* HOW ABOUT WE TAKE THE AIR PROCESSING
AND MOVE IT OVER THERE!!!!
* makes gas reactions happen in the original atmos subsystem so gas reactions run at the original atmos speed
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* Helps fix atmospherics nullspace runtimes, adds debugging to pipe caches and makes the list accessible.
* I can spell properly guys
* Ok ok ok no global!
* Update construction.dm
-Messed around with another air proc I saw runtiming on server.
-Attempted to fix overlays even further. Test run successful but you never know with random chances that hopefully are now as low as the test run let me see.
-Meddled around with transit space. 2 directions were missing a corrective step against negative rng output.
-Added otie snouts.
-Improved contrast in the corvid markings.
-Added tail wag sprites for husky and otie.
I found out the process_cell proc did exist, but it's for turfs only. The runtiming call for it had no proper exclusion. No idea if this works, but the test runs showed no problems so far.
-Probably fixes a missing proc with air runtimes too, which has been one of the problemos appearing in tandem with MC borkage (next line under was MC related anyway)
-Husky tail wag sprites renamed correctly (inverted color order). Actual movement yet to come.
* map tweaks/shuttle engines
* helpers and defines
* global/onclick
* controllers and datums
* mapping
* game folder
* some other stuff
* some modules
* modules that aren't mobs
* some mob stuff
* new player stuff
* mob living
* silicon stuff
* simple animal things
* carbon/ayylmao
* update_icons
* carbon/human
* sounds and tools
* icons and stuff
* hippie grinder changes + tgui
* kitchen.dmi
* compile issues fixed
* mapfix
* Mapfixes 2.0
* mapedit2.0
* mapmerger pls
* Revert "mapedit2.0"
This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.
* clean up vore folder + 2 hotfixes
* admin ticket refinement
* Blob tweaks and LAZYADD
* LAZYADD IS LAZY
* Magic strings purged
* DEFINES NEED HIGHER PRIORITIES
* Only a sleepless idiot deals in absolute TRUE|FALSE
* u h g
* progress bar fix
* reverts ticket logs
* there's always that one guy
* fixes and stuff
* 2/27 fixes
* game folder stuff
* stats
* some modules again
* clothing stuff
gets vg clothing out of the main files
* everything not mobs again
* mob stuff
* maps, tgui, sql stuff
* icons
* additional fixes and compile errors
* don't need this anymore
* Oh right this isn't needed anymore
* maint bar re-added
* that doesn't need to be here
* stupid events
* wtfeven
* probably makes Travis happy
* don't care to fix the grinder atm
* fixes vending sprites, changes turret
* lethal, not lethals
* overylays are finicky creatures
* lazy fix for bleeding edgy (#252)
* map tweaks/shuttle engines
* helpers and defines
* global/onclick
* controllers and datums
* mapping
* game folder
* some other stuff
* some modules
* modules that aren't mobs
* some mob stuff
* new player stuff
* mob living
* silicon stuff
* simple animal things
* carbon/ayylmao
* update_icons
* carbon/human
* sounds and tools
* icons and stuff
* hippie grinder changes + tgui
* kitchen.dmi
* compile issues fixed
* mapfix
* Mapfixes 2.0
* mapedit2.0
* mapmerger pls
* Revert "mapedit2.0"
This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.
* clean up vore folder + 2 hotfixes
* admin ticket refinement
* Blob tweaks and LAZYADD
* LAZYADD IS LAZY
* Magic strings purged
* DEFINES NEED HIGHER PRIORITIES
* Only a sleepless idiot deals in absolute TRUE|FALSE
* u h g
* progress bar fix
* reverts ticket logs
* there's always that one guy
* fixes and stuff
* 2/27 fixes
* game folder stuff
* stats
* some modules again
* clothing stuff
gets vg clothing out of the main files
* everything not mobs again
* mob stuff
* maps, tgui, sql stuff
* icons
* additional fixes and compile errors
* don't need this anymore
* Oh right this isn't needed anymore
* maint bar re-added
* that doesn't need to be here
* stupid events
* wtfeven
* probably makes Travis happy
* don't care to fix the grinder atm
* fixes vending sprites, changes turret
* lethal, not lethals
* overylays are finicky creatures
* first series of updates
* datums
* games folder
* admin and atmosia stuffs
* moar
* mob updates borg riding
* sprites and stuff
* fixes for various things
* oops. some missed fixes