* Fixing updater
* Adds the belt with tools!
* Adds belt to CMO locker
* Synda bag
* Adds the medical bag to uplink
* adds in cargo crate
* Apply suggestions from code review
Rag spelling check a base line item I guess
Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
* Apply suggestions from code review
Spell check Rag at it again fixing Trilbys failers
Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
Instead of the box being 100% invisible at all times, the box will steadily become more and more visible as you move. The faster you move, the more visible the box becomes. The box will slowly become invisible again every process() cycle.
This also makes the box inherit the movement delay of it's user, meaning you're able to sprint while moving inside boxes, or walk to slow yourself down.
rscadd: Blast cannons have been fixed and are now available for purchase by traitorous scientists for a low low price of 14TC.
rscadd: Blast cannons take the explosive power of a TTV bomb and ejects a linear projectile that will apply what the bomb would do to a certain tile at that distance to that tile. However, this will not cause breaches, or gib mobs, unless the gods (admins) so will it.
experimental: Blast cannons do not respect maxcap. (Unless the admins so will it.)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* Ports gloves of the north star from Hippie
* Doing a white line
* adds customiseable warcry and sprites by Notamaniac
* star with a capital S
* Nitpick grammar
* Adds an dart-synthesizing dartgun for CMO/Chemist traitors (#35906)
* Syringe dartguns!
* Fix wording
* And then I said, 'I fixed it all!'
* Make it 12TC
* Adds an dart-synthesizing dartgun for CMO/Chemist traitors
* maps, tgui, tools
* defines and helpers
* onclick and controllers
* datums
fucking caught that hulk reversal too.
* game and shuttle modular
* module/admin
* oh god they fucking moved antag shit again
* haaaaate. Haaaaaaaaaate.
* enables moff wings
* more modules things
* tgstation.dme
before I forget something important
* some mob stuff
* s'more mob/living stuff
* some carbon stuff
* ayy lmaos and kitchen meat
* Human stuff
* species things
moff wings have a 'none' version too
* the rest of the module stuff.
* some strings
* misc
* mob icons
* some other icons.
* It compiles FUCK BORERS
FUCK BORERS