* Station Changes
-Added Jukebox to: Box (maintbar), Meta (maintbar), Pubby (maintbar),
and Omega (maintarcade)
-Added keg spawn to Pubby
-Removed Legcuffs and Rifle Stock from Box maintbar (people were unhappy
with the fact these were sprited identically to handcuffs, will re-add
if someone ports Virgo's legcuffs)
* Space Ruins Changes
-Added KinkMates to SpaceHotel
-Swapped riot helmet for AI detecting multitool on TurretedOutpost
-Changed the loot for oldAIsat to not have a suspicious toolbox, instead
having a toolbelt and combat gloves
* Kegspawn Change
Changed Spawn Rate of kegs to:
-50% mead (5 in 10 instead of 5 in 8)
-20% aphro (2 in 10 instead of 1 in 8)
-20% strong aphro (2 in 10 instead of 1 in 8)
-10% pan galactic gargle blaster (1 in 10 instead of 1 in 8)
* Small MetaStation Fixes
Fixed bug reported by Nethaufer (Zig)#5868 on discord, there was a wire
(and an air supply pipe) accidentally deleted.
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
Doing my little update piece by piece because I'm lazy and because storage PR is going to conflict everything ever.
Techfabs do not link to RND consoles, and have their own interface for producing things.
RND production machinery code refactored.
Techwebs have categories views instead of just a goddamn design list.
Old machinery will be kept in, as some places will keep them. Read: Engineering, robotics, etc.
experimental: Protolathes and circuit imprinters combined/changed to techfabs. All departments can now print related circuit boards. Engineering and science will keep their lathe/imprinter design by default at roundstart because they have specialized labs for those.
* Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag
* really? Like, a dozen fucking map conflicts. this map was fucked entirely
* Moves the spare ID inside the captain's locker (#35219)
* Places captain's spare inside the locker
* Removes captain's spare from the map
* Added a missing (src)
* Moves the spare ID inside the captain's locker
* apparantly you need shuttles, who knew
* some tweaks
Sprites need adjustments
Janidogs need adjustments in UI
* Hm, maybe a fix. Revert attempt to rename sprites
* [MIRROR] Better Chat Squashing (#5193)
* Merge pull request #35058 from uraniummeltdown/chatsquash
Better Chat Squashing
* Better Chat Squashing
* [MIRROR] Sexy Solar Sprites (#5191)
* replaced solar panel sprites with better ones
* Sexy Solar Sprites
* Automatic changelog generation for PR #5191 [ci skip]
* [MIRROR] New Coffin Sprite (#5190)
* coffins have a new sprite (#34995)
* New Coffin Sprite
* Automatic changelog generation for PR #5190 [ci skip]
* [MIRROR] Makes fire colorful and anime (#5187)
* Makes fire colorful and anime (#34977)
* - Makes fire colorful and anime
* - Updates light color on fires
- Makes fire update color less often (1/7th as often)
* - Changes the transition from blue to purple to be much more gradual, it starts at 40000 and peaks at 120000 Kelvin now
- Changes fusion fire (>4 million Kelvin) to have a slight colorshift to it (It's just the druggy overlay).
* - Moves fire above gas (and everything else)
- Changes fire alpha for low temperature fires to compensate for items no longer rendering on top of fire
* - Makes the new fire layer a define and makes sure it isn't above "Hyperspace Ripples" whatever that is
* - Removes comment
* - FIRE_LAYER is already defined for burning humans.
* Makes fire colorful and anime
* Automatic changelog generation for PR #5187 [ci skip]
* [MIRROR] Expand Cyborg (#5183)
* Expand Cyborg (#34958)
* Expand Cyborg
* i ded pls nerf
* Oh sheet
* Expand Cyborg
* Automatic changelog generation for PR #5183 [ci skip]
* [MIRROR] Cosmic Bedsheet (#5170)
* adds cosmic space bedsheet
* Cosmic Bedsheet
* [MIRROR] The punisher no longer punishes ticker subsystems with delayed fires (#5174)
* Merge pull request #34964 from MrStonedOne/patch-463
The punisher no longer punishes ticker subsystems with delayed fires
* The punisher no longer punishes ticker subsystems with delayed fires
* Fuck this I'm done with it
* maps, tgui, tools
* defines and helpers
* onclick and controllers
* datums
fucking caught that hulk reversal too.
* game and shuttle modular
* module/admin
* oh god they fucking moved antag shit again
* haaaaate. Haaaaaaaaaate.
* enables moff wings
* more modules things
* tgstation.dme
before I forget something important
* some mob stuff
* s'more mob/living stuff
* some carbon stuff
* ayy lmaos and kitchen meat
* Human stuff
* species things
moff wings have a 'none' version too
* the rest of the module stuff.
* some strings
* misc
* mob icons
* some other icons.
* It compiles FUCK BORERS
FUCK BORERS