kevinz000
7b7f4f8042
Merge pull request #8795 from Sishen1542/emp-rebalance
...
Buffs tracking beacon EMPs, and makes EMP damage temporarily disable mech equipment
2019-07-29 04:32:51 -07:00
kevinz000
08fd6af7fc
Merge pull request #8830 from Ghommie/Ghommie-cit114
...
Ports the toggleable dark mode to the game!
2019-07-20 11:57:13 -07:00
Sishen
befbcdabb0
Update mecha_control_console.dm
2019-07-11 23:11:45 -04:00
kevinz000
1b4df74efb
Merge pull request #8802 from Ghommie/Ghommie-cit101
...
Ports in RPGs for nuke ops, failsafe uplink codes, some carp plushie exploit fix etc.
2019-07-07 02:39:07 -07:00
Ghommie
03315d1cbb
Ports a toggleable darkmode to the game!
2019-07-05 22:29:50 +02:00
Ghommie
f39a5d2f6a
Ports in RPGs for nuke ops, failsafe uplinks and some carp plushie exploit fix.
2019-06-30 21:53:33 +02:00
Sishen
b263c37a70
mech counterplay ahoy
2019-06-30 13:19:17 -04:00
Arturlang
2ecaa57a98
Description so people know it exists
2019-06-28 11:28:37 +03:00
Arturlang
a9d4f53728
Alt-Keys now let you strafe! Wow!
2019-06-28 11:27:35 +03:00
kevinz000
2f2885f1d6
Merge pull request #8558 from Ghommie/Ghommie-cit35
...
Ports in the container_type to reagents flags refactor.
2019-06-08 01:26:28 -07:00
kevinz000
ab565d2483
Merge pull request #8547 from Ghommie/Ghommie-cit29
...
Moves traits to datums and turn the accessors into defines
2019-06-08 01:22:16 -07:00
Ghommie
7aac9e6280
Updates reagents a bit.
2019-06-07 06:27:04 +02:00
Ghommie
d3d2b8d898
should be ready.
2019-06-06 19:24:20 +02:00
deathride58
4fc31f6322
Merge branch 'master' into fuckatmos
2019-05-25 15:34:06 -04:00
Trilbyspaceclone
823dd1a98a
Update ripley.dm
2019-04-23 04:40:21 -04:00
deathride58
2c9deab42e
removes add_gas() and assert_gas(). next up: do further testing with garbage_collect() present and not present
2019-04-14 10:33:39 -04:00
deathride58
8b75240d89
fuck atmos - attempts to optimize atmos by removing GAS_META from the gas mixture meta list and removing the usage of gas archive
2019-04-11 17:07:11 -04:00
Cyprian
5434c20781
Changing the ripley
2019-04-09 17:09:07 +02:00
deathride58
c8d51c4231
Attempts to improve the performance of /mob/Stat() by using defines instead of procs for grabbing the current time
2019-04-02 01:11:29 -04:00
Trilbyspaceclone
21f111b5e0
[Ready] New mech weapon, Melon Seed Scatter shot! - Requested and helped made by Elllsiy ( #7873 )
...
* Fixing updater
* Adds the gunthingy
* makes the bullet
* Update mecha_designs.dm
* Update all_nodes.dm
* Fixes stam harm
2019-01-03 04:38:10 -08:00
Poojawa
12a9989a7c
runtime fixes
2018-09-22 04:06:06 -05:00
Poojawa
42db44b39e
Alien Ruin fix, various cherrypicked upstream fixes
...
Also adds new buildmode
2018-09-13 22:55:11 -05:00
Poojawa
8b9ef1e400
Game folder
2018-09-11 04:06:45 -05:00
kevinz000
b99556c70f
Nanites port from /tg/station, original coder XDTM
2018-08-23 01:16:32 -07:00
deathride58
91805b8789
and that just leaves the modules folder
2018-07-02 00:28:51 -04:00
CitadelStationBot
4780f3a20b
[MIRROR] Add a missing space in mechacode ( #7080 )
...
* Merge pull request #38413 from Tlaltecuhtli/patch-45
Add a missing space in mechacode
* Add a missing space in mechacode
2018-06-15 02:50:06 -07:00
oranges
1d0f775f56
Merge pull request #38360 from ShizCalev/key-cleanup
...
Cleans up some logging
2018-06-11 22:29:27 -05:00
deathride58
e279392386
Merge pull request #6962 from Citadel-Station-13/upstream-merge-38128
...
[MIRROR] Standardizes and cleans up some admin messages & logging
2018-06-09 05:53:25 +00:00
deathride58
b49458e0ba
Merge branch 'master' into upstream-merge-38116
2018-06-05 21:30:21 +00:00
Tad Hardesty
95bbfb29d1
Fix mecha mouse pointer issues ( #38213 )
...
* Fix mecha mouse pointer issues
* Migrate ranged ability mouse pointers to new system
2018-06-03 09:03:06 -05:00
Jordan Brown
5e15a988f6
Refactor machinery to default to being anchored
2018-06-01 11:28:19 -05:00
ShizCalev
4ae974644c
Standardizes and cleans up some admin messages & logging
2018-05-31 22:41:31 -05:00
deathride58
2f9e3e403d
Hard upstream sync ( #6951 )
...
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
CitadelStationBot
d62cb31e9b
[MIRROR] Shuffles Exited() call to after loc is actually changed in forceMove. Fixes storage forcing everything to mouse opacity fulltile ( #6884 )
...
* Delete some duplicate macro definitions
* sql changelog changes ping the host
* Templates the caravan ambush ruin shuttles
* Update CODEOWNERS
* Update components.dm
* Shuffles Exited() call to after loc is actually changed in forceMove. Fixes storage forcing everything to mouse opacity fulltile
* Initial Placeholder
* Update caravanambush.dmm
2018-05-27 19:27:56 -07:00
LetterJay
e4eb4939b4
Merge pull request #6636 from Citadel-Station-13/upstream-merge-37582
...
[MIRROR] Makes more messages pronoun sensitive
2018-05-23 07:46:26 -05:00
LetterJay
06b7cdf27a
Merge branch 'master' into upstream-merge-37529
2018-05-22 08:02:46 -05:00
LetterJay
e57cf81636
Merge branch 'master' into upstream-merge-37582
2018-05-21 08:35:21 -05:00
LetterJay
f9f42658e1
Merge pull request #6714 from Citadel-Station-13/upstream-merge-37760
...
[MIRROR] Fixed stacks sometimes having the wrong amount if created on another stack
2018-05-14 12:28:41 -05:00
Barhandar
bcd2b0a3b0
Replaces adding goliath plates to clothing and APLUs with a customizable tracking component ( #37525 )
...
add: Amount of goliath plates is now shown in examine for explorer suits and mining hardsuits.
I was peeved by being unable to tell whether the armour is upgraded or not except by trying to stick more plates on it.
I think a more correct way would be to add a plate amount var to these items similarly to APLU plating and then have description mention their amount and, for added transparency, that it's possible to improve it if there's 0 plates.
Please point the errors/wrongs in it, since "current armour value minus constant divided by value each plate adds" is rather clunky code.
2018-05-13 18:55:56 -05:00
Tad Hardesty
021f30f0c0
Fixed stacks sometimes having the wrong amount if created on another stack
2018-05-11 17:30:32 -05:00
Tad Hardesty
a1db36f316
Distinguish between DNA and ID when failing to enter a mech
2018-05-09 16:22:03 -05:00
Fox McCloud
f5031bc4f7
Fixes Several Machines Materials Insertion ( #37432 )
...
* Fixes Several Machines Materials Insertion
* attackby disable and show on examine fix
2018-05-04 04:40:56 -05:00
ShizCalev
b5a95e9da8
Makes more messages pronoun sensitive
2018-05-03 17:46:25 -05:00
Jordan Brown
63e03413b2
Merge pull request #37560 from AutomaticFrenzy/patch/terminate-maintenace-protocols
...
Fix mecha maintenance protocol button always saying Initiate
2018-04-30 21:19:14 -05:00
kevinz000
3369c804b2
Kills off /obj/item/device ( #6561 )
2018-04-30 00:06:58 -05:00
deathride58
6f13d2c2e9
Merge pull request #6546 from Citadel-Station-13/upstream-merge-37380
...
[MIRROR] Refactors and fixes RPEDs
2018-04-29 22:45:28 +00:00
vuonojenmustaturska
f373b2c9e6
Kills off three more flags from flags_2
2018-04-29 17:30:55 -05:00
81Denton
b368ab377b
fixes obj descs and adds new ones ( #37483 )
2018-04-27 13:21:08 -05:00
Dax Dupont
4850230fc4
Refactors and fixes RPEDs
2018-04-27 13:13:37 -05:00
Poojawa
cc6b320f83
game folder
2018-04-23 00:17:28 -05:00