Commit Graph

439 Commits

Author SHA1 Message Date
timothyteakettle
584e74590f port1 2020-07-17 02:01:33 +01:00
silicons
6121cbd091 Merge pull request #12738 from timothyteakettle/travelling-traders
the travelling trader midround event
2020-07-15 08:50:20 -07:00
timothyteakettle
cff2e3d680 never set max amount to 0 2020-07-12 00:58:34 +01:00
Timothy Teakettle
c1592ad162 more rewards 2020-07-11 23:27:29 +01:00
HeroWithYay
bed6f4ac91 Adds "Telecrystal Dust" a useless, red waste of syndicate resources that can be obtained by grinding raw telecrystals in a blender.
Also makes it so you can sell raw telecrystals at cargo 1000 points each which is also a considerable waste of TC.
2020-07-09 16:32:14 +12:00
Ghom
17ee8c5960 Merge pull request #12660 from YakumoChen/master
Reverts improv small arms, makes guncrafting easier and faster
2020-07-04 18:35:22 +02:00
silicons
c10350f10e Merge pull request #12677 from Ghommie/Ghommie-cit830
Fixes items' skills list keys missing associated traits and improves modulability a little.
2020-07-04 00:12:37 -07:00
silicons
103b8b7600 Merge pull request #12662 from kappa-sama/patch-29
makes bows and arrows more feasible improv weapons
2020-07-04 00:11:45 -07:00
Ghommie
f5ffd7d2a9 Easing fine tuning of the system. 2020-07-03 03:00:33 +02:00
kappa-sama
406af65d93 you need 5 of these 2020-07-01 08:12:35 -04:00
kappa-sama
9cc6f5aa91 durathread->string 2020-07-01 08:09:43 -04:00
kappa-sama
0b0d9ff1a6 this 2020-07-01 07:56:55 -04:00
kappa-sama
cfc14a04f1 Merge branch 'master' into patch-28 2020-07-01 07:48:46 -04:00
kappa-sama
1f38c3029c yeah ok 2020-07-01 07:40:43 -04:00
YakumoChen
ed017cc22a Update sheet_types.dm 2020-07-01 08:53:08 +00:00
Ghommie
cd1c5511a4 Fixing two handed items and etcetera. 2020-06-30 16:24:04 +02:00
Ghommie
0779dd560e More and more fixes. 2020-06-29 18:52:37 +02:00
Ghommie
c5cbfa64e5 Porting further material datum features and improvements. 2020-06-24 20:45:17 +02:00
Ghommie
29a8d2ed78 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit813 2020-06-20 00:07:47 +02:00
Timothy Teakettle
2229db2214 Merge branch 'master' into embed-changes 2020-06-17 16:40:34 +01:00
SmArtKar
170a38a3a7 Porting sutures and meshes from /TG/ (#12532)
* Porting sutures and meshes from /TG/

* Recipes fix
2020-06-16 16:22:56 -07:00
Timothy Teakettle
7fbfb4ad0e Merge remote-tracking branch 'upstream/master' into embed-changes 2020-06-15 22:48:26 +01:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Timothy Teakettle
4c55e86da7 part 2 2020-06-10 23:14:25 +01:00
Timothy Teakettle
8ec5672b85 tonne of fixes 2020-06-10 21:14:08 +01:00
Timothy Teakettle
95b8cd3956 first port 2020-06-10 20:33:01 +01:00
Ghom
8cb15f9279 Actually Balanced and Standardized Vendor Prices. (#12495) 2020-06-09 22:22:53 -07:00
Ghommie
495ccc99c5 Porting some cargo/vending updates. 2020-06-08 06:12:51 +02:00
KathrinBailey
ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
Ghom
ae62566dce Fixing some issues with the now unneeded hack for looms. (#12350) 2020-05-28 00:37:22 -07:00
Ghom
85186a9714 Porting updates related to material datums. (#12317)
* Porting updates related to material datums.

* art_type

* oh oh
2020-05-25 14:21:00 -07:00
Ghom
ab5d65a454 Porting the BEPIS research machinery. (#12277)
* Initial B.E.P.I.S port.

* All nodes but sticky tape are in. Sweet.

* Mapping the BEPIS :DDD

* ah

* deers.
2020-05-24 13:05:15 -07:00
Ghom
3ac61c0704 Porting tg painting code. (#12305)
* Porting tg painting code.

* yes.
2020-05-20 18:45:36 -07:00
Ghom
ed90c59d65 Removal of """silk""" (#12221)
* Removal of """silk"""

* AAA

* Ashwalkers now start with durathread seeds
2020-05-19 23:43:46 -07:00
Ghommie
7fb96ab0cf Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685 2020-05-12 20:06:59 +02:00
Lin
ab8342d453 Merge pull request #12141 from Trilbyspaceclone/patch-367
Corrects medical packet crafting
2020-05-08 21:27:43 +00:00
Ghommie
60bdbfaf61 Merge conflicts, procs instead of macros, mood signals. 2020-05-08 02:12:41 +02:00
Trilbyspaceclone
86fc39a777 le sigh 2020-05-07 17:55:25 -04:00
Detective-Google
bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00
Ghommie
f770586407 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit723 2020-05-05 05:09:29 +02:00
Ghommie
643ef48f0e Macros, generic skill implementations. 2020-05-05 04:42:34 +02:00
Ghommie
a194d7dafe merge conflict and job/dept discounts support. 2020-05-03 02:11:05 +02:00
Ghommie
b383066e57 Replacing the MATERIAL_NO_EFFECTS flag with MATERIAL_EFFECTS. 2020-05-02 00:00:49 +02:00
TrilbySpaceClone
5d6da47db7 Merge branch 'master' into medical-witchcraft 2020-04-27 07:25:18 -04:00
Ghommie
94f014589d Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685 2020-04-25 17:09:34 +02:00
Ghommie
fecf6cef2f Coin can be inserted in ID cards now. 2020-04-25 14:22:49 +02:00
Ghommie
42201343a9 Backward 512 compatibility removal. 2020-04-23 00:59:23 +02:00
Trilbyspaceclone
71e91a15b1 toxin healing bad I guess 2020-04-22 02:19:35 -04:00
TrilbySpaceClone
37a0fb558c with fixes and new gauze 2020-04-19 15:29:48 -04:00
Ghommie
3dab97b62f I set amount instead of max_amount to INFINITY, that's why it hanged. 2020-04-17 21:52:08 +02:00