* Fixing updater
* Adds the belt with tools!
* Adds belt to CMO locker
* Synda bag
* Adds the medical bag to uplink
* adds in cargo crate
* Apply suggestions from code review
Rag spelling check a base line item I guess
Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
* Apply suggestions from code review
Spell check Rag at it again fixing Trilbys failers
Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
Instead of the box being 100% invisible at all times, the box will steadily become more and more visible as you move. The faster you move, the more visible the box becomes. The box will slowly become invisible again every process() cycle.
This also makes the box inherit the movement delay of it's user, meaning you're able to sprint while moving inside boxes, or walk to slow yourself down.
* Wrap setting anchored for structures, fix atmos bug
* forgot this
* Add a signal for setanchored
* move setanchored to obj
* machinery, also some structure stuff
* tabbing
* mining voucher tweak
* will it blend
* d
* s
* ss
* advanced fire extinuishers
* remove trash
* garbage cleaning
* lets see
* t
* whatever
* test if using a var compiles
* adds it to cargo
* adds to atmos + ce
* should fix the sprites
* lowers the volume of the foam tank
* gonna load the icon for this soon
* woops
* foam icon
* ddd
* it works
* boo
* r34ijfirgv5
* wa la
* oop forgot an icon
* buildmode compatibility
* ok
* makes centcompod default
* CentCom pods fall faster and are capatilized right
* yike
* yike2
* FASTER
* white space and default icon state
* spacemaniac thanks
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* Fixes large crates acting like lockers
* removes forgotten comment
* Adds Cobby's suggestions, and makes the description more useful. Also improves feedback when using the wrong tool.
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already