Merge pull request #5539 from Citadel-Station-13/upstream-merge-35731

[MIRROR] Map spawned corpses start with their suit sensors turned off
This commit is contained in:
deathride58
2018-02-17 19:31:34 +00:00
committed by GitHub
+7
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@@ -106,6 +106,7 @@
var/mob_species = null //Set to make them a mutant race such as lizard or skeleton. Uses the datum typepath instead of the ID.
var/datum/outfit/outfit = /datum/outfit //If this is a path, it will be instanced in Initialize()
var/disable_pda = TRUE
var/disable_sensors = TRUE
//All of these only affect the ID that the outfit has placed in the ID slot
var/id_job = null //Such as "Clown" or "Chef." This just determines what the ID reads as, not their access
var/id_access = null //This is for access. See access.dm for which jobs give what access. Use "Captain" if you want it to be all access.
@@ -181,6 +182,12 @@
var/obj/item/device/pda/PDA = locate(/obj/item/device/pda) in H
if(PDA)
PDA.toff = TRUE
if(disable_sensors)
// Using crew monitors to find corpses while creative makes finding certain ruins too easy.
var/obj/item/clothing/under/C = H.wear_suit
if(C)
C.sensor_mode = NO_SENSORS
var/obj/item/card/id/W = H.wear_id
if(W)
if(id_access)