Reduces the width of engineering secure storage and its blast door by one tile. The machinery within has been rearranged in order to make the most commonly used machinery the most accessible.
* pubbystationv1
This is a relatively minor change that reopens the central corridor between RND and Chemistry, each losing a negligable amount of space as a result. Will make navigating pubby a bit easier.
* removed mention of step_x
* Station Changes
-Added Jukebox to: Box (maintbar), Meta (maintbar), Pubby (maintbar),
and Omega (maintarcade)
-Added keg spawn to Pubby
-Removed Legcuffs and Rifle Stock from Box maintbar (people were unhappy
with the fact these were sprited identically to handcuffs, will re-add
if someone ports Virgo's legcuffs)
* Space Ruins Changes
-Added KinkMates to SpaceHotel
-Swapped riot helmet for AI detecting multitool on TurretedOutpost
-Changed the loot for oldAIsat to not have a suspicious toolbox, instead
having a toolbelt and combat gloves
* Kegspawn Change
Changed Spawn Rate of kegs to:
-50% mead (5 in 10 instead of 5 in 8)
-20% aphro (2 in 10 instead of 1 in 8)
-20% strong aphro (2 in 10 instead of 1 in 8)
-10% pan galactic gargle blaster (1 in 10 instead of 1 in 8)
* Small MetaStation Fixes
Fixed bug reported by Nethaufer (Zig)#5868 on discord, there was a wire
(and an air supply pipe) accidentally deleted.
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath