Changelog:
modules/clothing/head/Hardhat.dm:
-Added Welder Hard Hats & various colours
--They function as a combi hard hat & welder mask, but have a slightly dimmer head lamp
modules/clothing/vending/wardrobes.dm
-Added 3 Welder Hard Hats to the Engi-drobe and Atmos-drobe
-Equalized some values between the two (3 atmos winter coats now instead of 5, and 3 engineering dufflebags instead of 2)
game/objects/structures/crates_lockers/closets/secure/engineering.dm
-Replaced the welding mask in the CE's locker with a white WHH (This one has brighter buld in it! Same brightness as a regular hard hat)
datums/action.dm
- Added the item_action to lower the WHH's face shield
icons/mob/head.dmi
-Added weldervisor + welderhat, which are used by the WHH's
-Recoloured hardhat0/1_dblue to be in atmos colours as I've never seen it on the station before and this way is actually used
icons/mob/obj/hats.dmi
-Added weldervisor, again, used by the WHH's
-Repositioned the hardhat sprites up several pixels so they don't clip and look weird with the weldervisor
-Recoloured hardhat0/1_dblue to be in atmos colours as I've never seen it on the station before and this way is actually used
* Fixing updater
* Adds the belt with tools!
* Adds belt to CMO locker
* Synda bag
* Adds the medical bag to uplink
* adds in cargo crate
* Apply suggestions from code review
Rag spelling check a base line item I guess
Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
* Apply suggestions from code review
Spell check Rag at it again fixing Trilbys failers
Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
Instead of the box being 100% invisible at all times, the box will steadily become more and more visible as you move. The faster you move, the more visible the box becomes. The box will slowly become invisible again every process() cycle.
This also makes the box inherit the movement delay of it's user, meaning you're able to sprint while moving inside boxes, or walk to slow yourself down.
* mining voucher tweak
* will it blend
* d
* s
* ss
* advanced fire extinuishers
* remove trash
* garbage cleaning
* lets see
* t
* whatever
* test if using a var compiles
* adds it to cargo
* adds to atmos + ce
* should fix the sprites
* lowers the volume of the foam tank
* gonna load the icon for this soon
* woops
* foam icon
* ddd
* it works
* boo
* r34ijfirgv5
* wa la
* oop forgot an icon
* buildmode compatibility
* ok
* makes centcompod default
* CentCom pods fall faster and are capatilized right
* yike
* yike2
* FASTER
* white space and default icon state
* spacemaniac thanks
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath