This commit is contained in:
Timothy Teakettle
2020-07-18 21:40:19 +01:00
parent 74b2764591
commit fe79c53f04
2 changed files with 84 additions and 1 deletions
@@ -762,6 +762,89 @@
..()
/mob/living/carbon/human/check_self_for_injuries()
if(stat == DEAD || stat == UNCONSCIOUS)
return
visible_message("<span class='notice'>[src] examines [p_them()]self.</span>", \
"<span class='notice'>You check yourself for injuries.</span>")
var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
for(var/X in bodyparts)
var/obj/item/bodypart/LB = X
missing -= LB.body_zone
if(LB.is_pseudopart) //don't show injury text for fake bodyparts; ie chainsaw arms or synthetic armblades
continue
var/self_aware = FALSE
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
self_aware = TRUE
var/limb_max_damage = LB.max_damage
var/status = ""
var/brutedamage = LB.brute_dam
var/burndamage = LB.burn_dam
if(hallucination)
if(prob(30))
brutedamage += rand(30,40)
if(prob(30))
burndamage += rand(30,40)
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
status = "[brutedamage] brute damage and [burndamage] burn damage"
if(!brutedamage && !burndamage)
status = "no damage"
else
if(brutedamage > 0)
status = LB.light_brute_msg
if(brutedamage > (limb_max_damage*0.4))
status = LB.medium_brute_msg
if(brutedamage > (limb_max_damage*0.8))
status = LB.heavy_brute_msg
if(brutedamage > 0 && burndamage > 0)
status += " and "
if(burndamage > (limb_max_damage*0.8))
status += LB.heavy_burn_msg
else if(burndamage > (limb_max_damage*0.2))
status += LB.medium_burn_msg
else if(burndamage > 0)
status += LB.light_burn_msg
if(status == "")
status = "OK"
var/no_damage
if(status == "OK" || status == "no damage")
no_damage = TRUE
var/isdisabled = " "
if(LB.is_disabled())
isdisabled = " is disabled "
if(no_damage)
isdisabled += " but otherwise "
else
isdisabled += " and "
to_chat(src, "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name][isdisabled][self_aware ? " has " : " is "][status].</span>")
for(var/thing in LB.wounds)
var/datum/wound/W = thing
var/msg
switch(W.severity)
if(WOUND_SEVERITY_TRIVIAL)
msg = "\t <span class='danger'>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)].</span>"
if(WOUND_SEVERITY_MODERATE)
msg = "\t <span class='warning'>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!</span>"
if(WOUND_SEVERITY_SEVERE)
msg = "\t <span class='warning'><b>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!</b></span>"
if(WOUND_SEVERITY_CRITICAL)
msg = "\t <span class='warning'><b>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!!</b></span>"
to_chat(src, msg)
for(var/obj/item/I in LB.embedded_objects)
if(I.isEmbedHarmless())
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] stuck to your [LB.name]!</a>")
else
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
/mob/living/carbon/human/damage_clothes(damage_amount, damage_type = BRUTE, damage_flag = 0, def_zone)
if(damage_type != BRUTE && damage_type != BURN)