kevinz000
809de27ffe
yanderedev
2020-05-29 18:47:58 -07:00
kevinz000
1f337ac65e
itnerrupt
2020-05-29 18:03:04 -07:00
kevinz000
c9f651b6bd
fix
2020-05-29 18:00:35 -07:00
kevinz000
09770891a0
fix
2020-05-29 17:53:29 -07:00
kevinz000
14706a98f4
fixes
2020-05-29 17:48:58 -07:00
kevinz000
18bef15afc
captain rapier
2020-05-29 02:36:13 -07:00
kevinz000
03ee37bb06
let's finish parrying
2020-05-28 04:55:43 -07:00
kevinz000
c19e00f6c3
fixes
2020-05-27 21:15:29 -07:00
kevinz000
f326c06324
fixEs
2020-05-27 21:07:07 -07:00
kevinz000
162e79df23
fixes dreamchecker errors
2020-05-27 18:17:00 -07:00
kevinz000
433bd1af79
Merge remote-tracking branch 'citadel/master' into combat_rework
2020-05-27 18:11:15 -07:00
Ghom
16dea7ceed
Revamped the paper wizard robes. ( #12348 )
...
* Better paper wizard robes.
* return value.
* ooo
* Aaa
* aaaa
2020-05-27 18:01:22 -07:00
Ghom
968426fd48
Combat mode component. ( #12338 )
...
* Combat mode component.
* Whoops.
* test.
* Oh
* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
deathride58
93a168d8a8
updates dmapi from dmapi 5.1.0 to dmapi 5.2.1 (based off tgstation/tgstation#51100 ) ( #12364 )
2020-05-27 17:58:43 -07:00
Rohesie
d88c815845
vars ( #12373 )
2020-05-28 01:18:26 +02:00
Lin
54bd506184
Merge pull request #12361 from Ghommie/Ghommie-cit794
...
Fixing some blindness stuff and visible messages.
2020-05-27 22:39:55 +00:00
kevinz000
9ca40290a3
Update _network_builder.dm ( #12370 )
2020-05-27 22:19:16 +02:00
kevinz000
52ea19da84
adjustment
2020-05-27 00:33:09 -07:00
kevinz000
1c064e9b5a
appearance
2020-05-27 00:12:44 -07:00
kevinz000
dc3f02dbfb
let's make it pretty
2020-05-27 00:08:00 -07:00
kevinz000
88476273fd
almost ready
2020-05-26 23:46:15 -07:00
Ghom
c877358340
Removes the immutable bit from the mining inquisitor/berserk hardsuits' slowdown.
2020-05-26 15:27:34 +02:00
kevinz000
0bfe77e15a
ok ( #12365 )
2020-05-26 15:24:23 +02:00
Ghom
85186a9714
Porting updates related to material datums. ( #12317 )
...
* Porting updates related to material datums.
* art_type
* oh oh
2020-05-25 14:21:00 -07:00
Ghom
e11908a357
Oranges and Paperwork can be picked up again. ( #12351 )
2020-05-25 14:20:10 -07:00
Ghommie
841bb86181
Fixing blindness stuff.
2020-05-25 16:10:25 +02:00
kevinz000
be02287dca
category + compile
2020-05-24 15:21:52 -07:00
kevinz000
79f7ba9ac5
keybindings
2020-05-24 15:10:11 -07:00
kevinz000
e4eb49050c
Merge remote-tracking branch 'citadel/master' into combat_rework
2020-05-24 15:03:06 -07:00
kevinz000
95c6c7345c
implementations
2020-05-24 14:56:01 -07:00
Lin
ad57647e64
Merge pull request #12173 from kevinz000/projectiles_2
...
Refactors projectile speed to pixels per second
2020-05-24 21:21:41 +00:00
Ghom
a41a06bc4b
Fixing beam rifles lacking pin and pacifism checks. ( #12349 )
2020-05-24 13:29:45 -07:00
Ghom
07df0102f8
Demodularizing a few reagents, a client var, the rest hud button. ( #12329 )
2020-05-24 13:21:14 -07:00
Ghom
0a6b755eff
Apotechary chem dispenser nerf. ( #12292 )
...
* Apotechary chem dispenser nerf.
* Spelling and build_path.
2020-05-24 13:20:32 -07:00
Ghom
c8cd97351d
Makes gun weight akimbo restrictions work the other way around. ( #12297 )
...
* Makes gun weight akimbo restrictions work the other way around.
* web edits
2020-05-24 13:19:28 -07:00
Ghom
9fef1b62e1
Removing duplicate total item attack force modifiers. ( #12342 )
2020-05-24 13:12:44 -07:00
Arturlang
32135cc008
Makes bloodsuckers unguttable and undecappable ( #12335 )
...
* Bloodsuckers cant be gutted or beheaded anymore
* Mistakes were made
2020-05-24 13:08:18 -07:00
Arturlang
4fcb0451a1
Makes bloodsuckers unable to suck through thick clothing ( #12334 )
...
* Cant suck through hardsuits now can you
* Lets join in passive suck as well
* Bug fixings
2020-05-24 13:08:06 -07:00
Ghom
6756b564b7
Removing that one keg. ( #12333 )
2020-05-24 13:07:53 -07:00
Ghom
ba3151bf1e
Pills and pill bottles are now volumetric. ( #12332 )
2020-05-24 13:07:35 -07:00
Ghom
ce1f1bdf5e
Turning a few components into elements. ( #12325 )
...
* Turning a few components into elements.
* eh
2020-05-24 13:06:27 -07:00
Ghom
ab5d65a454
Porting the BEPIS research machinery. ( #12277 )
...
* Initial B.E.P.I.S port.
* All nodes but sticky tape are in. Sweet.
* Mapping the BEPIS :DDD
* ah
* deers.
2020-05-24 13:05:15 -07:00
kevinz000
e9068f05eb
let's play the optimization game featuring lighting ( #12310 )
...
* debug proc
* kinda quirky
* let's play the lighting game
* let's play the macro game
* let's play the refactor game
* let's play the optimization game
* let's play the optimization game x2
* yeehaw
* e
* let's play the memory game
* fix
* lighting fix
* sanitization and checks
* mh
* hotkeys fix
* ok
2020-05-23 22:47:42 +02:00
Lin
a6d7170d5b
Merge pull request #12313 from kevinz000/click_logs
...
[s]click logging
2020-05-23 20:21:45 +00:00
Lin
c857dc9cd1
Merge pull request #12321 from Ghommie/Ghommie-cit779
...
Makes fermichem properly logged in the reagents logs, tiny astrogen fix.
2020-05-22 21:36:00 +00:00
Ghom
bcd911070a
Fixing dwarfism. ( #12331 )
...
* Update body.dm
* Update dwarves.dm
2020-05-21 12:38:42 -07:00
Lin
4ee5d0cb37
Merge pull request #12296 from kevinz000/paracoat
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Adds a paramedic wintercoat
2020-05-21 19:26:31 +00:00
Arturlang
8dd4fd4e66
Actually fixes mesmerize ( #12330 )
2020-05-21 21:26:05 +02:00
Lin
8ca1bcd237
Merge pull request #12315 from DeltaFire15/styp-silsulf-OD-fix
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Fixes Styptic Powder & SilverSulf OD effects
2020-05-21 19:22:28 +00:00
Ghom
8a0ed38a58
Fixing a few issues with the nutrition adjustment proc and the circuit printer. ( #12320 )
2020-05-21 10:10:59 -07:00