Merge pull request #9147 from Code-Cygnet/The-Art-of-Drunken-Captaining
The art of drunken captaining
This commit is contained in:
@@ -118,6 +118,7 @@
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#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
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//non-mob traits
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#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
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@@ -203,4 +204,4 @@
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#define FLIGHTSUIT_TRAIT "flightsuit"
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#define LOCKED_HELMET_TRAIT "locked-helmet"
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#define NINJA_SUIT_TRAIT "ninja-suit"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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@@ -794,4 +794,11 @@
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name = "Red Queen"
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id = "red_queen"
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results = list("red_queen" = 10)
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required_reagents = list("tea" = 6, "mercury" = 2, "blackpepper" = 1, "growthserum" = 1)
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required_reagents = list("tea" = 6, "mercury" = 2, "blackpepper" = 1, "growthserum" = 1)
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/datum/chemical_reaction/commander_and_chief
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name = "Commander and Chief"
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id = "commander_and_chief"
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results = list("commander_and_chief" = 50)
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required_reagents = list("alliescocktail" = 50, "champagne" = 20, "doctorsdelight" = 10, "quintuple_sec" = 10, "screwdrivercocktail" = 10)
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mix_message = "When your powers combine, I am Captain Pl-..."
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@@ -1,114 +1,116 @@
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/*
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Captain
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*/
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/datum/job/captain
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title = "Captain"
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flag = CAPTAIN
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department_head = list("CentCom")
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department_flag = ENGSEC
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faction = "Station"
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total_positions = 1
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spawn_positions = 1
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supervisors = "Nanotrasen officials and Space law"
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selection_color = "#ccccff"
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req_admin_notify = 1
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minimal_player_age = 14
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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outfit = /datum/outfit/job/captain
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access = list() //See get_access()
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minimal_access = list() //See get_access()
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blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
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/datum/job/captain/get_access()
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return get_all_accesses()
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/datum/job/captain/announce(mob/living/carbon/human/H)
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..()
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SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.nameless ? "" : "[H.real_name] "]on deck!"))
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/datum/outfit/job/captain
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name = "Captain"
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jobtype = /datum/job/captain
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id = /obj/item/card/id/gold
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belt = /obj/item/pda/captain
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glasses = /obj/item/clothing/glasses/sunglasses
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ears = /obj/item/radio/headset/heads/captain/alt
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gloves = /obj/item/clothing/gloves/color/captain
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uniform = /obj/item/clothing/under/rank/captain
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suit = /obj/item/clothing/suit/armor/vest/capcarapace
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shoes = /obj/item/clothing/shoes/sneakers/brown
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head = /obj/item/clothing/head/caphat
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backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
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backpack = /obj/item/storage/backpack/captain
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satchel = /obj/item/storage/backpack/satchel/cap
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duffelbag = /obj/item/storage/backpack/duffelbag/captain
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implants = list(/obj/item/implant/mindshield)
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accessory = /obj/item/clothing/accessory/medal/gold/captain
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chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/captain)
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/datum/outfit/job/captain/hardsuit
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name = "Captain (Hardsuit)"
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mask = /obj/item/clothing/mask/gas/sechailer
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suit = /obj/item/clothing/suit/space/hardsuit/captain
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suit_store = /obj/item/tank/internals/oxygen
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/*
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Head of Personnel
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*/
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/datum/job/hop
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title = "Head of Personnel"
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flag = HOP
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department_head = list("Captain")
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department_flag = CIVILIAN
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head_announce = list(RADIO_CHANNEL_SERVICE)
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faction = "Station"
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total_positions = 1
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spawn_positions = 1
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supervisors = "the captain"
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selection_color = "#ddddff"
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req_admin_notify = 1
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minimal_player_age = 10
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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exp_type_department = EXP_TYPE_SUPPLY
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outfit = /datum/outfit/job/hop
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
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ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
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ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
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ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
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ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
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ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
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ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
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ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
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ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
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ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
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ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
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blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
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/datum/outfit/job/hop
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name = "Head of Personnel"
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jobtype = /datum/job/hop
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id = /obj/item/card/id/silver
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belt = /obj/item/pda/heads/hop
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ears = /obj/item/radio/headset/heads/hop
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uniform = /obj/item/clothing/under/rank/head_of_personnel
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shoes = /obj/item/clothing/shoes/sneakers/brown
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head = /obj/item/clothing/head/hopcap
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backpack_contents = list(/obj/item/storage/box/ids=1,\
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/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
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chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)
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/*
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Captain
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*/
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/datum/job/captain
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title = "Captain"
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flag = CAPTAIN
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department_head = list("CentCom")
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department_flag = ENGSEC
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faction = "Station"
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total_positions = 1
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spawn_positions = 1
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supervisors = "Nanotrasen officials and Space law"
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selection_color = "#ccccff"
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req_admin_notify = 1
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minimal_player_age = 14
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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outfit = /datum/outfit/job/captain
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access = list() //See get_access()
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minimal_access = list() //See get_access()
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mind_traits = list(TRAIT_CAPTAIN_METABOLISM)
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blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
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/datum/job/captain/get_access()
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return get_all_accesses()
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/datum/job/captain/announce(mob/living/carbon/human/H)
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..()
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SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.nameless ? "" : "[H.real_name] "]on deck!"))
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/datum/outfit/job/captain
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name = "Captain"
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jobtype = /datum/job/captain
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id = /obj/item/card/id/gold
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belt = /obj/item/pda/captain
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glasses = /obj/item/clothing/glasses/sunglasses
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ears = /obj/item/radio/headset/heads/captain/alt
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gloves = /obj/item/clothing/gloves/color/captain
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uniform = /obj/item/clothing/under/rank/captain
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suit = /obj/item/clothing/suit/armor/vest/capcarapace
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shoes = /obj/item/clothing/shoes/sneakers/brown
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head = /obj/item/clothing/head/caphat
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backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
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backpack = /obj/item/storage/backpack/captain
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satchel = /obj/item/storage/backpack/satchel/cap
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duffelbag = /obj/item/storage/backpack/duffelbag/captain
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implants = list(/obj/item/implant/mindshield)
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accessory = /obj/item/clothing/accessory/medal/gold/captain
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chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/captain)
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/datum/outfit/job/captain/hardsuit
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name = "Captain (Hardsuit)"
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mask = /obj/item/clothing/mask/gas/sechailer
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suit = /obj/item/clothing/suit/space/hardsuit/captain
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suit_store = /obj/item/tank/internals/oxygen
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/*
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Head of Personnel
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*/
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/datum/job/hop
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title = "Head of Personnel"
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flag = HOP
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department_head = list("Captain")
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department_flag = CIVILIAN
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head_announce = list(RADIO_CHANNEL_SERVICE)
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faction = "Station"
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total_positions = 1
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spawn_positions = 1
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supervisors = "the captain"
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selection_color = "#ddddff"
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req_admin_notify = 1
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minimal_player_age = 10
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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exp_type_department = EXP_TYPE_SUPPLY
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outfit = /datum/outfit/job/hop
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
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ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
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ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
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ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
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ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
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ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
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ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
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ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
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ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
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ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
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ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
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blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
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/datum/outfit/job/hop
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name = "Head of Personnel"
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jobtype = /datum/job/hop
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id = /obj/item/card/id/silver
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belt = /obj/item/pda/heads/hop
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ears = /obj/item/radio/headset/heads/hop
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uniform = /obj/item/clothing/under/rank/head_of_personnel
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shoes = /obj/item/clothing/shoes/sneakers/brown
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head = /obj/item/clothing/head/hopcap
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backpack_contents = list(/obj/item/storage/box/ids=1,\
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/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
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chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)
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@@ -2122,6 +2122,29 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_name = "Planet Cracker"
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glass_desc = "Although historians believe the drink was originally created to commemorate the end of an important conflict in man's past, its origins have largely been forgotten and it is today seen more as a general symbol of human supremacy."
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/datum/reagent/consumable/ethanol/commander_and_chief
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name = "Commander and Chief"
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id = "commander_and_chief"
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description = "A cocktail for the captain on the go."
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color = "#ffffc9"
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boozepwr = 50
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quality = DRINK_FANTASTIC
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taste_description = "Tastes like...duty and responsibility?"
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glass_icon_state = "commander_and_chief"
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glass_name = "Commander and Chief"
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glass_desc = "The gems of this majestic chalice represent the departments and their Heads."
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/datum/reagent/consumable/ethanol/commander_and_chief/on_mob_life(mob/living/carbon/M)
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if(M.mind && HAS_TRAIT(M.mind, TRAIT_CAPTAIN_METABOLISM))
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M.heal_bodypart_damage(2,2,2)
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M.adjustBruteLoss(-3.5,0)
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M.adjustOxyLoss(-3.5,0)
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M.adjustFireLoss(-3.5,0)
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M.adjustToxLoss(-3.5,0)
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M.radiation = max(M.radiation - 25, 0)
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. = 1
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return ..()
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/datum/reagent/consumable/ethanol/fruit_wine
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name = "Fruit Wine"
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id = "fruit_wine"
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Block a user