Commit Graph

502 Commits

Author SHA1 Message Date
moo 3c526d9dbd Dissection Examine + Logic Fix + Ayy (#45807)
clDissectby
add: Examining a dissected body will provide insight on the highest tier performed.
fix: You can do ayy dissection now if you get the tech
fix: FINALLY fixed the surgery logic correctly
/cl
2019-09-22 18:31:13 -05:00
moo f61e598dbc Experimental Cobbisection [150+ Hours and Ready] (#44821)
About The Pull Request & Why
Dissection (Prev Experimental Dissection) Is Now Roundstart

Goal:give medbay a task they can do outside of normal healing on the off chance they're overstaffed and/or are in need of work.
Dissection (Prev Experimental Dissection) Is Now Tiered

Goal: I'm still not seeing competition in the medical tree that I'd like to see. Now that science benefits from going to this tree, I expect it to be a prominent if not the main pick.

Goal: Provide Medical bargaining power with Science. Want you cool gear bros? Better indulge us a bit if you want us to farm corpses.

NOTE: You will NOT be punished for doing low tiered surgeries then unlocking further tiers. It adjusts your rewards depending on if the body has been experimented on before and gives you the difference, it will not block you from doing the surgery entirely.
Repeatability

Goal: Make it less balanced around the all/nothing mechanic and more with rewarding constantly running the surgery.

Failing the surgery will give you a pity amount (1%, something slightly more than none in grand scheme) but more importantly will NOT add the trait that disables you from using that body for the surgery again.
Silicons can now perform dissection

Since It's not All/Nothing I decided to allow silicons to be able to help out. This is the first (and only) surgery that they can potentially fail.
Nerfs (yikes!)

Needed to nerf it to compensate for the fact that it was now roundstart. The hardest one was pointgain. I decided to mega nerf it so tiered would be desired. This was also a result in the shift of balance off the RNG and more on the repeatability.
Dissection Can Now Be Performed on ANY LIVING MOB

Goal: Cooperation between Mining (returning Mobs) and Medbay (turning these mobs into points)

The foundation is really lacking imo since I didn't want to dance around with numbers in this PR. Currently all mobs that aren't human and aren't explicitly listed in check_value are 300 points per surgery.

I hope you guys can add more mobs to the pool with better rewards (imagine dissecting the dragon for science!)
Dissection Surgery Minor Edits
Step Configuration Edit

Needed to change just for repeatability in the dissect step (didn't like the end step being the proceeding step).

I replaced the incision step with a post-dissection clamp step to keep the theme of scalpel > hemo (dissection uses scalpel)
Implement Changes / Probability Effects

Rewards using the researched tools (further integrates medsci coop), lowers standard gear to appropriately balance higher tiers.
MISC
Prices are Define Bound

Everything is relative to a single number via calculating off a define instead of independent values. Balance discussion shifts from "Is X number fair" to a more tangible "Is this mob worth X times the amount of a normal human". If everything is strong/low we can just edit a single number!
Let me know if there's any undoc'd changes!
Changelog

cl Cobby x Medbay
balance: (Experimental) Dissection is now roundstart.
balance: (Experimental) Dissection is now tiered and give higher point outputs than their predecessors.
add: All living mobs with corpses can be dissected.
code: Attention, all ss13 gamers! I need YOUR help adding mobs to the pool so they don't get the lame 60% of normal human pricing! You can dissect DRAGONS FOR CRY IT OUT LOUD!
balance: You are NOT punished for doing the lower tier surgeries then unlocking higher ones!
add: Borgs can perform dissection but they are not 100% successful.
tweak: Shifts balance of dissection surgery towards spammability vs. rng mechanic.
balance: All point rewards are severely nerfed to promote doing this multiple times (since it's now available from the getgo).
tweak: If you fail the dissection step, you get a pity reward (1% credits) and can repeat the step until you successfully dissect the being.
tweak: Lowered probabilty of success on default tools, increased probability for researched tools.
tweak: removed 2nd incision step, added clamp step post dissection (repeatability purposes).
/cl
2019-09-22 18:04:15 -05:00
terranaut1 129e3a9fc9 make dissection available early 2019-09-22 17:47:20 -05:00
Linzolle 4878472aa4 fixes 2019-09-22 17:39:37 -05:00
AnturK 12a691d950 Surgery cleanup (#40788)
* Surgery cleanup

* Proper mobtype
2019-09-22 12:05:26 -05:00
kevinz000 5608d37fd5 Merge pull request #9263 from Trilbyspaceclone/batter_up
Adds a new traitor bundle - Synda Major Leage Player
2019-09-21 01:56:41 -07:00
Linzolle 573932437e COMMA 2019-09-18 23:55:52 -05:00
Linzolle cd2e894ebe display results and wording 2019-09-18 23:51:35 -05:00
Linzolle 4bf9c8cc84 citadel fixes 2019-09-18 23:15:05 -05:00
XDTM 023428f6a4 port experimental dissection 2019-09-18 23:04:11 -05:00
XDTM 8ad11d7250 ports ligament surgeries 2019-09-18 22:55:46 -05:00
Poojawa 344ccaf20d cleans up some other species related stuff, unmodularizes some code 2019-09-13 22:18:53 -05:00
Poojawa 94afbbd560 Adding Horn colors, multiple-select legs, and species squash
Moths -> Insects. Avians & Aquatics into Mammal -> Anthromorphics. Modular Citadel sprite accessories decommissioned and sorted to my liking.  Sprites tweaked on a bunch of critters. Added new wings....
2019-09-11 17:46:17 -05:00
TrilbySpaceClone 0e12a4f8d1 and swing! 2019-09-08 21:39:32 -04:00
TrilbySpaceClone 084b37ae4e tada 2019-09-04 10:13:32 -04:00
Ghommie 24fe7126c4 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit28 2019-08-24 19:05:51 +02:00
Poojawa 3de3f511cf Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into blurry-runtimes 2019-08-15 08:24:55 -05:00
kevinz000 96842ed1c3 Merge pull request #9075 from Ghommie/Ghommie-cit184
Removes a redunant Remove() from high luminosity eyes.
2019-08-11 10:05:58 -07:00
kevinz000 a576e71a01 Merge pull request #9101 from Sishen1542/stealthy-surgery
obfuscates specific surgeries, gives generalized areas to anybody in viewing range
2019-08-11 09:59:29 -07:00
Sishen 23d4b9827d fix, yadda yadda 2019-08-11 01:19:37 -04:00
Poojawa f76bb27127 Fixes some runtimes and removes a holodeck exploit
and a cleanup >.>;
2019-08-08 21:33:42 -05:00
Ghommie df5366e911 Removes a redunant Remove() from high luminosity eyes. 2019-08-08 05:06:53 +02:00
Thalpy 2256bbb63c Merge branch 'master' into master 2019-08-07 09:30:53 +01:00
kevinz000 27667d467b Merge pull request #8673 from Trilbyspaceclone/patch-179
Makes upgraded prostics worth getting - Re-balances robotic lims
2019-08-07 00:45:34 -07:00
Thalpy 5795f6bbe2 Merge branch 'master' into master 2019-08-05 09:09:36 +01:00
kevinz000 f8cede1ca8 Merge pull request #8998 from Ghommie/Ghommie-cit167
Fixes inactive high luminosity eyes turning back on as soon as you move around.
2019-08-05 00:49:14 -07:00
kevinz000 f1c9a07f6d Merge pull request #8912 from Ghommie/Ghommie-cit146
Ports "Headset Channel Descriptions Are No Longer Hardcoded"
2019-08-04 22:41:49 -07:00
Fermi 18b03f9053 Furranium fixes. 2019-08-01 03:38:06 +01:00
Fermi fbbc4d8589 Merge branch 'pr/21' 2019-07-29 22:57:40 +01:00
Ghommie 2eda8f2666 Fixes "inactive" high luminosity eyes turning back on as soon as you move around. 2019-07-29 06:13:36 +02:00
Trilbyspaceclone 359d0e8531 Update lungs.dm 2019-07-23 01:27:03 -04:00
Thalpy 15ab1a26a4 Merge branch 'master' into master 2019-07-21 01:50:41 +01:00
kevinz000 c657244d9b Merge pull request #8920 from Ghommie/Ghommie-cit149
Towels.
2019-07-20 12:06:54 -07:00
Ghommie 589cdae0e1 Towels 2019-07-18 00:03:49 +02:00
Ghommie ee32e1680f Ports "Replaces radio channel names and keys with defines" 2019-07-17 00:52:41 +02:00
Ghommie 676186ee36 Ports "Removes some getflaticon calls from things that don't draw browser interfaces" 2019-07-16 23:15:52 +02:00
Thalpy 9c7b1dee97 Merge branch 'master' into master 2019-07-15 21:23:04 +01:00
Ghommie 1e1f8e627f Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit28 2019-07-15 17:33:41 +02:00
Fermi 8d12d0f017 I am very smart 2019-07-13 20:02:53 +01:00
Fermi 6c9f37790b Fixing bugs from merge conflicts. 2019-07-13 20:02:27 +01:00
Thalpy 4c4dbd0e17 Merge branch 'master' into master 2019-07-13 19:33:46 +01:00
Fermi 110f0cbb83 Fixes and making a message clearer so people don't think it's admins. 2019-07-13 19:17:19 +01:00
Ghommie 129ca9d71f Ports "Refactors NODROP flag into TRAIT_NODROP" 2019-07-13 10:27:39 +02:00
kevinz000 13b1e5d409 Merge pull request #8812 from Sishen1542/surgery-hugboxing
Using the wrong tool during surgery won't hit the patient with it. Also stops medical borgs from attacking with surgical tools outside of harm intent.
2019-07-12 07:42:11 -07:00
kevinz000 1eaddd3ebf Merge pull request #8853 from Ghommie/Ghommie-cit125
Ports "Cleans up saycode by removing random hook stubs and using a signal where relevant"
2019-07-12 07:34:19 -07:00
Fermi 8f555b0fdd Reworked Astral, doubled lung damage, fixed lung damage oopsie. 2019-07-10 21:35:47 +01:00
Fermi ce390fb595 Tweaks to MK 2019-07-09 23:27:37 +01:00
Ghommie 490ae9daf2 Ports "Cleans up saycode by removing random hook stubs and using a signal where relevant" 2019-07-09 07:58:22 +02:00
Thalpy c418312cc6 Merge branch 'master' into master 2019-07-09 05:33:09 +01:00
Fermi 1b3de620f9 BM requests. 2019-07-09 02:44:17 +01:00