Commit Graph

1312 Commits

Author SHA1 Message Date
Timothy Teakettle
3811fcbcf1 some fixes 2020-06-15 21:30:14 +01:00
Timothy Teakettle
8d0ac2b5fd fix some sprites 2020-06-15 20:57:44 +01:00
Timothy Teakettle
d7bce8aec0 ports some events 2020-06-15 20:22:40 +01:00
Lin
bfe8ccdfb5 Merge pull request #11627 from kevinz000/combat_rework
"Unofficial" Combat Rework Part 3: Blocking/Parrying
2020-06-12 16:39:11 -05:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Ghom
6b4f7886e4 Merge pull request #12471 from Citadel-Station-13/poplock
poplocks hijack/glorious death
2020-06-09 17:02:32 +02:00
kevinz000
139720e2ce Update code/modules/antagonists/traitor/classes/martyr.dm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-06-08 21:16:32 -07:00
kevinz000
3960050c71 Update code/modules/antagonists/traitor/classes/hijack.dm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-06-08 21:16:26 -07:00
kevinz000
210c873fe6 Update martyr.dm 2020-06-07 02:12:28 -07:00
kevinz000
7b69daffd7 Update hijack.dm 2020-06-07 02:12:12 -07:00
kevinz000
35abf4ffc9 Update traitor_class.dm 2020-06-07 02:11:43 -07:00
kevinz000
eceb46d02b Update datum_traitor.dm 2020-06-07 02:10:28 -07:00
DeltaFire
fe39ffe033 quick oneline thing 2020-06-06 17:07:50 +02:00
kevinz000
a35fce64e2 fixes 2020-06-04 20:02:59 -07:00
DeltaFire15
0dc57a5a96 Powers Reimagined : Void Volt (#12433)
* Void volt try 2 : Conflict boogaloo

This time with a new branch because >conflicts

* changes up some stuff

some modifications & fixes for void volt while also reorginasing the scripture tier scriptures a bit.

* Tweaks, fixes and changes

After a fuckton of localtesting, I changed around some values / fixed some stuff so it should be fine to have.

* haha yeah uh better not leave that one debug message in

oops!
2020-06-04 15:41:01 -07:00
kevinz000
1a9787a9c2 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-06-02 21:49:43 -07:00
TheObserver-sys
0d55a387d0 Powers Remembered: Chants (#12403)
* Initial Commit: Inath-Neq's Mantra

* A Volt of Inspiration

* Bug Squash I

* Bugsquashing II

* Bugsquashing III - Now with effects added!

* Bugsquashing IV: This probably won't work!

* It worked, how about that. Numbers Tweak.

* Better Number Tweaks

Co-authored-by: The0bserver <Gizmomaster777@gmail.com>
2020-06-02 15:27:13 -07:00
Ghom
a41f40503d More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
2020-06-02 15:22:06 -07:00
kevinz000
b74d465b6c fix 2020-05-30 01:22:09 -07:00
kevinz000
05fe0c7dcc ok 2020-05-30 00:59:29 -07:00
kevinz000
65bb3bbb91 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-29 19:13:22 -07:00
Arturlang
d7dc6bb57c Makes bloodsuckers not get fat (#12391) 2020-05-30 03:24:46 +02:00
DeltaFire15
ddca75997b Skewers no longer cause deadchat spam (#12376)
* removes deadchat spam

Yikes

* Ghom's requested change

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-28 15:48:01 +02:00
kevinz000
f326c06324 fixEs 2020-05-27 21:07:07 -07:00
Arturlang
32135cc008 Makes bloodsuckers unguttable and undecappable (#12335)
* Bloodsuckers cant be gutted or beheaded anymore

* Mistakes were made
2020-05-24 13:08:18 -07:00
Arturlang
4fcb0451a1 Makes bloodsuckers unable to suck through thick clothing (#12334)
* Cant suck through hardsuits now can you

* Lets join in passive suck as well

* Bug fixings
2020-05-24 13:08:06 -07:00
Arturlang
8dd4fd4e66 Actually fixes mesmerize (#12330) 2020-05-21 21:26:05 +02:00
Ghom
7f38e0714b Skill calculation fixes, tweaks, antag and brain damage modifiers. (#12302)
* Skill calculation fixes, tweaks, antag and brain damage modifiers.

* Experience through patience.

* Priority Fix etcetera.
2020-05-20 18:42:58 -07:00
DeltaFire15
30f296b2c7 Clockies now can summon shields to bash nonbelievers into orbit. (#12252)
* Shield time

Adds a shield for clockies which empowers bashes via the damage it blocks. Might or might not compile yet. Icons going to be added in the next commit because I'd rather not have to revert all instead of just the icons if I do a fucky

* Icon time

Adds the icons for the clockie shield. Just the implementation + icons as of now, no way to get it. Might still not compile 😳

* Compilation issue resolution

Now it compiles. So it works. Maybe.

* Little change

Only harm-intent bashes amplify the bash / use energy.

* Fixes up shield.dms repeair proc and moves the brass shield repair there

Oh cool time to throw in a fix aswell, neat!

* Some tweaks

Buffs the shields armor and integrity since it was VERY easy to break with energy before, now its medium against those and very strong against ballistics. also a bit easier to accumulate charge because its ''only'' 50% block

* Some more stuff for the shield

Adds a spell to summon the shield (20dc time, 600kw cost, tier-two spell)
aswell as adding some ''fun'' for non-clockie users of the shield.

* typo man bad

* more spellchecking

* even more little tweaks

* clarification on a comment

* sound tweak

only plays a special sound if its an empowered bash

* final tweakies before PR

* Abuse safeguard

Yeeah might be best to not allow clockies to bash eachother for infinite charge.

* another typo fix

I really shouldn't have been coding stuff for this at 5 am...

* Safeguards for a VERY specific edge case

Would have caused some weird behavious for edge cases if not resetting the values, so I'm doing it to be sure.

* 5am code bad

same thing like the previous commit but not unreachable because of return statements.

* Applying requested changes / suggestions proposed by Ghommie

Early return statement done by the harmful / servant check, other returns / simillar done via . = ..()

* Formatting
2020-05-18 14:47:44 +02:00
Ghom
9eccef2836 Porting "Personal interaction messages to simple animals" and more. (#12268)
* Porting "Personal interaction messages to simple animals" and more.

* Travis check.

* doc

* whoopsie.

* )
2020-05-18 04:46:57 -07:00
Ghom
08280a853e Renames 'visible_atoms' and 'get_actual_viewers' procs to 'fov_view' and 'fov_viewers' (#12282)
* Renames 'visible_atoms' and 'get_actual_viewers' procs to 'fov_view' and 'fov_viewers'

* Ok, signals.
2020-05-17 17:04:15 -07:00
Ghom
335f5a37b9 Plane adjustments on several low layer objects. (#12286) 2020-05-17 17:02:57 -07:00
Ghom
12ac08d7c5 Porting tesla/electrocute code updates. (#12280)
* Porting tesla/electrocute code updates.

* Why is the dominator being insta-deleted by zaps a good idea?

* Yikes.

* ah
2020-05-17 16:35:17 -07:00
Ghom
7c7147cb3e Field of Vision component. (#12075)
* Hopeless WIP for vision cones.

* Core component and hooks done

* Removing clutter.

* linter bashing me for using statements as args.

* Ok.

* continue

* bring back the macro

* Configs and openspace filter.

* Chat plane, reset perspective signal, mechs/vehicles cases, machineries.

* view, viewers and spoopy ghosts.

* Renamed component, admin fun button and snowflakes robots.

* Whoopsie.

* Yikes

* test merge tweak.

* radial yaketi sax.

* Fixed tgui UIs, some messages not displayed to the target.

* Documentation and a little bugfix.

* Pulling QoL, seventh plane made in this PR.

* Fix.

* Tweaks and improvements.

* Update randomverbs.dm
2020-05-15 15:25:04 -07:00
kevinz000
10944d1b52 The bag of holding (and I guess backpack) balancing pass no one asked for (#11864)
* Ok

* whew

* ok

* fix

* ehh

* fix

* buff disks

* Update _compile_options.dm

* Update tgstation.dme
2020-05-15 03:44:56 +02:00
Arturlang
ada31990d0 Fixes prosthetic causing bloodsuckers to bug out (#12136)
* Fixes prosthetic causing bloodsuckers to bug out

* Moved it per ghommies suggestions
2020-05-14 13:44:48 +02:00
kevinz000
395d434e6e Merge pull request #12200 from Ghommie/Ghommie-cit738
nutrition adjustment wrapper procs from tg.
2020-05-12 12:28:02 -07:00
Ghommie
7fb96ab0cf Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685 2020-05-12 20:06:59 +02:00
kevinz000
1cf2311930 Merge pull request #12164 from Ghommie/Ghommie-cit733
Porting "Refactors language holder"
2020-05-10 14:16:42 -07:00
Ghommie
667c12d413 nutrition adjustment wrapper procs. 2020-05-10 21:41:50 +02:00
Lin
dd7db603d2 Merge pull request #12159 from Ghommie/Ghommie-cit732
'mob_run_block' and 'mob_check_block' macros
2020-05-10 18:25:16 +00:00
kiwedespars
a6ad4dc9bf changeling rebalance. (#12134)
* Update fleshmend.dm

* Update shriek.dm

* Update mutations.dm

* makes aug-eyes into actual thermals.

* removing regen jelly and mannitol from adrenals

* Update strained_muscles.dm

* Update chameleon_skin.dm

* Update biodegrade.dm

* Update fleshmend.dm

whoops, forgot to add the loudness text.

* Update fleshmend.dm

why do i keep doing this.

* holy shit i'm tired.

* Update code/modules/antagonists/changeling/powers/augmented_eyesight.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update augmented_eyesight.dm

* Update augmented_eyesight.dm

* Update augmented_eyesight.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-09 14:38:18 +02:00
Putnam3145
3531459d8b Some trauma rebalancing (#12144)
* Some trauma rebalancing.

* Wow I didn't actually commit the 50% change

* when did i stop compiling before pushing
2020-05-09 01:42:39 +02:00
Ghommie
2858ddd90b Porting "Refactors language holder" 2020-05-08 22:44:02 +02:00
Ghommie
a412e840f7 'mob_run_block' and 'mob_check_block' macros 2020-05-08 18:52:32 +02:00
Detective-Google
bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00
kevinz000
8f29839dbf Runechat Port (#12065)
* A

* A

* Ports Runechat

* compile fix

* fuck

* maybe?

* will this work?

* PLEASE

* fix

* fuck this
2020-05-03 03:53:19 +02:00
Ghommie
a194d7dafe merge conflict and job/dept discounts support. 2020-05-03 02:11:05 +02:00
Putnam3145
c1d1e4f0c0 Properly closes some bold tags. (#12088)
* Fixes some unmatched <b>s

* remember to ctrl+s
2020-05-02 14:53:17 +02:00
Arturlang
16b172c178 Fixes and tweaks for bloodsuckers (#12055)
* Tweaaakkksss

* Tweaks and stuff

* Compile
2020-05-01 18:00:15 +02:00