj/machinery/recharge_station,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plating,
|
||||
/area/ai_monitored/turret_protected/aisat/service)
|
||||
"cun" = (
|
||||
@@ -52362,6 +52365,7 @@
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/landmark/start/roboticist,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"cHT" = (
|
||||
@@ -52438,7 +52442,7 @@
|
||||
"cIc" = (
|
||||
/obj/effect/turf_decal/stripes/line,
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/landmark/start/roboticist,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"cId" = (
|
||||
@@ -55374,6 +55378,10 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/crew_quarters/fitness)
|
||||
"kRw" = (
|
||||
/obj/effect/landmark/start/roboticist,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/science/robotics/lab)
|
||||
"kSb" = (
|
||||
/obj/effect/turf_decal/bot,
|
||||
/turf/open/floor/plasteel,
|
||||
@@ -102905,7 +102913,7 @@ aYV
|
||||
bfV
|
||||
bhw
|
||||
cHM
|
||||
biL
|
||||
kRw
|
||||
blB
|
||||
blF
|
||||
cHS
|
||||
|
||||
@@ -108781,6 +108781,7 @@
|
||||
"dCs" = (
|
||||
/obj/effect/decal/cleanable/oil,
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"dCt" = (
|
||||
@@ -108800,6 +108801,7 @@
|
||||
"dCu" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"dCv" = (
|
||||
@@ -110235,6 +110237,7 @@
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"dEL" = (
|
||||
@@ -110253,6 +110256,7 @@
|
||||
/area/science/robotics/lab)
|
||||
"dEM" = (
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"dEN" = (
|
||||
|
||||
@@ -66936,6 +66936,7 @@
|
||||
"cBg" = (
|
||||
/obj/machinery/recharge_station,
|
||||
/obj/effect/turf_decal/delivery,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/mechbay)
|
||||
"cBh" = (
|
||||
@@ -68922,8 +68923,8 @@
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"cFf" = (
|
||||
/obj/effect/landmark/start/roboticist,
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"cFg" = (
|
||||
@@ -69991,9 +69992,9 @@
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"cGW" = (
|
||||
/obj/effect/landmark/start/roboticist,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"cGX" = (
|
||||
@@ -82315,6 +82316,22 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/starboard/fore)
|
||||
"lOi" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "4-8"
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/landmark/start/roboticist,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"lWL" = (
|
||||
/obj/machinery/smartfridge/organ/preloaded,
|
||||
/turf/closed/wall,
|
||||
@@ -112150,10 +112167,10 @@ cAo
|
||||
cBi
|
||||
cCn
|
||||
cDd
|
||||
cEm
|
||||
lOi
|
||||
cFf
|
||||
cFg
|
||||
cFh
|
||||
cFf
|
||||
cHR
|
||||
cIL
|
||||
cJK
|
||||
@@ -112664,8 +112681,8 @@ cAp
|
||||
cBj
|
||||
cCq
|
||||
cDf
|
||||
cEm
|
||||
cFh
|
||||
lOi
|
||||
cFf
|
||||
cGd
|
||||
cGW
|
||||
cHS
|
||||
|
||||
@@ -25468,6 +25468,7 @@
|
||||
"biw" = (
|
||||
/obj/machinery/recharge_station,
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/science/robotics/mechbay)
|
||||
"bix" = (
|
||||
@@ -26658,6 +26659,7 @@
|
||||
/obj/effect/turf_decal/tile/green{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/landmark/start/roboticist,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"blJ" = (
|
||||
@@ -27579,6 +27581,7 @@
|
||||
/area/science/robotics/lab)
|
||||
"bnQ" = (
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"bnR" = (
|
||||
@@ -28095,8 +28098,8 @@
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/science/robotics/lab)
|
||||
"boY" = (
|
||||
/obj/effect/landmark/start/roboticist,
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/landmark/start/cyborg,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/robotics/lab)
|
||||
"boZ" = (
|
||||
@@ -98808,8 +98811,8 @@ beI
|
||||
bkt
|
||||
blH
|
||||
bmO
|
||||
bnQ
|
||||
bnQ
|
||||
boY
|
||||
boY
|
||||
bqi
|
||||
bry
|
||||
bsZ
|
||||
@@ -99065,7 +99068,7 @@ bju
|
||||
bkt
|
||||
blI
|
||||
bmO
|
||||
bnQ
|
||||
boY
|
||||
boY
|
||||
bqi
|
||||
brz
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#define GLOBAL_PROC "some_magic_bullshit"
|
||||
|
||||
/// A shorthand for the callback datum, [documented here](datum/callback.html)
|
||||
#define CALLBACK new /datum/callback
|
||||
#define INVOKE_ASYNC world.ImmediateInvokeAsync
|
||||
#define CALLBACK_NEW(typepath, args) CALLBACK(GLOBAL_PROC, /proc/___callbacknew, typepath, args)
|
||||
|
||||
@@ -72,9 +72,6 @@
|
||||
#define MILK_RATE_MULT 1
|
||||
#define MILK_EFFICIENCY 1
|
||||
|
||||
#define AROUSAL_MINIMUM_DEFAULT 0
|
||||
#define AROUSAL_MAXIMUM_DEFAULT 100
|
||||
#define AROUSAL_START_VALUE 1
|
||||
//Individual logging define
|
||||
#define INDIVIDUAL_LOOC_LOG "LOOC log"
|
||||
|
||||
@@ -82,9 +79,6 @@
|
||||
#define ADMIN_IC(client) "(<a href='?_src_=holder;icissue=\ref[client]'>IC</a>)"//marks and adminhelp as an IC issue
|
||||
#define ADMIN_REJECT(client) "(<a href='?_src_=holder;rejectadminhelp=\ref[client]'>REJT</a>)"//Rejects an adminhelp for being unclear or otherwise unhelpful. resets their adminhelp timer
|
||||
|
||||
//Damage stuffs
|
||||
#define AROUSAL "arousal"
|
||||
|
||||
//Citadel istypes
|
||||
#define isgenital(A) (istype(A, /obj/item/organ/genital))
|
||||
|
||||
@@ -117,6 +111,7 @@
|
||||
#define NEVER_HYPNO (1<<8)
|
||||
#define NO_APHRO (1<<9)
|
||||
#define NO_ASS_SLAP (1<<10)
|
||||
#define BIMBOFICATION (1<<11)
|
||||
|
||||
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
|
||||
|
||||
|
||||
@@ -197,3 +197,9 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
|
||||
#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
|
||||
#define TOTAL_MASS_TOY_SWORD 1.5
|
||||
|
||||
//bullet_act() return values
|
||||
#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
|
||||
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
|
||||
@@ -292,6 +292,7 @@
|
||||
|
||||
//Nanites
|
||||
#define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found
|
||||
#define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy" //() returns TRUE if nanites have stealth
|
||||
#define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" //(list/nanite_programs) - makes the input list a copy the nanites' program list
|
||||
#define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" //(amount) Sets current nanite volume to the given amount
|
||||
#define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" //(amount) Adjusts nanite volume by the given amount
|
||||
@@ -300,6 +301,7 @@
|
||||
#define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" //(amount) Sets safety threshold to the given amount
|
||||
#define COMSIG_NANITE_SET_REGEN "nanite_set_regen" //(amount) Sets regeneration rate to the given amount
|
||||
#define COMSIG_NANITE_SIGNAL "nanite_signal" //(code(1-9999)) Called when sending a nanite signal to a mob.
|
||||
#define COMSIG_NANITE_COMM_SIGNAL "nanite_comm_signal" //(comm_code(1-9999), comm_message) Called when sending a nanite comm signal to a mob.
|
||||
#define COMSIG_NANITE_SCAN "nanite_scan" //(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected
|
||||
#define COMSIG_NANITE_UI_DATA "nanite_ui_data" //(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs
|
||||
#define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" //(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component
|
||||
|
||||
@@ -60,6 +60,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
|
||||
#define FLYING (1<<1)
|
||||
#define VENTCRAWLING (1<<2)
|
||||
#define FLOATING (1<<3)
|
||||
#define UNSTOPPABLE (1<<4) //When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.
|
||||
|
||||
//Fire and Acid stuff, for resistance_flags
|
||||
#define LAVA_PROOF (1<<0)
|
||||
|
||||
@@ -537,3 +537,10 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define HOLOFORM_FILTER_STATIC "FILTER_STATIC"
|
||||
|
||||
#define CANT_REENTER_ROUND -1
|
||||
|
||||
//Nightshift levels.
|
||||
#define NIGHTSHIFT_AREA_FORCED 0 //ALWAYS nightshift if nightshift is enabled
|
||||
#define NIGHTSHIFT_AREA_PUBLIC 1 //hallways
|
||||
#define NIGHTSHIFT_AREA_RECREATION 2 //dorms common areas, etc
|
||||
#define NIGHTSHIFT_AREA_DEPARTMENT_HALLS 3 //interior hallways, etc
|
||||
#define NIGHTSHIFT_AREA_NONE 4 //default/highest.
|
||||
|
||||
@@ -11,14 +11,12 @@
|
||||
#define QDEL_HINT_IFFAIL_FINDREFERENCE 6 //Above but only if gc fails.
|
||||
//defines for the gc_destroyed var
|
||||
|
||||
#define GC_QUEUE_PREQUEUE 1
|
||||
#define GC_QUEUE_CHECK 2
|
||||
#define GC_QUEUE_HARDDELETE 3
|
||||
#define GC_QUEUE_COUNT 3 //increase this when adding more steps.
|
||||
#define GC_QUEUE_CHECK 1
|
||||
#define GC_QUEUE_HARDDELETE 2
|
||||
#define GC_QUEUE_COUNT 2 //increase this when adding more steps.
|
||||
|
||||
#define GC_QUEUED_FOR_QUEUING -1
|
||||
#define GC_QUEUED_FOR_HARD_DEL -2
|
||||
#define GC_CURRENTLY_BEING_QDELETED -3
|
||||
#define GC_CURRENTLY_BEING_QDELETED -2
|
||||
|
||||
#define QDELING(X) (X.gc_destroyed)
|
||||
#define QDELETED(X) (!X || QDELING(X))
|
||||
|
||||
@@ -162,9 +162,10 @@
|
||||
#define TRAIT_TAGGER "tagger"
|
||||
#define TRAIT_PHOTOGRAPHER "photographer"
|
||||
#define TRAIT_MUSICIAN "musician"
|
||||
#define TRAIT_PERMABONER "permanent_arousal"
|
||||
#define TRAIT_NEVERBONER "never_aroused"
|
||||
#define TRAIT_NYMPHO "nymphomania"
|
||||
#define TRAIT_MASO "masochism"
|
||||
#define TRAIT_EXHIBITIONIST "exhibitionist"
|
||||
#define TRAIT_HIGH_BLOOD "high_blood"
|
||||
#define TRAIT_PARA "paraplegic"
|
||||
#define TRAIT_EMPATH "empath"
|
||||
@@ -195,6 +196,7 @@
|
||||
#define STATUS_EFFECT_TRAIT "status-effect"
|
||||
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
|
||||
#define GHOSTROLE_TRAIT "ghostrole"
|
||||
#define APHRO_TRAIT "aphro"
|
||||
|
||||
// unique trait sources, still defines
|
||||
#define STATUE_MUTE "statue"
|
||||
|
||||
@@ -99,7 +99,7 @@ GLOBAL_LIST_INIT(meat_types, list(
|
||||
"Mammalian" = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal,
|
||||
"Aquatic" = /obj/item/reagent_containers/food/snacks/carpmeat/aquatic,
|
||||
"Avian" = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/avian,
|
||||
"Inesct" = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect))
|
||||
"Insect" = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect))
|
||||
|
||||
//Crew objective and miscreants stuff
|
||||
GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
|
||||
|
||||
@@ -1452,6 +1452,37 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
else
|
||||
D.vars[var_name] = var_value
|
||||
|
||||
#define TRAIT_CALLBACK_ADD(target, trait, source) CALLBACK(GLOBAL_PROC, /proc/___TraitAdd, ##target, ##trait, ##source)
|
||||
#define TRAIT_CALLBACK_REMOVE(target, trait, source) CALLBACK(GLOBAL_PROC, /proc/___TraitRemove, ##target, ##trait, ##source)
|
||||
|
||||
///DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
|
||||
/proc/___TraitAdd(target,trait,source)
|
||||
if(!target || !trait || !source)
|
||||
return
|
||||
if(islist(target))
|
||||
for(var/i in target)
|
||||
if(!isatom(i))
|
||||
continue
|
||||
var/atom/the_atom = i
|
||||
ADD_TRAIT(the_atom,trait,source)
|
||||
else if(isatom(target))
|
||||
var/atom/the_atom2 = target
|
||||
ADD_TRAIT(the_atom2,trait,source)
|
||||
|
||||
///DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
|
||||
/proc/___TraitRemove(target,trait,source)
|
||||
if(!target || !trait || !source)
|
||||
return
|
||||
if(islist(target))
|
||||
for(var/i in target)
|
||||
if(!isatom(i))
|
||||
continue
|
||||
var/atom/the_atom = i
|
||||
REMOVE_TRAIT(the_atom,trait,source)
|
||||
else if(isatom(target))
|
||||
var/atom/the_atom2 = target
|
||||
REMOVE_TRAIT(the_atom2,trait,source)
|
||||
|
||||
/proc/get_random_food()
|
||||
var/list/blocked = list(/obj/item/reagent_containers/food/snacks,
|
||||
/obj/item/reagent_containers/food/snacks/store/bread,
|
||||
|
||||
@@ -101,7 +101,10 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
),
|
||||
"movement_type" = list(
|
||||
"GROUND" = GROUND,
|
||||
"FLYING" = FLYING
|
||||
"FLYING" = FLYING,
|
||||
"VENTCRAWLING" = VENTCRAWLING,
|
||||
"FLOATING" = FLOATING,
|
||||
"UNSTOPPABLE" = UNSTOPPABLE
|
||||
),
|
||||
"resistance_flags" = list(
|
||||
"LAVA_PROOF" = LAVA_PROOF,
|
||||
|
||||
@@ -61,9 +61,6 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
|
||||
// subtypes can override this to force a specific UI style
|
||||
var/ui_style
|
||||
|
||||
//Citadel stuff
|
||||
var/obj/screen/arousal
|
||||
|
||||
/datum/hud/New(mob/owner)
|
||||
mymob = owner
|
||||
|
||||
|
||||
@@ -336,11 +336,6 @@
|
||||
healths = new /obj/screen/healths()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
//CIT CHANGE - adds arousal and stamina to hud
|
||||
arousal = new /obj/screen/arousal()
|
||||
arousal.icon_state = (owner.canbearoused == 1 ? "arousal0" : "")
|
||||
arousal.hud = src
|
||||
infodisplay += arousal
|
||||
|
||||
staminas = new /obj/screen/staminas()
|
||||
staminas.hud = src
|
||||
|
||||
@@ -362,6 +362,15 @@
|
||||
|
||||
/datum/config_entry/flag/enable_night_shifts
|
||||
|
||||
/datum/config_entry/number/night_shift_public_areas_only
|
||||
config_entry_value = NIGHTSHIFT_AREA_PUBLIC
|
||||
|
||||
/datum/config_entry/flag/nightshift_toggle_requires_auth
|
||||
config_entry_value = FALSE
|
||||
|
||||
/datum/config_entry/flag/nightshift_toggle_public_requires_auth
|
||||
config_entry_value = TRUE
|
||||
|
||||
/datum/config_entry/flag/randomize_shift_time
|
||||
|
||||
/datum/config_entry/flag/shift_time_realtime
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
**/
|
||||
|
||||
//This is the ABSOLUTE ONLY THING that should init globally like this
|
||||
//2019 update: the failsafe,config and Global controllers also do it
|
||||
GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
|
||||
//THIS IS THE INIT ORDER
|
||||
@@ -614,4 +615,4 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
if (client_count < CONFIG_GET(number/mc_tick_rate/disable_high_pop_mc_mode_amount))
|
||||
processing = CONFIG_GET(number/mc_tick_rate/base_mc_tick_rate)
|
||||
else if (client_count > CONFIG_GET(number/mc_tick_rate/high_pop_mc_mode_amount))
|
||||
processing = CONFIG_GET(number/mc_tick_rate/high_pop_mc_tick_rate)
|
||||
processing = CONFIG_GET(number/mc_tick_rate/high_pop_mc_tick_rate)
|
||||
|
||||
@@ -35,21 +35,29 @@ SUBSYSTEM_DEF(nightshift)
|
||||
if(!emergency)
|
||||
announce("Restoring night lighting configuration to normal operation.")
|
||||
else
|
||||
announce("Disabling night lighting: Station is in a state of emergency.")
|
||||
announce("Disabling night lighting: Station is in a state of emergency.")
|
||||
if(emergency)
|
||||
night_time = FALSE
|
||||
if(nightshift_active != night_time)
|
||||
update_nightshift(night_time, announcing)
|
||||
|
||||
/datum/controller/subsystem/nightshift/proc/update_nightshift(active, announce = TRUE)
|
||||
/datum/controller/subsystem/nightshift/proc/update_nightshift(active, announce = TRUE, max_level_override)
|
||||
nightshift_active = active
|
||||
if(announce)
|
||||
if (active)
|
||||
announce("Good evening, crew. To reduce power consumption and stimulate the circadian rhythms of some species, all of the lights aboard the station have been dimmed for the night.")
|
||||
else
|
||||
announce("Good morning, crew. As it is now day time, all of the lights aboard the station have been restored to their former brightness.")
|
||||
var/max_level
|
||||
var/configured_level = CONFIG_GET(number/night_shift_public_areas_only)
|
||||
if(isnull(max_level_override))
|
||||
max_level = active? configured_level : INFINITY //by default, deactivating shuts off nightshifts everywhere.
|
||||
else
|
||||
max_level = max_level_override
|
||||
for(var/A in GLOB.apcs_list)
|
||||
var/obj/machinery/power/apc/APC = A
|
||||
if (APC.area && (APC.area.type in GLOB.the_station_areas))
|
||||
APC.set_nightshift(active)
|
||||
CHECK_TICK
|
||||
if(APC.area?.type in GLOB.the_station_areas)
|
||||
var/their_level = APC.area.nightshift_public_area
|
||||
if(!max_level || (their_level <= max_level)) //if max level is 0, it means public area-only config is disabled so hit everything. if their level is 0, it means they have nightshift forced.
|
||||
APC.set_nightshift(active)
|
||||
CHECK_TICK
|
||||
|
||||
@@ -24,265 +24,263 @@ SUBSYSTEM_DEF(research)
|
||||
var/list/techweb_categories = list() //category name = list(node.id = TRUE)
|
||||
var/list/techweb_boost_items = list() //associative double-layer path = list(id = list(point_type = point_discount))
|
||||
var/list/techweb_nodes_hidden = list() //Node ids that should be hidden by default.
|
||||
|
||||
var/list/techweb_point_items = list( //path = list(point type = value)
|
||||
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 5000), // Cit three more anomalys anomalys
|
||||
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 7500),
|
||||
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 10000),
|
||||
// - Slime Extracts! -
|
||||
/obj/item/slime_extract/grey = list(TECHWEB_POINT_TYPE_GENERIC = 500), // Adds in slime core deconing
|
||||
/obj/item/slime_extract/metal = list(TECHWEB_POINT_TYPE_GENERIC = 750),
|
||||
/obj/item/slime_extract/purple = list(TECHWEB_POINT_TYPE_GENERIC = 750),
|
||||
/obj/item/slime_extract/orange = list(TECHWEB_POINT_TYPE_GENERIC = 750),
|
||||
/obj/item/slime_extract/blue = list(TECHWEB_POINT_TYPE_GENERIC = 750),
|
||||
/obj/item/slime_extract/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slime_extract/silver = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slime_extract/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slime_extract/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slime_extract/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/red = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/green = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/pink = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/gold = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/black = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slime_extract/adamantine =list (TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slime_extract/oil = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slime_extract/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slime_extract/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/assembly/signaler/anomaly = list(TECHWEB_POINT_TYPE_GENERIC = 10000),
|
||||
// - Slime Extracts! - Basics
|
||||
/obj/item/slime_extract/grey = list(TECHWEB_POINT_TYPE_GENERIC = 500),
|
||||
/obj/item/slime_extract/metal = list(TECHWEB_POINT_TYPE_GENERIC = 750),
|
||||
/obj/item/slime_extract/purple = list(TECHWEB_POINT_TYPE_GENERIC = 750),
|
||||
/obj/item/slime_extract/orange = list(TECHWEB_POINT_TYPE_GENERIC = 750),
|
||||
/obj/item/slime_extract/blue = list(TECHWEB_POINT_TYPE_GENERIC = 750),
|
||||
/obj/item/slime_extract/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slime_extract/silver = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slime_extract/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slime_extract/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slime_extract/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/red = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/green = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/pink = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/gold = list(TECHWEB_POINT_TYPE_GENERIC = 1250),
|
||||
/obj/item/slime_extract/black = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slime_extract/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slime_extract/oil = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slime_extract/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slime_extract/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
// Reproductive - Crossbreading Cores! - (Grey Cores)
|
||||
/obj/item/slimecross/reproductive/grey = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slimecross/reproductive/orange = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slimecross/reproductive/purple = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slimecross/reproductive/blue = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slimecross/reproductive/metal = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slimecross/reproductive/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 1750),
|
||||
/obj/item/slimecross/reproductive/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 1750),
|
||||
/obj/item/slimecross/reproductive/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 1750),
|
||||
/obj/item/slimecross/reproductive/silver = list(TECHWEB_POINT_TYPE_GENERIC = 1750),
|
||||
/obj/item/slimecross/reproductive/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/reproductive/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/reproductive/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/reproductive/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/reproductive/red = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/reproductive/green = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/reproductive/pink = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/reproductive/gold = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/reproductive/oil = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/reproductive/black = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/reproductive/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/reproductive/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/reproductive/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/reproductive/grey = list(TECHWEB_POINT_TYPE_GENERIC = 1000),
|
||||
/obj/item/slimecross/reproductive/orange = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slimecross/reproductive/purple = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slimecross/reproductive/blue = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slimecross/reproductive/metal = list(TECHWEB_POINT_TYPE_GENERIC = 1500),
|
||||
/obj/item/slimecross/reproductive/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 1750),
|
||||
/obj/item/slimecross/reproductive/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 1750),
|
||||
/obj/item/slimecross/reproductive/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 1750),
|
||||
/obj/item/slimecross/reproductive/silver = list(TECHWEB_POINT_TYPE_GENERIC = 1750),
|
||||
/obj/item/slimecross/reproductive/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/reproductive/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/reproductive/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/reproductive/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/reproductive/red = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/reproductive/green = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/reproductive/pink = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/reproductive/gold = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/reproductive/oil = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/reproductive/black = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/reproductive/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/reproductive/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/reproductive/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
// Burning - Crossbreading Cores! - (Orange Cores)
|
||||
/obj/item/slimecross/burning/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/burning/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/burning/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/burning/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/burning/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/burning/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/burning/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/burning/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/burning/silver = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/burning/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/burning/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/burning/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/burning/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/burning/red = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/burning/green = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/burning/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/burning/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/burning/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/burning/black = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/burning/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/burning/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/burning/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/burning/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/burning/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/burning/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/burning/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/burning/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/burning/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/burning/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/burning/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/burning/silver = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/burning/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/burning/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/burning/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/burning/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/burning/red = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/burning/green = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/burning/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/burning/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/burning/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/burning/black = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/burning/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/burning/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/burning/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
// Regenerative - Crossbreading Cores! - (Purple Cores)
|
||||
/obj/item/slimecross/regenerative/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/regenerative/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/regenerative/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/regenerative/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/regenerative/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/regenerative/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/regenerative/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/regenerative/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/regenerative/silver = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/regenerative/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/regenerative/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/regenerative/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/regenerative/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/regenerative/red = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/regenerative/green = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/regenerative/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/regenerative/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/regenerative/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/regenerative/black = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/regenerative/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/regenerative/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/regenerative/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/regenerative/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/regenerative/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/regenerative/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/regenerative/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/regenerative/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/regenerative/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/regenerative/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/regenerative/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/regenerative/silver = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/regenerative/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/regenerative/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/regenerative/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/regenerative/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/regenerative/red = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/regenerative/green = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/regenerative/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/regenerative/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/regenerative/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/regenerative/black = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/regenerative/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/regenerative/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/regenerative/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
// Stabilized - Crossbreading Cores! - (Blue Cores)
|
||||
/obj/item/slimecross/stabilized/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/stabilized/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/stabilized/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/stabilized/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/stabilized/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/stabilized/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/stabilized/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/stabilized/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/stabilized/silver = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/stabilized/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/stabilized/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/stabilized/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/stabilized/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/stabilized/red = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/stabilized/green = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/stabilized/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/stabilized/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/stabilized/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/stabilized/black = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/stabilized/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/stabilized/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/stabilized/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/stabilized/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/stabilized/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/stabilized/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/stabilized/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/stabilized/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/stabilized/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/stabilized/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/stabilized/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/stabilized/silver = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/stabilized/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/stabilized/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/stabilized/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/stabilized/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/stabilized/red = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/stabilized/green = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/stabilized/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/stabilized/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/stabilized/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/stabilized/black = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/stabilized/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/stabilized/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/stabilized/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
// Industrial - Crossbreading Cores! - (Metal Cores)
|
||||
/obj/item/slimecross/industrial/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/industrial/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/industrial/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/industrial/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/industrial/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/industrial/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/industrial/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/industrial/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/industrial/silver = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/industrial/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/industrial/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/industrial/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/industrial/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/industrial/red = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/industrial/green = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/industrial/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/industrial/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/industrial/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/industrial/black = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/industrial/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/industrial/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/industrial/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/industrial/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2000),
|
||||
/obj/item/slimecross/industrial/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/industrial/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/industrial/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/industrial/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/industrial/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/industrial/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/industrial/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/industrial/silver = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/industrial/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/industrial/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/industrial/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/industrial/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/industrial/red = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/industrial/green = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/industrial/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/industrial/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/industrial/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/industrial/black = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/industrial/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/industrial/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/industrial/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
// Charged - Crossbreading Cores! - (Yellow Cores)
|
||||
/obj/item/slimecross/charged/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/charged/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/charged/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/charged/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/charged/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/charged/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/charged/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/charged/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/charged/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/charged/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/charged/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/charged/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/charged/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/charged/red = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/charged/green = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/charged/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/charged/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/charged/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/charged/black = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/charged/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/charged/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/charged/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/charged/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/charged/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/charged/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/charged/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/charged/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/charged/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/charged/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/charged/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/charged/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/charged/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/charged/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/charged/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/charged/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/charged/red = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/charged/green = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/charged/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/charged/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/charged/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/charged/black = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/charged/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/charged/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/charged/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
// Selfsustaining - Crossbreading Cores! - (Dark Purple Cores)
|
||||
/obj/item/slimecross/selfsustaining/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/selfsustaining/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/selfsustaining/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/selfsustaining/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/selfsustaining/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/selfsustaining/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/selfsustaining/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/selfsustaining/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/selfsustaining/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/selfsustaining/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/selfsustaining/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/selfsustaining/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/selfsustaining/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/selfsustaining/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/selfsustaining/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/selfsustaining/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/selfsustaining/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/selfsustaining/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/selfsustaining/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/selfsustaining/red = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/selfsustaining/green = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/selfsustaining/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/selfsustaining/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/selfsustaining/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/selfsustaining/black = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/selfsustaining/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/selfsustaining/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/selfsustaining/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/selfsustaining/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/selfsustaining/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/selfsustaining/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/selfsustaining/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/selfsustaining/red = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/selfsustaining/green = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/selfsustaining/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/selfsustaining/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/selfsustaining/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/selfsustaining/black = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/selfsustaining/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/selfsustaining/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/selfsustaining/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/selfsustaining/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
// Consuming - Crossbreading Cores! - (Sliver Cores)
|
||||
/obj/item/slimecross/consuming/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/consuming/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/consuming/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/consuming/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/consuming/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/consuming/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/consuming/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/consuming/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/consuming/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/consuming/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/consuming/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/consuming/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/consuming/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/consuming/red = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/consuming/green = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/consuming/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/consuming/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/consuming/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/consuming/black = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/consuming/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/consuming/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/consuming/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/consuming/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2250),
|
||||
/obj/item/slimecross/consuming/orange = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/consuming/purple = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/consuming/blue = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/consuming/metal = list(TECHWEB_POINT_TYPE_GENERIC = 2750),
|
||||
/obj/item/slimecross/consuming/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/consuming/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/consuming/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/consuming/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/consuming/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/consuming/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/consuming/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/consuming/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/consuming/red = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/consuming/green = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/consuming/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/consuming/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/consuming/oil = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/consuming/black = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/consuming/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/consuming/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/consuming/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
// Prismatic - Crossbreading Cores! - (Pyrite Cores)
|
||||
/obj/item/slimecross/prismatic/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/prismatic/orange = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/prismatic/purple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/prismatic/blue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/prismatic/metal = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/prismatic/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/prismatic/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/prismatic/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/prismatic/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/prismatic/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/prismatic/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/prismatic/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/prismatic/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/prismatic/red = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/prismatic/green = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/prismatic/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/prismatic/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/prismatic/oil = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/prismatic/black = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/prismatic/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/prismatic/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/prismatic/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4250),
|
||||
/obj/item/slimecross/prismatic/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/prismatic/orange = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/prismatic/purple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/prismatic/blue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/prismatic/metal = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/prismatic/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/prismatic/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/prismatic/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/prismatic/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/prismatic/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/prismatic/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/prismatic/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/prismatic/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/prismatic/red = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/prismatic/green = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/prismatic/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/prismatic/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/prismatic/oil = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/prismatic/black = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/prismatic/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/prismatic/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/prismatic/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4250),
|
||||
// Recurring - Crossbreading Cores! - (Cerulean Cores)
|
||||
/obj/item/slimecross/recurring/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/recurring/orange = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/recurring/purple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/recurring/blue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/recurring/metal = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/recurring/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/recurring/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/recurring/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/recurring/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/recurring/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/recurring/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/recurring/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/recurring/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/recurring/red = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/recurring/green = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/recurring/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/recurring/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/recurring/oil = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/recurring/black = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/recurring/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/recurring/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/recurring/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4250)
|
||||
) // End of Cit changes
|
||||
/obj/item/slimecross/recurring/grey = list(TECHWEB_POINT_TYPE_GENERIC = 2500),
|
||||
/obj/item/slimecross/recurring/orange = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/recurring/purple = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/recurring/blue = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/recurring/metal = list(TECHWEB_POINT_TYPE_GENERIC = 3000),
|
||||
/obj/item/slimecross/recurring/yellow = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/recurring/darkpurple = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/recurring/darkblue = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/recurring/silver = list(TECHWEB_POINT_TYPE_GENERIC = 3250),
|
||||
/obj/item/slimecross/recurring/bluespace = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/recurring/sepia = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/recurring/cerulean = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/recurring/pyrite = list(TECHWEB_POINT_TYPE_GENERIC = 3500),
|
||||
/obj/item/slimecross/recurring/red = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/recurring/green = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/recurring/pink = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/recurring/gold = list(TECHWEB_POINT_TYPE_GENERIC = 3750),
|
||||
/obj/item/slimecross/recurring/oil = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/recurring/black = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/recurring/lightpink = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/recurring/adamantine = list(TECHWEB_POINT_TYPE_GENERIC = 4000),
|
||||
/obj/item/slimecross/recurring/rainbow = list(TECHWEB_POINT_TYPE_GENERIC = 4250)
|
||||
)
|
||||
var/list/errored_datums = list()
|
||||
var/list/point_types = list() //typecache style type = TRUE list
|
||||
//----------------------------------------------
|
||||
@@ -304,6 +302,13 @@ SUBSYSTEM_DEF(research)
|
||||
autosort_categories()
|
||||
error_design = new
|
||||
error_node = new
|
||||
|
||||
for(var/A in subtypesof(/obj/item/seeds))
|
||||
var/obj/item/seeds/S = A
|
||||
var/list/L = list()
|
||||
L[TECHWEB_POINT_TYPE_GENERIC] = 50 + initial(S.rarity) * 2
|
||||
techweb_point_items[S] = L
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/research/fire()
|
||||
|
||||
@@ -8,6 +8,10 @@ SUBSYSTEM_DEF(server_maint)
|
||||
init_order = INIT_ORDER_SERVER_MAINT
|
||||
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
|
||||
var/list/currentrun
|
||||
var/cleanup_ticker = 0
|
||||
|
||||
/datum/controller/subsystem/server_maint/PreInit()
|
||||
world.hub_password = "" //quickly! before the hubbies see us.
|
||||
|
||||
/datum/controller/subsystem/server_maint/Initialize(timeofday)
|
||||
if (CONFIG_GET(flag/hub))
|
||||
@@ -18,10 +22,30 @@ SUBSYSTEM_DEF(server_maint)
|
||||
if(!resumed)
|
||||
if(listclearnulls(GLOB.clients))
|
||||
log_world("Found a null in clients list!")
|
||||
if(listclearnulls(GLOB.player_list))
|
||||
log_world("Found a null in player list!")
|
||||
src.currentrun = GLOB.clients.Copy()
|
||||
|
||||
switch (cleanup_ticker) // do only one of these at a time, once per 5 fires
|
||||
if (0)
|
||||
if(listclearnulls(GLOB.player_list))
|
||||
log_world("Found a null in player_list!")
|
||||
cleanup_ticker++
|
||||
if (5)
|
||||
if(listclearnulls(GLOB.mob_list))
|
||||
log_world("Found a null in mob_list!")
|
||||
cleanup_ticker++
|
||||
if (10)
|
||||
if(listclearnulls(GLOB.alive_mob_list))
|
||||
log_world("Found a null in alive_mob_list!")
|
||||
cleanup_ticker++
|
||||
if (15)
|
||||
if(listclearnulls(GLOB.dead_mob_list))
|
||||
log_world("Found a null in dead_mob_list!")
|
||||
cleanup_ticker++
|
||||
if (20)
|
||||
cleanup_ticker = 0
|
||||
else
|
||||
cleanup_ticker++
|
||||
|
||||
var/list/currentrun = src.currentrun
|
||||
var/round_started = SSticker.HasRoundStarted()
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#define BUCKET_LEN (world.fps*1*60) //how many ticks should we keep in the bucket. (1 minutes worth)
|
||||
#define BUCKET_POS(timer) ((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag) % BUCKET_LEN)||BUCKET_LEN)
|
||||
#define BUCKET_POS(timer) (((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag)+1) % BUCKET_LEN)||BUCKET_LEN)
|
||||
#define TIMER_MAX (world.time + TICKS2DS(min(BUCKET_LEN-(SStimer.practical_offset-DS2TICKS(world.time - SStimer.head_offset))-1, BUCKET_LEN-1)))
|
||||
#define TIMER_ID_MAX (2**24) //max float with integer precision
|
||||
|
||||
@@ -38,15 +38,15 @@ SUBSYSTEM_DEF(timer)
|
||||
|
||||
/datum/controller/subsystem/timer/fire(resumed = FALSE)
|
||||
var/lit = last_invoke_tick
|
||||
var/last_check = world.time - TIMER_NO_INVOKE_WARNING
|
||||
var/last_check = world.time - TICKS2DS(BUCKET_LEN*1.5)
|
||||
var/list/bucket_list = src.bucket_list
|
||||
|
||||
if(!bucket_count)
|
||||
last_invoke_tick = world.time
|
||||
|
||||
if(lit && lit < last_check && last_invoke_warning < last_check)
|
||||
if(lit && lit < last_check && head_offset < last_check && last_invoke_warning < last_check)
|
||||
last_invoke_warning = world.time
|
||||
var/msg = "No regular timers processed in the last [TIMER_NO_INVOKE_WARNING] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
|
||||
var/msg = "No regular timers processed in the last [BUCKET_LEN*1.5] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
|
||||
message_admins(msg)
|
||||
WARNING(msg)
|
||||
if(bucket_auto_reset)
|
||||
@@ -121,7 +121,7 @@ SUBSYSTEM_DEF(timer)
|
||||
if (!resumed)
|
||||
timer = null
|
||||
|
||||
while (practical_offset <= BUCKET_LEN && head_offset + (practical_offset*world.tick_lag) <= world.time)
|
||||
while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset-1)*world.tick_lag) <= world.time)
|
||||
var/datum/timedevent/head = bucket_list[practical_offset]
|
||||
if (!timer || !head || timer == head)
|
||||
head = bucket_list[practical_offset]
|
||||
@@ -159,7 +159,7 @@ SUBSYSTEM_DEF(timer)
|
||||
|
||||
if (timer.timeToRun < head_offset)
|
||||
bucket_resolution = null //force bucket recreation
|
||||
CRASH("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
stack_trace("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
|
||||
if (timer.callBack && !timer.spent)
|
||||
timer.callBack.InvokeAsync()
|
||||
@@ -169,9 +169,9 @@ SUBSYSTEM_DEF(timer)
|
||||
qdel(timer)
|
||||
continue
|
||||
|
||||
if (timer.timeToRun < head_offset + TICKS2DS(practical_offset))
|
||||
if (timer.timeToRun < head_offset + TICKS2DS(practical_offset-1))
|
||||
bucket_resolution = null //force bucket recreation
|
||||
CRASH("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
stack_trace("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
|
||||
if (timer.callBack && !timer.spent)
|
||||
timer.callBack.InvokeAsync()
|
||||
spent += timer
|
||||
@@ -447,6 +447,7 @@ SUBSYSTEM_DEF(timer)
|
||||
next.prev = src
|
||||
prev.next = src
|
||||
|
||||
///Returns a string of the type of the callback for this timer
|
||||
/datum/timedevent/proc/getcallingtype()
|
||||
. = "ERROR"
|
||||
if (callBack.object == GLOBAL_PROC)
|
||||
@@ -454,6 +455,14 @@ SUBSYSTEM_DEF(timer)
|
||||
else
|
||||
. = "[callBack.object.type]"
|
||||
|
||||
/**
|
||||
* Create a new timer and insert it in the queue
|
||||
*
|
||||
* Arguments:
|
||||
* * callback the callback to call on timer finish
|
||||
* * wait deciseconds to run the timer for
|
||||
* * flags flags for this timer, see: code\__DEFINES\subsystems.dm
|
||||
*/
|
||||
/proc/addtimer(datum/callback/callback, wait = 0, flags = 0)
|
||||
if (!callback)
|
||||
CRASH("addtimer called without a callback")
|
||||
@@ -498,6 +507,12 @@ SUBSYSTEM_DEF(timer)
|
||||
var/datum/timedevent/timer = new(callback, wait, flags, hash)
|
||||
return timer.id
|
||||
|
||||
/**
|
||||
* Delete a timer
|
||||
*
|
||||
* Arguments:
|
||||
* * id a timerid or a /datum/timedevent
|
||||
*/
|
||||
/proc/deltimer(id)
|
||||
if (!id)
|
||||
return FALSE
|
||||
@@ -514,6 +529,26 @@ SUBSYSTEM_DEF(timer)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Get the remaining deciseconds on a timer
|
||||
*
|
||||
* Arguments:
|
||||
* * id a timerid or a /datum/timedevent
|
||||
*/
|
||||
/proc/timeleft(id)
|
||||
if (!id)
|
||||
return null
|
||||
if (id == TIMER_ID_NULL)
|
||||
CRASH("Tried to get timeleft of a null timerid. Use TIMER_STOPPABLE flag")
|
||||
if (!istext(id))
|
||||
if (istype(id, /datum/timedevent))
|
||||
var/datum/timedevent/timer = id
|
||||
return timer.timeToRun - world.time
|
||||
//id is string
|
||||
var/datum/timedevent/timer = SStimer.timer_id_dict[id]
|
||||
if (timer && !timer.spent)
|
||||
return timer.timeToRun - world.time
|
||||
return null
|
||||
|
||||
#undef BUCKET_LEN
|
||||
#undef BUCKET_POS
|
||||
|
||||
+103
-58
@@ -1,55 +1,72 @@
|
||||
/*
|
||||
USAGE:
|
||||
|
||||
var/datum/callback/C = new(object|null, /proc/type/path|"procstring", arg1, arg2, ... argn)
|
||||
var/timerid = addtimer(C, time, timertype)
|
||||
OR
|
||||
var/timerid = addtimer(CALLBACK(object|null, /proc/type/path|procstring, arg1, arg2, ... argn), time, timertype)
|
||||
|
||||
Note: proc strings can only be given for datum proc calls, global procs must be proc paths
|
||||
Also proc strings are strongly advised against because they don't compile error if the proc stops existing
|
||||
See the note on proc typepath shortcuts
|
||||
|
||||
INVOKING THE CALLBACK:
|
||||
var/result = C.Invoke(args, to, add) //additional args are added after the ones given when the callback was created
|
||||
OR
|
||||
var/result = C.InvokeAsync(args, to, add) //Sleeps will not block, returns . on the first sleep (then continues on in the "background" after the sleep/block ends), otherwise operates normally.
|
||||
OR
|
||||
INVOKE_ASYNC(<CALLBACK args>) to immediately create and call InvokeAsync
|
||||
|
||||
PROC TYPEPATH SHORTCUTS (these operate on paths, not types, so to these shortcuts, datum is NOT a parent of atom, etc...)
|
||||
|
||||
global proc while in another global proc:
|
||||
.procname
|
||||
Example:
|
||||
CALLBACK(GLOBAL_PROC, .some_proc_here)
|
||||
|
||||
proc defined on current(src) object (when in a /proc/ and not an override) OR overridden at src or any of it's parents:
|
||||
.procname
|
||||
Example:
|
||||
CALLBACK(src, .some_proc_here)
|
||||
|
||||
|
||||
when the above doesn't apply:
|
||||
.proc/procname
|
||||
Example:
|
||||
CALLBACK(src, .proc/some_proc_here)
|
||||
|
||||
proc defined on a parent of a some type:
|
||||
/some/type/.proc/some_proc_here
|
||||
|
||||
|
||||
|
||||
Other wise you will have to do the full typepath of the proc (/type/of/thing/proc/procname)
|
||||
|
||||
*/
|
||||
|
||||
/**
|
||||
*# Callback Datums
|
||||
*A datum that holds a proc to be called on another object, used to track proccalls to other objects
|
||||
*
|
||||
* ## USAGE
|
||||
*
|
||||
* ```
|
||||
* var/datum/callback/C = new(object|null, /proc/type/path|"procstring", arg1, arg2, ... argn)
|
||||
* var/timerid = addtimer(C, time, timertype)
|
||||
* you can also use the compiler define shorthand
|
||||
* var/timerid = addtimer(CALLBACK(object|null, /proc/type/path|procstring, arg1, arg2, ... argn), time, timertype)
|
||||
* ```
|
||||
*
|
||||
* Note: proc strings can only be given for datum proc calls, global procs must be proc paths
|
||||
*
|
||||
* Also proc strings are strongly advised against because they don't compile error if the proc stops existing
|
||||
*
|
||||
* In some cases you can provide a shortform of the procname, see the proc typepath shortcuts documentation below
|
||||
*
|
||||
* ## INVOKING THE CALLBACK
|
||||
*`var/result = C.Invoke(args, to, add)` additional args are added after the ones given when the callback was created
|
||||
*
|
||||
* `var/result = C.InvokeAsync(args, to, add)` Asyncronous - returns . on the first sleep then continues on in the background
|
||||
* after the sleep/block ends, otherwise operates normally.
|
||||
*
|
||||
* ## PROC TYPEPATH SHORTCUTS
|
||||
* (these operate on paths, not types, so to these shortcuts, datum is NOT a parent of atom, etc...)
|
||||
*
|
||||
* ### global proc while in another global proc:
|
||||
* .procname
|
||||
*
|
||||
* `CALLBACK(GLOBAL_PROC, .some_proc_here)`
|
||||
*
|
||||
* ### proc defined on current(src) object (when in a /proc/ and not an override) OR overridden at src or any of it's parents:
|
||||
* .procname
|
||||
*
|
||||
* `CALLBACK(src, .some_proc_here)`
|
||||
*
|
||||
* ### when the above doesn't apply:
|
||||
*.proc/procname
|
||||
*
|
||||
* `CALLBACK(src, .proc/some_proc_here)`
|
||||
*
|
||||
*
|
||||
* proc defined on a parent of a some type
|
||||
*
|
||||
* `/some/type/.proc/some_proc_here`
|
||||
*
|
||||
* Otherwise you must always provide the full typepath of the proc (/type/of/thing/proc/procname)
|
||||
*/
|
||||
/datum/callback
|
||||
|
||||
///The object we will be calling the proc on
|
||||
var/datum/object = GLOBAL_PROC
|
||||
///The proc we will be calling on the object
|
||||
var/delegate
|
||||
///A list of arguments to pass into the proc
|
||||
var/list/arguments
|
||||
///A weak reference to the user who triggered this callback
|
||||
var/datum/weakref/user
|
||||
|
||||
/**
|
||||
* Create a new callback datum
|
||||
*
|
||||
* Arguments
|
||||
* * thingtocall the object to call the proc on
|
||||
* * proctocall the proc to call on the target object
|
||||
* * ... an optional list of extra arguments to pass to the proc
|
||||
*/
|
||||
/datum/callback/New(thingtocall, proctocall, ...)
|
||||
if (thingtocall)
|
||||
object = thingtocall
|
||||
@@ -58,7 +75,14 @@
|
||||
arguments = args.Copy(3)
|
||||
if(usr)
|
||||
user = WEAKREF(usr)
|
||||
|
||||
/**
|
||||
* Immediately Invoke proctocall on thingtocall, with waitfor set to false
|
||||
*
|
||||
* Arguments:
|
||||
* * thingtocall Object to call on
|
||||
* * proctocall Proc to call on that object
|
||||
* * ... optional list of arguments to pass as arguments to the proc being called
|
||||
*/
|
||||
/world/proc/ImmediateInvokeAsync(thingtocall, proctocall, ...)
|
||||
set waitfor = FALSE
|
||||
|
||||
@@ -72,6 +96,14 @@
|
||||
else
|
||||
call(thingtocall, proctocall)(arglist(calling_arguments))
|
||||
|
||||
/**
|
||||
* Invoke this callback
|
||||
*
|
||||
* Calls the registered proc on the registered object, if the user ref
|
||||
* can be resolved it also inclues that as an arg
|
||||
*
|
||||
* If the datum being called on is varedited, the call is wrapped via WrapAdminProcCall
|
||||
*/
|
||||
/datum/callback/proc/Invoke(...)
|
||||
if(!usr)
|
||||
var/datum/weakref/W = user
|
||||
@@ -97,7 +129,14 @@
|
||||
return call(delegate)(arglist(calling_arguments))
|
||||
return call(object, delegate)(arglist(calling_arguments))
|
||||
|
||||
//copy and pasted because fuck proc overhead
|
||||
/**
|
||||
* Invoke this callback async (waitfor=false)
|
||||
*
|
||||
* Calls the registered proc on the registered object, if the user ref
|
||||
* can be resolved it also inclues that as an arg
|
||||
*
|
||||
* If the datum being called on is varedited, the call is wrapped via WrapAdminProcCall
|
||||
*/
|
||||
/datum/callback/proc/InvokeAsync(...)
|
||||
set waitfor = FALSE
|
||||
|
||||
@@ -125,7 +164,9 @@
|
||||
return call(delegate)(arglist(calling_arguments))
|
||||
return call(object, delegate)(arglist(calling_arguments))
|
||||
|
||||
|
||||
/**
|
||||
Helper datum for the select callbacks proc
|
||||
*/
|
||||
/datum/callback_select
|
||||
var/list/finished
|
||||
var/pendingcount
|
||||
@@ -150,15 +191,17 @@
|
||||
if (savereturn)
|
||||
finished[index] = rtn
|
||||
|
||||
|
||||
|
||||
|
||||
//runs a list of callbacks asynchronously, returning once all of them return.
|
||||
//callbacks can be repeated.
|
||||
//callbacks-args is an optional list of argument lists, in the same order as the callbacks,
|
||||
// the inner lists will be sent to the callbacks when invoked() as additional args.
|
||||
//can optionly save and return a list of return values, in the same order as the original list of callbacks
|
||||
//resolution is the number of byond ticks between checks.
|
||||
/**
|
||||
* Runs a list of callbacks asyncronously, returning only when all have finished
|
||||
*
|
||||
* Callbacks can be repeated, to call it multiple times
|
||||
*
|
||||
* Arguments:
|
||||
* * list/callbacks the list of callbacks to be called
|
||||
* * list/callback_args the list of lists of arguments to pass into each callback
|
||||
* * savereturns Optionally save and return the list of returned values from each of the callbacks
|
||||
* * resolution The number of byond ticks between each time you check if all callbacks are complete
|
||||
*/
|
||||
/proc/callback_select(list/callbacks, list/callback_args, savereturns = TRUE, resolution = 1)
|
||||
if (!callbacks)
|
||||
return
|
||||
@@ -178,3 +221,5 @@
|
||||
sleep(resolution*world.tick_lag)
|
||||
return CS.finished
|
||||
|
||||
/proc/___callbacknew(typepath, arguments)
|
||||
new typepath(arglist(arguments))
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
/datum/component/nanites/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
|
||||
RegisterSignal(parent, COMSIG_NANITE_IS_STEALTHY, .proc/check_stealth)
|
||||
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
|
||||
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SET_VOLUME, .proc/set_volume)
|
||||
@@ -57,10 +58,12 @@
|
||||
RegisterSignal(parent, COMSIG_LIVING_MINOR_SHOCK, .proc/on_minor_shock)
|
||||
RegisterSignal(parent, COMSIG_SPECIES_GAIN, .proc/check_viable_biotype)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
|
||||
RegisterSignal(parent, COMSIG_NANITE_COMM_SIGNAL, .proc/receive_comm_signal)
|
||||
|
||||
/datum/component/nanites/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
|
||||
COMSIG_NANITE_IS_STEALTHY,
|
||||
COMSIG_NANITE_UI_DATA,
|
||||
COMSIG_NANITE_GET_PROGRAMS,
|
||||
COMSIG_NANITE_SET_VOLUME,
|
||||
@@ -79,7 +82,8 @@
|
||||
COMSIG_LIVING_MINOR_SHOCK,
|
||||
COMSIG_MOVABLE_HEAR,
|
||||
COMSIG_SPECIES_GAIN,
|
||||
COMSIG_NANITE_SIGNAL))
|
||||
COMSIG_NANITE_SIGNAL,
|
||||
COMSIG_NANITE_COMM_SIGNAL))
|
||||
|
||||
/datum/component/nanites/Destroy()
|
||||
STOP_PROCESSING(SSnanites, src)
|
||||
@@ -188,6 +192,9 @@
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_minor_shock()
|
||||
|
||||
/datum/component/nanites/proc/check_stealth(datum/source)
|
||||
return stealth
|
||||
|
||||
/datum/component/nanites/proc/on_death(datum/source, gibbed)
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
@@ -198,6 +205,12 @@
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.receive_signal(code, source)
|
||||
|
||||
/datum/component/nanites/proc/receive_comm_signal(datum/source, comm_code, comm_message, comm_source = "an unidentified source")
|
||||
for(var/X in programs)
|
||||
if(istype(X, /datum/nanite_program/triggered/comm))
|
||||
var/datum/nanite_program/triggered/comm/NP = X
|
||||
NP.receive_comm_signal(comm_code, comm_message, comm_source)
|
||||
|
||||
/datum/component/nanites/proc/check_viable_biotype()
|
||||
if(!(MOB_ORGANIC in host_mob.mob_biotypes) && !(MOB_UNDEAD in host_mob.mob_biotypes))
|
||||
qdel(src) //bodytype no longer sustains nanites
|
||||
|
||||
@@ -96,7 +96,6 @@
|
||||
CLONE:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=clone' id='clone'>[M.getCloneLoss()]</a>
|
||||
BRAIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=brain' id='brain'>[M.getOrganLoss(ORGAN_SLOT_BRAIN)]</a>
|
||||
STAMINA:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=stamina' id='stamina'>[M.getStaminaLoss()]</a>
|
||||
AROUSAL:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=arousal' id='arousal'>[M.getArousalLoss()]</a>
|
||||
"}
|
||||
if(GLOB.Debug2)
|
||||
atomsnowflake += {"
|
||||
@@ -1359,9 +1358,6 @@
|
||||
if("stamina")
|
||||
L.adjustStaminaLoss(amount)
|
||||
newamt = L.getStaminaLoss()
|
||||
if("arousal")
|
||||
L.adjustArousalLoss(amount)
|
||||
newamt = L.getArousalLoss()
|
||||
if("heart")
|
||||
L.adjustOrganLoss(ORGAN_SLOT_HEART, amount)
|
||||
newamt = L.getOrganLoss(ORGAN_SLOT_HEART)
|
||||
|
||||
+2
-6
@@ -132,12 +132,8 @@
|
||||
//CIT CHANGE - makes arousal update when transfering bodies
|
||||
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
|
||||
var/mob/living/L = new_character
|
||||
if(L.client && L.client.prefs)
|
||||
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
|
||||
L.update_arousal_hud() //Removes the old icon
|
||||
if (L.client.prefs.auto_ooc)
|
||||
if (L.client.prefs.chat_toggles & CHAT_OOC)
|
||||
L.client.prefs.chat_toggles ^= CHAT_OOC
|
||||
if(L.client && L.client.prefs & L.client.prefs.auto_ooc & L.client.prefs.chat_toggles & CHAT_OOC)
|
||||
DISABLE_BITFIELD(L.client.prefs.chat_toggles,CHAT_OOC)
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
||||
SEND_SIGNAL(new_character, COMSIG_MOB_ON_NEW_MIND)
|
||||
|
||||
@@ -239,7 +239,14 @@
|
||||
mood_change = -3
|
||||
timeout = 1000
|
||||
|
||||
/datum/mood_event/nanite_sadness
|
||||
description = "<span class='warning robot'>+++++++HAPPINESS SUPPRESSION+++++++</span>\n"
|
||||
mood_change = -7
|
||||
/datum/mood_event/daylight_2
|
||||
description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
|
||||
mood_change = -6
|
||||
timeout = 1200
|
||||
|
||||
/datum/mood_event/nanite_sadness/add_effects(message)
|
||||
description = "<span class='warning robot'>+++++++[message]+++++++</span>\n"
|
||||
|
||||
|
||||
@@ -142,6 +142,16 @@
|
||||
mood_change = 2
|
||||
timeout = 15 MINUTES
|
||||
|
||||
/datum/mood_event/nanite_happiness
|
||||
description = "<span class='nicegreen robot'>+++++++HAPPINESS ENHANCEMENT+++++++</span>\n"
|
||||
mood_change = 7
|
||||
|
||||
/datum/mood_event/nanite_happiness/add_effects(message)
|
||||
description = "<span class='nicegreen robot'>+++++++[message]+++++++</span>\n"
|
||||
|
||||
/datum/mood_event/area
|
||||
description = "" //Fill this out in the area
|
||||
mood_change = 0
|
||||
//Power gamer stuff below
|
||||
/datum/mood_event/drankblood
|
||||
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
|
||||
|
||||
@@ -92,19 +92,10 @@
|
||||
name = "Nymphomania"
|
||||
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
|
||||
value = 0
|
||||
mob_trait = TRAIT_NYMPHO
|
||||
mob_trait = TRAIT_PERMABONER
|
||||
gain_text = "<span class='notice'>You are feeling extra wild.</span>"
|
||||
lose_text = "<span class='notice'>You don't feel that burning sensation anymore.</span>"
|
||||
|
||||
/datum/quirk/libido/add()
|
||||
quirk_holder.min_arousal = 16
|
||||
quirk_holder.arousal_rate = 3
|
||||
|
||||
/datum/quirk/libido/remove()
|
||||
if(quirk_holder)
|
||||
quirk_holder.min_arousal = initial(quirk_holder.min_arousal)
|
||||
quirk_holder.arousal_rate = initial(quirk_holder.arousal_rate)
|
||||
|
||||
/datum/quirk/maso
|
||||
name = "Masochism"
|
||||
desc = "You are aroused by pain."
|
||||
@@ -113,15 +104,6 @@
|
||||
gain_text = "<span class='notice'>You desire to be hurt.</span>"
|
||||
lose_text = "<span class='notice'>Pain has become less exciting for you.</span>"
|
||||
|
||||
/datum/quirk/exhibitionism
|
||||
name = "Exhibitionism"
|
||||
desc = "You don't mind showing off your bare body to strangers, in fact you find it quite satistying."
|
||||
value = 0
|
||||
medical_record_text = "Patient has been diagnosed with exhibitionistic disorder."
|
||||
mob_trait = TRAIT_EXHIBITIONIST
|
||||
gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
|
||||
lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
|
||||
|
||||
/datum/quirk/coldblooded
|
||||
name = "Cold-blooded"
|
||||
desc = "Your body doesn't create its own internal heat, requiring external heat regulation."
|
||||
|
||||
@@ -259,6 +259,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
|
||||
//Hallway
|
||||
|
||||
/area/hallway
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_PUBLIC
|
||||
|
||||
/area/hallway/primary/aft
|
||||
name = "Aft Primary Hallway"
|
||||
icon_state = "hallA"
|
||||
@@ -404,14 +407,17 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Dormitories"
|
||||
icon_state = "Sleep"
|
||||
safe = TRUE
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/dorms/male
|
||||
name = "Male Dorm"
|
||||
icon_state = "Sleep"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
|
||||
|
||||
/area/crew_quarters/dorms/female
|
||||
name = "Female Dorm"
|
||||
icon_state = "Sleep"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
|
||||
|
||||
/area/crew_quarters/rehab_dome
|
||||
name = "Rehabilitation Dome"
|
||||
@@ -448,26 +454,32 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/crew_quarters/locker
|
||||
name = "Locker Room"
|
||||
icon_state = "locker"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/lounge
|
||||
name = "Lounge"
|
||||
icon_state = "yellow"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/fitness
|
||||
name = "Fitness Room"
|
||||
icon_state = "fitness"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/fitness/recreation
|
||||
name = "Recreation Area"
|
||||
icon_state = "fitness"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/cafeteria
|
||||
name = "Cafeteria"
|
||||
icon_state = "cafeteria"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/cafeteria/lunchroom
|
||||
name = "Lunchroom"
|
||||
icon_state = "cafeteria"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/kitchen
|
||||
name = "Kitchen"
|
||||
@@ -480,6 +492,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/crew_quarters/bar
|
||||
name = "Bar"
|
||||
icon_state = "bar"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/crew_quarters/bar/atrium
|
||||
name = "Atrium"
|
||||
@@ -518,6 +531,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Library"
|
||||
icon_state = "library"
|
||||
flags_1 = NONE
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/library/lounge
|
||||
name = "Library Lounge"
|
||||
@@ -527,6 +541,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
name = "Abandoned Library"
|
||||
icon_state = "library"
|
||||
flags_1 = NONE
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
|
||||
|
||||
/area/chapel
|
||||
icon_state = "chapel"
|
||||
@@ -534,12 +549,14 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
flags_1 = NONE
|
||||
clockwork_warp_allowed = FALSE
|
||||
clockwork_warp_fail = "The consecration here prevents you from warping in."
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
|
||||
|
||||
/area/chapel/main
|
||||
name = "Chapel"
|
||||
|
||||
/area/chapel/main/monastery
|
||||
name = "Monastery"
|
||||
nightshift_public_area = NIGHTSHIFT_AREA_NONE
|
||||
|
||||
/area/chapel/office
|
||||
name = "Chapel Office"
|
||||
|
||||
@@ -63,6 +63,8 @@
|
||||
var/xenobiology_compatible = FALSE //Can the Xenobio management console transverse this area by default?
|
||||
var/list/canSmoothWithAreas //typecache to limit the areas that atoms in this area can smooth with
|
||||
|
||||
var/nightshift_public_area = NIGHTSHIFT_AREA_NONE //considered a public area for nightshift
|
||||
|
||||
/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
|
||||
/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
|
||||
GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/turnstile/bullet_act(obj/item/projectile/P, def_zone)
|
||||
return -1 //Pass through!
|
||||
return BULLET_ACT_FORCE_PIERCE //Pass through!
|
||||
|
||||
/obj/machinery/turnstile/proc/allowed_access(var/mob/B)
|
||||
if(B.pulledby && ismob(B.pulledby))
|
||||
|
||||
@@ -378,3 +378,11 @@
|
||||
/obj/item/circuitboard/computer/apc_control,
|
||||
/obj/item/circuitboard/computer/robotics
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/keg
|
||||
name = "random keg spawner"
|
||||
lootcount = 1
|
||||
loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
|
||||
/obj/structure/reagent_dispensers/keg/aphro = 2,
|
||||
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
|
||||
/obj/structure/reagent_dispensers/keg/gargle = 1)
|
||||
|
||||
@@ -10,6 +10,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/item_state = null
|
||||
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
|
||||
|
||||
//Dimensions of the icon file used when this item is worn, eg: hats.dmi
|
||||
//eg: 32x32 sprite, 64x64 sprite, etc.
|
||||
|
||||
@@ -89,4 +89,4 @@
|
||||
resistance_flags = ACID_PROOF
|
||||
|
||||
/datum/action/item_action/squeeze
|
||||
name = "Squeak!"
|
||||
name = "Squeak!"
|
||||
@@ -74,6 +74,7 @@
|
||||
playsound(src, 'sound/weapons/slice.ogg', 50, 1)
|
||||
if(prob(P.damage))
|
||||
push_over()
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
|
||||
if(!crayon || !user)
|
||||
|
||||
@@ -242,7 +242,7 @@
|
||||
if(Pgun && istype(Pgun))
|
||||
Pgun.field_connect(src)
|
||||
else
|
||||
return 0
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/effect/chrono_field/assume_air()
|
||||
return 0
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/bullet_act()
|
||||
..()
|
||||
. = ..()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/relaymove(mob/user, direction)
|
||||
|
||||
@@ -144,3 +144,80 @@ Code:
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
/obj/item/electropack/shockcollar
|
||||
name = "shock collar"
|
||||
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
|
||||
icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
|
||||
icon_state = "shockcollar"
|
||||
item_state = "shockcollar"
|
||||
body_parts_covered = NECK
|
||||
slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
strip_delay = 60
|
||||
equip_delay_other = 60
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
|
||||
|
||||
var/tagname = null
|
||||
|
||||
/datum/design/electropack/shockcollar
|
||||
name = "Shockcollar"
|
||||
id = "shockcollar"
|
||||
build_type = AUTOLATHE
|
||||
build_path = /obj/item/electropack/shockcollar
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
/obj/item/electropack/shockcollar/attack_hand(mob/user)
|
||||
if(loc == user && user.get_item_by_slot(SLOT_NECK))
|
||||
to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.data["code"] != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
if(shock_cooldown == TRUE)
|
||||
return
|
||||
shock_cooldown = TRUE
|
||||
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
|
||||
var/mob/living/L = loc
|
||||
step(L, pick(GLOB.cardinals))
|
||||
|
||||
to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, L)
|
||||
s.start()
|
||||
|
||||
L.Knockdown(100)
|
||||
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return
|
||||
|
||||
/obj/item/electropack/shockcollar/attackby(obj/item/W, mob/user, params) //moves it here because on_click is being bad
|
||||
if(istype(W, /obj/item/pen))
|
||||
var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
|
||||
if(t)
|
||||
tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
|
||||
name = "[initial(name)] - [tagname]"
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
|
||||
var/dat = {"
|
||||
<TT>
|
||||
<B>Frequency/Code</B> for shock collar:<BR>
|
||||
Frequency:
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
|
||||
Code:
|
||||
[src.code]
|
||||
<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
@@ -92,7 +92,13 @@
|
||||
/obj/item/encryptionkey/heads/hop
|
||||
name = "\proper the head of personnel's encryption key"
|
||||
icon_state = "hop_cypherkey"
|
||||
channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_COMMAND = 1)
|
||||
channels = list(RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_COMMAND = 1)
|
||||
|
||||
/obj/item/encryptionkey/heads/qm
|
||||
name = "\proper the quartermaster's encryption key"
|
||||
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :c - command."
|
||||
icon_state = "hop_cypherkey"
|
||||
channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_COMMAND = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_cargo
|
||||
name = "supply radio encryption key"
|
||||
|
||||
@@ -206,6 +206,12 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/hop
|
||||
|
||||
/obj/item/radio/headset/heads/qm
|
||||
name = "\proper the quartermaster's headset"
|
||||
desc = "The headset of the king (or queen) of paperwork."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/qm
|
||||
|
||||
/obj/item/radio/headset/headset_cargo
|
||||
name = "supply radio headset"
|
||||
desc = "A headset used by the QM and his slaves."
|
||||
|
||||
@@ -466,7 +466,7 @@ SLIME SCANNER
|
||||
msg += "<span class='notice'>Subject is not addicted to any reagents.</span>\n"
|
||||
|
||||
var/datum/reagent/impure/fermiTox/F = M.reagents.has_reagent(/datum/reagent/impure/fermiTox)
|
||||
if(istype(F))
|
||||
if(istype(F,/datum/reagent/impure/fermiTox))
|
||||
switch(F.volume)
|
||||
if(5 to 10)
|
||||
msg += "<span class='notice'>Subject contains a low amount of toxic isomers.</span>\n"
|
||||
|
||||
@@ -122,3 +122,6 @@
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return TRUE //It hit the grenade, not them
|
||||
|
||||
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
|
||||
return
|
||||
|
||||
@@ -40,8 +40,10 @@
|
||||
if (prob(50))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/latexballon/bullet_act()
|
||||
burst()
|
||||
/obj/item/latexballon/bullet_act(obj/item/projectile/P)
|
||||
if(!P.nodamage)
|
||||
burst()
|
||||
return ..()
|
||||
|
||||
/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
|
||||
if(temperature > T0C+100)
|
||||
|
||||
@@ -358,7 +358,8 @@
|
||||
/obj/item/melee/supermatter_sword/bullet_act(obj/item/projectile/P)
|
||||
visible_message("<span class='danger'>[P] smacks into [src] and rapidly flashes to ash.</span>",\
|
||||
"<span class='italics'>You hear a loud crack as you are washed with a wave of heat.</span>")
|
||||
consume_everything()
|
||||
consume_everything(P)
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/item/melee/supermatter_sword/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] touches [src]'s blade. It looks like [user.p_theyre()] tired of waiting for the radiation to kill [user.p_them()]!</span>")
|
||||
|
||||
@@ -9,8 +9,10 @@
|
||||
icon_state = "datadisk3"
|
||||
|
||||
|
||||
/obj/item/malf_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user)
|
||||
/obj/item/malf_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(!istype(AI))
|
||||
return
|
||||
if(AI.malf_picker)
|
||||
@@ -18,7 +20,11 @@
|
||||
to_chat(AI, "<span class='userdanger'>[user] has attempted to upgrade you with combat software that you already possess. You gain 50 points to spend on Malfunction Modules instead.</span>")
|
||||
else
|
||||
to_chat(AI, "<span class='userdanger'>[user] has upgraded you with combat software!</span>")
|
||||
to_chat(AI, "<span class='userdanger'>Your current laws and objectives remain unchanged.</span>") //this unlocks malf powers, but does not give the license to plasma flood
|
||||
AI.add_malf_picker()
|
||||
AI.hack_software = TRUE
|
||||
log_game("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
|
||||
to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
|
||||
qdel(src)
|
||||
|
||||
@@ -26,12 +32,14 @@
|
||||
//Lipreading
|
||||
/obj/item/surveillance_upgrade
|
||||
name = "surveillance software upgrade"
|
||||
desc = "A software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading."
|
||||
desc = "An illegal software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading and hidden microphones."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "datadisk3"
|
||||
|
||||
/obj/item/surveillance_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user)
|
||||
/obj/item/surveillance_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(!istype(AI))
|
||||
return
|
||||
if(AI.eyeobj)
|
||||
@@ -39,4 +47,6 @@
|
||||
to_chat(AI, "<span class='userdanger'>[user] has upgraded you with surveillance software!</span>")
|
||||
to_chat(AI, "Via a combination of hidden microphones and lip reading software, you are able to use your cameras to listen in on conversations.")
|
||||
to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
|
||||
log_game("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
|
||||
qdel(src)
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
#define DECALTYPE_BULLET 2
|
||||
|
||||
/obj/item/target/clown/bullet_act(obj/item/projectile/P)
|
||||
..()
|
||||
. = ..()
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
|
||||
/obj/item/target/bullet_act(obj/item/projectile/P)
|
||||
@@ -89,8 +89,8 @@
|
||||
else
|
||||
bullet_hole.icon_state = "dent"
|
||||
add_overlay(bullet_hole)
|
||||
return
|
||||
return -1
|
||||
return BULLET_ACT_HIT
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
#undef DECALTYPE_SCORCH
|
||||
#undef DECALTYPE_BULLET
|
||||
|
||||
@@ -223,6 +223,46 @@
|
||||
if(!iscyborg(loc))
|
||||
deductcharge(1000 / severity, TRUE, FALSE)
|
||||
|
||||
/obj/item/melee/baton/stunsword
|
||||
name = "stunsword"
|
||||
desc = "not actually sharp, this sword is functionally identical to a stunbaton"
|
||||
icon = 'modular_citadel/icons/obj/stunsword.dmi'
|
||||
icon_state = "stunsword"
|
||||
item_state = "sword"
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
|
||||
|
||||
/obj/item/melee/baton/stunsword/get_belt_overlay()
|
||||
if(istype(loc, /obj/item/storage/belt/sabre))
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "stunsword")
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/stunsword/get_worn_belt_overlay(icon_file)
|
||||
return mutable_appearance(icon_file, "-stunsword")
|
||||
|
||||
/obj/item/ssword_kit
|
||||
name = "stunsword kit"
|
||||
desc = "a modkit for making a stunbaton into a stunsword"
|
||||
icon = 'icons/obj/vending_restock.dmi'
|
||||
icon_state = "refill_donksoft"
|
||||
var/product = /obj/item/melee/baton/stunsword //what it makes
|
||||
var/list/fromitem = list(/obj/item/melee/baton, /obj/item/melee/baton/loaded) //what it needs
|
||||
afterattack(obj/O, mob/user as mob)
|
||||
if(istype(O, product))
|
||||
to_chat(user,"<span class='warning'>[O] is already modified!")
|
||||
else if(O.type in fromitem) //makes sure O is the right thing
|
||||
var/obj/item/melee/baton/B = O
|
||||
if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out
|
||||
new product(usr.loc) //spawns the product
|
||||
user.visible_message("<span class='warning'>[user] modifies [O]!","<span class='warning'>You modify the [O]!")
|
||||
qdel(O) //Gets rid of the baton
|
||||
qdel(src) //gets rid of the kit
|
||||
|
||||
else
|
||||
to_chat(user,"<span class='warning'>Remove the powercell first!</span>") //We make this check because the stunsword starts without a battery.
|
||||
else
|
||||
to_chat(user, "<span class='warning'> You can't modify [O] with this kit!</span>")
|
||||
|
||||
//Makeshift stun baton. Replacement for stun gloves.
|
||||
/obj/item/melee/baton/cattleprod
|
||||
name = "stunprod"
|
||||
@@ -249,5 +289,6 @@
|
||||
sparkler?.activate()
|
||||
. = ..()
|
||||
|
||||
|
||||
#undef STUNBATON_CHARGE_LENIENCY
|
||||
#undef STUNBATON_DEPLETION_RATE
|
||||
|
||||
@@ -106,6 +106,7 @@
|
||||
take_damage(10, BRUTE, "melee", 1) //Tasers aren't harmful.
|
||||
if(istype(P, /obj/item/projectile/beam/disabler))
|
||||
take_damage(5, BRUTE, "melee", 1) //Disablers aren't harmful.
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/structure/holosign/barrier/medical
|
||||
name = "\improper PENLITE holobarrier"
|
||||
@@ -152,6 +153,7 @@
|
||||
|
||||
/obj/structure/holosign/barrier/cyborg/hacked/bullet_act(obj/item/projectile/P)
|
||||
take_damage(P.damage, BRUTE, "melee", 1) //Yeah no this doesn't get projectile resistance.
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/structure/holosign/barrier/cyborg/hacked/proc/cooldown()
|
||||
shockcd = FALSE
|
||||
|
||||
@@ -64,15 +64,15 @@
|
||||
var/ploc = get_turf(P)
|
||||
if(!finished || !allowed_projectile_typecache[P.type] || !(P.dir in GLOB.cardinals))
|
||||
return ..()
|
||||
if(auto_reflect(P, pdir, ploc, pangle) != -1)
|
||||
if(auto_reflect(P, pdir, ploc, pangle) != BULLET_ACT_FORCE_PIERCE)
|
||||
return ..()
|
||||
return -1
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
/obj/structure/reflector/proc/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)
|
||||
P.ignore_source_check = TRUE
|
||||
P.range = P.decayedRange
|
||||
P.decayedRange = max(P.decayedRange--, 0)
|
||||
return -1
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
|
||||
if(admin)
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
message_admins("Plasma statue ignited by [Proj]. No known firer, in [ADMIN_VERBOSEJMP(T)]")
|
||||
log_game("Plasma statue ignited by [Proj] in [AREACOORD(T)]. No known firer.")
|
||||
PlasmaBurn(2500)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/plasma/attackby(obj/item/W, mob/user, params)
|
||||
if(W.get_temperature() > 300 && !QDELETED(src))//If the temperature of the object is over 300, then ignite
|
||||
|
||||
@@ -71,6 +71,5 @@
|
||||
|
||||
/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
|
||||
if(pinned_target)
|
||||
pinned_target.bullet_act(P)
|
||||
else
|
||||
..()
|
||||
return pinned_target.bullet_act(P)
|
||||
return ..()
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
PlasmaBurn(2500)
|
||||
else if(istype(Proj, /obj/item/projectile/ion))
|
||||
PlasmaBurn(500)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
|
||||
/turf/closed/wall/mineral/wood
|
||||
|
||||
+21
-7
@@ -224,14 +224,20 @@
|
||||
for(var/i in contents)
|
||||
if(i == mover || i == mover.loc) // Multi tile objects and moving out of other objects
|
||||
continue
|
||||
if(QDELETED(mover))
|
||||
break
|
||||
var/atom/movable/thing = i
|
||||
if(thing.Cross(mover))
|
||||
continue
|
||||
if(!firstbump || ((thing.layer > firstbump.layer || thing.flags_1 & ON_BORDER_1) && !(firstbump.flags_1 & ON_BORDER_1)))
|
||||
firstbump = thing
|
||||
if(!thing.Cross(mover))
|
||||
if(CHECK_BITFIELD(mover.movement_type, UNSTOPPABLE))
|
||||
mover.Bump(thing)
|
||||
continue
|
||||
else
|
||||
if(!firstbump || ((thing.layer > firstbump.layer || thing.flags_1 & ON_BORDER_1) && !(firstbump.flags_1 & ON_BORDER_1)))
|
||||
firstbump = thing
|
||||
if(firstbump)
|
||||
mover.Bump(firstbump)
|
||||
return FALSE
|
||||
if(!QDELETED(mover))
|
||||
mover.Bump(firstbump)
|
||||
return CHECK_BITFIELD(mover.movement_type, UNSTOPPABLE)
|
||||
return TRUE
|
||||
|
||||
/turf/Exit(atom/movable/mover, atom/newloc)
|
||||
@@ -239,13 +245,16 @@
|
||||
if(!.)
|
||||
return FALSE
|
||||
for(var/i in contents)
|
||||
if(QDELETED(mover))
|
||||
break
|
||||
if(i == mover)
|
||||
continue
|
||||
var/atom/movable/thing = i
|
||||
if(!thing.Uncross(mover, newloc))
|
||||
if(thing.flags_1 & ON_BORDER_1)
|
||||
mover.Bump(thing)
|
||||
return FALSE
|
||||
if(!CHECK_BITFIELD(mover.movement_type, UNSTOPPABLE))
|
||||
return FALSE
|
||||
|
||||
/turf/Entered(atom/movable/AM)
|
||||
..()
|
||||
@@ -563,3 +572,8 @@
|
||||
//Should return new turf
|
||||
/turf/proc/Melt()
|
||||
return ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
|
||||
/turf/bullet_act(obj/item/projectile/P)
|
||||
. = ..()
|
||||
if(. != BULLET_ACT_FORCE_PIERCE)
|
||||
. = BULLET_ACT_TURF
|
||||
|
||||
+2
-2
@@ -34,10 +34,12 @@ GLOBAL_LIST(topic_status_cache)
|
||||
#endif
|
||||
|
||||
load_admins()
|
||||
load_mentors()
|
||||
LoadVerbs(/datum/verbs/menu)
|
||||
if(CONFIG_GET(flag/usewhitelist))
|
||||
load_whitelist()
|
||||
LoadBans()
|
||||
initialize_global_loadout_items()
|
||||
reload_custom_roundstart_items_list()//Cit change - loads donator items. Remind me to remove when I port over bay's loadout system
|
||||
|
||||
GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
|
||||
@@ -49,8 +51,6 @@ GLOBAL_LIST(topic_status_cache)
|
||||
if(NO_INIT_PARAMETER in params)
|
||||
return
|
||||
|
||||
cit_initialize()
|
||||
|
||||
Master.Initialize(10, FALSE, TRUE)
|
||||
|
||||
if(TEST_RUN_PARAMETER in params)
|
||||
|
||||
@@ -345,13 +345,13 @@
|
||||
/obj/item/projectile/tentacle/on_hit(atom/target, blocked = FALSE)
|
||||
var/mob/living/carbon/human/H = firer
|
||||
if(blocked >= 100)
|
||||
return 0
|
||||
return BULLET_ACT_BLOCK
|
||||
if(isitem(target))
|
||||
var/obj/item/I = target
|
||||
if(!I.anchored)
|
||||
to_chat(firer, "<span class='notice'>You pull [I] right into your grasp.</span>")
|
||||
H.put_in_hands(I) //Because throwing it is goofy as fuck and unreliable. If you land the tentacle despite the penalties to accuracy, you should have your reward.
|
||||
. = 1
|
||||
. = BULLET_ACT_HIT
|
||||
|
||||
else if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
@@ -366,7 +366,7 @@
|
||||
if(INTENT_HELP)
|
||||
C.visible_message("<span class='danger'>[L] is pulled by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
|
||||
C.throw_at(get_step_towards(H,C), 8, 2)
|
||||
return 1
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
if(INTENT_DISARM)
|
||||
var/obj/item/I = C.get_active_held_item()
|
||||
@@ -374,27 +374,27 @@
|
||||
if(C.dropItemToGround(I))
|
||||
C.visible_message("<span class='danger'>[I] is yanked off [C]'s hand by [src]!</span>","<span class='userdanger'>A tentacle pulls [I] away from you!</span>")
|
||||
on_hit(I) //grab the item as if you had hit it directly with the tentacle
|
||||
return 1
|
||||
return BULLET_ACT_HIT
|
||||
else
|
||||
to_chat(firer, "<span class='danger'>You can't seem to pry [I] off [C]'s hands!</span>")
|
||||
return 0
|
||||
return BULLET_ACT_BLOCK
|
||||
else
|
||||
to_chat(firer, "<span class='danger'>[C] has nothing in hand to disarm!</span>")
|
||||
return 0
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
if(INTENT_GRAB)
|
||||
C.visible_message("<span class='danger'>[L] is grabbed by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
|
||||
C.throw_at(get_step_towards(H,C), 8, 2, H, TRUE, TRUE, callback=CALLBACK(src, .proc/tentacle_grab, H, C))
|
||||
return 1
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
if(INTENT_HARM)
|
||||
C.visible_message("<span class='danger'>[L] is thrown towards [H] by a tentacle!</span>","<span class='userdanger'>A tentacle grabs you and throws you towards [H]!</span>")
|
||||
C.throw_at(get_step_towards(H,C), 8, 2, H, TRUE, TRUE, callback=CALLBACK(src, .proc/tentacle_stab, H, C))
|
||||
return 1
|
||||
return BULLET_ACT_HIT
|
||||
else
|
||||
L.visible_message("<span class='danger'>[L] is pulled by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
|
||||
L.throw_at(get_step_towards(H,L), 8, 2)
|
||||
. = 1
|
||||
. = BULLET_ACT_HIT
|
||||
|
||||
/obj/item/projectile/tentacle/Destroy()
|
||||
qdel(chain)
|
||||
|
||||
@@ -319,9 +319,9 @@
|
||||
L.dust()
|
||||
else
|
||||
if(!GLOB.ratvar_awakens && L.stat == CONSCIOUS)
|
||||
vitality_drained = L.adjustToxLoss(1)
|
||||
vitality_drained = L.adjustToxLoss(1, forced = TRUE)
|
||||
else
|
||||
vitality_drained = L.adjustToxLoss(1.5)
|
||||
vitality_drained = L.adjustToxLoss(1.5, forced = TRUE)
|
||||
if(vitality_drained)
|
||||
GLOB.clockwork_vitality += vitality_drained
|
||||
else
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(is_servant_of_ratvar(L) || L.stat || L.has_status_effect(STATUS_EFFECT_KINDLE))
|
||||
return
|
||||
return BULLET_ACT_HIT
|
||||
var/atom/O = L.anti_magic_check()
|
||||
playsound(L, 'sound/magic/fireball.ogg', 50, TRUE, frequency = 1.25)
|
||||
if(O)
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/bullet_act(obj/item/projectile/P)
|
||||
if(deflect_projectile(P))
|
||||
return
|
||||
return BULLET_ACT_BLOCK
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/proc/deflect_projectile(obj/item/projectile/P)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
if(auto_reflect(P, P.dir, get_turf(P), P.Angle) != -1)
|
||||
return ..()
|
||||
|
||||
return -1
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
/obj/structure/destructible/clockwork/reflector/proc/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible
|
||||
level = PIPE_VISIBLE_LEVEL
|
||||
layer = GAS_PIPE_VISIBLE_LAYER
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible/layer1
|
||||
piping_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
@@ -58,7 +58,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
piping_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers
|
||||
name="scrubbers pipe"
|
||||
pipe_color=rgb(255,0,0)
|
||||
@@ -77,7 +77,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
piping_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden
|
||||
level = PIPE_HIDDEN_LEVEL
|
||||
|
||||
@@ -90,7 +90,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
piping_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/supply
|
||||
name="air supply pipe"
|
||||
pipe_color=rgb(0,0,255)
|
||||
@@ -99,7 +99,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/visible
|
||||
level = PIPE_VISIBLE_LEVEL
|
||||
layer = GAS_PIPE_VISIBLE_LAYER
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/visible/layer1
|
||||
piping_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
@@ -122,7 +122,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
piping_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/supplymain
|
||||
name="main air supply pipe"
|
||||
pipe_color=rgb(130,43,255)
|
||||
@@ -141,7 +141,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
piping_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/supplymain/hidden
|
||||
level = PIPE_HIDDEN_LEVEL
|
||||
|
||||
@@ -154,7 +154,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
piping_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/yellow
|
||||
pipe_color=rgb(255,198,0)
|
||||
color=rgb(255,198,0)
|
||||
@@ -172,7 +172,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
piping_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/yellow/hidden
|
||||
level = PIPE_HIDDEN_LEVEL
|
||||
|
||||
@@ -185,7 +185,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
piping_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan
|
||||
pipe_color=rgb(0,255,249)
|
||||
color=rgb(0,255,249)
|
||||
@@ -193,7 +193,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan/visible
|
||||
level = PIPE_VISIBLE_LEVEL
|
||||
layer = GAS_PIPE_VISIBLE_LAYER
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan/visible/layer1
|
||||
piping_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
@@ -206,7 +206,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan/hidden
|
||||
level = PIPE_HIDDEN_LEVEL
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan/hidden/layer1
|
||||
piping_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
@@ -224,7 +224,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
/obj/machinery/atmospherics/pipe/simple/green/visible
|
||||
level = PIPE_VISIBLE_LEVEL
|
||||
layer = GAS_PIPE_VISIBLE_LAYER
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/green/visible/layer1
|
||||
piping_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
@@ -237,7 +237,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/green/hidden
|
||||
level = PIPE_HIDDEN_LEVEL
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/green/hidden/layer1
|
||||
piping_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
@@ -255,7 +255,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
/obj/machinery/atmospherics/pipe/simple/orange/visible
|
||||
level = PIPE_VISIBLE_LEVEL
|
||||
layer = GAS_PIPE_VISIBLE_LAYER
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/orange/visible/layer1
|
||||
piping_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
@@ -268,7 +268,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/orange/hidden
|
||||
level = PIPE_HIDDEN_LEVEL
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/orange/hidden/layer1
|
||||
piping_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
@@ -286,7 +286,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
/obj/machinery/atmospherics/pipe/simple/purple/visible
|
||||
level = PIPE_VISIBLE_LEVEL
|
||||
layer = GAS_PIPE_VISIBLE_LAYER
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/purple/visible/layer1
|
||||
piping_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
@@ -309,7 +309,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
piping_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/dark
|
||||
pipe_color=rgb(69,69,69)
|
||||
color=rgb(69,69,69)
|
||||
@@ -317,7 +317,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
/obj/machinery/atmospherics/pipe/simple/dark/visible
|
||||
level = PIPE_VISIBLE_LEVEL
|
||||
layer = GAS_PIPE_VISIBLE_LAYER
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/dark/visible/layer1
|
||||
piping_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
@@ -340,7 +340,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
piping_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/violet
|
||||
pipe_color=rgb(64,0,128)
|
||||
color=rgb(64,0,128)
|
||||
@@ -348,7 +348,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
/obj/machinery/atmospherics/pipe/simple/violet/visible
|
||||
level = PIPE_VISIBLE_LEVEL
|
||||
layer = GAS_PIPE_VISIBLE_LAYER
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/violet/visible/layer1
|
||||
piping_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
@@ -371,7 +371,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
piping_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/brown
|
||||
pipe_color=rgb(178,100,56)
|
||||
color=rgb(178,100,56)
|
||||
@@ -379,7 +379,7 @@ The regular pipe you see everywhere, including bent ones.
|
||||
/obj/machinery/atmospherics/pipe/simple/brown/visible
|
||||
level = PIPE_VISIBLE_LEVEL
|
||||
layer = GAS_PIPE_VISIBLE_LAYER
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/brown/visible/layer1
|
||||
piping_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
|
||||
@@ -24,7 +24,8 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
|
||||
var/list/exported_atoms = list()//names of atoms sold/deleted by export
|
||||
var/list/total_amount = list() //export instance => total count of sold objects of its type, only exists if any were sold
|
||||
var/list/total_value = list() //export instance => total value of sold objects
|
||||
var/list/total_reagents = list()//export reagents => into the total vaule of the object sold
|
||||
var/list/reagents_volume = list()//export reagents => into the total volume of the object sold
|
||||
var/list/reagents_value = list()//export reagents => into the reagent type total value.
|
||||
|
||||
// external_report works as "transaction" object, pass same one in if you're doing more than one export in single go
|
||||
/proc/export_item_and_contents(atom/movable/AM, allowed_categories = EXPORT_CARGO, apply_elastic = TRUE, delete_unsold = TRUE, dry_run=FALSE, datum/export_report/external_report)
|
||||
@@ -49,8 +50,12 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
|
||||
report.exported_atoms += " [thing.name]"
|
||||
break
|
||||
if(thing.reagents)
|
||||
for(var/datum/reagent/R in thing.reagents.reagent_list)
|
||||
report.total_reagents[R] += R.volume
|
||||
for(var/A in thing.reagents.reagent_list)
|
||||
var/datum/reagent/R = A
|
||||
if(!R.value)
|
||||
continue
|
||||
report.reagents_volume[R.name] += R.volume
|
||||
report.reagents_value[R.name] += R.volume * R.value
|
||||
if(!dry_run && (sold || delete_unsold))
|
||||
if(ismob(thing))
|
||||
thing.investigate_log("deleted through cargo export",INVESTIGATE_CARGO)
|
||||
|
||||
@@ -73,6 +73,17 @@
|
||||
crate_name = "atmospherics hardsuit"
|
||||
crate_type = /obj/structure/closet/crate/secure/engineering
|
||||
|
||||
/datum/supply_pack/engineering/radhardsuit
|
||||
name = "Radiation Hardsuit"
|
||||
desc = "The Singulo is loose? Do you need to do a few changes to its containment and don't want to spent the rest of the shift under the shower? Get this Radiation Hardsuit! It protect from radiations and space only."
|
||||
cost = 3500
|
||||
access = ACCESS_ENGINE
|
||||
contains = list(/obj/item/tank/internals/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/space/hardsuit/engine/rad)
|
||||
crate_name = "radiation hardsuit"
|
||||
crate_type = /obj/structure/closet/crate/secure/engineering
|
||||
|
||||
/datum/supply_pack/engineering/industrialrcd
|
||||
name = "Industrial RCD"
|
||||
desc = "An industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Does not contain spare ammo for the industrial RCD or any other RCD models."
|
||||
|
||||
@@ -1007,6 +1007,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<b>Forced Feminization:</b> <a href='?_src_=prefs;preference=feminization'>[(cit_toggles & FORCED_FEM) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Forced Masculinization:</b> <a href='?_src_=prefs;preference=masculinization'>[(cit_toggles & FORCED_MASC) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Lewd Hypno:</b> <a href='?_src_=prefs;preference=hypno'>[(cit_toggles & HYPNO) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Bimbofication:</b> <a href='?_src_=prefs;preference=bimbo'>[(cit_toggles & BIMBOFICATION) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "</td>"
|
||||
dat +="<td width='300px' height='300px' valign='top'>"
|
||||
dat += "<h2>Other content prefs</h2>"
|
||||
@@ -1015,6 +1016,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<b>Hypno:</b> <a href='?_src_=prefs;preference=never_hypno'>[(cit_toggles & NEVER_HYPNO) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<b>Aphrodisiacs:</b> <a href='?_src_=prefs;preference=aphro'>[(cit_toggles & NO_APHRO) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<b>Ass Slapping:</b> <a href='?_src_=prefs;preference=ass_slap'>[(cit_toggles & NO_ASS_SLAP) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "</tr></table>"
|
||||
dat += "<br>"
|
||||
|
||||
|
||||
@@ -2234,6 +2236,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
if("ass_slap")
|
||||
cit_toggles ^= NO_ASS_SLAP
|
||||
|
||||
if("bimbo")
|
||||
cit_toggles ^= BIMBOFICATION
|
||||
|
||||
//END CITADEL EDIT
|
||||
|
||||
|
||||
@@ -109,10 +109,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
else if(current_version < 23) // we are fixing a gamebreaking bug.
|
||||
job_preferences = list() //It loaded null from nonexistant savefile field.
|
||||
|
||||
if(current_version < 24 && S["feature_exhibitionist"])
|
||||
var/datum/quirk/exhibitionism/E
|
||||
var/quirk_name = initial(E.name)
|
||||
all_quirks += quirk_name
|
||||
if(current_version < 25)
|
||||
var/digi
|
||||
S["feature_lizard_legs"] >> digi
|
||||
@@ -543,6 +539,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
ENABLE_BITFIELD(cit_toggles,NO_ASS_SLAP)
|
||||
all_quirks -= V
|
||||
|
||||
if(features["meat_type"] == "Inesct")
|
||||
features["meat_type"] = "Insect"
|
||||
cit_character_pref_load(S)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -178,6 +178,7 @@
|
||||
icon_state = "xenos"
|
||||
item_state = "xenos_helm"
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
alternate_screams = list('sound/voice/hiss6.ogg')
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
@@ -421,4 +422,4 @@
|
||||
name = "security cowboy hat"
|
||||
desc = "A security cowboy hat, perfect for any true lawman"
|
||||
icon_state = "cowboyhat_sec"
|
||||
item_state= "cowboyhat_sec"
|
||||
item_state= "cowboyhat_sec"
|
||||
|
||||
@@ -86,6 +86,7 @@
|
||||
desc = "Perfect for winter in Siberia, da?"
|
||||
icon_state = "ushankadown"
|
||||
item_state = "ushankadown"
|
||||
alternate_screams = list('sound/voice/human/cyka1.ogg', 'sound/voice/human/cheekibreeki.ogg')
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
var/earflaps = 1
|
||||
cold_protection = HEAD
|
||||
@@ -164,6 +165,7 @@
|
||||
icon_state = "cardborg_h"
|
||||
item_state = "cardborg_h"
|
||||
flags_cover = HEADCOVERSEYES
|
||||
alternate_screams = list('modular_citadel/sound/voice/scream_silicon.ogg')
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/cardborg
|
||||
|
||||
@@ -203,6 +203,31 @@
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
|
||||
|
||||
//Radiation
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/engine/rad
|
||||
name = "radiation hardsuit helmet"
|
||||
desc = "A special helmet that protects against radiation and space. Not much else unfortunately."
|
||||
icon_state = "cespace_helmet"
|
||||
item_state = "nothing"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
|
||||
item_color = "engineering"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/engine/rad
|
||||
name = "radiation hardsuit"
|
||||
desc = "A special suit that protects against radiation and space. Not much else unfortunately."
|
||||
icon_state = "hardsuit-rad"
|
||||
item_state = "nothing"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/rad
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/engine/rad/attack_self()
|
||||
return //Sprites required for flashlight
|
||||
|
||||
//Chief Engineer's hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/engine/elite
|
||||
|
||||
@@ -434,7 +434,7 @@ Contains:
|
||||
strip_delay = 65
|
||||
|
||||
/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(!torn && prob(50))
|
||||
if(!torn && prob(50) && damage >= 5)
|
||||
to_chat(owner, "<span class='warning'>[src] tears from the damage, breaking the air-tight seal!</span>")
|
||||
clothing_flags &= ~STOPSPRESSUREDAMAGE
|
||||
name = "torn [src]."
|
||||
|
||||
@@ -826,6 +826,22 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
real = FALSE
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/durathread
|
||||
name = "durathread winter coat"
|
||||
desc = "The one coat to rule them all. Extremely durable while providing the utmost comfort."
|
||||
icon_state = "coatdurathread"
|
||||
item_state = "coatdurathread"
|
||||
armor = list("melee" = 15, "bullet" = 8, "laser" = 25, "energy" = 5, "bomb" = 12, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/durathread
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/durathread/Initialize()
|
||||
. = ..()
|
||||
allowed = GLOB.security_wintercoat_allowed
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/durathread
|
||||
icon_state = "winterhood_durathread"
|
||||
armor = list("melee" = 20, "bullet" = 8, "laser" = 15, "energy" = 8, "bomb" = 25, "bio" = 10, "rad" = 15, "fire" = 75, "acid" = 37)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/spookyghost
|
||||
name = "spooky ghost"
|
||||
|
||||
@@ -471,6 +471,7 @@
|
||||
name = "white sundress"
|
||||
desc = "Makes you want to frolic in a field of lillies."
|
||||
icon_state = "sundress_white"
|
||||
item_state = "sundress"
|
||||
item_color = "sundress_white"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
@@ -527,6 +528,16 @@
|
||||
item_color = "assistant_formal"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/staffassistant
|
||||
name = "staff assistant's jumpsuit"
|
||||
desc = "It's a generic grey jumpsuit. That's about what assistants are worth, anyway."
|
||||
icon = 'goon/icons/obj/item_js_rank.dmi'
|
||||
alternate_worn_icon = 'goon/icons/mob/worn_js_rank.dmi'
|
||||
icon_state = "assistant"
|
||||
item_state = "gy_suit"
|
||||
item_color = "assistant"
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/blacktango
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
@@ -580,7 +591,7 @@
|
||||
icon_state = "flower_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "flower_dress"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -605,9 +616,8 @@
|
||||
/obj/item/clothing/under/croptop
|
||||
name = "crop top"
|
||||
desc = "We've saved money by giving you half a shirt!"
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "sailor_dress"
|
||||
icon_state = "croptop"
|
||||
item_color = "croptop"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -159,6 +159,14 @@
|
||||
always_availible = TRUE
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_wintercoat
|
||||
name = "Durathread Winter Coat"
|
||||
result = /obj/item/clothing/suit/hooded/wintercoat/durathread
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 12,
|
||||
/obj/item/stack/sheet/leather = 10)
|
||||
time = 70
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/wintercoat_cosmic
|
||||
name = "Cosmic Winter Coat"
|
||||
result = /obj/item/clothing/suit/hooded/wintercoat/cosmic
|
||||
|
||||
@@ -234,8 +234,8 @@
|
||||
dat += "<tr><td width='260px'>[G.get_name()]</td><td>"
|
||||
if(can_extract && G.mutability_flags & PLANT_GENE_EXTRACTABLE)
|
||||
dat += "<a href='?src=[REF(src)];gene=[REF(G)];op=extract'>Extract</a>"
|
||||
if(G.mutability_flags & PLANT_GENE_REMOVABLE)
|
||||
dat += "<a href='?src=[REF(src)];gene=[REF(G)];op=remove'>Remove</a>"
|
||||
if(G.mutability_flags & PLANT_GENE_REMOVABLE)
|
||||
dat += "<a href='?src=[REF(src)];gene=[REF(G)];op=remove'>Remove</a>"
|
||||
dat += "</td></tr>"
|
||||
dat += "</table>"
|
||||
else
|
||||
|
||||
@@ -90,6 +90,7 @@
|
||||
return ..()
|
||||
if(istype(Proj , /obj/item/projectile/energy/floramut))
|
||||
mutate()
|
||||
return BULLET_ACT_HIT
|
||||
else if(istype(Proj , /obj/item/projectile/energy/florayield))
|
||||
return myseed.bullet_act(Proj)
|
||||
else
|
||||
|
||||
@@ -145,6 +145,7 @@ obj/item/seeds/proc/is_gene_forbidden(typepath)
|
||||
adjust_yield(1 * rating)
|
||||
else if(prob(1/(yield * yield) * 100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
|
||||
adjust_yield(1 * rating)
|
||||
return BULLET_ACT_HIT
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -1310,34 +1310,3 @@
|
||||
set_pin_data(IC_OUTPUT, 2, regurgitated_contents)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
//Degens
|
||||
/obj/item/integrated_circuit/input/bonermeter
|
||||
name = "bonermeter"
|
||||
desc = "Detects the target's arousal and various statistics about the target's arousal levels. Invasive!"
|
||||
icon_state = "medscan"
|
||||
complexity = 4
|
||||
inputs = list("target" = IC_PINTYPE_REF)
|
||||
outputs = list(
|
||||
"current arousal" = IC_PINTYPE_NUMBER,
|
||||
"minimum arousal" = IC_PINTYPE_NUMBER,
|
||||
"maximum arousal" = IC_PINTYPE_NUMBER,
|
||||
"can be aroused" = IC_PINTYPE_BOOLEAN
|
||||
)
|
||||
activators = list("scan" = IC_PINTYPE_PULSE_IN, "on scanned" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 40
|
||||
|
||||
/obj/item/integrated_circuit/input/bonermeter/do_work()
|
||||
|
||||
var/mob/living/L = get_pin_data_as_type(IC_INPUT, 1, /mob/living)
|
||||
|
||||
if(!istype(L) || !L.Adjacent(get_turf(src)) ) //Invalid input
|
||||
return
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, L.getArousalLoss())
|
||||
set_pin_data(IC_OUTPUT, 2, L.min_arousal)
|
||||
set_pin_data(IC_OUTPUT, 3, L.max_arousal)
|
||||
set_pin_data(IC_OUTPUT, 4, L.canbearoused)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
-87
@@ -1,90 +1,4 @@
|
||||
//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
|
||||
|
||||
|
||||
|
||||
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
|
||||
name = "baseturf editor"
|
||||
icon = 'icons/effects/mapping_helpers.dmi'
|
||||
icon_state = ""
|
||||
|
||||
var/list/baseturf_to_replace
|
||||
var/baseturf
|
||||
|
||||
layer = POINT_LAYER
|
||||
|
||||
/obj/effect/baseturf_helper/Initialize()
|
||||
. = ..()
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/effect/baseturf_helper/LateInitialize()
|
||||
if(!baseturf_to_replace)
|
||||
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
|
||||
else if(!length(baseturf_to_replace))
|
||||
baseturf_to_replace = list(baseturf_to_replace = TRUE)
|
||||
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
|
||||
var/list/formatted = list()
|
||||
for(var/i in baseturf_to_replace)
|
||||
formatted[i] = TRUE
|
||||
baseturf_to_replace = formatted
|
||||
|
||||
var/area/our_area = get_area(src)
|
||||
for(var/i in get_area_turfs(our_area, z))
|
||||
replace_baseturf(i)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
|
||||
var/list/baseturf_cache = thing.baseturfs
|
||||
if(length(baseturf_cache))
|
||||
for(var/i in baseturf_cache)
|
||||
if(baseturf_to_replace[i])
|
||||
baseturf_cache -= i
|
||||
if(!baseturf_cache.len)
|
||||
thing.assemble_baseturfs(baseturf)
|
||||
else
|
||||
thing.PlaceOnBottom(null, baseturf)
|
||||
else if(baseturf_to_replace[thing.baseturfs])
|
||||
thing.assemble_baseturfs(baseturf)
|
||||
else
|
||||
thing.PlaceOnBottom(null, baseturf)
|
||||
|
||||
/obj/effect/baseturf_helper/space
|
||||
name = "space baseturf editor"
|
||||
baseturf = /turf/open/space
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid
|
||||
name = "asteroid baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid/airless
|
||||
name = "asteroid airless baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/airless
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid/basalt
|
||||
name = "asteroid basalt baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid/snow
|
||||
name = "asteroid snow baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/snow
|
||||
|
||||
/obj/effect/baseturf_helper/beach/sand
|
||||
name = "beach sand baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
|
||||
/obj/effect/baseturf_helper/beach/water
|
||||
name = "water baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/beach/water
|
||||
|
||||
/obj/effect/baseturf_helper/lava
|
||||
name = "lava baseturf editor"
|
||||
baseturf = /turf/open/lava/smooth
|
||||
|
||||
/obj/effect/baseturf_helper/lava_land/surface
|
||||
name = "lavaland baseturf editor"
|
||||
baseturf = /turf/open/lava/smooth/lava_land_surface
|
||||
|
||||
|
||||
/obj/effect/mapping_helpers
|
||||
icon = 'icons/effects/mapping_helpers.dmi'
|
||||
icon_state = ""
|
||||
@@ -94,7 +8,6 @@
|
||||
..()
|
||||
return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
//airlock helpers
|
||||
/obj/effect/mapping_helpers/airlock
|
||||
layer = DOOR_HELPER_LAYER
|
||||
@@ -0,0 +1,82 @@
|
||||
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
|
||||
name = "baseturf editor"
|
||||
icon = 'icons/effects/mapping_helpers.dmi'
|
||||
icon_state = ""
|
||||
|
||||
var/list/baseturf_to_replace
|
||||
var/baseturf
|
||||
|
||||
layer = POINT_LAYER
|
||||
|
||||
/obj/effect/baseturf_helper/Initialize()
|
||||
. = ..()
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/effect/baseturf_helper/LateInitialize()
|
||||
if(!baseturf_to_replace)
|
||||
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
|
||||
else if(!length(baseturf_to_replace))
|
||||
baseturf_to_replace = list(baseturf_to_replace = TRUE)
|
||||
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
|
||||
var/list/formatted = list()
|
||||
for(var/i in baseturf_to_replace)
|
||||
formatted[i] = TRUE
|
||||
baseturf_to_replace = formatted
|
||||
|
||||
var/area/our_area = get_area(src)
|
||||
for(var/i in get_area_turfs(our_area, z))
|
||||
replace_baseturf(i)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
|
||||
var/list/baseturf_cache = thing.baseturfs
|
||||
if(length(baseturf_cache))
|
||||
for(var/i in baseturf_cache)
|
||||
if(baseturf_to_replace[i])
|
||||
baseturf_cache -= i
|
||||
if(!baseturf_cache.len)
|
||||
thing.assemble_baseturfs(baseturf)
|
||||
else
|
||||
thing.PlaceOnBottom(null, baseturf)
|
||||
else if(baseturf_to_replace[thing.baseturfs])
|
||||
thing.assemble_baseturfs(baseturf)
|
||||
else
|
||||
thing.PlaceOnBottom(null, baseturf)
|
||||
|
||||
/obj/effect/baseturf_helper/space
|
||||
name = "space baseturf editor"
|
||||
baseturf = /turf/open/space
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid
|
||||
name = "asteroid baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid/airless
|
||||
name = "asteroid airless baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/airless
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid/basalt
|
||||
name = "asteroid basalt baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid/snow
|
||||
name = "asteroid snow baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/snow
|
||||
|
||||
/obj/effect/baseturf_helper/beach/sand
|
||||
name = "beach sand baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
|
||||
/obj/effect/baseturf_helper/beach/water
|
||||
name = "water baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/beach/water
|
||||
|
||||
/obj/effect/baseturf_helper/lava
|
||||
name = "lava baseturf editor"
|
||||
baseturf = /turf/open/lava/smooth
|
||||
|
||||
/obj/effect/baseturf_helper/lava_land/surface
|
||||
name = "lavaland baseturf editor"
|
||||
baseturf = /turf/open/lava/smooth/lava_land_surface
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
//Builds networks like power cables/atmos lines/etc
|
||||
//Just a holder parent type for now..
|
||||
/obj/effect/mapping_helpers/network_builder
|
||||
/// set var to true to not del on lateload
|
||||
var/custom_spawned = FALSE
|
||||
|
||||
icon = 'icons/effects/mapping_helpers.dmi'
|
||||
|
||||
late = TRUE
|
||||
/// what directions we know connections are in
|
||||
var/list/network_directions = list()
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/Initialize(mapload)
|
||||
. = ..()
|
||||
to_chat(world, "DEBUG: Initializing [COORD(src)]")
|
||||
var/conflict = check_duplicates()
|
||||
if(conflict)
|
||||
stack_trace("WARNING: [type] network building helper found check_duplicates() conflict [conflict] in its location.!")
|
||||
return INITIALIZE_HINT_QDEL
|
||||
if(!mapload)
|
||||
if(GLOB.Debug2)
|
||||
custom_spawned = TRUE
|
||||
return INITIALIZE_HINT_NORMAL
|
||||
else
|
||||
return INITIALIZE_HINT_QDEL
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/// How this works: On LateInitialize, detect all directions that this should be applicable to, and do what it needs to do, and then inform all network builders in said directions that it's been around since it won't be around afterwards.
|
||||
/obj/effect/mapping_helpers/network_builder/LateInitialize()
|
||||
to_chat(world, "DEBUG: LateInitializing [COORD(src)]")
|
||||
scan_directions()
|
||||
build_network()
|
||||
if(!custom_spawned)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/proc/check_duplicates()
|
||||
CRASH("Base abstract network builder tried to check duplicates.")
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/proc/scan_directions()
|
||||
CRASH("Base abstract network builder tried to scan directions.")
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/proc/build_network()
|
||||
CRASH("Base abstract network builder tried to build network.")
|
||||
@@ -0,0 +1,96 @@
|
||||
/* Automatically places pipes on init based on any pipes connecting to it and adjacent helpers. Only supports cardinals.
|
||||
* Conflicts with ANY PIPE ON ITS LAYER, as well as atmos network build helpers on the same layer, as well as any pipe on all layers. Do those manually.
|
||||
*/
|
||||
/obj/effect/mapping_helpers/network_builder/atmos_pipe
|
||||
name = "atmos pipe autobuilder"
|
||||
icon_state = "atmospipebuilder"
|
||||
|
||||
/// Layer to put our pipes on
|
||||
var/pipe_layer = PIPING_LAYER_DEFAULT
|
||||
|
||||
/// Color to set our pipes to
|
||||
var/pipe_color
|
||||
|
||||
/// Whether or not pipes we make are visible
|
||||
var/visible_pipes = FALSE
|
||||
|
||||
color = null
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/atmos_pipe/check_duplicates()
|
||||
for(var/obj/effect/mapping_helpers/network_builder/atmos_pipe/other in loc)
|
||||
if(other == src)
|
||||
continue
|
||||
if(other.pipe_layer == pipe_layer)
|
||||
return other
|
||||
for(var/obj/machinery/atmospherics/A in loc)
|
||||
if(A.pipe_flags & PIPING_ALL_LAYER)
|
||||
return A
|
||||
if(A.piping_layer == pipe_layer)
|
||||
return A
|
||||
return FALSE
|
||||
|
||||
/// Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.
|
||||
/obj/effect/mapping_helpers/network_builder/atmos_pipe/scan_directions()
|
||||
var/turf/T
|
||||
for(var/i in GLOB.cardinals)
|
||||
if(i in network_directions)
|
||||
continue //we're already set, that means another builder set us.
|
||||
T = get_step(loc, i)
|
||||
if(!T)
|
||||
continue
|
||||
var/found = FALSE
|
||||
for(var/obj/effect/mapping_helpers/network_builder/atmos_pipe/other in T)
|
||||
if(other.pipe_layer == pipe_layer)
|
||||
network_directions += i
|
||||
other.network_directions += turn(i, 180)
|
||||
found = TRUE
|
||||
break
|
||||
if(found)
|
||||
continue
|
||||
for(var/obj/machinery/atmospherics/A in T)
|
||||
if((A.piping_layer == pipe_layer) && (A.initialize_directions & turn(i, 180)))
|
||||
network_directions += i
|
||||
break
|
||||
return network_directions
|
||||
|
||||
/// Directions should only ever have cardinals.
|
||||
/obj/effect/mapping_helpers/network_builder/atmos_pipe/build_network()
|
||||
if(length(network_directions) <= 1)
|
||||
return
|
||||
var/obj/machinery/atmospherics/pipe/built
|
||||
switch(length(network_directions))
|
||||
if(2) //straight pipe
|
||||
built = new /obj/machinery/atmospherics/pipe/simple(loc)
|
||||
var/d1 = network_directions[1]
|
||||
var/d2 = network_directions[2]
|
||||
var/combined = d1 | d2
|
||||
if(combined in GLOB.diagonals)
|
||||
built.setDir(combined)
|
||||
else
|
||||
built.setDir(d1)
|
||||
if(3) //manifold
|
||||
var/list/missing = network_directions ^ GLOB.cardinals
|
||||
missing = missing[1]
|
||||
built = new /obj/machinery/atmospherics/pipe/manifold(loc)
|
||||
built.setDir(missing)
|
||||
if(4) //4 way manifold
|
||||
built = new /obj/machinery/atmospherics/pipe/manifold4w(loc)
|
||||
built.SetInitDirections()
|
||||
built.on_construction(pipe_color, pipe_layer)
|
||||
built.hide(!visible_pipes)
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/atmos_pipe/distro
|
||||
name = "distro line autobuilder"
|
||||
pipe_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
pixel_y = -PIPING_LAYER_P_Y
|
||||
pipe_color = rgb(130,43,255)
|
||||
color = rgb(130,43,255)
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/atmos_pipe/scrubbers
|
||||
name = "scrubbers line autobuilder"
|
||||
pipe_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
pipe_color = rgb(255,0,0)
|
||||
color = rgb(255,0,0)
|
||||
@@ -0,0 +1,189 @@
|
||||
#define NO_KNOT 0
|
||||
#define KNOT_AUTO 1
|
||||
#define KNOT_FORCED 2
|
||||
|
||||
/// Automatically links on init to power cables and other cable builder helpers. Only supports cardinals.
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable
|
||||
name = "power line autobuilder"
|
||||
icon_state = "powerlinebuilder"
|
||||
|
||||
color = "#ff0000"
|
||||
|
||||
/// Whether or not we forcefully make a knot
|
||||
var/knot = NO_KNOT
|
||||
|
||||
/// cable color as from GLOB.cable_colors
|
||||
var/cable_color = "red"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/check_duplicates()
|
||||
var/obj/structure/cable/C = locate() in loc
|
||||
if(C)
|
||||
return C
|
||||
for(var/obj/effect/mapping_helpers/network_builder/power_cable/other in loc)
|
||||
if(other == src)
|
||||
continue
|
||||
return other
|
||||
|
||||
/// Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/scan_directions()
|
||||
var/turf/T
|
||||
for(var/i in GLOB.cardinals)
|
||||
if(i in network_directions)
|
||||
continue //we're already set, that means another builder set us.
|
||||
T = get_step(loc, i)
|
||||
if(!T)
|
||||
continue
|
||||
var/obj/effect/mapping_helpers/network_builder/power_cable/other = locate() in T
|
||||
if(other)
|
||||
network_directions += i
|
||||
other.network_directions += turn(i, 180)
|
||||
continue
|
||||
for(var/obj/structure/cable/C in T)
|
||||
if(C.d1 == turn(i, 180) || C.d2 == turn(i, 180))
|
||||
network_directions += i
|
||||
continue
|
||||
return network_directions
|
||||
|
||||
/// Directions should only ever have cardinals.
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/build_network()
|
||||
if(!length(network_directions))
|
||||
return
|
||||
else if(length(network_directions) == 1)
|
||||
new /obj/structure/cable(loc, cable_color, NONE, network_directions[1])
|
||||
else
|
||||
if(knot == KNOT_FORCED)
|
||||
for(var/d in network_directions)
|
||||
new /obj/structure/cable(loc, cable_color, NONE, d)
|
||||
else
|
||||
var/do_knot = (knot == KNOT_FORCED) || ((knot == KNOT_AUTO) && should_auto_knot())
|
||||
var/dirs = length(network_directions)
|
||||
for(var/i in 1 to dirs - 1)
|
||||
var/li = (i == 1)? dirs : (i - 1)
|
||||
var/d1 = network_directions[i]
|
||||
var/d2 = network_directions[li]
|
||||
if(d1 > d2) //this is ugly please help me
|
||||
d1 = network_directions[li]
|
||||
d2 = network_directions[i]
|
||||
new /obj/structure/cable(loc, cable_color, d1, d2)
|
||||
if(do_knot)
|
||||
new /obj/structure/cable(loc, cable_color, NONE, network_directions[i])
|
||||
do_knot = FALSE
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/proc/should_auto_knot()
|
||||
return (locate(/obj/machinery/power/terminal) in loc)
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Red
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/red
|
||||
color = "#ff0000"
|
||||
cable_color = "red"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/red/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/red/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// White
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/white
|
||||
color = "#ffffff"
|
||||
cable_color = "white"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/white/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/white/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Cyan
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/cyan
|
||||
color = "#00ffff"
|
||||
cable_color = "cyan"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/cyan/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/cyan/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Orange
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/orange
|
||||
color = "#ff8000"
|
||||
cable_color = "orange"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/orange/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/orange/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Pink
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/pink
|
||||
color = "#ff3cc8"
|
||||
cable_color = "pink"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/pink/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/pink/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Blue
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/blue
|
||||
color = "#1919c8"
|
||||
cable_color = "blue"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/blue/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/blue/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Green
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/green
|
||||
color = "#00aa00"
|
||||
cable_color = "green"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/green/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/green/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Yellow
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/yellow
|
||||
color = "#ffff00"
|
||||
cable_color = "yellow"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/yellow/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/yellow/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
#undef NO_KNOT
|
||||
#undef KNOT_AUTO
|
||||
#undef KNOT_FORCED
|
||||
@@ -250,7 +250,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
|
||||
/obj/item/twohanded/required/gibtonite/bullet_act(obj/item/projectile/P)
|
||||
GibtoniteReaction(P.firer)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/required/gibtonite/ex_act()
|
||||
GibtoniteReaction(null, 1)
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/obj/effect/dummy/phased_mob/slaughter/ex_act()
|
||||
return
|
||||
/obj/effect/dummy/phased_mob/slaughter/bullet_act()
|
||||
return
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
/obj/effect/dummy/phased_mob/slaughter/singularity_act()
|
||||
return
|
||||
|
||||
@@ -41,9 +41,6 @@
|
||||
update_damage_overlays()
|
||||
else
|
||||
adjustStaminaLoss(damage_amount, forced = forced)
|
||||
//citadel code
|
||||
if(AROUSAL)
|
||||
adjustArousalLoss(damage_amount)
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
if(prob(mind.martial_art.dodge_chance))
|
||||
var/dodgemessage = pick("dodges under the projectile!","dodges to the right of the projectile!","jumps over the projectile!")
|
||||
visible_message("<span class='danger'>[src] [dodgemessage]</span>", "<span class='userdanger'>You dodge the projectile!</span>")
|
||||
return -1
|
||||
return BULLET_ACT_BLOCK
|
||||
if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
|
||||
if(prob(mind.martial_art.deflection_chance))
|
||||
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
|
||||
@@ -60,12 +60,10 @@
|
||||
else
|
||||
visible_message("<span class='danger'>[src] deflects the projectile!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
if(!mind.martial_art.reroute_deflection)
|
||||
return FALSE
|
||||
else
|
||||
if(mind.martial_art.reroute_deflection)
|
||||
P.firer = src
|
||||
P.setAngle(rand(0, 360))//SHING
|
||||
return FALSE
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -39,10 +39,6 @@
|
||||
//Stuff jammed in your limbs hurts
|
||||
handle_embedded_objects()
|
||||
|
||||
if(stat != DEAD)
|
||||
//process your dick energy
|
||||
handle_arousal(times_fired)
|
||||
|
||||
//Update our name based on whether our face is obscured/disfigured
|
||||
name = get_visible_name()
|
||||
|
||||
|
||||
@@ -323,12 +323,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
for(var/datum/disease/A in C.diseases)
|
||||
A.cure(FALSE)
|
||||
|
||||
//CITADEL EDIT
|
||||
if(NOAROUSAL in species_traits)
|
||||
C.canbearoused = FALSE
|
||||
else
|
||||
if(C.client)
|
||||
C.canbearoused = C.client.prefs.arousable
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(NOGENITALS in H.dna.species.species_traits)
|
||||
@@ -1586,10 +1580,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
"<span class='notice'>You slap [user == target ? "yourself" : "\the [target]"] in the face! </span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
if (!HAS_TRAIT(target, TRAIT_NYMPHO))
|
||||
stop_wagging_tail(target)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
|
||||
stop_wagging_tail(target)
|
||||
return FALSE
|
||||
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
|
||||
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
|
||||
@@ -1597,19 +1591,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return FALSE
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
target.adjust_arousal(20,maso = TRUE)
|
||||
if (ishuman(target) && HAS_TRAIT(target, TRAIT_MASO) && target.has_dna() && prob(10))
|
||||
target.mob_climax(forced_climax=TRUE)
|
||||
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
|
||||
stop_wagging_tail(target)
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
|
||||
"<span class='notice'>You slap [user == target ? "your" : "\the [target]'s"] ass!</span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
if (target.canbearoused)
|
||||
target.adjustArousalLoss(5)
|
||||
if (target.getArousalLoss() >= 100 && ishuman(target) && HAS_TRAIT(target, TRAIT_MASO) && target.has_dna())
|
||||
target.mob_climax(forced_climax=TRUE)
|
||||
if (!HAS_TRAIT(target, TRAIT_NYMPHO))
|
||||
stop_wagging_tail(target)
|
||||
|
||||
)
|
||||
return FALSE
|
||||
else if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return 1
|
||||
@@ -1962,10 +1954,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(damage_amount, 0) : BP.heal_damage(abs(damage_amount), 0))
|
||||
H.update_damage_overlays()
|
||||
if(HAS_TRAIT(H, TRAIT_MASO))
|
||||
H.adjustArousalLoss(damage_amount, 0)
|
||||
if (H.getArousalLoss() >= 100 && ishuman(H) && H.has_dna())
|
||||
H.mob_climax(forced_climax=TRUE)
|
||||
if(HAS_TRAIT(H, TRAIT_MASO) && prob(damage_amount))
|
||||
H.mob_climax(forced_climax=TRUE)
|
||||
|
||||
else//no bodypart, we deal damage with a more general method.
|
||||
H.adjustBruteLoss(damage_amount)
|
||||
@@ -1996,8 +1986,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(BRAIN)
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.brain_mod
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage_amount)
|
||||
if(AROUSAL) //Citadel edit - arousal
|
||||
H.adjustArousalLoss(damage * hit_percent)
|
||||
return 1
|
||||
|
||||
/datum/species/proc/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
|
||||
@@ -2010,7 +1998,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
/datum/species/proc/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
|
||||
// called before a projectile hit
|
||||
return 0
|
||||
return
|
||||
|
||||
/////////////
|
||||
//BREATHING//
|
||||
|
||||
@@ -360,8 +360,8 @@
|
||||
playsound(H, 'sound/effects/shovel_dig.ogg', 70, 1)
|
||||
H.visible_message("<span class='danger'>The [P.name] sinks harmlessly in [H]'s sandy body!</span>", \
|
||||
"<span class='userdanger'>The [P.name] sinks harmlessly in [H]'s sandy body!</span>")
|
||||
return 2
|
||||
return 0
|
||||
return BULLET_ACT_BLOCK
|
||||
return ..()
|
||||
|
||||
//Reflects lasers and resistant to burn damage, but very vulnerable to brute damage. Shatters on death.
|
||||
/datum/species/golem/glass
|
||||
@@ -397,8 +397,8 @@
|
||||
var/turf/target = get_turf(P.starting)
|
||||
// redirect the projectile
|
||||
P.preparePixelProjectile(locate(CLAMP(target.x + new_x, 1, world.maxx), CLAMP(target.y + new_y, 1, world.maxy), H.z), H)
|
||||
return -1
|
||||
return 0
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
return ..()
|
||||
|
||||
//Teleports when hit or when it wants to
|
||||
/datum/species/golem/bluespace
|
||||
|
||||
@@ -60,8 +60,8 @@
|
||||
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
|
||||
H.visible_message("<span class='danger'>[H] dances in the shadows, evading [P]!</span>")
|
||||
playsound(T, "bullet_miss", 75, 1)
|
||||
return -1
|
||||
return 0
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
return ..()
|
||||
|
||||
/datum/species/shadow/nightmare/check_roundstart_eligible()
|
||||
return FALSE
|
||||
|
||||
@@ -516,7 +516,6 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
if(bufferedstam && world.time > stambufferregentime)
|
||||
var/drainrate = max((bufferedstam*(bufferedstam/(5)))*0.1,1)
|
||||
bufferedstam = max(bufferedstam - drainrate, 0)
|
||||
adjustStaminaLoss(drainrate*0.5)
|
||||
//END OF CIT CHANGES
|
||||
|
||||
var/restingpwr = 1 + 4 * resting
|
||||
|
||||
@@ -403,7 +403,7 @@
|
||||
if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
|
||||
if(!Proj.nodamage && Proj.damage < src.health && isliving(Proj.firer))
|
||||
retaliate(Proj.firer)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
|
||||
if(istype(AM, /obj/item))
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
|
||||
/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0, kd_stamoverride, kd_stammax)
|
||||
if(blocked >= 100)
|
||||
return 0
|
||||
return BULLET_ACT_BLOCK
|
||||
if(stun)
|
||||
apply_effect(stun, EFFECT_STUN, blocked)
|
||||
if(knockdown)
|
||||
@@ -131,7 +131,7 @@
|
||||
apply_damage(stamina, STAMINA, null, blocked)
|
||||
if(jitter)
|
||||
apply_effect(jitter, EFFECT_JITTER, blocked)
|
||||
return 1
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
|
||||
/mob/living/proc/getBruteLoss()
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/on_hit(obj/item/projectile/P)
|
||||
return
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/mob/living/proc/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
var/block_chance_modifier = round(damage / -3)
|
||||
@@ -76,16 +76,16 @@
|
||||
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
|
||||
if(reflect_bullet_check(P, def_zone))
|
||||
return -1 // complete projectile permutation
|
||||
return BULLET_ACT_FORCE_PIERCE // complete projectile permutation
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
return BULLET_ACT_BLOCK
|
||||
var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
|
||||
if(!P.nodamage)
|
||||
apply_damage(P.damage, P.damage_type, def_zone, armor)
|
||||
if(P.dismemberment)
|
||||
check_projectile_dismemberment(P, def_zone)
|
||||
return P.on_hit(src, armor)
|
||||
return P.on_hit(src, armor) ? BULLET_ACT_HIT : BULLET_ACT_BLOCK
|
||||
|
||||
/mob/living/proc/check_projectile_dismemberment(obj/item/projectile/P, def_zone)
|
||||
return 0
|
||||
|
||||
@@ -2,6 +2,21 @@
|
||||
. = ..()
|
||||
update_turf_movespeed(loc)
|
||||
|
||||
/mob/living/CanPass(atom/movable/mover, turf/target)
|
||||
if((mover.pass_flags & PASSMOB))
|
||||
return TRUE
|
||||
if(istype(mover, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = mover
|
||||
return !P.can_hit_target(src, P.permutated, src == P.original, TRUE)
|
||||
if(mover.throwing)
|
||||
return (!density || lying)
|
||||
if(buckled == mover)
|
||||
return TRUE
|
||||
if(ismob(mover))
|
||||
if (mover in buckled_mobs)
|
||||
return TRUE
|
||||
return (!mover.density || !density || lying || (mover.throwing && mover.throwing.thrower == src && !ismob(mover)))
|
||||
|
||||
/mob/living/toggle_move_intent()
|
||||
. = ..()
|
||||
update_move_intent_slowdown()
|
||||
|
||||
@@ -42,9 +42,8 @@
|
||||
|
||||
|
||||
/mob/living/silicon/ai/bullet_act(obj/item/projectile/Proj)
|
||||
..(Proj)
|
||||
. = ..()
|
||||
updatehealth()
|
||||
return 2
|
||||
|
||||
/mob/living/silicon/ai/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0)
|
||||
return // no eyes, no flashing
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
if(P.stun)
|
||||
fold_in(force = TRUE)
|
||||
visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
|
||||
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")
|
||||
|
||||
@@ -184,8 +184,7 @@
|
||||
adjustBruteLoss(30)
|
||||
|
||||
/mob/living/silicon/robot/bullet_act(obj/item/projectile/P, def_zone)
|
||||
..()
|
||||
. = ..()
|
||||
updatehealth()
|
||||
if(prob(75) && P.damage > 0)
|
||||
spark_system.start()
|
||||
return 2
|
||||
|
||||
@@ -129,7 +129,7 @@
|
||||
unbuckle_mob(M)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [P]!</span>")
|
||||
P.on_hit(src)
|
||||
return 2
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash/static)
|
||||
if(affect_silicon)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user