* Vore 2.0
Initial commit
* double checked porting
* Fixes compile issues
* converts Ash Drake bellies to new system
digs out lingering datum/belly stuff too
* Let's just work on this later
* System operational
* Update preferences.dm
* Initial commit
* most of the work down
itfinallycompiled
* tweaks
* ree
* fixes bad attempt at mode switching
* slight sprite tweak to give vials better clickability.
* can I has real review now pls thx Bhijn
* pre-emptively avoiding a troll 'review'
* WEH
* trying to code new functions is dumb
* reeeeee
put_in_hand doesn't exist apparently
and the shitty thing wants me to select mobs, not modes?
* ya lemmie just, rewrite everything
* fixes adaptation issues and sprites. Loading/unloading works
Now just to figure out reagent transfer_to code. aaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA
* HAHAHA YES
* Fully working with sounds and all.
* remove a testy boi
* Allows the auxbase camera console to place airlocks on fans (#35975)
* - Allows the aux base rcd to commit the same atrocities as the regular rcd
- Rids us of another value that does nothing
* first and only webeditor commit
* Allows the auxbase camera console to place airlocks on fans
* Adjusts fire priorities of flightpacks, research, networks, and fields. (#36129)
* Fire priorities
* research lower not higher
* Don't need to keep timing if it's automatically compensating for missed ticks.
* Spelling
* spelling
* Adjusts fire priorities of flightpacks, research, networks, and fields.
* Merge pull request #36128 from AutomaticFrenzy/patch/brainmech
Fix brains in MMIs being unable to pilot mechs
* Fix brains in MMIs being unable to pilot mechs
* Removes MediHound's Noncon Vore
MediHound once again respects vore preferences, as intended.
To make up for this, they now receive a unique cyborg hypospray with fewer reagents, increased energy costs, and no ability to upgrade.
* Moves Preference Check to New Sleeper-Specific Variable, Buffs Hypo
Rather than using target.devourable, MediHounds now check for a new target.sleeperable preference, which defaults to TRUE.
Also, removed the custom HoundHypo. MediHounds will now get the full borg hypospray.
* Removes unnecessary 5th port code
* Breaks the patch for Bhijn's viewing pleasure
DNM etc
* Still not fixed
* Fixes it again.
MediHound sleeper preference is now a game preference toggle, rather than a vore panel toggle.
MediHounds will not be able to ingest SSD or catatonic players.
* I have no idea if this will work, but hopefully makes stands immune to timestops if their master is.
* That looks better
* Maybe that will work, maybe it will not.
* Checks if the summoner actually exists.
As per review advice from @DaedalusGame.
* Fix N^2 behavior in roundstart logout report (#35862)
* Fix N^2 behavior in roundstart logout report
* Skip mobs which have never had a mind
* Fix N^2 behavior in roundstart logout report
* wew
* major re-works
* Resting verb in, but the icons don't refresh correctly
* tweaks self heal for engiborgs
* minor fixes
* Fixes borg animation flicker
* ore pup stuff, maybe.
* tweaks from upstream input
* adds the basically useless check for dogborg specific modules
* cleans up code and Scrubpup Animation!
* Update robot_modules.dm