* maps, tgui, tools
* defines and helpers
* onclick and controllers
* datums
fucking caught that hulk reversal too.
* game and shuttle modular
* module/admin
* oh god they fucking moved antag shit again
* haaaaate. Haaaaaaaaaate.
* enables moff wings
* more modules things
* tgstation.dme
before I forget something important
* some mob stuff
* s'more mob/living stuff
* some carbon stuff
* ayy lmaos and kitchen meat
* Human stuff
* species things
moff wings have a 'none' version too
* the rest of the module stuff.
* some strings
* misc
* mob icons
* some other icons.
* It compiles FUCK BORERS
FUCK BORERS
* adds support for non-1:1 screen ratios for fullscreen overlays
* prevents future copypasta, adds widescreen support to clickcatchers
* oops, makes it actually compile
* HOPEFULLY makes it actually compile, makes projectiles and mouse_angle_from_client support widescreen
* i need shittier shitcode
* !!!HOPEFULLY!!! fixes the screen fuckery
* Fixes compiling errors. Tested locally, it seems like it works
* fixes runtime in mouse_angle_from_client
* Fixes non-1:1 TGUI runtimes for borgs and ghosts
* adds actual defines for fullscreen overlay resolution
* makes varediting view call change_view to make clickcatcher regenerate proper
* testmerge toggle widescreen verb and fixes vving view
* FUCK - fixes test verb to properly use change_view, so clickcatchers regenerate and such
* fixes parallax runtimes - how'd i miss this
* removes debug verb
* wee
* screen clock update
* resist and stop pulling
* Whoop, Joan messed up on the selection border so here's some fixed icons for that
* there we go
* Update walls.dm
* Update walls.dm
* Update walls.dm
* Projectile code additions
* Adds !prehit checks and corrects the check for energy cannon spam
* Adds checks for machines and structures to stop double hitting
* JJRcop Requesting Fixes#1
* JJRcop Requested Fixes#2
* Fixes projectiles unable to hit mobs in machines
* Adds in a new proc select_target, and rewrites some bits
Fixes projectiles double hitting when targetting machines with mobs on them, also makes it so weapons with forcedodge can hit targets inside walls.
* AnturK requested fix#1
* Fixes suppressing in pocked and w_class issues
* Used defines for some things
* Reworded
* Removed the now redundant initial_w_class var
* Early returns
* Null
* Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use
* Fixes beam rifle indent error
* Projectile target check hit code now uses a proc for resharing
* Update beam_rifle.dm
* Delete beam_rifle.dm.rej
* Changes clickcatcher to dynamically scale based on view range rather than making 1 tile for each tile viewed
* Update turf.dm
* Update turf.dm
* Delete click.dm.rej
* Update click.dm
* fxies
* woops
* Update turf.dm
* the actual rifle
* dumb clickcatcher
* actions