Commit Graph

551 Commits

Author SHA1 Message Date
Poojawa
cc6b320f83 game folder 2018-04-23 00:17:28 -05:00
AnturK
1c390cbbc5 Fixes falsewall letting through air. (#37306)
* Fixes falsewall letting through air.

* define
2018-04-22 19:15:51 -05:00
LetterJay
86ca6b424d Merge pull request #6366 from Citadel-Station-13/upstream-merge-37122
[MIRROR] Fixes interaction AI stuff
2018-04-14 07:44:50 -05:00
ShizCalev
5dfd1f7d42 grunge airlock 2018-04-13 09:04:55 -05:00
kevinz000
9da197469b Fixes interaction AI stuff 2018-04-11 14:10:50 -05:00
Bjorn Neergaard
f56e139fda Use a rust DLL for logging (#36858)
By moving our logging to a DLL we see a drop in CPU/real time of 2-3 orders of magnitude. This is due to BYOND opening and closing file handles on every write, causing incredible amounts of unneeded overhead. The logging library also handles timestamps for us, further increasing performance gains.

This library will also allow for further offloading in the future, such as completely replacing file2text() and friends.

A pre-compiled DLL is bundled, but Linux users will have to compile manually. Directions can be found at the rust-g repo.

Log output is enhanced with millisecond time stamps:

[2018-04-01 15:56:23.522] blah blah blah

This includes runtimes as well, which benefit from the same timestamp improvements and no longer have hacky splitting code to add their own timestamps.

Log shutdown is handled in a dedicated proc called as late as possible, as rust-g integration expands this will be factored out into a generic native code shutdown proc.
2018-04-10 17:02:44 -05:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
deathride58
1d1c0a5ebb Merge pull request #6284 from Citadel-Station-13/upstream-merge-36560
[MIRROR] [READY]AI latejoins
2018-04-08 02:25:10 +00:00
Jordan Brown
4dbd06b9a2 Merge pull request #36956 from vuonojenmustaturska/anchorbin
Fixes trash bin wrenching message
2018-04-06 09:07:20 -05:00
kevinz000
38ae8beefc [READY]AI latejoins 2018-04-06 00:44:31 -05:00
deathride58
5f215ff2b4 Merge pull request #6257 from Citadel-Station-13/upstream-merge-36733
[MIRROR] podpeople, wishgranter victims, and clones no longer get 0 as one of their affixes (?)
2018-04-04 21:15:55 +00:00
John Ginnane
80fee95dab Fixed sometimes using items on full storage items (#36711)
* Fixed sometimes using items on full storage items

* Removed redundant code and fixed spray being used on container
2018-04-03 22:02:39 -05:00
Armhulen
fff22d5409 podpeople, wishgranter victims, and clones no longer get 0 as one of their affixes (?) (#36733)
* yeeeeeeeeeeap

* i turned myself into a commit morty!

* I'M COMMIT RICKKKKKKKK

* tinydwarfy was an inside job

* *reels in pain* you KNOW I DON'T LIKE PISTACHIOS

* WOO
2018-04-03 22:02:17 -05:00
Jordan Brown
5142076ea7 Merge pull request #36901 from KorPhaeron/beeper
Fixes morgue beeper message
2018-04-02 08:32:33 -05:00
LetterJay
dd579e35bc Merge pull request #6183 from Citadel-Station-13/upstream-merge-36548
[MIRROR] Added a new ability to sentient diseases
2018-04-01 19:50:43 -05:00
Cruix
0b7f816033 Added a new ability to sentient diseases 2018-03-31 06:14:54 -05:00
RandomMarine
d7cd4726a2 Fixes plasma window fire armor 2018-03-28 13:37:53 -05:00
deathride58
ebc51d94bf Merge pull request #6119 from Citadel-Station-13/upstream-merge-36398
[MIRROR] [READY]pathfinding circuitry upgrade
2018-03-27 17:47:11 +00:00
deathride58
15472805ba Merge pull request #6055 from Poojawa/cmo-hypo-objective
Removes the old hypospray from CMO closet, updates tator objective
2018-03-27 17:41:44 +00:00
arsserpentarium
303272319a [READY]pathfinding circuitry upgrade (#36398)
* all in one

* fixfixfix

* uhhhh

* demuxdemuxdemuxdemux

* wire eriw

* icon noci

* tihsxifixshit

* rewopower

* fixif

* screeneercs

* returnruter
2018-03-26 11:01:22 -05:00
CitadelStationBot
de697be536 [MIRROR] Fix unwrenching and placing directional signs (#6106)
* Fix unwrenching and placing directional signs

* Merge pull request #36677 from AutomaticFrenzy/patch/sign-backings

Fix unwrenching and placing directional signs
2018-03-26 04:30:33 -05:00
CitadelStationBot
bb1aaf01e7 [MIRROR] Plastic flaps are now airtight (#6098)
* Plastic flaps are now airtight (#36659)

* flaps

* fucking flaps, how do they work?

* Plastic flaps are now airtight
2018-03-26 04:20:12 -05:00
Poojawa
e52e52fa5d Removes the old hypospray from CMO closet, updates tator objective 2018-03-21 20:37:29 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
deathride58
b8d6bc53cf Merge pull request #5973 from Citadel-Station-13/upstream-merge-36432
[MIRROR] Fixes brain damage json runtime
2018-03-17 23:50:10 +00:00
deathride58
c00c135ed4 Merge pull request #5969 from Citadel-Station-13/upstream-merge-36371
[MIRROR] Fixes false wall layering
2018-03-17 23:47:47 +00:00
deathride58
fc59e7d42f Merge pull request #5968 from Citadel-Station-13/upstream-merge-36079
[MIRROR] [S] Fixes tables being bluespace magnets
2018-03-17 23:47:29 +00:00
oranges
9ea4bd45c2 Merge pull request #36432 from ShizCalev/braindamageeventruntime
Fixes brain damage json runtime
2018-03-17 07:54:04 -05:00
oranges
9f561a6a65 Merge pull request #36371 from ShizCalev/false-wall-layer-fix
Fixes false wall layering
2018-03-17 07:53:28 -05:00
oranges
dd55ad6f88 Merge pull request #36079 from deathride58/nerfstheskylarlinemanexperience
[S] Fixes tables being bluespace magnets
2018-03-17 07:53:20 -05:00
kevinz000
f78fea7333 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 07:53:11 -05:00
Poojawa
6c7da493d9 Reee mirror bot. Hard syncs some missed PR stuff + maps (#5951)
* maps and tgui

* missed defines and helpsers

* controller things

* datums

* game folder stuff

* module things

* icons

* stragglers

* map sync and updating

wew lad
2018-03-14 16:49:40 -05:00
CitadelStationBot
e1823e1a40 [MIRROR] You can now non-violently place people on tables (#5891)
* You can now non-violently place people on tables (#36150)

* You can now non-violently place people on tables
2018-03-10 07:43:14 -06:00
CitadelStationBot
a999863e5c [MIRROR] Fixes mirror var desync (#5883)
* Fixes mirror var desync (#36251)

* Fixes mirror var desync
2018-03-10 07:17:52 -06:00
deathride58
2c34acc034 Merge pull request #5853 from Citadel-Station-13/upstream-merge-35475
[MIRROR] [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]
2018-03-09 20:36:58 +00:00
deathride58
a62aa577f1 Merge pull request #5854 from Citadel-Station-13/upstream-merge-36055
[MIRROR] Techwebs update: Protolathe/Circuit imprinters combined into techfabs!
2018-03-09 19:25:12 +00:00
deathride58
936c6a33f2 Merge remote-tracking branch 'refs/remotes/origin/master' into upstream-merge-35475 2018-03-09 14:18:47 -05:00
deathride58
1387c8e3b6 Merge pull request #5855 from Citadel-Station-13/upstream-merge-35858
[MIRROR] Mushroom people, revived!
2018-03-09 18:37:29 +00:00
deathride58
78db80026d Merge pull request #5840 from Poojawa/reverts-crybaby-inducer
Reverts crybaby inducer also does the sync things
2018-03-09 18:36:42 +00:00
Dax Dupont
27ff0a4f28 Display cases can now have a list where to randomly spawn items from (#36058)
* Adds allowing display cases to pick from a random list

Keeps compatibility with older maps and moves trophy/plaque message to all display cases

* A bit more legible

* Refactors statues tool interaction code

* Don't override it already exists

* done
2018-03-09 02:17:36 -06:00
Armhulen
e559fdca2c Mushroom people, revived! 2018-03-07 21:47:42 -06:00
kevinz000
91ac70a73e RND TECHWEBS: TECHFABS (#36055)
Doing my little update piece by piece because I'm lazy and because storage PR is going to conflict everything ever.

Techfabs do not link to RND consoles, and have their own interface for producing things.
RND production machinery code refactored.
Techwebs have categories views instead of just a goddamn design list.
Old machinery will be kept in, as some places will keep them. Read: Engineering, robotics, etc.

experimental: Protolathes and circuit imprinters combined/changed to techfabs. All departments can now print related circuit boards. Engineering and science will keep their lathe/imprinter design by default at roundstart because they have specialized labs for those.
2018-03-07 21:11:56 -06:00
Qustinnus
a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00
Poojawa
95cb6b23f2 controllers, datums, game 2018-03-06 21:16:46 -06:00
CitadelStationBot
766b85908e [MIRROR] Adds the Ancient Cloning Lab ruin (#5814)
* Adds the Ancient Cloning Lab ruin

* fixes conflicts
2018-03-05 15:20:49 -06:00
CitadelStationBot
de97c9653a [MIRROR] SOMETHING'S WRONG, I HOLD MY HEAD, BILLY HERRINGTON IS FUCKING DEAD (#5792)
* SOMETHING'S WRONG, I HOLD MY HEAD, BILLY HERRINGTON IS FUCKING DEAD

* Update fitness.dm

* fixes compile issue
2018-03-05 12:37:40 -06:00
Tad Hardesty
8fe572acde Merge pull request #36054 from AutomaticFrenzy/patch/fancy-tables-2
Fix placement of fancy tables in the editor
2018-03-03 00:31:27 -06:00
LetterJay
863585f477 Merge pull request #5753 from Citadel-Station-13/upstream-merge-35440
[MIRROR] Adds minor roundstart traits! (ala CDDA, etc.)
2018-03-02 23:37:41 -06:00
CitadelStationBot
75b038511c [MIRROR] Alternative PR to brass apples: Adds bronze sheets (#5758)
* Alternative PR to brass apples: Adds bronze sheets (#35874)

* Adds bronze sheets

* nope!

* Alternative PR to brass apples: Adds bronze sheets
2018-03-02 20:07:39 -06:00