Fixes piggybacking giving person on top projectile density instead of the person on the bottom.
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@@ -87,6 +87,8 @@
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new impact_effect_type(target_loca, target, src)
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return 0
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var/mob/living/L = target
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if(L.buckled && ismob(L.buckled))
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L = L.buckled
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if(blocked != 100) // not completely blocked
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if(damage && L.blood_volume && damage_type == BRUTE)
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var/splatter_dir = dir
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