Commit Graph

16 Commits

Author SHA1 Message Date
nik707 788b97def5 Merge pull request #8019 from Thalpy/FermiChem
Fermi chem creates a plushie
2019-02-22 02:41:42 -06:00
BlackMajor 10244cd3b1 Plushtide 2
More plushies, /random plush spawner.
Some more dumb sounds.
2019-02-20 01:36:38 +13:00
Fermi 11b251bf0d Moved the sfx to be more in line with other calls in plushie.dm
Spooky scary sfxes.
2019-02-18 23:08:11 +00:00
BlackMajor eb0d9ba63b Adds the plushtide. (#7972)
* Plushtide is now

Adds plushies, puts them in arcades and cargo crates. Adjusts cargo crate cost to 1500.

* Small adjustments

Sounds were too quiet, robot misnamed

* Small typo fix

scruppuppy -> scrubpuppy
2019-02-04 00:28:47 -08:00
LetterJay 0c4164459c cheat codes 2019-01-14 02:55:16 -06:00
Lasshy KorshBot e6b9c9c441 Adds a squeak emote (#7871)
* Adds a squeak emote

Adds a cute squeak for insects

* Update cit_emotes.dm

* tabbed up last line, changed emote message.

* Changed spaces from tabs, fixed compiling issues

I don't know why they were spaces, should fix Compiling issues

* Fixed tab stuff AGAIN

Compiling should work now??

* Made audio file louder

It was too quiet

* Delete mothsqueak.ogg

* Fixed the audio on the .ogg

was too quiet

* Fixed / at the end and removed if human

* fixed indentation stuff again again
2019-01-03 08:40:43 -08:00
BlackMajor fb446cdfa4 Adds a peep
yep.
2018-11-26 23:16:34 +13:00
Poojawa 45b01a905d sound effect sorting 2018-09-11 00:20:37 -05:00
slate b3c888bc2e new emotes (#7467) 2018-08-17 12:41:36 -07:00
deathride58 77c2970b49 buffs the syndicate mask, makes it cost 2 tc (#7147) 2018-07-20 03:39:54 -07:00
deathride58 4b87170139 Adds "Man up" verb for admins. (#6296)
* adds man up verb

* Update admin_verbs.dm

* adds man up global

* blech
2018-04-10 17:34:45 -07:00
Poojawa acfee53a98 :HELP: MAINT 2018-03-18 11:26:00 -05:00
Poojawa 796e22beac LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
That feel when you're in the 'Oh, well while I'm here...' mindset.
2018-03-18 09:02:13 -05:00
deathride58 1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
Michiyamenotehifunana 091fedc72b Adds Pump-Action Particle Blasters! (#5696)
* Adds pump action disablers and more!

* Fixes things, implements in a better way
2018-03-02 20:08:35 -06:00
deathride58 410c516ba5 adds footstep sounds 2017-11-25 00:43:24 -05:00