Commit Graph

18 Commits

Author SHA1 Message Date
Trilbyspaceclone
1929c6bbb6 Update weapon_designs.dm 2019-03-09 20:37:06 -05:00
Trilbyspaceclone
137fec5d28 Update weapon_designs.dm 2019-03-09 20:36:44 -05:00
Trilbyspaceclone
ca4ea1d4e4 Update weapon_designs.dm 2019-03-09 19:45:52 -05:00
Trilbyspaceclone
54a3bde375 Update weapon_designs.dm 2019-03-09 19:45:30 -05:00
Trilbyspaceclone
d74299ca8a Fixing updater 2018-12-13 13:54:03 -05:00
Trilbyspaceclone
a58da4c1c8 Update all_nodes.dme.dm 2018-12-09 14:09:04 -05:00
Trilbyspaceclone
42c39d8908 Adv illegal ballistic Third times the charm? (#7426)
* Adds in a new tec node

* Fixes it maybe hopefully?

* MESSES WITH E-SHOTGUNS
If the blaster shotgun is broke then blame me for this

* Perhaps properly adds in the node!

* Meh

* .dm remove

* boop

* NULL

* Readds the files 

missed re-adding them on my fork

* "

"

* Wait maybe if I try this it all works

It has nothing to do with anything and dose not even show me deleting

* Back to square one

...

* X to doubt 

[X]

* huh

* Look back at the past

Look were the error is

* Maybe that bolt action gun is messing with things

* hmm

* I know these two ammos are ok

* m45?

* m45?

* I must be doing this .45 ammo wrong

* Update pistol.dm

* Lets see

* Update all_nodes.dm

* Maybe?

* m9mm

* Lets try that

* so its linked correctly

* Update pistol.dm

* removes some spaces

* Revert "Testing code"
2018-08-28 02:44:27 -07:00
deathride58
914967f081 Merge pull request #7356 from Trilbyspaceclone/WT-550
Hopefully this will add in the missing WT-550 Toxin Ammo for sec
2018-07-10 02:03:08 -04:00
TrilbySpaceClone
71c259b0c4 MoModularized, plz don't yell at me 2018-07-06 17:33:07 -04:00
Improvedname
7dec7223c2 rubber2 2018-06-23 15:06:36 +02:00
Improvedname
110c53b724 rubberoo 2018-06-23 14:48:00 +02:00
LetterJay
e79113faca Update all_nodes.dm 2018-05-24 11:21:04 -05:00
Michiyamenotehifunana
a9bdb032e7 removes code bloat 2018-03-24 14:21:14 +08:00
Poojawa
b4a7def5ca Hypospray kits and reworks! (#5907)
* Adds Hypospray kits, fixes reagent overlays

Also adds colors to trek chems other than PINK.

* reee admins.txt

* adds the CMO Hypo MK II kit to the CMO's locker

renames the locker overrides as well, because lazy

* grammer gud

* hypo vial fix suggested by Kfive

* Modifies hypospray functions

* Fixed the Hypospray mk.II, is now comprehensive where it must.

* Fixed bugs, including the vending machine problem.

* Either fixed or didn't fix line terminator issues.

* Turns out there were no line ending problems, rather there were literally spaces after some lines, which got removed automatically.

* Forgot a comma.

* Forgot a comma, even though it's in a comment. Good thing I caught it before somebody tried decommenting it.

* Left a line in the alternative reskin function for hypovials. This has been removed since it's unnecessary.

* delay tweaks. otherwise all good.

* reee github

* unneeded \the I thought were purged

* grammar fix, gives MDs and Chemist hypokits

* Makes chem masters able to produce vials

* recompiles tgui

* Update belt.dm
2018-03-21 15:28:06 -05:00
deathride58
063abf2a5d Makes xenobio consoles upgradeable via disks obtainable from bluespace research, makes most xenobio console abilities exclusive to disk upgrades (#5953)
* Makes xenobiology consoles rely on upgrades, spreads out xenobio console abilities into upgrade disks

* Update xenobio_camera.dm
2018-03-16 10:13:06 -07:00
Zna12
cc6bab0c06 Foam Lasertag Darts (#5847)
* Laser Tag Darts.

Darts that are compatable with the laser tag system

* Lastag Ammo Boxes. Autoylathe Update.

* Final bug fixes.
2018-03-13 18:39:19 -05:00
Michiyamenotehifunana
0c0c0a5485 toys and stuff (#5772) 2018-03-04 13:07:42 -06:00
Zna12
1585de0687 [Ready to merge] Au-toy-lathe (#5534)
* Autoylathe Complete.

All the errors with the autoylathe should be fixed for now

* Toylathe Tweaking and plastic's initializing.

Well, this gets plastics halfway there. The toylathe now has 8 categories to choose from and some other sutff. It's all coming back.

* TOY LATHE NOW ACCEPTING PLASTIC

TOYLATHE IS WORKING AND RUNNING PROPERLY. SOME GUNS HAVE BEEN ADDED AND WILL NEED MORE TIME TO ADD MORE GUNS.

* Toy Datum construction.

Building some datums for the toys for the autoylathe to print.

* Toys toys toys

Adding toys to the list woo

* Autoylathe complete.

Holy shit it's fucking done.

* Fixes a duplicate id.

Also adds some shit to the hacked list.

* Okay this shit needs to stop

Rogue indentations? Nani?

* ugh

fuck

* Rogue indents

* Power issues

Fixes power scaling and the draining an APC

* Rogue File deletion.

Part of an early experiment that didn't work out.

* Some other tweaks and shit

Moves datums to the autoylathe designs and also fixes a dumb mistake I made.

* Clamps?

Added a clamp. Who knew?

* Shit.

Won't compile if it keeps looking for a file that doesn't exist

* Woops

Deleted a line not paying attention

* reworked initialize

I think I did this right.

* Revert "reworked initialize"

This reverts commit 649c156baebd64b6cd84e95f2f4c3cbd70dabce7.

* Odd variables that don't have any other references in the coding.

Why are these even here? Seriously.

* UNUSED VARIABLE?!

NANI?! Deleted. Don't need em.
2018-02-17 17:18:22 -08:00