Dsword Wound and slowdown fix

This commit is contained in:
keronshb
2021-10-22 23:04:19 -04:00
parent 6c56f6f0ad
commit ff9439d223

View File

@@ -23,7 +23,7 @@
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
wound_bonus = -110
wound_bonus = -40
bare_wound_bonus = 20
block_parry_data = /datum/block_parry_data/dual_esword
block_chance = 60
@@ -133,7 +133,7 @@
total_mass = initial(total_mass)
wielded = FALSE
hitsound = "swing_hit"
slowdown_wielded -= slowdown_wielded
slowdown -= slowdown_wielded
STOP_PROCESSING(SSobj, src)
set_light(0)
RemoveElement(/datum/element/sword_point)
@@ -278,6 +278,7 @@
desc = "A supermassive weapon envisioned to cleave the very fabric of space and time itself in twain, the hypereutactic blade dynamically flash-forges a hypereutactic crystaline nanostructure capable of passing through most known forms of matter like a hot knife through butter."
force = 7
hitsound_on = 'sound/weapons/nebhit.ogg'
wound_bonus = -20
armour_penetration = 60
light_color = "#37FFF7"
rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00")