Commit Graph

1334 Commits

Author SHA1 Message Date
Keate Senior
30e96eb062 makes various structures work better for a station based mode
Also updates scripture descriptions to not be from the old version of the mode
2020-07-20 03:26:41 -04:00
Keate Senior
21af6d4805 same as last commit but I actually stage all the right files 2020-07-20 03:20:13 -04:00
Keate Senior
beb6dd6e08 scripture changes and new marauder variant
The Ark summoning scripture is being temporarily moved to applications until I can fix it not showing up in a new UI tab, as well as adds the Clockwork Guardian, a marauder variant that acts similar to holoparasites/guardian spirits in the sense that they're linked to a host. slower than normal marauders but with more health, they can automatically block and counter any melee attack, and heal their host up to a small amount if the host is heavily injured (65% health)
2020-07-20 03:16:03 -04:00
Keate Senior
d65f0e956c replaces the abscond default quickbind to gateway default quickbind 2020-07-17 21:54:05 -04:00
Keate Senior
17ef5b4742 removes the still unused caches and daemons.
apparently I didn't /actually/ remove the structures fully but here's the rest of them. Oh well, RIP old clockcult buildings, maybe someone will have a use for you in the future.
2020-07-16 02:34:20 -04:00
Keate Senior
14384abb59 removes the commented out Geis and Cache summon scriptures
Geis won't really work well how it is currently, and Caches could be added in the future as a form of storage/delivery system or power generation.
2020-07-15 00:12:30 -04:00
Keate Senior
80b4c03c82 Initial changes to get this to github for public reviewing
-Removes the Reebe z level and puts it on the cc z level
-Replaces the Neovgre mech stepsound
-Moves spacial gateway into drivers so the cult isn't stuck stationside
-Adds the Belligerant scripture, which applies the Belligerant status effect to non-clankers in range
-Various other changes currently commented out for later work on them.
-removes the abductor teleport cameras from Reebe
-adds a Brass multitool, essentially just an advanced multitool with a special sprite.
-makes clockcult armor have 0 laser defense normally and 10 defense when the ark is almost done summoning Ratvar instead of -25 --> -15
-Makes spear recalling worded to support the addition of new weapons to summon
-Adds new structures for power generation and shuttle delaying
-Other changes I've probably forgotton, but are too lazy to scrounge through the code at 12:43 AM
2020-07-12 00:43:54 -04:00
Keate Senior
928a7a956f Adds things to help the cult become station based
Adds (or re-adds I guess) the old spells and stuctures from parts based clock cult, soon to be meant for construction/power generation as well as possible QoL things
2020-07-09 16:30:52 -04:00
Lin
2cd18f3dba Merge pull request #12557 from silicons/life
Splits Life() into procs for physical and biological life processes in preparation for stasis beds
2020-06-21 18:32:58 -05:00
Detective Google
4e26916502 Merge remote-tracking branch 'upstream/master' into bald-bald-bald-bald-bald-bald-bald 2020-06-20 14:00:14 -05:00
kevinz000
1336404eb6 last ones 2020-06-17 21:37:19 -07:00
kevinz000
445d94f335 haha whew 2020-06-17 21:32:10 -07:00
kevinz000
118ac1a775 Merge pull request #12548 from timothyteakettle/more-events
ports several tg events including fugitives
2020-06-17 20:10:04 -07:00
Detective Google
0e1db216c8 Ports the reworked snowcabin and beach away missions by Jerry Derpinson (the baldy) 2020-06-17 19:33:14 -05:00
Timothy Teakettle
89bd474192 update antag huds 2020-06-16 18:45:06 +01:00
Timothy Teakettle
eba1e8f301 fixes the merge conflicts 2020-06-15 23:29:49 +01:00
Timothy Teakettle
7fbfb4ad0e Merge remote-tracking branch 'upstream/master' into embed-changes 2020-06-15 22:48:26 +01:00
Timothy Teakettle
3811fcbcf1 some fixes 2020-06-15 21:30:14 +01:00
Timothy Teakettle
8d0ac2b5fd fix some sprites 2020-06-15 20:57:44 +01:00
Timothy Teakettle
d7bce8aec0 ports some events 2020-06-15 20:22:40 +01:00
kevinz000
8162303bad Merge remote-tracking branch 'citadel/master' into pp_fix 2020-06-13 12:03:01 -07:00
kevinz000
180b7d31d9 sigh 2020-06-13 09:24:22 -07:00
Lin
bfe8ccdfb5 Merge pull request #11627 from kevinz000/combat_rework
"Unofficial" Combat Rework Part 3: Blocking/Parrying
2020-06-12 16:39:11 -05:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Timothy Teakettle
38bf529f3c a tonne of fixes 2020-06-11 20:18:36 +01:00
Timothy Teakettle
4c55e86da7 part 2 2020-06-10 23:14:25 +01:00
Timothy Teakettle
8ec5672b85 tonne of fixes 2020-06-10 21:14:08 +01:00
Ghom
6b4f7886e4 Merge pull request #12471 from Citadel-Station-13/poplock
poplocks hijack/glorious death
2020-06-09 17:02:32 +02:00
kevinz000
139720e2ce Update code/modules/antagonists/traitor/classes/martyr.dm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-06-08 21:16:32 -07:00
kevinz000
3960050c71 Update code/modules/antagonists/traitor/classes/hijack.dm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-06-08 21:16:26 -07:00
kevinz000
210c873fe6 Update martyr.dm 2020-06-07 02:12:28 -07:00
kevinz000
7b69daffd7 Update hijack.dm 2020-06-07 02:12:12 -07:00
kevinz000
35abf4ffc9 Update traitor_class.dm 2020-06-07 02:11:43 -07:00
kevinz000
eceb46d02b Update datum_traitor.dm 2020-06-07 02:10:28 -07:00
DeltaFire
fe39ffe033 quick oneline thing 2020-06-06 17:07:50 +02:00
kevinz000
a35fce64e2 fixes 2020-06-04 20:02:59 -07:00
DeltaFire15
0dc57a5a96 Powers Reimagined : Void Volt (#12433)
* Void volt try 2 : Conflict boogaloo

This time with a new branch because >conflicts

* changes up some stuff

some modifications & fixes for void volt while also reorginasing the scripture tier scriptures a bit.

* Tweaks, fixes and changes

After a fuckton of localtesting, I changed around some values / fixed some stuff so it should be fine to have.

* haha yeah uh better not leave that one debug message in

oops!
2020-06-04 15:41:01 -07:00
kevinz000
1a9787a9c2 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-06-02 21:49:43 -07:00
TheObserver-sys
0d55a387d0 Powers Remembered: Chants (#12403)
* Initial Commit: Inath-Neq's Mantra

* A Volt of Inspiration

* Bug Squash I

* Bugsquashing II

* Bugsquashing III - Now with effects added!

* Bugsquashing IV: This probably won't work!

* It worked, how about that. Numbers Tweak.

* Better Number Tweaks

Co-authored-by: The0bserver <Gizmomaster777@gmail.com>
2020-06-02 15:27:13 -07:00
Ghom
a41f40503d More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
2020-06-02 15:22:06 -07:00
kevinz000
b74d465b6c fix 2020-05-30 01:22:09 -07:00
kevinz000
05fe0c7dcc ok 2020-05-30 00:59:29 -07:00
kevinz000
65bb3bbb91 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-29 19:13:22 -07:00
Arturlang
d7dc6bb57c Makes bloodsuckers not get fat (#12391) 2020-05-30 03:24:46 +02:00
DeltaFire15
ddca75997b Skewers no longer cause deadchat spam (#12376)
* removes deadchat spam

Yikes

* Ghom's requested change

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-28 15:48:01 +02:00
kevinz000
f326c06324 fixEs 2020-05-27 21:07:07 -07:00
Arturlang
32135cc008 Makes bloodsuckers unguttable and undecappable (#12335)
* Bloodsuckers cant be gutted or beheaded anymore

* Mistakes were made
2020-05-24 13:08:18 -07:00
Arturlang
4fcb0451a1 Makes bloodsuckers unable to suck through thick clothing (#12334)
* Cant suck through hardsuits now can you

* Lets join in passive suck as well

* Bug fixings
2020-05-24 13:08:06 -07:00
Arturlang
8dd4fd4e66 Actually fixes mesmerize (#12330) 2020-05-21 21:26:05 +02:00
Ghom
7f38e0714b Skill calculation fixes, tweaks, antag and brain damage modifiers. (#12302)
* Skill calculation fixes, tweaks, antag and brain damage modifiers.

* Experience through patience.

* Priority Fix etcetera.
2020-05-20 18:42:58 -07:00