Fixing sniper rifles scope datum action oddities.
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@@ -377,7 +377,6 @@
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zoom(user)
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else if(istype(action, alight))
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toggle_gunlight()
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return ..()
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/obj/item/gun/proc/toggle_gunlight()
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if(!gun_light)
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@@ -469,10 +468,6 @@
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "sniper_zoom"
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/datum/action/item_action/toggle_scope_zoom/Trigger()
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var/obj/item/gun/G = target
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G.zoom(owner)
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/datum/action/item_action/toggle_scope_zoom/IsAvailable()
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. = ..()
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if(!.)
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@@ -485,16 +480,15 @@
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return ..()
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/obj/item/gun/proc/zoom(mob/living/user, forced_zoom)
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if(!user || !user.client)
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if(!(user?.client))
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return
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switch(forced_zoom)
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if(FALSE)
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zoomed = FALSE
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if(TRUE)
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zoomed = TRUE
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else
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zoomed = !zoomed
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if(!isnull(forced_zoom))
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if(zoomed == forced_zoom)
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return
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zoomed = forced_zoom
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else
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zoomed = !zoomed
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if(zoomed)
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var/_x = 0
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@@ -516,7 +510,6 @@
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user.client.change_view(CONFIG_GET(string/default_view))
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user.client.pixel_x = 0
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user.client.pixel_y = 0
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return zoomed
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/obj/item/gun/handle_atom_del(atom/A)
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if(A == chambered)
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@@ -52,9 +52,10 @@
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to_chat(user, "<span class='warning'>You cannot seem to get \the [src] out of your hands!</span>")
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/obj/item/gun/ballistic/automatic/ui_action_click(mob/user, action)
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. = ..()
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if(istype(action, /datum/action/item_action/toggle_firemode))
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burst_select()
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else
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return ..()
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/obj/item/gun/ballistic/automatic/proc/burst_select()
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var/mob/living/carbon/human/user = usr
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