Fixes piggybacking giving person on top projectile density instead of the person on the bottom.

This commit is contained in:
CitadelStationBot
2017-06-26 09:01:53 -05:00
parent 028752c3de
commit 06e536de4f

View File

@@ -87,6 +87,8 @@
new impact_effect_type(target_loca, target, src)
return 0
var/mob/living/L = target
if(L.buckled && ismob(L.buckled))
L = L.buckled
if(blocked != 100) // not completely blocked
if(damage && L.blood_volume && damage_type == BRUTE)
var/splatter_dir = dir