* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* who the fuck didnt make this logged ages ago jesus fucking christ
* who fucking coded this garbage why isnt it a status effect
* Update mines.dm
* reeeeeeeee
* reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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* patch-2
* does everything on the TODO list
FUCK YEAH
*breaks up the engineering node design ID's for readability
*linking the device via multitool is possible
*The machinery construction "recipes" are less shit and make a bit more sense
* coil
* did somebody say RUNTIMES?
*fixed runtimes when there is no link on the stacking machine console
*added feedback for unlinked consoles
*it's -> its
*proper typecheck
* achieved with [src]
add: Amount of goliath plates is now shown in examine for explorer suits and mining hardsuits.
I was peeved by being unable to tell whether the armour is upgraded or not except by trying to stick more plates on it.
I think a more correct way would be to add a plate amount var to these items similarly to APLU plating and then have description mention their amount and, for added transparency, that it's possible to improve it if there's 0 plates.
Please point the errors/wrongs in it, since "current armour value minus constant divided by value each plate adds" is rather clunky code.
* Removes a unused helper
* Fixes a description so people stop getting confused with certain mining upgrades.
* Updates to say research console.
* missed a dot.
* My bad.
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already