cl
add: Circuits integrity, charge, and overall circuit composition is displayed on diagnostic huds. If the assembly has dangerous circuits then the status icon will display exclamation points, if the assembly can communicate with something far away a wifi icon will appear next to the status icon, and if the circuit can not operate the status icon will display an 'X'.
add: AR interface circuit which can modify the status icon if it is not displaying the exclamation points or the 'X'.
tweak: Locomotive circuits can no longer be added to assemblies that can't use them.
spellcheck: Fixed a typo in the grenade primer description.
code: Added flags to circuits that help group subsets of circuits and regulate them.
/cl
The diagnostic hud addition is meant to allow more counter play to circuits by seeing the assemblies's healths and how dangerous they are. The flags are a useful addition to the code because players shouldn't be able to put circuits in assemblies if the assembly can't use that circuit (this can also be used later for other assemblies which could use unique circuits).
The following circuits are flagged as dangerous:
weapon firing mechanism
grenade primer
thrower
The following circuits are flagged as long range:
NTNet networking circuit
integrated signaler
video camera circuit
possible AR interface displays:
default
alert
move
* Mime's Bane recipe (#35570)
* Makes Mimes's Bane use the new EMOTEMUTE trait
It randomly occured to me that I should do this.
Mime's Bane is currently a reagent currently only used in cloning pods
to stop growing clones from gasping from crit/lack of air (since they're
in a pure nitrogen environment).
* 2 Mime's Bane = 1 Mute Toxin + 1 Nothing
* Mutetoxin + nothing + radium
* Mime's Bane recipe
* Merge pull request #35797 from DaedalusGame/freon-is-back-baybee
Deletes a redundant double proc definition in paper bins
* Deletes a redundant double proc definition in paper bins
* Fixes invincible blobs and blob nodes producing tiles after its death (#35706)
* Fixes invinciblobs
* who put that there in the first place?!
* Update theblob.dm
* Fixes invincible blobs and blob nodes producing tiles after its death
* Sake!
🆑 Fel and LeonDuvall
add: You can now drink sake! Can be found in the bar, or made with rice
and sugar.
/🆑
Sprites and idea courtesy of LeonDuvall.
Can be made with 15u rice and 5u sugar at 400k.
* Does the thing
Modularization of vending machines would require a lot more effort than
is remotely worth for such a simple change. Fortunately, not a lot of
new alcohols are added to it often, so it should be fine.
* Cross Z support
* Fixes projectile cross-Z
* removes unnecessary code
* don't draw impacts if you're not impacting
* fix
* unneeded var
* No mapcheck()ing anymore, space does it for us 2.0
* Adds a few new liqueurs and cocktails
How the fuck in THIS game of all games do we not have Triple Sec.
SERIOUSLY.
* Well there goes a one commit clean PR rip me
reeeeee
* Adds sounds, fixes colors
* Fixes recipies giving eggnog
Don't ask
* Adds space where space should be
* Travis stop stalling reeeeeee
* Fixes spelling mistakes
* Adds some health benefits to sec drinks.
Quadruple sec is mild, but easy to make; quintuple sec is STRONG but
more difficult.
* Fixes merge conflict annoyance
* FUCK
* Updates boozepwr of Quadruple/Quintuple sec
If someone ever adds sex on the beach as a cocktail, I fully expect them
to add in Sex-tuple Sec as well.
* Makes clowntears reagent explicit within food_reagents
Removed hacky solution, introduced better one
[MIRROR] All medal methods are handled on SSmedals as opposed to global procs and also have proper defines, killing with a crusher grants special medals.