Commit Graph

14903 Commits

Author SHA1 Message Date
Ghom
07e42c079c Fixing cards states and user-less projectiles checking mean armor values. (#12400) 2020-06-02 15:24:13 -07:00
Ghom
ea763df326 Photosynthesis element. (#12394)
* Photosynthesis element.

* element yaketi sax.

* Ok, let's just use SSobj which has 20 wait instead of 10.
2020-06-02 15:23:09 -07:00
Ghom
a41f40503d More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
2020-06-02 15:22:06 -07:00
Ghom
1c3bfa623f Merge pull request #12175 from Detective-Google/snaxi2
Adds a New map, Snow Taxi (A vgstation13 map port)
2020-06-02 23:48:50 +02:00
Ghommie
1a9484cf2e Fixing missing clothing icons etc. 2020-06-02 17:43:31 +02:00
coldud13
17d4c99b25 alt click to remove containers from reagent grinder and biogenerator 2020-06-02 19:10:41 +10:00
kevinz000
effa47ec93 Update projectile.dm (#12380) 2020-06-01 21:46:02 +02:00
Lin
348885a58d Merge pull request #12382 from Ghommie/Ghommie-cit797
Slight simple mob boss improvements.
2020-05-31 15:22:23 +00:00
Ghom
48b327ea74 chemistry/bio bags nerf and little pill volumetric tweak. (#12392)
* chemistry bag nerf and little pill volumetric tweak.

* Yea, sure why not?

* hey.

* Kevinz review.
2020-05-31 00:54:28 -07:00
kevinz000
abc2b820a4 Update living_blocking_parrying.dm 2020-05-30 23:49:04 -07:00
kevinz000
faf65ae2b5 Merge branch 'combat_rework' of github.com-kevinz000:kevinz000/Citadel-Station-13 into combat_rework 2020-05-30 23:46:34 -07:00
kevinz000
5b6e797c4f desword adjustments 2020-05-30 23:43:05 -07:00
kevinz000
250d078596 that was easy 2020-05-30 23:14:02 -07:00
kevinz000
34d8aa0ee9 refactor 2020-05-30 23:13:16 -07:00
kevinz000
d832cb6526 fix 2020-05-30 22:43:23 -07:00
kevinz000
2232271ea5 fixes and render 2020-05-30 22:29:41 -07:00
kevinz000
1fef5825a9 definition fixes 2020-05-30 22:09:13 -07:00
kevinz000
c613726c2a render 2020-05-30 22:05:19 -07:00
kevinz000
e6020ca22c variable render 2020-05-30 21:02:13 -07:00
kevinz000
0723399ed4 render 2020-05-30 20:55:33 -07:00
kevinz000
d47841ee54 documentation 2020-05-30 20:38:07 -07:00
kevinz000
e5c32c1746 changes 2020-05-30 20:11:18 -07:00
kevinz000
502873cb7c Delete bindings_living.dm 2020-05-30 18:19:39 -07:00
kevinz000
4a971a223c Delete bindings_mob.dm 2020-05-30 18:19:04 -07:00
Letter N
af1aa9758d matrix and orbit thing (#12399) 2020-05-31 02:20:20 +02:00
kevinz000
3251338d31 fix 2020-05-30 02:01:06 -07:00
kevinz000
519552cb78 more handling 2020-05-30 01:59:58 -07:00
kevinz000
1214c99a34 is this a good idea 2020-05-30 01:46:43 -07:00
kevinz000
b74d465b6c fix 2020-05-30 01:22:09 -07:00
kevinz000
6b0b20b171 infinite loop protection 2020-05-30 01:00:41 -07:00
kevinz000
05fe0c7dcc ok 2020-05-30 00:59:29 -07:00
kevinz000
f63bc2e2d3 flags 2020-05-30 00:42:41 -07:00
kevinz000
ae9fc5789d adds more support to stuff 2020-05-30 00:35:17 -07:00
Putnam3145
266707b119 Readded feeding to simplemobs (#12378) 2020-05-29 20:01:51 -07:00
kevinz000
517cd26ed3 Delete living_combat.dm 2020-05-29 19:19:49 -07:00
kevinz000
65bb3bbb91 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-29 19:13:22 -07:00
kevinz000
92a537da63 Damage fix 2020-05-29 19:12:46 -07:00
kevinz000
a8c0681e99 parrying works 2020-05-29 18:58:02 -07:00
kevinz000
8630c1481a effect text 2020-05-29 18:57:03 -07:00
kevinz000
809de27ffe yanderedev 2020-05-29 18:47:58 -07:00
Rohesie
5ab8d41d9a horns (#12384) 2020-05-30 03:25:27 +02:00
Arturlang
d7dc6bb57c Makes bloodsuckers not get fat (#12391) 2020-05-30 03:24:46 +02:00
Chayse Ramsay
f95222fee0 For the stranger there among them had a big iron on his hip. Big iron on his hiiiiiiip. (#12155)
* HoS modular revolver, ported from vore

* Bugfixing, sanity checks etc.

* Update hos.dm

* Sprite fixed

* Automatic changelog compile [ci skip]

* HoS Weapon Selection

* Icons

* Clamp fix, removing rogue items from ye olde list

* Update ammo.dmi

* Requested Changes Part 1

* Beacon fixed (kind of)

* Subtypes fix

* User

* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty

* redundant item

* Adds an examine notice on how to remove the magazine

* Requested Changes

* Icons

Co-authored-by: Changelogs <action@github.com>
2020-05-30 03:17:56 +02:00
kevinz000
1f337ac65e itnerrupt 2020-05-29 18:03:04 -07:00
kevinz000
c9f651b6bd fix 2020-05-29 18:00:35 -07:00
kevinz000
09770891a0 fix 2020-05-29 17:53:29 -07:00
kevinz000
14706a98f4 fixes 2020-05-29 17:48:58 -07:00
Ghom
668205c149 Unstucks robot mobs from permanent sprint mode. (#12389) 2020-05-29 14:56:19 -07:00
kevinz000
18bef15afc captain rapier 2020-05-29 02:36:13 -07:00
KathrinBailey
ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00